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Positive camber hasn't been confirmed, it's just one of the theories.
Now if they would change the slider to -10 - 0 - +10 then the racers & drifters would have what they need to succeed.Let me get this straight: camber is currently coded as positive, although visually it is negative, although PD's tuning slider has only positive values? IE the slider is in fact correct, but who in their right mind wants positive camber for racing purposes?
We don't (and never will) know what goes wrong. A sign error with the camber values is just one hypothesis, if a quite plausible one that so far could explain everything we're seeing. What we are very sure about is that the camber settings don't work.Let me get this straight: camber is currently coded as positive, allthough visually it is negative, allthough PD's tuning slider has only positive values? IE the slider is in fact correct, but who in their right mind wants positive camber for racing purposes?
Depends where the error was made. There's basically four modules at work here.I suspect the visual group saw the positive camber effect and just reversed the effect & failed to see the issue as originating in the physics & flagging it back to that group for the fix.
I'll try that, thanks,It's not a placebo, the car is handling better for you. You have less grip on the front and less on the rear but a slight imbalance towards more rear grip. The car feels balanced for you, but overall it has less grip and you are slower than you might otherwise be with a 0.0/0.0 car, but tuned for the kind of feel you are looking for. You might also try 0.5/0.0 which might get you what you want, with a little more grip.
Since we only see the graphical user interface front end the math and algorithms in behind will be a mystery. The programmers can easily change the sliders and numbers without changing much else. Changing a + to - is easy peasy.@Verbal I concur! There are many other possibilities I am sure but i chose that one for illustration purposes. The fact there are several modules involved here makes finding & permanently squashing this kind of bug quite problematic. Because fixing the actual defect may well throw several working functions/procedures out of whack and generate several bug reports all needing attention. Unfortunately, often is the case where an engineer/coder will see this type of error and correct it in their sphere of influence, preferring to let sleeping monsters remain in their slumber.
I feared this type issue the most just below proper version control, when I worked in this field.
Have to say I haven't noticed any issues with the camber on mine handles exactly as I would expect it too.
That amount of rear camber doesn't cause btcc cars to understeer....If it worked like it should those FF cars would be understeering like crazy with that much rear camber and so little on the front, but I'm pretty sure they aren't because the rear camber is adding oversteer, which it shouldn't.
That amount of rear camber doesn't cause btcc cars to understeer....
It causes them to oversteer.....
Read my post, I did extensive tests with 5 very different cars.Have you tried it on a variety of cars with a variety of tyres? Not all cars benefit from camber thats greater than -1
I have edited the op to reflect most current information, It was always under question, as the poster of info @Trux was not 100% when he posted. If you find a definitive answer one way or the other let me know and I will link to it. For now @Michael88 's testing coincides with what info I can find.I'm pretty sure the general consensus for GT6 at the moment is, no, camber does not work as it should. (in 1.03)
I have experienced the same as the OP.
Just read this, which says camber has been adjusted.
So more testing is in order
It 100% works, if you think it don't chances are your mixed up.