Biggest game-changing feature Polyphony could add to GT series?

Agree with you, the races in every GT since GT3 (they started to stretch the races in GT3) feels very dead to me.
Because it is just like go 10 laps on Nordschleife and thats it. (few times pitting). Nobody will ever go off track until something very very bad happens. No Safety Cars or tyre punctures either.

Theres so much space to add the right feeling to races that PS3 could be here for another 10 years until PD do this :) (its not about the graphics)

👍 Someone else who shares my vision. :)
 
If you never go off track on the Nurburgring, you aren't driving hard enough.

To me, the biggest game changer would be along the lines of a real life Career Mode. A separate mode which takes you as a young guy with a sports car you enter in an SCCA style enthusiast league, work your way up through the ranks from semi-pro to pro level racing in high performance race cars, and from there, graduate to the professional racing league of your choice, whether it's BTTC, WTTC, DTM, WRC, an equivalent to F1, whatever. No car collecting or prize cars, just pure racing for points and cash prizes to maintain your car. Each "year" would be a new season and a chance to advance, better your stats from the previous season, or change leagues.
 
Tenacious D
If you never go off track on the Nurburgring, you aren't driving hard enough.

To me, the biggest game changer would be along the lines of a real life Career Mode. A separate mode which takes you as a young guy with a sports car you enter in an SCCA style enthusiast league, work your way up through the ranks from semi-pro to pro level racing in high performance race cars, and from there, graduate to the professional racing league of your choice, whether it's BTTC, WTTC, DTM, WRC, an equivalent to F1, whatever. No car collecting or prize cars, just pure racing for points and cash prizes to maintain your car. Each "year" would be a new season and a chance to advance, better your stats from the previous season, or change leagues.

Now this is the idea I wanted, race driver touched on this but you didnt start with street cars like your idea.
 
MrMelancholy15
... because most SCCA members tend to be enthusiasts, and few enthusiasts will ever come near DTM or Formula 1.

Still its good for a bit of a story.
 
MrMelancholy15
Agreed, but, I'd prefer if you started in karting. Karting's a much more common first step in the ladder towards professional motorsports; I should know, I race karts, and SCCA. :sly: 👍👍

Thats not a bad start either I like that idea as well.
 
When you consider that GT has never aimed to be a racing simulator, the "realism" of our starting point is less relevant. It's actually quite a terrible "racing" game; the racing is there as the only reasonable progression we have to getting more credits and more cars, to make it more like, well, a game. If it were solely aiming at being a simulator, there'd be no need for progression; we'd have all the cars and all the tracks (with all the options) available instantly.

That said, a career mode where do progress similar to what D's suggesting wouldn't be ignored by me; I'd probably explore it eventually. It's not very high on my personal request list, though.
 
Starting off with 20k Credits, to start with Karting is the right idea for a Career mode. It could be Enthusiast- using your personal production car to race with an option to learn Karts, Semi-Pro- start with Karts and maybe top out at below an International License with an option to go Pro, Pro- Karting thru to Open Wheel/LM/GT/Rally/Top Fuel/Touring Cars/NASCAR.
A proper Career Mode( as mentioned above) from PD would be a game changer.
 
Starting off with 20k Credits, to start with Karting is the right idea for a Career mode. It could be Enthusiast- using your personal production car to race with an option to learn Karts, Semi-Pro- start with Karts and maybe top out at below an International License with an option to go Pro, Pro- Karting thru to Open Wheel/LM/GT/Rally/Top Fuel/Touring Cars/NASCAR.
A proper Career Mode( as mentioned above) from PD would be a game changer.

Mate, I am going karting this season for $2750 (kart) + $645 (trailer to tow kart) + gas money for kart + unforeseeable part failures/damage.

$20,000... That's beyond ludicrous for a kart.

Doing rough maths, I'd expect $4000~ to be a more reasonable number. :lol:
 
I still think this idea could work however cliché it might seem or done before it gives a reason to progress.
 
I still think this idea could work however cliché it might seem or done before it gives a reason to progress.

I'd like to argue that not any single game I've played before has ever started the players off in karts, and allowed them to progress however they want.

TOCA/GRID games (Codemasters) were always about faster cars, from the start.

Forza = Gran Turismo

rFactor = some mix of all of the above

iRacing = Start in MX-5s or Street Stock...

Which game starts you off in Karts?
 
