Biggest game-changing feature Polyphony could add to GT series?

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How about a track that is a massive tarmac square, so we can test cars better.

Not the biggest gamechanger (better physics is still better) but still pretty big for me.
 

The biggest game changing for me would be for Polyphony to add detailing/car. Not just a virtual machine that cleans your car for you but you actually wash your own car. Then after that, detail your car. Add some wax and make your car really shine. If you don't clean/detail your car carefully, you could have some streaks on your car. By adding this feature, people would have some kind of physical/virtual attachment to the car and selling may require you to think twice.
 
If Gran Turismo was on the Wii, that wouldn't be a bad idea. But thank God it isn't. I think some people are taking the car ownership idea a little too literal.
 
If Gran Turismo was on the Wii, that wouldn't be a bad idea. But thank God it isn't.
Funny you mention that, because the new successor to that, the Wii U, is much more technologically advanced than the Wii (perfect for PD), plus, more importantly, Nintendo has never had a huge, first-/second-party mainstay racing simulator series, only more simple third-party under-the-radar ones like the NASCAR games and F1 2009. :indiff:
 
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DeathAlley
<a href="http://www.youtube.com/watch?v=gTZchsxdq7A">YouTube Link</a>
The biggest game changing for me would be for Polyphony to add detailing/car. Not just a virtual machine that cleans your car for you but you actually wash your own car. Then after that, detail your car. Add some wax and make your car really shine. If you don't clean/detail your car carefully, you could have some streaks on your car. By adding this feature, people would have some kind of physical/virtual attachment to the car and selling may require you to think twice.

Ok thats taking it a bit far.
 
Ok thats taking it a bit far.

Hey, you never know. Look at racing games back then, if someone said "it should have realistic graphics" it would have been too far. Maybe in the next couple of years when game developers run out of ideas, they might do something similar to this one. Sometimes you just have to take it a step further when others just stick to the same old thing.
 
Hey, you never know. Look at racing games back then, if someone said "it should have realistic graphics" it would have been too far. Maybe in the next couple of years when game developers run out of ideas, they might do something similar to this one. Sometimes you just have to take it a step further when others just stick to the same old thing.

No it wouldn't.
 
Hey, you never know. Look at racing games back then, if someone said "it should have realistic graphics" it would have been too far.
There is a difference between improving upon something that already exists, and adding new features.
 
1. Kill Streaks

2. Zombies

3. Prestige

None of the above are good ideas, but they certainly would be "game changing"... :lol:

Now that you mention zombies, an infected mode like in DiRT and other racing games would be fun.
 
A big failure with GT5 was the lack of the PP system being implemented in the A-spec hall. If it had been, there would still be threads going to this very day about how this or that A-spec race could be done with fewer PP. :)

Another thing that would be a big improvement would be more endurance races at the 300km distance - like the Grand Valley 300km race. Real-world Grand Prix Formula One races are at about 300km. Why is there only one 300km race in GT5? (Well, there is the Laguna Seca 200 miles).

Respectfully submitted,
Steve

I agree with the PP problem. I should NOT be able to drive a Bugatti Veyron with little French hatchbacks, just because the Veyron is a French car. FAIL!!!!!
 
DeathAlley
Hey, you never know. Look at racing games back then, if someone said "it should have realistic graphics" it would have been too far. Maybe in the next couple of years when game developers run out of ideas, they might do something similar to this one. Sometimes you just have to take it a step further when others just stick to the same old thing.

Yeah ill stick to my original point.
 
But thank God it isn't. I think some people are taking the car ownership idea a little too literal.

Yep. I also get the impression that some people here lack perspective of what game developers, let alone PD, can accomplish.

It's like they've already forgotten the number of years the release of GT5 was delayed by, and the fact that it was still a game full of half-baked features and recycled content.
 
Yep. I also get the impression that some people here lack perspective of what game developers, let alone PD, can accomplish.

It's like they've already forgotten the number of years the release of GT5 was delayed by, and the fact that it was still a game full of half-baked features and recycled content.

The main problem is that GT has no direct competition within its console. PD and KY are backed by Sony. Therefore, any other studio with ideas of making their own car sim on the Playstation 3 has to go up against Sony's influence and resources.

Forza doesn't have that problem because it's on a different console. So if you don't like GT, your only other option is shelling out 500$ for a second array of multimedia. All for a single game.

The biggest change that could happen in these circumstances is for Sony to introduce a second player on the board with the intention of competing with PD and KY.
 
dudejo
The main problem is that GT has no direct competition within its console. PD and KY are backed by Sony. Therefore, any other studio with ideas of making their own car sim on the Playstation 3 has to go up against Sony's influence and resources.

Forza doesn't have that problem because it's on a different console. So if you don't like GT, your only other option is shelling out 500$ for a second array of multimedia. All for a single game.

