Borderlands 2

neema_t
You can get a level 50 one if you don't accept the first mission Ellie gives you until you've finished the story in TVH. I'm doing that in yet another playthrough at the moment actually. Or find some Borderlands 2 trading forums and ask for an Afterburner, it's the only vehicle boosting relic in the game.

Same goes for any other quest rewards, it's a good way to get a free level 50 Flame of the Firehawk, and some other level 50 blue uniques are pretty good too (but they've got nothing on Legendaries, as you'd expect).

I don't really mind what level it is, A very low level one will even do the job. As I said, I only need it to grind the death race. What if I start another character and do the first Ellie mission again and put it in claptraps locker? I guess that would work?
 
I don't really mind what level it is, A very low level one will even do the job. As I said, I only need it to grind the death race. What if I start another character and do the first Ellie mission again and put it in claptraps locker? I guess that would work?

Yep, that would do it. I haven't tried it with a low level one actually, I guess I should've done seeing as almost every time I've tried that last one I've only been one or two seconds too slow... I sold the one I got last time, but I think my other Assassin is just about to get to the Dam Fine Rescue quest so I guess I'll just take that one.


Edit: Well, I got another low level Afterburner (level 13 or below, not sure exactly) and gave it to my Assassin who I've been doing the Torgue DLC with... It's still not easy, it took me quite a few tries but in the end I beat it with five seconds to spare.

Some tips:

- Obviously, use the Runner.

- Try and time it so that you start moving before the 'Go' buzzer sounds, just so you save that tiny fraction of a second otherwise wasted by accelerating.

- Avoid the roads where possible. There's some really dodgy collision detection going on which basically stop you immediately as if you've hit something, but of course there's absolutely nothing to have hit. Also climbing/descending the cambered edges can spin you very easily.

- Pass around the outside of the first checkpoint, go around the right hand side. This means you can bump over the road at a perpendicular angle rather than sort of slowly mount it (risking one of those annoying collisions) to go through the middle of the checkpoint.

- After that, go up the dirt ramp to the left of Moxxi's bar rather than follow the road to the right to go through the tunnel. DON'T jump off the ramp, it's too steep and you risk hitting the overpass. Instead drive (while not boosting) off the rock to the right of it.

- When you go through the third checkpoint, you'll see a ramp off to the right. Turn in towards this ramp quite late, don't just go straight on to it from the checkpoint; I noticed a weird collision error on the right hand side of the short dirt path before that jump. Make sure you have enough boost to be able to boost before, during and after the ramp, if you stop boosting in the air you will slow down and fall.

- Whilst on the overpass, move the camera up so you can see downwards. You should see the sign with enough time to spare to be able to dodge it, but if you think you're going to hit it or the car when you land take your finger off the accelerator, I found that helped if you needed to turn on landing.

- Again, pass to the right of the last checkpoint, I'd advise against boosting as you do so because the road unsettles your car once again.

- When crossing the finish line to start the second lap be aware that the vehicle spawn pads will upset your car as well.

On my winning run I crossed the finish line after the first lap with 55 seconds to go, so as I finished with five seconds to spare each lap was 50 seconds exactly. I made a video, I'll see if I can upload it (1886 minutes to go...). I think I'll stick to grinding the bar fight though, it's actually quicker, easier and less frustrating.
 
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neema_t
Yep, that would do it. I haven't tried it with a low level one actually, I guess I should've done seeing as almost every time I've tried that last one I've only been one or two seconds too slow... I sold the one I got last time, but I think my other Assassin is just about to get to the Dam Fine Rescue quest so I guess I'll just take that one.

Yep, Just spent an hour or so getting the relic with a new character. I can confirm a low level afterburner does work great and gives a comfortable win everytime. My one is a LvL 9 (stored it and picked it up with my main character straight away). Most times I'm left with 10 - 12 secs on the clock.
 
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Yep, Just spent an hour or so getting the relic with a new character. I can confirm a low level afterburner does work great and gives a comfortable win everytime. My one is a LvL 9 (stored it and picked it up with my main character straight away). Most times I'm left with 10 - 12 secs on the clock.

