Biggest game-changing feature Polyphony could add to GT series?

Great post man. Big ups for making some very salient points. Real-world stages, WRC/IIRC format against the clock, old-GT style 1-on-1 races, and rallycross on the wider courses like Tahiti Maze and Swiss Alps. These courses are perfect for that, while we Definitely could use some narrow, frightening, real-world point-to-point courses as well.

Might as well throw in some all-tarmac, time-attack mountain roads as well..

http://www.youtube.com/watch?v=brWZb4TYp24

Serra Do Rio Do Rastro anyone?

Sadly I think that rallying is not much of a priority for PD at the moment. I certainly can wait for realistic dirt driving, if it means that circuit racing is drastically improved.

Of course I'd love it if both were perfect. Not much chance of that but a man can dream I suppose.
 
I reckon a option online to be able to be locked in interior view and no hud for serious gtplanet races and so on.:-)

You have to be joking. I hate racing online with people that use this view. Their mirrors are crap and they are oblivious to anyone trying to overtake them.

The only worst view is the roof cam view with no mirror at all.
 
I can't answer that, the list would be too long.... I don't even know why I come here anymore, I gave my copy away months ago but.....

If I could sum it up in one thing.... 'fair and competitive racing' and more specifically against people not AI.

and I'm sure that's what Kaz means when he says 'human drama' ... but god, why does everything out of PD have to be so vague?... there are games out there or in development where they actually tell you what they are working on ... in some cases everything they have planned for the next 2 years of development - I dont' know why PD has to play these guessing games all the damn time.

but competitive racing - which means a complete overhaul of the entire game in my opinion - realistic crashing, dedicated lag-free servers (battlefield 3 does it), and more than anything a simple way to ensure a fair race with the same car or multiclass racing - or at the very least close to equal power. When the fairest/cleanest and easiest racing to setup and run is shuffle races ... which aren't fair at all, and quite honestly a joke - there is a problem.
 
Last edited:
Forza is NOT an arcade game, so quit the trolling. In fact, FM4 has been proven to have a more realistic tyre model than GT5. So therefore, if you consider FM4 to be arcadey, then GT5 must be even more arcadey. For the record, despite being a long time Gran turismo fan, I can no longer tolerate GT5's horrible/non-existant tyre model, so therefore my answer to this topic is... PD need to improve the physics in GT6, there are some serious flaws in GT5's physics and they need fixing.

In FM4 there isn't tires wear! his tyre model is horrible, the only thing that is better is the visual deformation of tire but is only an useless visual effect
 
emula
In FM4 there isn't tires wear! his tyre model is horrible, the only thing that is better is the visual deformation of tire but is only an useless visual effect

Can you guys take this to the forza vs gt5 physics thread?
 
I don't care FM4 and GT5 war, i only correct a big lie

It isn't a big lie, tyre wear does exist and deformation isn't just visual. The overall tyre model is much more advanced. If you think you know otherwise go to the relevant thread and prove it.
 
The biggest change they could do? Dropping the whole "Premium car" BS as a primary goal. They can barely finish the game within 5 years as it is. That should be a secondary goal based on demand.

Sadly, this would require KY to gain some humility and accept that he can't make the perfect game, especially on a game console's limited capabilities.
 
dudejo
The biggest change they could do? Dropping the whole "Premium car" BS as a primary goal. They can barely finish the game within 5 years as it is. That should be a secondary goal based on demand.

Sadly, this would require KY to gain some humility and accept that he can't make the perfect game, especially on a game console's limited capabilities.

Drop the premiums for what exactly?
 
The spare processing power could be used to better simulate the car's behavior, for one. Or even the AI, either with more cars or smarter drivers.

Also, the spare programmer time could be used to fine-tune the gameplay itself. Like improving the balance of race rewards or even adding better events. Or finally making engine tuning on par with suspension tuning in terms of compromise.

Or design a gear tuning interface that DOESN'T use pre-calculated ratio ranges. Seriously, what's so complicated about making independent sliders with ranges between 0.001 and 10?

Basically, improve the GAME. Even Dragon Quest, a RPG series which sticks to tradition like glue, evolved more than GT did.
 
dudejo
The spare processing power could be used to better simulate the car's behavior, for one. Or even the AI, either with more cars or smarter drivers.

Also, the spare programmer time could be used to fine-tune the gameplay itself. Like improving the balance of race rewards or even adding better events. Or finally making engine tuning on par with suspension tuning in terms of compromise.

Or design a gear tuning interface that DOESN'T use pre-calculated ratio ranges. Seriously, what's so complicated about making independent sliders with ranges between 0.001 and 10?

