- 11,660
- GTP_Orido
The only saving grace is I can fine tune tire grip level to aid in making replica, when I need a tire between Comfort Medium and Soft, I use Comfort Soft with some camber
If you are not looking for all out pace then its fine to use, really changes the driving experience and can totally transform a car. Your FITT street spec Imprezza is a perfect example, feels amazing and totally different to drive but just can't match the pace of 0.0 cars no matter what you do with itThe only saving grace is I can fine tune tire grip level to aid in making replica, when I need a tire between Comfort Medium and Soft, I use Comfort Soft with some camber
If you are not looking for all out pace then its fine to use, really changes the driving experience and can totally transform a car. Your FITT street spec Imprezza is a perfect example, feels amazing and totally different to drive but just can't match the pace of 0.0 cars no matter what you do with it
Its not far off the pace but no matter how good a lap felt it was always down on time, I expect it will do well on driver score though.Yeah, I leave that to the driver who uses my tune I often put a note on my replica/tune post, to use zero camber for max grip if preferred As for the current FITT shootout Sti vs Evo, my entry are for feedback gathering purpose only, the tune do not differ much from the replica it was based on, fastest lap time is not the goal
You might see benefits with camber on corner entry if a car suffers with balance issues but you will never be able to match the mid/late corner grip/speed of 0.0. It just doesn't add up in a useful way on anything but rally/drift cars where maximum grip is not desirable or possible.
Camber works really smoothly and nicely for changing the feel of a car but the overall grip reduction is just too high at any setting to ever be worthwhile. Perhaps there is some broken coding/programming that is preventing any grip gains?
I wanted it to work and to some extent it does, but the losses are always greater than the gains. Its a shame because you can feel what its trying to do and it does it very well in terms of altering the feel between and front and rear wheels, unfortunately something is not adding up and it just isn't effective in its current form for anything but driving pleasure as opposed to actual performance.
True enough, can work for big power 4wd cars as well at the rear to stop them understeering as much.I'm glad to see you have you come round to the general consensus on camber, you are after all the keeper of the GT6 General Tuning Guide. 👍
There are some really nice tunes around here that include camber but when it comes to racing, the first thing to do is remove it.
However, it should also be noted that some cars can be faster with the use of camber. It's not uncommon to apply a small amount to rear of FF cars (as the OP does) to get them to turn faster.
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A driver who preferred the instant response would certainly be faster at 0.0 but personally my times would be more consistent if I was happy with the balance.
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Yes, this may result in a slower "ultimate" lap-time but it does allow me to use different lines to achieve consistent times which are not that much slower (And in some cases quicker because I feel more confident to attack certain corners which with 0/0 setting I just couldn't). This is a pretty important point for me when it comes to racing. After all, there are going to be times that you can't use the line you want in a corner because some other inconsiderate driver put his car there, so there goes your fastest lap. But remember, it's not always the fastest car that win's the race.
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Some very thorough testing there but I'm failing to see any patterns or definitive results? The time difference is small enough to be coincidental and I'm not seeing any kind of discernible trend emerging.I've done some more tests with camber.
I was using the F3 car at Tsukuba, the tune is all there, the lap times are there and there is a little graph there also. The laps were all done straight out, all 1st lap, all consecutively. I was hoping to see a more clear cut trend with camber and lap times.
Anyway, the lowest lap times are generally with camber 1.0 - 2.0, lap time deteriorates as camber gets above 2.4, lap times are really very close with camber anywhere from 0 to 2.4.
A second test I did was with samber van to see if I could get a setup that would not roll over with 0 camber but would with camber added. Camber assisted the samber van to roll. Camber added grip, 0 camber myth busted again. Very easy test to repeat for anyone that wants to confirm this for themselves. Very definitive result.
This is not all that de-similar to the results I found doing the tests with the camber and wheel sizes on my F430. I didn't find any real difference in lap time between those runs either. Looking at your results it's fair to say that you ran a 55.5 with a plus or minus 0.4 seconds for the best part. But the main differences were all about the feel of the car rather than any decrease or increase in lap times. In some cases braking was better in straight lines but trail braking was an issue but on others the opposite was true. And mid-corner it always felt better with camber.I've done some more tests with camber.
I was using the F3 car at Tsukuba, the tune is all there, the lap times are there and there is a little graph there also. The laps were all done straight out, all 1st lap, all consecutively. I was hoping to see a more clear cut trend with camber and lap times.
Anyway, the lowest lap times are generally with camber 1.0 - 2.0, lap time deteriorates as camber gets above 2.4, lap times are really very close with camber anywhere from 0 to 2.4.
A second test I did was with samber van to see if I could get a setup that would not roll over with 0 camber but would with camber added. Camber assisted the samber van to roll. Camber added grip, 0 camber myth busted again. Very easy test to repeat for anyone that wants to confirm this for themselves. Very definitive result.
This is not all that de-similar to the results I found doing the tests with the camber and wheel sizes on my F430. I didn't find any real difference in lap time between those runs either. Looking at your results it's fair to say that you ran a 55.5 with a plus or minus 0.4 seconds for the best part. But the main differences were all about the feel of the car rather than any decrease or increase in lap times. In some cases braking was better in straight lines but trail braking was an issue but on others the opposite was true. And mid-corner it always felt better with camber.
Would this not be really easy to check? If you had 10 degrees of positive camber front and rear would your car not want to roll over in the bends very, very easily?I've noticed that camber seems to make a car feel lighter and rotate more easily at low speeds but loses masses of grip in mid - high speed corners.