I must just be an idiot then. It took me about five tries, though in my defence it was mostly because of collisions between my car and thin air and a couple of times the bikers turned up and rammed me hard enough to ruin EVERYTHING.
 
neema_t
I must just be an idiot then. It took me about five tries, though in my defence it was mostly because of collisions between my car and thin air and a couple of times the bikers turned up and rammed me hard enough to ruin EVERYTHING.

What route do you use? It's best to bypass the jump at the back of the course to the raised freeway, Instead, follow the road around the corner and turn off to the right through the freeway supports. What's your time limit? Does that change according to level? Only other thing is make sure your using the Technical not the runner as I tried it with the runner and its crap.
 
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What route do you use? It's best to bypass the jump at the back of the course to the raised freeway, Instead, follow the road around the corner and turn off to the right through the freeway supports. What's your time limit? Does that change according to level? Only other thing is make sure your using the Technical not the runner as I tried it with the runner and its crap.

I go off the dirt road to the left after the first checkpoint and skip the jump, the first time I did it I followed the road but Skags came along and stood in front of me. Then again going up that ramp to the left does mean you might get a bike trying to trip you up, so it's probably 50:50 on that front. The time limit is 1:45 for me, I imagine it's all the same though. As for the Technical vs. the Runner, I suppose the Technical is better at going over bumps but the Runner is faster in a straight line, unless they're the same speed while boosting maybe?
 
I go off the dirt road to the left after the first checkpoint and skip the jump, the first time I did it I followed the road but Skags came along and stood in front of me. Then again going up that ramp to the left does mean you might get a bike trying to trip you up, so it's probably 50:50 on that front. The time limit is 1:45 for me, I imagine it's all the same though. As for the Technical vs. the Runner, I suppose the Technical is better at going over bumps but the Runner is faster in a straight line, unless they're the same speed while boosting maybe?

I did mine with the Technical and still had a good 5 to 10 seconds above the clock, (First time too) There are ways you can cut corners and still hit the checkpoint. It doesn't matter what you use as long as those pesky other people don't block you then you are all good.
 
Avoid the roads where possible. There's some really dodgy collision detection going on which basically stop you immediately as if you've hit something, but of course there's absolutely nothing to have hit. Also climbing/descending the cambered edges can spin you very easily.

- When crossing the finish line to start the second lap be aware that the vehicle spawn pads will upset your car as well.
Well, I don't know if the Runner is faster than the Bandit Technical, because I never use it after I get access to the Technical. The reason being this 'dodgy collision detection' thing going on all the time.

I think that what's happening is that the runner has very low ground clearance and gets high centered and turned sideways on minor blemishes in the ground surface, some seeming to be invisible. The Technical typically just seems to fly over these surface imperfections.
 
A special valentines shift key from Moxxi - lol.

From gearboxsoftware.com

For years, Moxxi has delighted and excited Pandora's denizens with her theatrical style, pithy innuendos, and a seemingly endless supply of exes. But when it comes time to give out anniversary gifts and every single day marks a possible anniversary with someone, what's a poor girl to do?

Simple -- the Loverpalooza! Today, everyone gets to be one of Miss Moxxi's honorary exes. And Moxxi treats her exes well (apart from the ones she kills, of course) -- on Loverpalooza Day, she bestows eligible Pandoran men and women with free stuff!

To receive your gifts from Miss Moxxi, enter the SHiFT codes below into Borderlands 2:

PC / Mac Loverpalooza SHiFT Code: W3KJ3-69JR5-9CXT3-JTJJT-WSCK5
Xbox 360 Loverpalooza SHiFT Code: W3W3B-BHX9K-3TSTX-WXJ3J-XCHKH
PlayStation 3 Loverpalooza SHiFT Code: WJCJJ-HCBFB-CCKC3-H3CJT-6FBHW

This year's offerings include special celebratory skins -- "Real Men Wear Pink" for Axton, "Tiptoe Through the Tulips" for Zer0, "Pretty and Pink" for Maya, "Pink Eyes" for Salvador, "Gumming the Works" for Gaige -- that will be available in the Quick Change character customization station, along with a special version of Moxxi's Heart Breaker shotgun that will be the same level as (and appear in the backpack of) the first character you load after redeeming the code.

