Buying cars is still tedious in GT6

  • Thread starter GZombie
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Aye, I remember the good days
Nissan Skyline GT-R V-Spec
has been bought

Use car now?

YES NO
Sure, it isn't fantastically beautiful or exciting but it gets the job done a hundred times faster. If they want to jazz it up a bit they can add a nice picture of your car to the black screen, or keep the model sitting there spinning, but no need to kick us out of the dealership and watch the car start and drive forward four feet with a little techno ditty for a whole minute of our lives, it's a waste of time.

edit: This was posted before I had played GT6, while the transaction is not as lightning-fast as it was in the first 4 games, it's much faster than the catatonia of buying multiple cars in GT5.
 
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It was a terrible analogy. 4G isn't about doing the same things a fraction faster, it's purpose is to allow greater functionality of a device. getting rid of a few seconds of animation doesn't increase functionality. If we were referring to loading times I'd agree with you, but a short animation when you buy a car is as much a part of Gran Turismo as anything else.

It's such a deeply engrained part of the storied history of the franchise that there wasn't any such thing at all prior to GT5.
 
On a scale of 1 to 10, how terrible was the 3G/4G analogy relative to this?:

The jflomario version of GT6 was sarcasm, not an analogy, so not sure why you're trying to compare the two.
To avoid further confusion, I'll spell it out: There is no jflomario version of GT6 (to the consternation, I'm sure, of many contributors to this thread). It was a comment on the nature of complaints people make regarding the game, how game-breakingly terrible people seem to think some of those inane complaints are.
 
I've never really felt the urge to "bulk buy" cars since I'd rather buy a single new car and then go play with it, so I could personally care less. But I'd imagine it wouldn't be a difficult thing to implement, and I'm never opposed to new features that have negligible impact to me or the game.
 
The jflomario version of GT6 was sarcasm, not an analogy, so not sure why you're trying to compare the two.
To avoid further confusion, I'll spell it out: There is no jflomario version of GT6 (to the consternation, I'm sure, of many contributors to this thread). It was a comment on the nature of complaints people make regarding the game, how game-breakingly terrible people seem to think some of those inane complaints are.

Some of us just want to play the game. By which I mean actually driving the cars. Stuff that gets in the way of that is annoying.

That's exactly why the menus in GT5 caught so much flak, because they were a massive waste of time that added nothing to the game. This seems exactly the same to me, except that you get to look at the nose of a car while you wait. Woo.
 
Some of us just want to play the game. By which I mean actually driving the cars. Stuff that gets in the way of that is annoying.

That's exactly why the menus in GT5 caught so much flak, because they were a massive waste of time that added nothing to the game. This seems exactly the same to me, except that you get to look at the nose of a car while you wait. Woo.

For all you know, the game could very well be doing stuff in the background during the animation. Just because all you see is an annoying animation that seemingly does little more than prevent you from playing for a few seconds, that doesn't mean that's all that is actually happening during the animation.

If that's the case, it could probably be streamlined and made quicker, just like GT6's menus and load times have been compared to GT5, but still.
 
For all you know, the game could very well be doing stuff in the background during the animation. Just because all you see is an annoying animation that seemingly does little more than prevent you from playing for a few seconds, that doesn't mean that's all that is actually happening during the animation.

If that's the case, it could probably be streamlined and made quicker, just like GT6's menus and load times have been compared to GT5, but still.

Maybe it is, but if that's the case the game would be better off at least looking like it's doing something.

If you have to wait for your food at McDonalds it's less annoying if the person serving you spends the time rustling up your order than if they stand there grinning at you, even if it takes exactly the same length of time.

It's managing perception. If there needs to be a wait, like with loading tracks, make sure that the player knows that the computer is doing something.
 
That still has room for improvement.

But the only real annoyance to me (sofar) is the silly pauses at the start, end and failed attempts of a race/challenge.
THAT should go...