MrMelancholy15
I'd like to argue that not any single game I've played before has ever started the players off in karts, and allowed them to progress however they want.

TOCA/GRID games (Codemasters) were always about faster cars, from the start.

Forza = Gran Turismo

rFactor = some mix of all of the above

iRacing = Start in MX-5s or Street Stock...

Which game starts you off in Karts?

No not karts more talking about the story aspect
 
No not karts more talking about the story aspect

I wouldn't mind a GT game, with an F1 2010 type storyline; interviews, etc., promotions, teammates... All of that stuff is somewhat real. I've been interviewed before, on television, as part of my racing career. :) 👍

Then, once you start to gain popularity, and gain fans, everyone always wants to know what your next move is, and the pressure mounts higher and higher, and the racing gets harder and harder... Real life and GT5 are entirely different, in that regard.

If I found myself in the situation of being able to afford to race in a higher level of motorsports, (touring cars, etc.) I'd have to start by getting my competition license, etc., before officially racing. Then, toss in sponsor contracts, and various other things, and you're talking about a full-time job that involves more than "just being fast."
 
You can't just wake up one day and start a racing career. Not without money.
Problem is, you spend all your money on arcade games.

So, if GT6 is to be realistic, you can't just start Career Mode. You need to purchase it as DLC
Problem is, you spent all your money on Arcade Mode.


Luckily, there is another way. A special qualification event contained within Arcade Mode - GT Arcademy.

If all goes well – really well – you might just make it to Silverstone. If you're lucky enough to do that, know this: GT Arcademy isn't a gimmick or a stunt. It's virtually a real competition with real competitors on a real racetrack in a real car. It could be dangerous. The people who win this competition quit their jobs, quit school, move away, and become professional drivers in Career Mode.
 
MrMelancholy15
I wouldn't mind a GT game, with an F1 2010 type storyline; interviews, etc., promotions, teammates... All of that stuff is somewhat real. I've been interviewed before, on television, as part of my racing career. :) 👍

Then, once you start to gain popularity, and gain fans, everyone always wants to know what your next move is, and the pressure mounts higher and higher, and the racing gets harder and harder... Real life and GT5 are entirely different, in that regard.

If I found myself in the situation of being able to afford to race in a higher level of motorsports, (touring cars, etc.) I'd have to start by getting my competition license, etc., before officially racing. Then, toss in sponsor contracts, and various other things, and you're talking about a full-time job that involves more than "just being fast."

I guess the story can get out of hand a bit.
 
I'd like to argue that not any single game I've played before has ever started the players off in karts, and allowed them to progress however they want.

TOCA/GRID games (Codemasters) were always about faster cars, from the start.

Forza = Gran Turismo

rFactor = some mix of all of the above

iRacing = Start in MX-5s or Street Stock...

Which game starts you off in Karts?

Project CARS will, FWIW.
 
Which game starts you off in Karts?

I guess technically you could count GT5. Buy a car, do licenses, win or buy the kart, then sell the car.

A bit of a round about way, but if you wanted to start off kart racing, you could. You would have to race online to get more than the one time pay our from the karting event though, which is a bit silly.

I'd rather avoid career mode completely though. It could be a game changer, but in a bad way for me. The opposite would be very enticing, make GT more of a full sim, put the progression to the sidelines.
 
Biggest game-changing feature PD could add to GT series IMO is more dynamic physics engine. Things like tyre, track and brake temperatures, varying grip levels on different parts of track surface and fuel weight having all a realistic effect on driving experience.
 
But, so is the GT series's lack thereof:

Start with ~20,000 CR. Buy a car. Race it. Win. Win more cars.

That's not at all very realistic.

Would you rather start off with 500,000 cr and be able to buy a super car? Because a "New Driver" in the game will have enough money to buy an awesome car from the get-go. I would much rather start out with 20,000 cr because it gives me a more challenging experience.
 
Would you rather start off with 500,000 cr and be able to buy a super car? Because a "New Driver" in the game will have enough money to buy an awesome car from the get-go. I would much rather start out with 20,000 cr because it gives me a more challenging experience.

I'm just saying, $20,000 is not ever going to be enough money for a beginner to learn to drive, and make it all the way up to Group C, etc.

That said, $20,000 is actually a lot, it's about the budget I've spent, for two racing series, with $7,000 as extra spending money.

So far, to make an autocrosser Subaru Impreza, and a kart, I've spent $13,000. That's a lot less than what GT5 gives you.
 
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