On the death race issue, My route is.

- From the start follow the road through the first checkpoint,

- Then stay on the road to the right of moxxi's that leads through the tunnel.

- As exiting the tunnel again turn right towards the second checkpoint.

- When past the second checkpoint dont turn onto the jump to the second part of raised highway, Instead follow the road around the right hand corner.

- When you complete the turn, Off the right hand side of the road will be about 4 - 5 highway arch/supports you can drive through (Obviously under the raised highway). This leads you out directly outside scooters and there we go. Easy, And no need for jumps. I almost always get between 13 - 10 seconds left on the clock and with my fastest, 15.

Just to clarify, I have 1:45 to.

And i just saw, You use the runner? Dont, I swear its physics are glitched. The technical is way better imo.
 
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Yeah, it never occurred to me to use the Technical because it feels so much slower, but the Badass Crater of Badassitude is only place I've noticed these glitches. I use the Runner whenever I can (unless I'm playing with more than one other person) and I've not noticed it being all that bad. I'll give the Technical a go, it never even occurred to me to do so but if you guys have all had great success with it it must be good.

Thanks for posting those codes too, I wonder what's so special about the special Heart Breaker? I didn't notice any difference in the stats. I'm still going to hold off on doing that quest in my current TVH playthrough anyway, Gunzerking with a pair of those might be quite good.
 
Played it for the first time on my best mates save to learn, being level one on a level 11/12 area (Weapons that we found were all that level) made for some comical playing/dieing. But I did level up to 5 in like 10 mins due to the high exp from enemys killed and my mate actually said I helped him get past a hard bit he couldn't on his own. He was also nice enough to give me a better gun which he had no use for anyway :). Before he had to go I leveled up to 9 and I went off to start my own save. I gotta say I'm getting addicted to this game real fast :D.

I am using the Assassin class btw.
 
neema_t
Yeah, it never occurred to me to use the Technical because it feels so much slower, but the Badass Crater of Badassitude is only place I've noticed these glitches. I use the Runner whenever I can (unless I'm playing with more than one other person) and I've not noticed it being all that bad. I'll give the Technical a go, it never even occurred to me to do so but if you guys have all had great success with it it must be good.

Thanks for posting those codes too, I wonder what's so special about the special Heart Breaker? I didn't notice any difference in the stats. I'm still going to hold off on doing that quest in my current TVH playthrough anyway, Gunzerking with a pair of those might be quite good.

I tried the runner after I got the relic and was still struggling to win the race. I'm confident that's probably why your struggling with it. I think the only difference to the heartbreaker is that it levels to your current level whatever PT your on.

Yeah, I'm pretty thankfull for the heartbreaker. Now tricky witchdoctors are despatched in a few shots when combined with a slag Shotgun I also have. :)
 
Anyone finding their shotguns horribly nerfed? Pretty damn near all my shotguns are extremely weak, regardless of what rarity it is, if it's E-Tech, or what manufacturer it is from. I.E:
My Sledge's Shotgun says it does 5770x12, but in practice, it only does 20k-30k damage, even if all pellets hit the same target. That is half or two thirds lower than the listed damage suggests And even WITH the Evil Smasher, about 5,000 damage is added instead of the usual 100k.

The only shotgun has done the right amount of damage to some is the Teeth of Terramorphous, mine doing 5878x12, and actually getting that damage in practice.

EDIT: I am farming Pyro Pete right now. He dropped 4 oranges in a row. 2 Legendary Siren CMs, a Leech, And an Emperor
 
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I forgot to say, I tried the race in the Technical and won third time. First two times were 'practice runs' to get the boost timing for the jump onto the overpass right, of course.

How many of you guys are still playing? I'm in the middle of my fifth TVH playthrough (bizarrely with another Salvador, rather than Axton, who I still don't have a level 50 of yet), just about to try and get to 42 before I trot off to the Wildlife Exploitation Preserve. I'm leaving all quests with unique rewards until PT2.5 so the XP is a bit slow... I also have a 32 Axton, 13 Zer0 and four level 7/8s who were banks but I'm getting pretty sick of all the loot juggling I have to do now, so I think I might just dump the lot (apart from my legendaries, of course).
 