P.S. I know it is "off-topic" but I didn't see any other "complaint" threads, so I added this peeve to this thread.
 
Maybe PD mistakenly thought that people would enjoy the animation enough to not notice/care about the time it takes, thus decided no such indication was needed.

A few second-long animation is negligible compared to the few minutes it might take McDonalds employees to prepare your order, after all.
 
It's managing perception. If there needs to be a wait, like with loading tracks, make sure that the player knows that the computer is doing something.

In GT5 it did say "saving" at the bottom corner of the screen :indiff:.



I think some people are making too much of this, its a few seconds? Sure if you add it up it looks long but so is everything else! How many things in your day to day life take much longer than that - waiting for the microwave, waiting for a call to be picked up on the other end, booting up a computer, booting up your PS3, etc etc..life is full of annoyances but do we pick at every one or the biggest ones?

For me, I don't care if they're there or not. The only time I wanted to bulk buy was from the UCD - just to catch something in case it didn't show up again, this isn't the case with GT6.
 
In GT5 it did say "saving" at the bottom corner of the screen :indiff:.



I think some people are making too much of this, its a few seconds? Sure if you add it up it looks long but so is everything else! How many things in your day to day life take much longer than that - waiting for the microwave, waiting for a call to be picked up on the other end, booting up a computer, booting up your PS3, etc etc..life is full of annoyances but do we pick at every one or the biggest ones?

For me, I don't care if they're there or not. The only time I wanted to bulk buy was from the UCD - just to catch something in case it didn't show up again, this isn't the case with GT6.

This and those things you mentioned are not the same scenarios. Those things can't be helped. PD has control over this, just like how they decided to make oil changes and car washing more tedious and time-consuming over GT3, where they were almost instantaneous. (I don't own GT6 yet, so I have yet to see those things.)

Why does the game have to auto-save every time we buy a car? Why don't we have the option to turn auto-save off when we can save anytime we want in the menus? GT1-GT3 didn't have it. So over the years, I've developed the habit of making sure I save periodically and saving before I'm done playing. I don't need the game to hold my hand if I don't want it to.
 
Why does the game have to auto-save every time you buy a car? Why don't we have the option to turn auto-save off when we can save anytime we want in the menus? GT1-GT3 didn't have it. So over the years, I've developed the habit of making sure I save periodically and saving before I'm done playing. I don't need the game to hold my hand if I don't want it to.

Auto-save can be disabled I think and you can manually save, but I'm not 100%. I thought I saw it in a video.
 
To be quite honest, it doesn't bother me. The skip & cart options/ideas were cool though. As for "tedious", I guess the information age hasnt got me yet. You young whippersnaps with your 4g & LTE & Lincoln LTD& .........

That's a pretty odd statement. I don't think just because something is suggested to be streamlined = young person.
 
In GT5 it did say "saving" at the bottom corner of the screen :indiff:.



I think some people are making too much of this, its a few seconds? Sure if you add it up it looks long but so is everything else! How many things in your day to day life take much longer than that - waiting for the microwave, waiting for a call to be picked up on the other end, booting up a computer, booting up your PS3, etc etc..life is full of annoyances but do we pick at every one or the biggest ones?

For me, I don't care if they're there or not. The only time I wanted to bulk buy was from the UCD - just to catch something in case it didn't show up again, this isn't the case with GT6.


Hrm your examples are a bit null and void there.

When creating something you have 100% control, therefor it can be improved with feedback and suggestions.

