Car drawings

  • Thread starter Pebb
  • 3,548 comments
  • 471,091 views
And here is a random hypercar design I came up with called the Crusader (named after the 1950's era carrier based fighter)
Crusader_Hypercar_cropped.jpg


Not sure what will power it, but I am leaning towards my 8.0L Boxer 16 Quad turbo motor, which develops 1400 hp. Will have all the fancy technogoodies such as active aerodynamics, active suspension, etc. Top speed would be in the 270 mph (434 km/h) range, while acceleration would be comparable to the latest crop of hypercars.
 
Seven year-old drawing:

603879_10152249445069097_835981797_n.jpg


I was head over heels about the mixed colour-combo wheels and of course I learned of it through GT4. :)
 
I'm unsure as to why you want to keep that texturizer filter. It takes away from the clean appearance you had before.
 
I've been drawing cars since I was little. I've been drawing cars everyday during school. All my friends say they're awesome. I'll post here whenever I get time to.
 
Ah. Texturizer never looked convincing to me. Probably because I've seen it enough I can identify it really easily.

But then it becomes troublesome if I try to get that effect. What I thought of doing to get more convincing paper texture is to scan a piece of sketchpad paper, throw that in there as a layer underneath, and set the car drawing layer to multiply. Some times I'll need to adjust the black and white levels to get the desirable amount of texture definition, but that looks much more convincing as it's an image of actual paper.

I think I may have a solution to getting the media texture. If you still have the paths that define the shapes of the blocks of colour, create a selection, and take a textured brush (you may have to tweak it in brush settings for a bit), and colour in that selected area. The modified brush should be able to give you a fill that leaves out spots (which might be what you're looking for).
 
And here is a random hypercar design I came up with called the Crusader (named after the 1950's era carrier based fighter)
Crusader_Hypercar_cropped.jpg


Not sure what will power it, but I am leaning towards my 8.0L Boxer 16 Quad turbo motor, which develops 1400 hp. Will have all the fancy technogoodies such as active aerodynamics, active suspension, etc. Top speed would be in the 270 mph (434 km/h) range, while acceleration would be comparable to the latest crop of hypercars.

Never thought a Huayra/Reventon mixture could look good, but it would appear as though you did it :D
 
Hi guys newbie here, i'm design for industry student dreaming to become a transportation designer so i felt i should share my sketches as i don't know what people think about my designs. Critique if you can as i'd want to know if i'm good or not!
quick_sketches__5_by_subzgfx-d6rvxdl.jpg

883895fedabb27721136840b6f2b4549-d6rvx1b.jpg

f84682e4a182b8e2229faa61c89b2182-d6rvwwz.jpg

I have loads more i'd like to share as these sketches above were timed so were drawn within 3 minutes each. The ones in pen are the ones i thought were the better sketches.
 
Good to see you're doing timed sketches with pen.

I used to be all nuts about drawing cars like a car designer. I'm in an Industrial Design program myself, but I won't speak as one because I've given up last year.

Before you get nitpicky with what your designs look like, keep building on your core drawing skills. That's fundamental to drawing anything. I can see your sense of symmetry and perspective isn't quite there there, and your ellipses (wheels) are wobbly. Not having these down won't make your designs look convincing so I would look up perspective, practice through drawing exercises and leave the designs for a little later.

A pen is a great place to start because you won't be concerning yourself with clean lines. At this phase, I wouldn't worry about clean lines just yet until you've developed a stronger understanding and visualization of form, how it looks in perspective, and how it looks if you mirrored it (i.e. how one headlamp looks at 3/4 view and how the other headlamp looks on the other side of the body). If you're struggling a bit, try looking at photos of real cars. Just sit there and try to visualize how certain parts look in 3-dimensional space and try drawing that. Headlights and front grilles are a nice place to start, seeing as how these parts aren't accurately portrayed in your first 2 drawings.

I would love to see how you progress so keep sharing every now and then!



Here's a few examples of work I have:

pokemon_cars___pikachu_by_destryker17-d3cgdx9.png


jan_3_2012_sketch_by_destryker17-d4l6tp4.png


acura_nsx_toon_by_destryker17-d505pqn.png
 
Last edited:
Thanks AOS- for the advice i will make sure i take this onboard. And yes im not perfect at the ellipses and perspectives yet but i feel like i am learning as my drawings have improved a bit.

Any particular reason you gave up design? or was it just better opportunities you had?
 
Last edited:
I always thought I was creative enough to become a designer, but I notice my ideas are too self-centric and that's not how you design. You design for others, not for yourself. A client wants something, you give them want they want. That said, I could come up with 100s of car body ideas I really like, but the client may not. Design also requires you to have gained insightful exposure to whatever assignment you're given and you come up with a solution to that. A lot of ideas I've had in my past assignments were old, dated and unoriginal. I didn't do the research to see what already exists, where to look to keep up with the design world, and it never became a routine to do it. I've also little interest in the variety of assignments we had to do. It's fundamental that I keep up with current technology if I want to create something "new" that people want, but my current lifestyle has me being a step behind. It's not that I couldn't pull it off, I just couldn't see myself having this kind of job in the future.

Rather than a career than requires me to constantly immerse myself in worldly happenings, I'd rather invest my time mastering a skill than pleasing people with new ideas (because I only have so many). I've grown to intuitively understand this is considered "successful" in my head since I was little.
 
Scarily enough I feel similar in a way where I don't like some of the assignments that are given + the fact my ideas for the assignments are in my eyes, dated, but I have a passion for automotive design and for automobiles in itself. If I was good enough I would have taken up a racing driver career. So confused!
 
A neat thing about coming up with car designs that won't make it to the road is that you can work with game developers that make fictional race cars or toy cars, both of which are competitive fields.
 
Thats true yes, oh well we can only hope I guess. Thanks ever so much for the advice means a lot! I'll keep posting sketches throughout the years to show my progress but I also upload them onto Deviantart under 'SubzGFX' so if i forget to post them here they'll surely be posted here!
 
Seeing as I'm in school (and my Product Design class) tomorrow, I can get a few of my designs for clientele

The three I was set as homework (Best. Homework. Ever) were a city car for younger adults with less disposable income than the more wealthy people, a practical 5 door car for the more middle aged family man, and (for when he retires) a 2-seater roadster.

My teacher said it represented the "Life-cycle" and, as I was wearing a Ford WRC Tee, she suggested I did it around cars. So yeah, up tomorrow 👍
 
A neat thing about coming up with car designs that won't make it to the road is that you can work with game developers that make fictional race cars or toy cars, both of which are competitive fields.

Absolutely. My absolute dream job is designing for Hot Wheels.
 
Back in 1992, i remember i drew something, exterior and interior that looks like what is now a Bugatti Veyron...

I wish i could find that picture again to see how close my memory is...
 

Latest Posts

Back