Basically, improve the GAME. Even Dragon Quest, a RPG series which sticks to tradition like glue, evolved more than GT did.

So keep standards In? Or go with what premiums they have as the full roster?
 
I'd say to stick to standards for the main roster, with premiums as optional downloads. Besides, it's not like standards look like dog poo.

IMO, we should leave the eye candy to the specialists, like EA Games.
 
Besides, it's not like standards look like dog poo.

By today's standards they do. Why do you think we can't use them in Photo Mode or get close to them when attempting to take pictures of them in a race? They're never going to get away with putting standard cars in another GT game again, plain and simple. Especially with standards making up the car list. GT would become a laughing stock if PD did what you said in your post.
 
By today's standards they do. Why do you think we can't use them in Photo Mode or get close them when attempting to take pictures of them in a race? They're never going to get away with putting standard cars in another GT game again, plain and simple. Especially with standards making up the car list.

...And doubly so if GT6 does indeed end up on the next-gen Sony system. Using PS2-era assets is already practically unheard-of in this generation's racing games, recycling them for the next-gen would (deservedly, IMO) turn PD and GT into a laughing-stock.

Premiums are the only logical way forward, and I don't even say that with a mind on Photomode eyecandy; multi-piece models allow better damage modelling, better visual upgrade options, and proper, non-cardboard-box interior views. Whether or not some people personally care for any or all of these isn't the issue; much of the rest of the genre has adopted them, and they're not possible with the awful outdated Standard way of modelling (single-piece car models with painted-on shutlines). Some of the Standard models are older than a decade; it shows.

Yes, technically, Premiums would be "last-gen assets" on a hypothetical PS4 GT6... but then again, if we're to believe Kaz, he's already said Premiums are "too detailed" for PS3, anyways ;). The model quality of some of them might need some improving (the Gallardo's wheel-wells are not on par with something as finely wrought as the LFA's amazing model), but touching up the existing Premiums would be quicker and arguably yield better results than trying to Frankenstein the Standards into anything remotely presentable on a new system in 2013/2014.

Also, dudejpo, modellers =/= programmers. Hiring more programmers instead of modellers would achieve what you're suggesting, but not having a modeller do modelling work doesn't mean they could simply move over to programming things like physics, for example. I'm surprised one would give that title to EA willingly, too. I've been a critic of my fair share of GT5 features, but even I will admit in the console racing world, their lighting engine still sets the bar, and their modelling quality is right near the top too.
 
So if using previous-gen graphics is not an option (although I personally consider GT4's car models to look quite nice in the heat of the action), here's another idea.

PD could devote more time to establishing secondary titles (kind of like Tourist Trophy) whose main purpose is introducing new gameplay ideas. After perfecting those concepts through lower-budget games, they can then introduce them into Gran Turismo, their main cash cow.

Or Sony could create another studio to directly rival Polyphony Digital, similar to RAW and Smackdown in World Wrestling Entertainment.
 
Also the AL drivers tyre wear goes much slower.. when you're doing an endrance race it looks like they are only stopping each 20-30 laps to fuel while you have to pit every few laps to get new tyres..

So it would be amazing if they could make the tyres last longer in really long endurance races!
 
No barriers around the tracks. (rally!!)
On tracks with some open space around the track (mostly circuits) make even more space around.

Note my signature to look more into more game changing features.
 
Last edited:
I long for something like "Autolog" in NFS: Let's say, I play the A-Spec event X and finish the race in mm:ss on place #.

My friends would get a popup-information when they log on GT6 with the challenge to beat my time and place. It would be great, too, if they could watch my replay and use my performance as a ghost for their try.

If they beat my time and/or place, they receive special rewards. Would create much more interaction and involvement for me.

Furthermore: Every race could show friends-leaderboards like in GT Academy this year...
 
A-spec needs multiplayer aspects integrated within itself.

1. License tests should have global leaderboards and friend leaderboards.

2. Have a section of A-spec called "Multiplayer Events" (like playing a co-op campaign in Resident Evil!)

3. License tests should dictate progress throughout GT Life mode. Eliminate the silly level system.

4. A-spec needs a facelift in general. Too many recycled events that are from GT1. This doesn't mean they all need to go, but PD has to use their thinkinng caps and expand some events. GT5 has one 3 lap race for classic muscle cars.....wtf is that?


A-spec can turly reinvigorate the series. As we all know, A-spec is supposed the heart of the single player experience, but it failed miserably.
 