So I just got to Sawtooth Cauldron in my second Salvador's TVHM run, I'm level 47 which is the recommended level for this quest. I have some pretty good gear (managed to find two Plasma Casters in the Eridium Blight at the same time, which was nice!) and have so far not struggled to kill anything. Then just before I get to the bridge to blow up the Buzzard a Super Badass Psycho came along, same level as me, yet he can kill me in two hits and even if I spend an entire Gunzerk emptying my shock and fire weapons into him he just won't die. I just managed to do it by timing my Gunzerk properly but I still went down, and when I got up I was surrounded by a Heavy Nomad and some of those guys with midgets on their shields, so I died for the fifth time. It's pretty poor game design to let you waltz through and then hit a brick wall that you struggle to get around, surely it should be consistently difficult all the way through?

Well, whatever, I'm maybe four fifths of the way through level 47 and I think I'll hit 48 before I leave the Cauldron. I have a Bee and some other nice gear waiting for me when I get there, and I expect the rest of the game will be relatively straightforward until the end. Well, I hope anyway. I'd be playing co-op if I wasn't trying to get as many level 50 quest rewards as possible.
 
Most likely it was the Heavy Nomad that was killing you. I'd recommend dropping anyone wielding a Rocket Launcher first and above all else, considering how OP they can be.

It wasn't, when I saw the Psycho I started backpedalling as quickly as possible to get him on his own, I 'lured' him around a corner (even though it was more like he lured me, really) every time, and he killed me quickly every time.

Then when I finally killed Mortar and went up the tower, I took the quest from Ulysses and jumped back down the elevator shaft. Upon hitting the ground I took a whole load of shock damage from nowhere and died because there was nothing to kill for a second wind. Very odd.

And! I'm checking my lv50 Assassin's inventory, I had been using him to store my legendary weapons, and he's missing about six or seven items, all of them legendaries. That's not cool! It's like the game reverted to a much earlier save just for him (everyone else is fine) except for the stuff I had equipped (I still have my Unkempt Harold). Oh and I also have the Boom Puppy in my inventory, that was the last thing I got. Also I'm pretty sure he had a load of legendaries in his bank but they're all gone too, but weirdly the slots they occupied aren't empty.
 
Hmm...that seems odd...that almost sounds like that time I lost a crap ton of legendarys when I was farming Hyperius. Luckily I still had my Hellfire, but I think I lost two Sledge's Shotguns. Both were electric.
 
Hmm...that seems odd...that almost sounds like that time I lost a crap ton of legendarys when I was farming Hyperius. Luckily I still had my Hellfire, but I think I lost two Sledge's Shotguns. Both were electric.

Yeah, I have no idea what happened, I just know last time I used my Zer0 he had 24/27 inventory, today he has 17/27. Very strange and annoying. My Gaige also has a ton of space in her bank and Maya has room in her inventory which I'm sure wasn't there before, but their equipped items are still there. Oh well, I'm level 49 now with this second Salvador and I at least have a Bee (even if it's laughably weak) so level 50 will be here soon enough.


Edit: I've started venting the gear I don't want any more. Funny how you can go into a public server, drop a full inventory of purple stuff and not even get a thank you!
 
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As reading into more and more of how the Level cap would be game breaking and whatnot, learned a few things.

For BL1 the DLC level cap raise was as intended but the "free" level cap was a mistake that was not actually was supposed to be released but as an additive from DLC 4.
 
So I have done all the story missions and am just finishing off the last side quests. One I rekon will be imposible though. (Level 50 mission, I'm only 33 atm)

So once I finish the other side quests and will be around level 35, will I just restart the game with my already leveled up guy?
 
As reading into more and more of how the Level cap would be game breaking and whatnot, learned a few things.

For BL1 the DLC level cap raise was as intended but the "free" level cap was a mistake that was not actually was supposed to be released but as an additive from DLC 4.

