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Worn tires=less grip=less brake abilityDid we not have a bit of brake fade in GT5? When I was doing 45min races I could have swore my brakes got worse as the race went on and my tyres wore down.
Worn tires=less grip=less brake abilityDid we not have a bit of brake fade in GT5? When I was doing 45min races I could have swore my brakes got worse as the race went on and my tyres wore down.
In any case, I can't think of any other reason to bring brake upgrades back other than brake fade.
Nobody has mentioned using different brake compounds in the pads. I guess the assumption is that all the car have high temp brake fluid and brake pads by default? Otherwise, when you took that car from the dealer and put it on the track, you'd lose your brakes in about 15 minutes.
"My Brakes go to 11!"Even if GT6 doesn't replicate brake fade, brake upgrades should still be in the game. Cause it'd be nice to, you know, improve the stopping power of my car every once and a while.
11?! Where if I remember it only goes up to tenIt was a joke. I thought the reference was not THAT obscure...
Locking wheels just means you've applied too much braking force for that given speed not that you have more than enough braking strength. Upgrading brakes can also be used to increase your braking force as well.
The faster the wheel is rotating, the longer it will take to slow down to a stop, but the goal is to stop the car not the brakes. If you over did the brakes at high speed, you're not really compensating for anything, but you would be reducing the rotational speed of the tires faster than the linear speed of the vehicle causing slippage at the contact patch. So you would basically "lock up" the while the wheels are still rotating.Doesn't a higher speed require harder braking initially, in the sense that the rotating wheel and brake assemblies carry more energy? So the faster you go, the "harder" it is to lock the brakes (e.g. from a quick jab)?
It shouldn't differ very much from tire wear, which I can feel even without the indicator and manage on a controller. They could always allow an option to disable it though.Brake fade is 100% feeling in real racing, just like tire ware and gforce... I would assume some onscreen gage would be needed. Trial and error in game wouldn't be that fun... Nor would I think it translated well to a low resolution controller trigger...
The speed doesn't matter either unless you're using wings for downforce.
Lock Up only happens when the grip between the rotor and pads is greater than the grip between the tire and the road. For the most part these are constant with speed. Downforce causes an increase in tire grip with speed and this means that lock up resistance goes up with speed as well. Usually it's felt when slowing down on a car with no ABS, you can hold constant brake force and be fine at high speed, but slow down enough and you suddenly lock up.Have you ever seen a braking trace from any race car with good drivers?
Edit: And why would it matter if you had wings or not? They only serve to place another vertical load on tyres.
I agree 100%In my real world race car, I never get brake fade. Never. This is because I choose a pad that operates best within the temperature range that is optimal for my car. Brake fade happens when you are using the wrong brakes for the type of racing that you are doing.
I guess I would be in support of a model for street cars that would emulate brake fade on stock pads, but then it would be one of the first items that I would upgrade. So why should PD program something that every online racer would just upgrade anyway? Even for endurance racing, teams pick pads for the application. With the quality of racing brakes today, race drivers around the world are not fighting brake fade unless there is a problem with their equipment. People are asking for something that is useless, in my opinion.
Why is every racer going to upgrade it?So why should PD program something that every online racer would just upgrade anyway?
You could say the same for tires.I guess I would be in support of a model for street cars that would emulate brake fade on stock pads, but then it would be one of the first items that I would upgrade. So why should PD program something that every online racer would just upgrade anyway?
Lock Up only happens when the grip between the rotor and pads is greater than the grip between the tire and the road. For the most part these are constant with speed. Downforce causes an increase in tire grip with speed and this means that lock up resistance goes up with speed as well. Usually it's felt when slowing down on a car with no ABS, you can hold constant brake force and be fine at high speed, but slow down enough and you suddenly lock up.
Mo' downforce, mo' grip.![]()
@Griffith500 you do understand that more down force will not give you the most grip anymore mate. Everything has changed and it's NOT GT5.
I don't think we know that anything has changed yet, but it's a nice thought at least! Obviously, if the fluid's compromised in any way it'll need a change, but fade is separate from that anyway. And yes, if your brakes aren't capable of overwhelming the tyres' grip, for any reason, then more downforce won't help there.
Pretty sure he understands that his funny (seriously) quip about more downforce equaling more grip isn't always realistically/circumstantially the case.Would you brake any differently if you had treaded tyres on compared to slicks? How about if you had a heavier car? Not talking about forces but talking the actual braking style. I can appreciate having more aero grip allows for greater braking pressure to be applied.
However, would not stock factory brakes on many/most cars produce brake fade if you take that car out to the track and run around at race speeds for a few laps? Perhaps that is the brake fade that will be simulated, whereas with racing brakes you eliminate the fade? Yes everyone that goes online will upgrade, but it at least might leave the option of having some realistic brake fade on your completely street stock setup.In my real world race car, I never get brake fade. Never. This is because I choose a pad that operates best within the temperature range that is optimal for my car. Brake fade happens when you are using the wrong brakes for the type of racing that you are doing.
I guess I would be in support of a model for street cars that would emulate brake fade on stock pads, but then it would be one of the first items that I would upgrade. So why should PD program something that every online racer would just upgrade anyway? Even for endurance racing, teams pick pads for the application. With the quality of racing brakes today, race drivers around the world are not fighting brake fade unless there is a problem with their equipment. People are asking for something that is useless, in my opinion.
However, would not stock factory brakes on many/most cars produce brake fade if you take that car out to the track and run around at race speeds for a few laps? Perhaps that is the brake fade that will be simulated, whereas with racing brakes you eliminate the fade? Yes everyone that goes online will upgrade, but it at least might leave the option of having some realistic brake fade on your completely street stock setup.
Agreed, but in GT it's possible to take a car off the showroom floor and onto the track without doing anything to the brakes. I'm guessing people want this feature because they would like to approximate what it's like to take the car in their driveway onto the track without any improvements. The ultimate realism if you will...If I were going to track a street car, I would change out the brake pads at the track. What I don't understand is why so many people on this forum are asking for PD to program something inferior. You only get brake fade if you use the wrong brakes for the application.
If I were going to track a street car, I would change out the brake pads at the track. What I don't understand is why so many people on this forum are asking for PD to program something inferior. You only get brake fade if you use the wrong brakes for the application.