The biggest change that could happen in these circumstances is for Sony to introduce a second player on the board with the intention of competing with PD and KY.

Getting a console for one game o rd series happens alot of my mates have done it.
 
Getting a console for one game o rd series happens alot of my mates have done it.

My point is, this SHOULDN'T be the ONE option. If this keeps up, The next game will have such a ridiculous delay with even more half-assed gameplay that people will simply move on. Then, Sony will remove its support from PD, killing a big franchise in the car sim genre and also deal a huge blow to said genre.
 
My point is, this SHOULDN'T be the ONE option. If this keeps up, The next game will have such a ridiculous delay with even more half-assed gameplay that people will simply move on. Then, Sony will remove its support from PD, killing a big franchise in the car sim genre and also deal a huge blow to said genre.

Sony won't axe the GT series, it's way too profitable... they can make a bestseller out of a demo, for crying out loud. :P

But if you're worried about it, quit bitching and step up to the plate to make a GT competitor already. :lol:
 
It's a bit of a catch 22 in that no developer would want to try and make a direct GT competitor on the PS3 because GT sells so well, they'd know there would be no hope or that the risk would be too high.
 
dudejo
My point is, this SHOULDN'T be the ONE option. If this keeps up, The next game will have such a ridiculous delay with even more half-assed gameplay that people will simply move on. Then, Sony will remove its support from PD, killing a big franchise in the car sim genre and also deal a huge blow to said genre.

Your right it shouldnt but it happens not to a scale that makes developers think but it happens.
 
You are really making this sound like crazy.

Being "backed up" by Sony means nothing for actual success of GT series. Yes, without Sony the series would probably have less success than it has in various fields, but it is really no matter of having backup. There are tons of other first-party titles that just couldn't maintain commercial success despite having their backs covered by Sony - especially in marketing.

For "racing" games you just take a short trip to history: Formula One licensed games (even exclusive multiyear licence couldn't help for gaining the sales-momentum through years), WRC games (same as for F1), Motorstorm games, Wipeout series (RIP).. all first-party titles, all heavily supported by marketing, all having insane backup by most powerful SCE division in SCEI - SCEE. And nothing helped them. Because commercial success just didn't happen.

Same is going on "on the other side". Microsoft just decided to kill fabulous Project Gotham Racing despite it was first-party title from their top-tier developer (Bizzare, never to be forgotten). One can argue they did it to *protect* Forza series, but sheer truth is how PGR just couldn't achieve AAA sales needed to continue with funding of the series. It is simple. Unfortunately, extremely poor results of Forza Horizon will also not help Playground games guys (of which many of them are from studios that were making games I've mentioned above) while one can argue about the future of the Forza series overall, because sales results are not raising with time and costs for maintaining a +400 army that produces FM series are probably not low. But time will tell.

To conclude, without commercial success every game will cease its existence. And GT will not be a exception. If it can't make profit, it will not exist. But all until they can be among the top-selling titles in the history of genre (as I am aware, Gran Turismo games have all top spots in genre historically, when racing simulations are concerned) they will produce new games.

As for the question of the thread, I think how GT has tackled many fields that are actually making it a *game-changer* from many perspectives from the first game. I always highlight the overall *ownership/maintenance* aspect as my favourite and I would love to see further development on that particular field.

But as for one option that is still missing from the series, I would go with "Build Your Car". We had that option in few simulator games already (Car Workshop in the original SegaGT or in more arcade-like Apex Racing Evoluzione for instance). Gran Turismo already has a magnificent foundation for such option, where call Premium cars are virtually built as the real cars - from actual parts, combined into 3D modelled vehicle. Ideally, those "Built Cars" would be racing models-only, spanning from some small open-wheelers to usual GT-series "Dream Car" category of GT1/LMP vehicles.

In the ideal situation, we would have a choice of choosing a actual chassis/suspension modelling by type (for example 4 dimensions for *touring/GT1* class, 4 open-wheel dimensions and 4 LMP chassis or however), choice of wheels and covers/aerodynamic packages and choice of engines/drive/mechanical parts up to wanted power/aspiration type/whatever. Such cars could be shared among friends and used in-game as any other vehicles. Of course, it would be great if even separate Championships/Cups would be introduced where player would be encouraged to build and use such vehicles within GT Life mode.

I always wanted to GT have a small class of 200-300HP open-wheelers for instance, with small footprint and V6 engines. In the ideal situation, I would choose "open-wheel" MR chassis, imaginary *PD200R* covers and aerodynamic package, semi-adjustable suspension, I would take Toyota V6 engine, racing mufflers and install Racing Hard tyres. I would have an option to decide about the engine placement position for balancing purposes, I could adjust the ballast on chassis, I could choose type of wheels and dials for interior. Voila, my car is done. I share it with my friends and we all have our own championship with that car.

I think such option would provide a great additional value to GT series and would be a true *gamechanger*.
 