Gearbox really are amateurs, aren't they? They make so many mistakes, some of which seem really basic, most boss areas have a safe spot (or at least did) so you can solo them safely, there's the treasure room glitch too, and they can't keep anything a secret!

So I have done all the story missions and am just finishing off the last side quests. One I rekon will be imposible though. (Level 50 mission, I'm only 33 atm)

So once I finish the other side quests and will be around level 35, will I just restart the game with my already leveled up guy?

Yeah, you just start again in True Vault Hunter mode, the game gets much harder but the loot is way better too. You'll need a new shield every other level or so for sure, and by the time you get to level 50 your level 48 gear will be pretty much useless.
 
Just thought I would share this, See what you all think about this.

Pitchford also stated that any “Borderlands 2” DLC add-on which raises the level-cap or adds an additional playable character class will be offered outside of the current Season Pass offer.

A lot of people are well upset about this since it means it will most likely be a pay to add levels on an unrelated DLC release. As a lot of people were hoping it will be with the DLC pack to continue playing, However it states otherwise.
 
On the one hand, I don't really want to support Randy Pitchford after the A:CM fiasco (not sure that's a strong enough word) nor do I support this particular decision, but on the other hand I've been playing Borderlands 2 so much I haven't actually bought many games since it came out. Ok so there was the Steam Christmas/Holiday sale, a few indies here and there, Forza 4 and Horizon, but they were all cheap.

So as much as I dislike him and his apparent contempt for his customers, I don't think I'd be able to say no to more DLC. I think Borderlands 2 and Killing Floor are the two games I'd mindlessly keep buying DLC for, I find I can restrain myself when it comes to almost any other game. Oh, and GT5 for some reason.
 
I find myself still playing Borderlands 1 more than Borderlands 2 now a days...

I find myself playing other games than BL2. I normally play the DLC in PT2.5 and then after that just quit since making a new char is well meh, and no new levels to gain, instead of trying to farm orange I just don't play.
 
Having your players stick around to farm better gear as a method of adding replayability always struck me as a bit odd, that's why I pretty much only trade* for good loot, particularly given the poor drop rates. I mean, why put so many hours in to find one gun when all that one gun will do is make it easier to farm other bosses?

Personally I've gotten more enjoyment out of playing the story, both solo and co-op. I've played far more solo, though, because I've been worrying about what will happen if a legendary drops! After finding a few people who were giving away legendary gear I care a whole lot less now and the only reason I didn't co-op in my last playthrough was the fear that someone would accept a quest I was saving for PT2.5 because I'm attempting to collect a level 50 example of each reward. Now, though, I have four <lv10 characters and a lv13 and I think I'm going to play them all through to PT2.5 in co-op only, but it's hard to find people who have a sense of humour.

And I STILL haven't capped an Axton yet, but I do have two lv50 Salvadors. Weird. I'm looking forward to this new DLC to see what it'll add to the game, but to be honest my confidence in Gearbox has been dented. The will they/won't they over the cap increase, the various mistakes, leaks and glitches and, of course, the fact that they have the broken mess that is A:CM and its DLC to deal with makes me wonder if the stuff they'll come up with will be worth waiting for. I hope it is, obviously, but won't be surprised if its rushed, poorly thought through and a waste of time. On the other hand they could absolutely knock it out of the park and add a whole lot of replay value, but that just seems like naive wishful thinking.
 
Just thought I would share this, See what you all think about this.
Pitchford also stated that any “Borderlands 2” DLC add-on which raises the level-cap or adds an additional playable character class will be offered outside of the current Season Pass offer.
Where did you get this from? I would really like to see a link to this information if you would be kind enough to post it. I actually somewhat believe what you are claiming because I know what this Pitchford imbecile's track record is, and I am already disappointed with what's happened so far with Borderlands 2. If you can provide a viable link to your 'quote', I may have to create a twitter/facebook account to give this idiot some additional grief.
 
FWiML98.png


Basically, the Season Pass was only intended to be for four campaign DLC packs, not other non-story addons. The Mechromancer didn't come with the season pass after all, so it's not like Pitchford has done an about-turn...
 

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