1. Kill Streaks

2. Zombies

3. Prestige

None of the above are good ideas, but they certainly would be "game changing"... :lol:
 
You have to be joking. I hate racing online with people that use this view. Their mirrors are crap and they are oblivious to anyone trying to overtake them.

The only worst view is the roof cam view with no mirror at all.

You would have the option not to race in that room then. On top of that, you could search for rooms that don't allow cockpit view.

It's a great idea actually, maybe even restrict wheel/ds3 users. It's all about options.

And to be honest, I have better peripheral vision with cockpit than anyone using bumper cam. I have plenty of vision in my mirrors, and unlike bumper cam I can actually see you beside me on corner entry or mid corner, you can't get this with bumper view.

IMO GT Academy shouldn't even allow roof/chase cam. Bumper/hood/cockpit should be the only ones allowed for actual competition.

More options for room settings is a good thing, even if you don't like the setting one guy chooses. It's like having the option to ban RS in a specific room, some like that and others want RS. The great thing is, those who don't want RS can play in there room, and you can go play in another room with people who want RS.
 
1. License tests should have global leaderboards and friend leaderboards.
2. Have a section of A-spec called "Multiplayer Events" (like playing a co-op campaign in Resident Evil!)
3. License tests should dictate progress throughout GT Life mode. Eliminate the silly level system.
4. A-spec needs a facelift in general. Too many recycled events that are from GT1. This doesn't mean they all need to go, but PD has to use their thinkinng caps and expand some events. GT5 has one 3 lap race for classic muscle cars.....wtf is that?

A-spec can turly reinvigorate the series. As we all know, A-spec is supposed the heart of the single player experience, but it failed miserably.

Yes yes, Aspec in general needs complete overhaul. They need to make many more championships, not single races.
 
A big failure with GT5 was the lack of the PP system being implemented in the A-spec hall. If it had been, there would still be threads going to this very day about how this or that A-spec race could be done with fewer PP. :)

Another thing that would be a big improvement would be more endurance races at the 300km distance - like the Grand Valley 300km race. Real-world Grand Prix Formula One races are at about 300km. Why is there only one 300km race in GT5? (Well, there is the Laguna Seca 200 miles).

Respectfully submitted,
Steve
 
With setting the difficulty level or something when you first start the game or in the A-Spec options, have the AI, tire/fuel wear, time/weather, damage/repair and amount of laps in ALL races dynamically adjust to your driver skill level (i.e. Your License Rank) so you never have to worry about crappy difficult level for advanced drivers, or copies of existing races/championships like in Gran Turismo 3 (Beginner/Amateur/Professional with the same challenge again and again? 👎 :crazy:), then include adjusting the AI's tuning setup to yours, so for those of us who want to enjoy our fully-tuned cars to the maximum, we can have the AI have their cars adjusted to near or at fully-tuned capacity so we NEVER have to DOWNTUNE our beautiful cars and for having ultra-tight competition. Finally, to those of us who want to be rewarded for increasing the difficulty of the race with factors I mentioned before like laps & AI to the max, increase the credit rewards as you increase the difficulty with these things.

I'm telling you, this will make the game TEN times better and the average user score from 8.5 to 9.5 with an awesome feature like this. :sly: :cheers:
 
Last edited:
I long for something like "Autolog" in NFS: Let's say, I play the A-Spec event X and finish the race in mm:ss on place #.

My friends would get a popup-information when they log on GT6 with the challenge to beat my time and place. It would be great, too, if they could watch my replay and use my performance as a ghost for their try.

If they beat my time and/or place, they receive special rewards. Would create much more interaction and involvement for me.

Furthermore: Every race could show friends-leaderboards like in GT Academy this year...

That sounds good, but it would only work for time trials and license tests.
 
Last edited:
Also; have "Semi-Simulation" and "Simulation" gameplay/driving settings in those A-Spec options I mentioned before, where the semi-simulation is a cross between GT2/GT3 that's DESIGNED FOR ENJOYMENT WITH NORMAL GAME CONTROLLERS, and the simulation is obviously GT4/5/6/Real Life DESIGNED FOR ENJOYMENT WITH REALISTIC/ADVANCED STEERING WHEEL CONTROLLERS, and you get more credit earnings per race/championship NOT by doing Sim instead of Semi-Sim but by decreasing driving assists within either of the two main settings.

This will make gameplay much more enjoyable for anyone's skill level, fans of old GT, those like me who usually want the best of both worlds (Arcade & Sim) and anyone playing with a normal controller who isn't fortunate enough to buy a steering wheel or sim racing seat/setup. :cheers:
 
Last edited:
Back