Calling all track designers, show off your work!

  • Thread starter glassjaw
  • 1,273 comments
  • 157,842 views
svXql.jpg


New Course I made sort of like Motegi, but I called it Quad Ring, and it would also be located in Japan.

A turn-by-turn guide on tackling the course:

Turn 1 After a speedway style tight turn (Like Super Speedway), the drivers are forced to one side of the Oval, where they must take a tight left turn onto the road course portion.

Turn 2: On a downhill angle (Not as steep as Laguna Seca), drivers take a turn onto a decent sized stretch also on a slight downhill angle

Turn 3 (Also known as "Uno Ring"): After the decent sized straight, drivers take a 180 degree bend making up the first "Ring" Here, the drivers move a slight downhill angle to slight upward angle leading to the second "Ring".

Turn 4: A slight right hand kink leading into the second "ring" where the ground levels out.

Turn 5: A sharp right hander on level ground that leads into the Toyota Hairpin

Turn 6 (Also known as Toyota Hairpin): The last corner, and toughest, of the tight series of corners on level ground. It is very difficult for any car to get through turns 4-6 simutaniously the fastest.

Turn 7 (Also known as Fuji Descent): A tight left hand turn that drivers typically take while accelerating out of the Toyota Hairpin. Little braking is required as speeds are still typically low after the turn prior to it. It also leads to another straightaway on a downhill angle.

Turn 8: A right hand bend typically taken at medium-high speeds. It is mostly on a downhill, but it begins to level out at this turn.

Turn 9: A tight right hand turn that is placed a good bit away from turn 8, allowing drivers plenty of time to break after the high speeds from turn 8. The straightaway after it is where the road begins an uphill climb.

Turns 10 & 11 (Also called Double 130): As the name suggests, these two turns are similar to Suzuka's 130R turn, only they are somewhat blind (due to their uphill angle), and simutaneous.

Turn 12: A high speed bend almost like Turn 10 or 11, only aot smoother and doesn't require as much braking. Also on an uphill. This also concludes the third "Ring", consisting of turns 8-12.

Turn 13: A tight left hander back onto the speedway, the fourth and final "ring". Since speedway road is very wide, drivers on the road course must drive to the other side of the road to make the turn.

Turn 14 (Also called Motegi Bend): A speedway type bend like Super Speedway where speeds are upped as the drivers end their lap around this exciting circuit.
 
Woah! At the bottom left corner of the track, your cars are going to do an epic jump and land on that bridge? :lol: You see, the spot between the 4th and 5th kilometre marker?
 
There's actually a side road that goes under the bridge. If you look at the corner just after the 4km mark - where there's a little bit of road that goes nowhere (my mistake) - you can clearly see one road branch off and run parallel, hard up against the low-resolution pictures. The pedometer won't actually let you link up roads if they're not connected; it would recognise the bridge and would make it impossible for the roads to link up.
 
I quite like the Cadiz and Cannes circuits.

The Madison one is okay, though I'm not keen on the section between the second and third mile markers. It's also probably a bit too long.

I'm not wild about the Calais circuit, though. It's a but too cramped for my tastes.
 
I'm not wild about the Calais circuit, though. It's a but too cramped for my tastes.

That's agreeable now that I look back at it. Considering it was so short that I added a block of right turns to lengthen it, it'd probably be a bore of a race.
 
You are aware of the size of that track, yes? I think those straights might be a little too long.


Anyways, redesigned Nürburgring, the bigger, badder, harder Green 🤬

BECAUSE I AM PSYCHOTIC.


Excluding variations at the 8/9 km. mark, 15 km mark, and the 31 km mark, all the pavement already exists. :)
 
A combination of Mount Panorama and Road America.

EDIT: There was a key in the top right hand corner, but I cropped accidentally cropped it out.

DSCF2489.jpg
 
A combination of Mount Panorama and Road America.

EDIT: There was a key in the top right hand corner, but I cropped accidentally cropped it out.

DSCF2489.jpg

Urrrrg, if only I could see elevation change. For anyone who's driven on either of those tracks, (even in a video game like Race Pro) knows that there's a huge amount of elevation change at both of those tracks. I'm also left to wonder which direction it goes in. :(
 
Urrrrg, if only I could see elevation change. I'm also left to wonder which direction it goes in. :(

Sorry, here's the original image with elevation changes visible (Along with the key). I usually scan the images in, but this time I took a picture. Also, it runs counter clockwise.

DSCF2488.jpg
 
Sorry, here's the original image with elevation changes visible (Along with the key). I usually scan the images in, but this time I took a picture. Also, it runs counter clockwise.

DSCF2488.jpg

So, EV doesn't stand for electric vehicles. :lol: Looks good man, I can definitely understand the relation to Road America and Mount Panorama now. +1.
 
It's not that you guys don't have inspiration or ideas, but, after watching the Rolex race (for the first time at this track) I'm tempted to see what other people can create.


Detroit Belle Isle Circuit:

The ORIGINAL CIRCUIT (not my design)


My version.


I would like to offer a challenge to anyone interested, to also redesign the track, using the gmap-pedometer format. I just wanna see how people work with the tarmac given.


Key ideas:

This circuit is bumpy. VERY BUMPY. This circuit is highly downforce dependent, and downforce will cut seconds from the lap times of DP/LMP/Indy cars. Look at the swooping bends. So, there's obviously a flow to the track. Whether you disrupt the flow, like I did, with that hairpin at the top, or run with the flow, as I did with the carousel hairpin (the circle shaped one) is up to you. But, I want to compare notes with other track designers, and see what sorts of ideas they have.
 
That's the idea! It looks great man. I love seeing your flowing, high-speed Formula-1 inspired versions of these tracks. Certainly, I understand that you drive more powerful cars. Touring cars wouldn't race at a track like that, but, your track certainly fits with the F1 calendar.


But, these differences are what separate different track designers. I think we all have specialties.
 
Well, I design layous for Formula 1 because I follow Formula 1 first and foremost. But if I was going to make a layout for touring cars, this would be it.

And I also have this extreme version, inspired by Paul Ricard and the Mistral straight.

And this one at the far end of the island.
 
Back