My day to day work is mostly comprised of feedback (I work in the games industry)

If no one game any feedback, even on the small things, you'd all have some pretty honky games to play, and the forums would be in even more of an uproar =D
 
It wasn't just the few seconds of animation with a car that people were complaining about, GT5's entire UI was a giant mess, so around those few seconds of animations were half a minute of load screens, pointless pop-ups, etc.
If the car just drove out, we chose if we wanted to drive it or not, and we were back in the showroom it would be fine, but from the sounds of things little has changed. That said, I don't have GT6 yet because peculiarly, my preordered copy still hasn't arrived yet, hopefully tomorrow :)
 
In GT6 when you buy a car, it generates those thumbnails and pics you see when your garage etc.
So it would take quite a long time if your bought 10 cars altogether :)
 
If the car just drove out, we chose if we wanted to drive it or not, and we were back in the showroom it would be fine

This is how it works in GT6. With a couple seconds for "sending car to garage" or whatever before you're asked to get in the car or not. But after that you end up back in the dealership where you started.
 
This and those things you mentioned are not the same scenarios. Those things can't be helped. PD has control over this, just like how they decided to make oil changes and car washing more tedious and time-consuming over GT3, where they were almost instantaneous. (I don't own GT6 yet, so I have yet to see those things.)

Why does the game have to auto-save every time we buy a car? Why don't we have the option to turn auto-save off when we can save anytime we want in the menus? GT1-GT3 didn't have it. So over the years, I've developed the habit of making sure I save periodically and saving before I'm done playing. I don't need the game to hold my hand if I don't want it to.

They auto save after buying a car or painting it to stop people from re-loading and reversing an operation they [PD] deemed irreversible.

I'd rather have a nice looking car to look at rather than a black screen during loading and saving, would you not?

Hrm your examples are a bit null and void there.

When creating something you have 100% control, therefor it can be improved with feedback and suggestions.

My day to day work is mostly comprised of feedback (I work in the games industry)

If no one game any feedback, even on the small things, you'd all have some pretty honky games to play, and the forums would be in even more of an uproar =D

So being in the gaming industry, you should know all about making use of splash screens and whatnot, which is exactly what the "celebration" screen is to me, a filler for background processing!

EDIT: I see you're unfamiliar with early gaming, ZERO consumer feedback and we STILL got great games!!
 
They auto save after buying a car or painting it to stop people from re-loading and reversing an operation they [PD] deemed irreversible.

I'd rather have a nice looking car to look at rather than a black screen during loading and saving, would you not?



So being in the gaming industry, you should know all about making use of splash screens and whatnot, which is exactly what the "celebration" screen is to me, a filler for background processing!

EDIT: I see you're unfamiliar with early gaming, ZERO consumer feedback and we STILL got great games!!

I guess you must be in the games industry too since you know all about so called "splash screens" and "back ground processing" :)


I guess you must be quite young then (typical assumption to have on a forum for someone who hasn't experienced something before) ever heard of BBS? Yup they were used to give tons of feedback to games all the way back to the early 90s. There were these things called patches, not sure if you're old enough to know about them, but they usually included bug fixes and gameplay improvements from the community.

There were several companies including one you may have heard of called id, before they released Quake, they released Quake TEST to the community to gather feedback, and that was in 1995.

EDIT: After making this post I guess you've probably gone backwards and have become younger, so I'll fill you in. We don't really do (good engines/companies do this at least) loading screens if we don't need to, we'll do the loading while the game is running preemptively, and especially when you're in a UI because you can cache a lot of stuff because it's a fairly linear operation navigating UI. But you already knew that with your degree in "splash screens"
 
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I guess you must be in the games industry too since you know all about so called "splash screens" and "back ground processing" :)

I guess you must be quite young then (typical assumption to have on a forum for someone who hasn't experienced something before) ever heard of BBS? Yup they were used to give tons of feedback to games all the way back to the early 90s. There were these things called patches, not sure if you're old enough to know about them, but they usually included bug fixes and gameplay improvements from the community.

There were several companies including one you may have heard of called id, before they released Quake, they released Quake TEST to the community to gather feedback, and that was in 1995.

Please, don't patronize me. We're talking about a console game, not PC, pretty big differences as PC games are solely focused on communities - with community coding help - where consoles are only starting to follow that trend.

EDIT: If you're such a professional gaming programmer (or whatever you claim to be), how do you know nothing about splash screens, especially in this day in age?? Splash screens are a staple for device apps, I use them all the time to mask loading.

