Calling all track designers, show off your work!

  • Thread starter glassjaw
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I think that great minds think alike, although my design requires more roads to be widened. and the last little section is really just an excuse to slow the cars down so that they can accelerate through the final chicane.

Poor drifters... ;( The F1 layout of prisonermonkeys' idea doesn't use the drifters' section... (Formula Drift... not as cool as D1GP anyway though.)
 
Well, that explains it. I don't think much of drifting.

As I said, I mostly created that section so that there could be a final quick chicane at the end of the lap, but I didn't want to have the cars simply bypassing the parking lot section.
 
Heheh, no worries. I'm just pointing the one thing that was wrong with your layout. :lol:

I guess it's my weird way of really liking something-notice the one thing I don't like about it, and sorta joke around about it.
 
It's hard to go wrong with airport tracks. :) Ask the British; something like 20 former RAF airfields from WWII became racetracks; including Silverstone. ;)
 
Huh. I was sure someone would want to know why I made a circuit in Croatia and named it after Andretti.

It's because Motovun was a part of Italy when Andretti was born there.
 
f1coursealpha.jpg

Another F1 course. Perhaps it fits with the usual F1 season tracks?

Turn 1: A wide hairpin is the first journey of this course. Since it's wide, it can fit the entire field. The pit exit also ends on this hairpin. As you can see by the map, it'll take a lot of turning range to combat this slow corner.

Turn 2: A quick sweeper with not much room. The F1 car can travel quite quickly through this turn, therefore making it tricky to avoid landing in the sand. Plus, the medium bank before the turn makes it tougher to prepare for the turn.

Turn 3: A pretty slow immediate corner. Similarly to turn 1, turn 3 will require a bit of turning range.

Turn 4: This kink looks harmless, but it can actually be life-threatening if the driver does not slow down properly.

Turn 5: After a long, wide straight, the driver will quickly brake through this corner. The profile is like turn 3, although more faster.

Turn 6: This turn is opposite of the Eau Rouge. The only difference is that there's no pavement to catch your mistakes - only sand. Fortunately, there is enough rumble strip space to reduce chances.

Turn 7: Turn 6 leads down a deep downhill profile into this intimidating corner. The downhill proves problems in braking power, therefore demanding more distance for braking. Even a meter or two missed will give away your position.

Turn 8: After another long, oddly-relaxing straight, the driver will sought elevation buildup in this turn. Since the buildup is large, the car will experience devastating understeer. The turn is also blind, making it even harder to tackle the next two turns.

Turn 9: The buildup ends here, softening the car for the next turn.

Turn 10: Opposite of turn 8 - the buildup drops, & the car will instead experience oversteer. Particularly a relief for over-stressed drivers.

Turn 11: A clean, exceptionally wide bank into a long but tight straight.

Turn 12: A hard, demanding corner leftward. The walls consuming the apex makes the turn blind. The pit entry can be seen right after corner exit.

Turn 13: Similar to turn 12.

Turn 14: A turn that demands a lot more than the driver thinks. A lot of work can occur through this turn, emitting tire screeches as you coast through.

Turn 15: A few flicks of the steering wheel is enough to break through this turn.
 
f1coursealpha.jpg

Another F1 course. Perhaps it fits with the usual F1 season tracks?

Turn 1: A wide hairpin is the first journey of this course. Since it's wide, it can fit the entire field. The pit exit also ends on this hairpin. As you can see by the map, it'll take a lot of turning range to combat this slow corner.

Turn 2: A quick sweeper with not much room. The F1 car can travel quite quickly through this turn, therefore making it tricky to avoid landing in the sand. Plus, the medium bank before the turn makes it tougher to prepare for the turn.

Turn 3: A pretty slow immediate corner. Similarly to turn 1, turn 3 will require a bit of turning range.

Turn 4: This kink looks harmless, but it can actually be life-threatening if the driver does not slow down properly.

Turn 5: After a long, wide straight, the driver will quickly brake through this corner. The profile is like turn 3, although more faster.

Turn 6: This turn is opposite of the Eau Rouge. The only difference is that there's no pavement to catch your mistakes - only sand. Fortunately, there is enough rumble strip space to reduce chances.

Turn 7: Turn 6 leads down a deep downhill profile into this intimidating corner. The downhill proves problems in braking power, therefore demanding more distance for braking. Even a meter or two missed will give away your position.

Turn 8: After another long, oddly-relaxing straight, the driver will sought elevation buildup in this turn. Since the buildup is large, the car will experience devastating understeer. The turn is also blind, making it even harder to tackle the next two turns.

Turn 9: The buildup ends here, softening the car for the next turn.

Turn 10: Opposite of turn 8 - the buildup drops, & the car will instead experience oversteer. Particularly a relief for over-stressed drivers.

Turn 11: A clean, exceptionally wide bank into a long but tight straight.

Turn 12: A hard, demanding corner leftward. The walls consuming the apex makes the turn blind. The pit entry can be seen right after corner exit.

Turn 13: Similar to turn 12.

Turn 14: A turn that demands a lot more than the driver thinks. A lot of work can occur through this turn, emitting tire screeches as you coast through.

Turn 15: A few flicks of the steering wheel is enough to break through this turn.

Nice work gta.
 
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