Biggest game-changing feature Polyphony could add to GT series?

On the topic of customization, however, I'd love to see crooss-manufacturer engine swaps. And engine swaps in general. If cross-manufacturer swaps aren't possible due to licensing issues, PD could just create engines that resembles real world engines, just with a few minor differences and generic names.
 
On the topic of customization, however, I'd love to see crooss-manufacturer engine swaps. And engine swaps in general. If cross-manufacturer swaps aren't possible due to licensing issues, PD could just create engines that resembles real world engines, just with a few minor differences and generic names.

Cross-manufacturer would never happen and I doubt they would want generic engines placed in their cars either. Engine swaps within the same companies though, absolutely.
 
Generic engine swaps might work if we had an engine creator. This was available in Sega GT as part of their car creator. It's a good idea.

Select displacement, number of cylinder, etc. Some basic engine model then generates realistic performance based on those parameters.
 
Exorcet
Generic engine swaps might work if we had an engine creator. This was available in Sega GT as part of their car creator. It's a good idea.

Select displacement, number of cylinder, etc. Some basic engine model then generates realistic performance based on those parameters.

That would be awesome.
 
A possibility to create own engines would be awesome!
Very powerful engines should cost alot otherwise it would be too easy to play.
Also there should be a max number of Cylinders for each car. I think it's clear that you can't place a V12 engine in a VW lupo.
And of course a lots of options to create an engine would be good.

- number of cylinders + size + different materials
- Option if you want an R-, V-, W- or whatever engine
- supercharge or Turbo.
- rpm option

And some very expensive parts/options to create very powerful Engines if you've the money for it.
There are endless possibilitys you could pay for to get more power :).
I think such an editor would be complex but still easy to use!
 
A move in this direction would be epic and I've been carping about this since the advent of GT5. Even a proper qualifying tree would be a dramatic improvement. For example, imagine if the host had the ability to set up a qualifying period of their own length? PD has the "driving simulation" part down pretty well, the graphics are very good, the last piece of the puzzle is getting the racing and competition part of the game down. Funny thing is, this should be the easiest thing to do since it's all logistics.

This would also work in PD's favour in terms of customer loyalty and extending the life of the game. I imagine many more people would still be playing the game if the features you mentioned were included.

Ok, what am I missing. I run my room with a seven-minute timer between races. It is not organized but, the people do use that time to qualify.

If I am wrong someone please let me know. I don’t qualify. I sit in the pits and make sure no one gets on track in a prohibited car. I normally start near the rear depending on how many others don’t qualify and if their pit box is behind mine. At Eiger and Tsukuba the host has the last pit stall and I always start dead last.
 
Really? You would stop playing GT if it didn't completely blow your mind? Personally, as long as it gets better, I would love it. But I'm a true fan, just like nearly everyone who is a member of GTPlanet.

You missed my point entirely, which was that your list amounts to either more of the same, or where the series is likely heading anyway - which isn't what the title of the thread asks for. "Game Changing" implies something truly groundbreaking, not just the sort of incremental change you refer to with your list. Hence the "don't bother".
 
You missed my point entirely, which was that your list amounts to either more of the same, or where the series is likely heading anyway - which isn't what the title of the thread asks for. "Game Changing" implies something truly groundbreaking, not just the sort of incremental change you refer to with your list. Hence the "don't bother".

Agreed, most of the ideas here aren't "game changing", rather catching up on features already in other games.

I don't want any features off the top of my head that are truly groundbreaking, but a culmination of features already in other games (either past GT games, or games from other developers) that would make GT6 an excellent game, something that GT5 was not.

That and removing superfluous features such as GTTV, photo travel and B-spec, and tedious menu navigation.

It wouldn't be anything revolutionary, but bringing various aspects of the GT series up to the standards of other racing games should be of most importance, and then once that happens, then PD should focus on innovative features, rather than having another half-baked game.
 
heres my problem with the tires in gt5 the soft compound should basically never be used unlesss the track is damp or cold.. they dont take track tempretures into account and that makes everything too easy.
 
I disagree. Kaz is a great leader IMO, perfectionist (like me 👍) and has made some great games (GT5 not the greatest). GT6, I'm almost sure, will be better than GT5. GT5 is just a starter to get us all hyped up....what they really need is a bigger team. :D

Well, at least we know PD's team started to grow, that is a good sign, maybe... :nervous:, but come on... 5 years to make a teaser of what future GT games will look like using a lot of recycled material from the last 2 games (GTPSP & GT4)??? :ouch: No, just no... that's why I question Kaz' leadership and approach to the series these days...

I just hope for a decent game, that's all, with all the refinements current leading gen- racing games offer... (cofcofForzacofcof)...

Agreed, most of the ideas here aren't "game changing", rather catching up on features already in other games.

Agree 👍

The magic word here is "Outdated"... GT5 was born outdated... :crazy:

GT6 doesn't need to be ground-breaking... it just has to be a game that actually lives up to the standards other games have established. Because, let's be honest... GT isn't the top of the class anymore... those days are gone...
 
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GT isn't the top of the class anymore... those days are gone...

Sorry, but I disagree. GT5 was a pretty big letdown in many ways, no question about it. It's far below in so many areas.

But when you consider that whenever they do something right, it's usually the top of everybody else (premium cars, tracks such as SSR5)

While I understand that GT5 is below par, I still don't think that "the good days" are gone.
 
Aren't you about 15? You're too young to remember the good days.

I'm 15, but I own every GT game there is, and I first picked up GT3 in 2006 as my first game ever. Nothing compared to you, I admit. Despite that, I still have an idea of where the series has been compared to now.
 
I'm 15, but I own every GT game there is, and I first picked up GT3 in 2006 as my first game ever. Nothing compared to you, I admit. Despite that, I still have an idea of where the series has been compared to now.