Now, by my understanding these characteristics would be more consistent with the effects of adding positive camber. My thinking is that visually you are adding negative camber but the physics engine thinks that you are adding positive. Only seems to affect the variable camber as listed in the suspension options (you select -1.2, it appears in sum as +1.2), when the suspension is under compression and visually there is negative camber being added it is not reading this as positive camber increase (if -1.2 is achieved under compression, it appears in sum as -1.2).
I don't think the physics works like that, you generally have to launch your car over a curb to get it to roll, it won't do it via weight transfer. It would be easy to check if we could add positive camber and started seeing performance gainsWould this not be really easy to check? If you had 10 degrees of positive camber front and rear would your car not want to roll over in the bends very, very easily?
It's not necessarily supposed to illustrate a point or support an opinion, just to provide a set of data from testing camber, but like you said, the time difference is small enough to be coincidental, which is exactly the point I made earlier in the thread.Some very thorough testing there but I'm failing to see any patterns or definitive results? The time difference is small enough to be coincidental and I'm not seeing any kind of discernible trend emerging.
Please explain more thoroughly what you think you are seeing here? I'm not looking to trash your results, just not sure what I'm looking at
I don't think the physics works like that, you generally have to launch your car over a curb to get it to roll, it won't do it via weight transfer. It would be easy to check if we could add positive camber and started seeing performance gains
Fair enough, I just wondered is all. It would be really easy to check if that was the case, but I don't think it is a case of simply being backwards, but it's always possible I suppose. I can go along with it being a scaling issue of sorts. There's still more to learn here I feel and some more tests still to be done!....speaking of whichI don't think the physics works like that, you generally have to launch your car over a curb to get it to roll, it won't do it via weight transfer. It would be easy to check if we could add positive camber and started seeing performance gains
A couple of good points there MrGrado, especially your second paragraph. I have been of that same mind for a while now and I don't think I'm the only one. It is easy to say this and that but it is an entirely different thing to be able to back it up. So far all the data I have seen supports only one conclusion. Using camber makes the car feel/behave differently and there is no real big difference one way or the other on laptimes.It's not necessarily supposed to illustrate a point or support an opinion, just to provide a set of data from testing camber, but like you said, the time difference is small enough to be coincidental, which is exactly the point I made earlier in the thread.
Consider it a challenge for someone to provide some good evidence for 0 camber providing max grip, because so far in 11 pages of thread, there hasn't been any.
This is what I was taking about. Take a samba bus, add all horsepower parts(but fit mid turbo), fit flywheel, LSD (10,25,25), full suspension, racing medium tyres.
set roll bars and shocks all at 1, set camber to 0 and ride height to max.
Drive it and it should roll easily, lower ride height until it is very difficult to roll, add negative camber... easy to roll again.
I think he was suggesting that there was an increase in grip which in turn lead to higher G-Forces acting on the bus therefor rolling it.@MrGrado
I think I was a little thrown by this statement -"Camber added grip, 0 camber myth busted again. Very easy test to repeat for anyone that wants to confirm this for themselves. Very definitive result.".
I'm still utterly baffled by what point you are trying to make?
Evidence for 0.0 providing the best grip comes in the form of all cars using camber being faster when set to 0.0. This extra track performance is gained because the cars can maintain a higher cornering speed (a direct result of grip).
What are you suggesting the camber is doing to the Samba bus? Sounds like it confirms my positive camber idea perhaps
The grip increase gained by negative camber (if it was working correctly) wouldn't be sufficient to make a bus roll at minimum ride height because of the increased overall width (if the bottom of the tyre is sticking out an inch, your car is effectively 2 inches wider eg. track width 42"/body width 40" - narrower at top than base = more stable). If on the other hand it was narrowing the width then you would be far more likely to roll (eg. track width 38"/body width 40" - wider at the top than it is at the bottom = falling over)Fair enough, I just wondered is all. It would be really easy to check if that was the case, but I don't think it is a case of simply being backwards, but it's always possible I suppose. I can go along with it being a scaling issue of sorts. There's still more to learn here I feel and some more tests still to be done!....speaking of which
I think he was suggesting that there was an increase in grip which in turn lead to higher G-Forces acting on the bus therefor rolling it.
Edit: And yes, I thought that about the positive camber idea when I saw it too. I'm going to try something similar with a car which is not as susceptible to rolling later when I get to my PS. It is something worth exploring.
Yeah I get that, that's what I was going to test for. I was just offering my thoughts on what @MrGrado was implying with his test and statement you had questionedThe grip increase gained by negative camber (if it was working correctly) wouldn't be sufficient to make a bus roll at minimum ride height because of the increased overall width (if the bottom of the tyre is sticking out an inch, your car is effectively 2 inches wider eg. track width 42"/body width 40" - narrower at top than base = more stable). If on the other hand it was narrowing the width then you would be far more likely to roll (eg. track width 38"/body width 40" - wider at the top than it is at the bottom = falling over)
Yeah I know, I was just filling out the explanation for the sake of others.Yeah I get that, that's what I was going to test for. I was just offering my thoughts on what @MrGrado was implying with his test and statement you had questioned
Fantastic, thanks for the heads up 👍Camber has supposedly been fixed in this update. 5am here and just woke up so haven't had a chance to test things yet. If I can get to it, I'll do some testing otherwise I'll keep checking back here to see if anyone else has come up with anything regarding this.
Taken from the update log:
The v1.09 update also brings the usual raft of detail and driving physics alterations:
Adjustments to the physics simulation model
The physics simulation model of “Gran Turismo 6” has been updated with the following changes:
The default settings of the tuning parts have also been adjusted to match the above changes.
- The dynamics of the car on surfaces with cornerstones and bumps have been improved
- The effect of the tyre geometry has been changed (mainly for the “Camber Angle” option)
- The handling of some rear heavy cars has been improved;