Edit2: I have no experience in big video game biz, only small time apps, so I'll have to bow out this conversation. I also resent your age discrimination even though you don't know me for squat.
 
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Please, don't patronize me. We're talking about a console game, not PC, pretty big differences as PC games are solely focused on communities - with community coding help - where consoles are only starting to follow that trend.

EDIT: If you're such a professional gaming programmer (or whatever you claim to be), how do you know nothing about splash screens, especially in this day in age?? Splash screens are a staple for device apps, I use them all the time to mask loading.

Sorry, I can't really talk to you because now you're just saying what you want to hear.

Now you're talking about apps? I thought we were talking about games and consumer feedback in general. I presented quite a few examples and you shat on all of them with attacking my profession. So there is no point debating the original topic any further :)

Bare in mind you were the one who instigated the age thing, so deal with the backlash.
 
Sorry, I can't really talk to you because now you're just saying what you want to hear.

Now you're talking about apps? I thought we were talking about games and consumer feedback in general. I presented quite a few examples and you shat on all of them with attacking my profession. So there is no point debating the original topic any further :)

Bare in mind you were the one who instigated the age thing, so deal with the backlash.

:cheers:
 
They auto save after buying a car or painting it to stop people from re-loading and reversing an operation they [PD] deemed irreversible.

I'd rather have a nice looking car to look at rather than a black screen during loading and saving, would you not?

I'm sorry, am I missing something here? Can't you just back up your save before buying a car or painting one, and then restore the back-up if things don't turn to your liking? Forced auto-saving is pointless if that's what they're trying to do.
 
Does anyone feel that it's tedious to change motor oil and do an engine rebuild? If you cut those animations short in a future release, that's some serious screen time that would be lost for the Advertisers! I love this game!
 
It's called an "analogy", it's not meant to be a literal comparison. Watching repetitive animations has absolutely nothing to do with playing the game, in fact, it keeps you from playing the game.
That's my viewpoint now. But I have to argue the point that the animations were something, when I was new to Gran Turismo (I was first introduced to GT4 in 2009 I believe, by my spouse), that provided initially a portion of entertainment that was appealing. Though after awhile, it's just meaningless of course. It would make more sense if it only did that for the first X amount of cars, for example.
That's a pretty odd statement. I don't think just because something is suggested to be streamlined = young person.
Yeah, that's a bit odd & not fair.
But maybe that's because once you reach a certain age, you can immediately think of examples where things became LESS "streamlined" instead of moreso... contrary to your expectations.
For an appropriate example, cars! When I was young, I think we were all expecting cars to become smaller & more aerodynamic, more & more, moving away from the boxy. I can recall a point in the early 80s, while trapped in the back bucket seat of my sister's Datsun 310 for a lengthy drive, talking with my 2 sisters about the probability that eventually we'd all be in cars that were tiny & shaped like bullets. :lol: (In the early 80s, my 1 sister had a Datsun 310, the other had a Fiero!)
Then somehow, 2 decades later, I found myself as an adult living in a world around me where people younger than me were suddenly hog wild about huge boxy SUVs. :rolleyes::boggled::eek: So go figure.
Btw, did you read my other posts?
To be very very honest. I'm just not sure anymore. :guilty::boggled: Sorry!
And yelling at each other over something trivial will...
Why are so many people incapable of talking about this without the ridiculous strawmen?
Everyone is just a bit tense with anticipation & excitement?
Or, alternate explanation - it's the internet. :crazy::dopey:
The shopping cart idea is ****!!! Car doesnt fit in the cart
Please, don't patronize me.
Erase please. Thanks.



:D:lol::D


this is an excellently entertaining thread. :D
 
My point was they can get rid of it but they choose not to. Only GT tries to do things in this manner. Rest assured even with 8gbs of ram the ps4 version will make us wait as well.
 

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