I started with GT3 too, but in 2001 when it just came out. But the good old days are the times of GT4 to me. I never really played GT2 or 1.
 
I started with GT3 too, but in 2001 when it just came out. But the good old days are the times of GT4 to me. I never really played GT2 or 1.

I started to play GT in 1999 so my first GT was GT2...
Biggest game changing feature: rules, flags, safety car and better visual\ mechanical damage...
Image big crash and car part fall all over track, than safety car come out... Then when you drive behind safety car you must keep your tires hot and worm up brakes to, also that will make pit stop strategy more important. :drool:
 
We've had rallying in Gran Turismo for nearly 15 years now, and while it's always been pretty novel, I think it's about time it became a serious part of the game. Considering all the effort PD went to in order to secure the WRC license for Gran Turismo 5, the rallying portion of the game is extremely disappointing.

I think GT6 would benefit massively from having proper point to point stages either designed by PD or based on real life (Pikes Peak!). Then have five or so of these stages make up a full rally. The randomly generated stages in GT5 are, quite frankly, laughable - they look bland and the AI cars usually have no idea what they're doing and offer no challenge.

Rally courses in GT5 are all too often just road courses with dirt on them. By this I mean they are too wide (to make up for the lacklustre dirt driving physics) and offer no real sense of danger. This onboard video of Richard Burns demonstrates perfectly how an actual rally stage is:

http://www.youtube.com/watch?v=oYxqbcKFryc

Tight, twisty and difficult. If PD could capture the actual physics of rally driving, along with the sense of danger (that means proper mechanical damage and no more barriers - if you go off course you should actually slam into that tree or career off the side of that cliff!) it would greatly enhance the GT experience. It's about time PD got rallying right, as it's looking increasingly likely that FM5 will feature offroading.

A better selection of rally cars would be nice too. Whatever happened to that premium WRC Impreza from GTHD anyway?
 
I would play GT all the time if it had:
-REALISTIC INTAKE\EXHAUST SOUNDS
-realistic car vibrations and (of course) COLLISIONS!
-organized and fast matchmaking by PP
-better aesthetic customization (body/rims/liveries)
-engine swap/more tunig options (brakes of course...)
-engine failures etc
-clutch advantage, even with a DS3
 
We've had rallying in Gran Turismo for nearly 15 years now, and while it's always been pretty novel, I think it's about time it became a serious part of the game. Considering all the effort PD went to in order to secure the WRC license for Gran Turismo 5, the rallying portion of the game is extremely disappointing.

I think GT6 would benefit massively from having proper point to point stages either designed by PD or based on real life (Pikes Peak!). Then have five or so of these stages make up a full rally. The randomly generated stages in GT5 are, quite frankly, laughable - they look bland and the AI cars usually have no idea what they're doing and offer no challenge.

Rally courses in GT5 are all too often just road courses with dirt on them. By this I mean they are too wide (to make up for the lacklustre dirt driving physics) and offer no real sense of danger. This onboard video of Richard Burns demonstrates perfectly how an actual rally stage is:

http://www.youtube.com/watch?v=oYxqbcKFryc

Tight, twisty and difficult. If PD could capture the actual physics of rally driving, along with the sense of danger (that means proper mechanical damage and no more barriers - if you go off course you should actually slam into that tree or career off the side of that cliff!) it would greatly enhance the GT experience. It's about time PD got rallying right, as it's looking increasingly likely that FM5 will feature offroading.

A better selection of rally cars would be nice too. Whatever happened to that premium WRC Impreza from GTHD anyway?

Absolutely. They also need to drop the whole "racing other cars on stage" approach. It isn't like it added anything in GT5, besides them acting like moving chicanes, as well as delaying starting a stage by 40 seconds.

Having challenging stages with no on-screen opponent has been done successfully by rallying games since the PS1. It is time that PD addressed that.
 
A sound-track-livery-let-me-have-fun editor...really guys don't worry about what me others do with the game at home, I really don't want to play on-line with any of you (no offense). Who cares if I want soft tires, super-chargers with nitrous painted yellow, pink and green and all aids on, jeez, if it were up to some of you GT Elitist, their would be 10 people playing this game in the World...relax and make the game as hard as YOU WANT IT.
 
GASP!!! How could you have forgotten about the Chaser from Toyota. O_O lol

Lol, just named a few ones, forgot about it!

Also, Mazda Eunos Cosmo, RX3... Toyota FJ Cruiser... :)👍

But hey, let's not turn this into a car wishlist, we already have a thread for that :scared:
 
We've had rallying in Gran Turismo for nearly 15 years now, and while it's always been pretty novel, I think it's about time it became a serious part of the game. .......

.... If PD could capture the actual physics of rally driving, along with the sense of danger (that means proper mechanical damage and no more barriers - if you go off course you should actually slam into that tree or career off the side of that cliff!) it would greatly enhance the GT experience.


Great post man. Big ups for making some very salient points. Real-world stages, WRC/IIRC format against the clock, old-GT style 1-on-1 races, and rallycross on the wider courses like Tahiti Maze and Swiss Alps. These courses are perfect for that, while we Definitely could use some narrow, frightening, real-world point-to-point courses as well.

Might as well throw in some all-tarmac, time-attack mountain roads as well..


http://www.youtube.com/watch?v=brWZb4TYp24

Serra Do Rio Do Rastro anyone?
 
I reckon a option online to be able to be locked in interior view and no hud for serious gtplanet races and so on.:-)
 
Conbon14
I reckon a option online to be able to be locked in interior view and no hud for serious gtplanet races and so on.:-)

Why? I've already got a steering wheel in front of me, I don't want two. To say nothing of a vastly reduced view of the road.
 
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