I definitely agree that a car builder would be a great idea. Sadly, it won't happen because it's not mass enough appeal. People are more interested in driving popular cars (or decorating them with ugly-ass livery) than making their own car.

Look at wrestling games. The early Create-a-Wrestler systems by THQ's PS1 titles were great. When they realized people only cared about wrestling as The Undertaker, John Cena and Triple H (for example), the custom wrestler systems got WORSE as the series progressed to each successive title (seriously, find me a better wrestler creator than WWF Smackdown 2's from the PS1).

IMO, builder systems don't work out because detailed systems (you know, the good ones) requires patience and commitment from the player. Most people figure there's no point if they can just go and buy a car that's already fast.

But yeah, if they bothered themselves with it, I could see it as a secondary title (something like Tourist Trophy) that focuses on building your own car. To start with, you would choose a chassis that's either small, medium or large. The size of the chassis would determine how large of an engine and transmission (among other possible equipment) you could use.
Engines statistics would include power, response and powerband.
For other parts, such as suspension, you could choose between parts with varying balance between stiffness, stability and price.
Transmissions would be a trade-off between physical size, number of gears and price.
 
I definitely agree that a car builder would be a great idea. Sadly, it won't happen because it's not mass enough appeal. People are more interested in driving popular cars (or decorating them with ugly-ass livery) than making their own car.

Look at wrestling games. The early Create-a-Wrestler systems by THQ's PS1 titles were great. When they realized people only cared about wrestling as The Undertaker, John Cena and Triple H (for example), the custom wrestler systems got WORSE as the series progressed to each successive title (seriously, find me a better wrestler creator than WWF Smackdown 2's from the PS1).

Although I understand the comparison made with a wrestling game (or for example a game like FIFA where you could create your own footballers), I do think there's a significant distinction.
In those games you basically act like a God, creating humans or other avatars and is an aspect which might not be that high on the list of things people are looking for in those types of games.

Creating/designing cars on the other hand is something a lot of people who play GT dream or fantasize about (at least I do) and is not as far fetched or ridiculous as the notion of creating humans, in fact it's a huge part of automotive culture.
And instead of just drawing cars with a slight chance for most it'll ever become a reality, a game like GT at least could offer the perfect platform to experience and share them instead of just looking at them.

I think I have to agree with Amar that limiting it to racecars might be the most we can wish for right now, especially with cockpit view complicating the options besides a few default opentop interiors with perhaps a few small options to alter them.
Although there are ways around that too if a few default glasshouse silhouettes can be chosen (and the rest of the exterior can be designed around it) accompanied by texture/colour options and perhaps no rear view available.
If designing your own dashboard (the basic shape) and assembling it using premade dials/steering wheels/etc. could be possible alongside what I mentioned above it needn't be restricted to racecars ofcourse but I can't see that happening right now unfortunately (at least with regards to approaching Premium-like graphical quality).
 
You are really making this sound like crazy.

Being "backed up" by Sony means nothing for actual success of GT series. Yes, without Sony the series would probably have less success than it has in various fields, but it is really no matter of having backup. There are tons of other first-party titles that just couldn't maintain commercial success despite having their backs covered by Sony - especially in marketing.

For "racing" games you just take a short trip to history: Formula One licensed games (even exclusive multiyear licence couldn't help for gaining the sales-momentum through years), WRC games (same as for F1), Motorstorm games, Wipeout series (RIP).. all first-party titles, all heavily supported by marketing, all having insane backup by most powerful SCE division in SCEI - SCEE. And nothing helped them. Because commercial success just didn't happen.

Same is going on "on the other side". Microsoft just decided to kill fabulous Project Gotham Racing despite it was first-party title from their top-tier developer (Bizzare, never to be forgotten). One can argue they did it to *protect* Forza series, but sheer truth is how PGR just couldn't achieve AAA sales needed to continue with funding of the series. It is simple. Unfortunately, extremely poor results of Forza Horizon will also not help Playground games guys (of which many of them are from studios that were making games I've mentioned above) while one can argue about the future of the Forza series overall, because sales results are not raising with time and costs for maintaining a +400 army that produces FM series are probably not low. But time will tell.

To conclude, without commercial success every game will cease its existence. And GT will not be a exception. If it can't make profit, it will not exist. But all until they can be among the top-selling titles in the history of genre (as I am aware, Gran Turismo games have all top spots in genre historically, when racing simulations are concerned) they will produce new games.

^ Enter Project Cars ^

As for GT6, the biggest game changer for me would be PD releasing it on the date they first quote.
 
^ Enter Project Cars ^

As for GT6, the biggest game changer for me would be PD releasing it on the date they first quote.
That would be an industry-changer, haha.


But besides the obvious flaws with GT5 or all GT games, really,that need fixing, I'd really love to see a Forza-style paint booth. Basically, allow players to create and share paint schemes for ALL cars.
 
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