Career discussion

  • Thread starter crowhop
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I still cannot get over there being so much "offline" content. With games now pushing so much toward online play, it is rare to find one with so much to do.

I wonder how long it might take someone to truly complete the game (compete in every Career mode Series event offered) with full length races. A full calendar year? Two?

And that doesn't even cover the "Seasonal" type events I've seen mentioned. Or the online League possibilities. Simply incredible.
 
Real competition is nice sometimes, but I don't want the quality of my gaming experience to depend entirely upon the skills and sportsmanship of strangers.

Not to mention the time spent finding a lobby, waiting for everyone to get ready, and waiting for the game to start. Oops! Connection error. Time to find another lobby.
 
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Real competition is nice sometimes, but I don't want the quality of my gaming experience to depend entirely upon the skills and sportsmanship of strangers.

Not to mention the time spent finding a lobby, waiting for everyone to get ready, and waiting for the game to start. Oops! Connection error. Time to find another lobby.
exactly... most online games are survival or player vs players so racing really becomes a destruction derby... I've experienced more sportsmanship in Mario Kart rather than quick races in GT6
 
exactly... most online games are survival or player vs players so racing really becomes a destruction derby... I've experienced more sportsmanship in Mario Kart rather than quick races in GT6

You're right, playing GT6 was a mess sometimes but... DriveClub is just a freaking NIGHTMARE!!

Jesus, i NEVER played a online race without someone trying to use the rear of my car as a brake assist thing. Hopefully with PCars will be more people who think that a clean race is better than a destruction derby race.
 
You're right, playing GT6 was a mess sometimes but... DriveClub is just a freaking NIGHTMARE!!

Jesus, i NEVER played a online race without someone trying to use the rear of my car as a brake assist thing. Hopefully with PCars will be more people who think that a clean race is better than a destruction derby race.
really? I was hoping Driveclub could turn to be like Horizon for PS :S
 
You're right, playing GT6 was a mess sometimes but... DriveClub is just a freaking NIGHTMARE!!

Jesus, i NEVER played a online race without someone trying to use the rear of my car as a brake assist thing. Hopefully with PCars will be more people who think that a clean race is better than a destruction derby race.
Jumping into a random ANYTHING will have wildly mixed results. People, man, they are weird.

Find a League. Otherwise you are just wasting your time.
 
Jumping into a random ANYTHING will have wildly mixed results. People, man, they are weird.

Find a League. Otherwise you are just wasting your time.

That's because bad driving isn't penalized. There should be such things like bonus points for clean lap, fast lap (2 seconds off best lap in session), consistent laps, finished race, podium finish, top 10 finish and negative points for slow driving, not starting at green, crashing, offtrack or going in reverse.

People would be forced to drive clean or get banned if their score gets too low. Or not even be able to join certain servers.

There should be some better incentive than "you finished 5th" and you're spawned back in the pits (AC, R3E).
 
That's because bad driving isn't penalized. There should be such things like bonus points for clean lap, fast lap (2 seconds off best lap in session), consistent laps, finished race, podium finish, top 10 finish and negative points for crashing, offtrack or going in reverse.

People would be forced to drive clean or get banned if score gets too low. Or not even be able to join certain servers.

There should be some better incentive than "you finished 5th" and you're spawned back in the pits (AC, R3E).
If you want to sell large numbers of games you can't be banning people or preventing them from joining servers automatically, it's a disincentive to the punters in buying the game and they spend the same $$ as we do. Even a driver rating system which I'm a big fan of, is risky from the dev/distributor standpoint because it limits who can play the game and where. Guaranteed if there is a driver rating system, the internetz will be flooded with trolls within days of release saying the game sucks, they can't get online, they only had one accident and now they are banned etc etc. etc. A lot of potential buyers could read that and be scared off because not everyone does all their homework, they just read the headlines or tweets or forum posts and that's it.

FYI there are no points or $$$ in this game so you can't really reward anyone for driving clean like you could in GT or Forza.

Ultimately the solution is either going to be spending lots of time moving between lobbies and friending the hosts that run a good room, or finding a good series or two to run in. Hopefully the offline portion of the game is done well enough that it can provide some entertaining racing as well.
 
If you want to sell large numbers of games you can't be banning people or preventing them from joining servers automatically, it's a disincentive to the punters in buying the game and they spend the same $$ as we do. Even a driver rating system which I'm a big fan of, is risky from the dev/distributor standpoint because it limits who can play the game and where. Guaranteed if there is a driver rating system, the internetz will be flooded with trolls within days of release saying the game sucks, they can't get online, they only had one accident and now they are banned etc etc. etc.


Trolls would still be able to join, but only in the public se(r)wers with no minimum rating or ban. Basically the anarchy where everything goes.
 
I actually have decent luck finding good public lobbies by avoiding the modes/tracks/cars that everyone and their mother loves to play. Which is, the very fastest cars in the game, on the simplest tracks with the longest straightaways and/or a limited number of very wide corners. All the time. :rolleyes:

In the Forza games, for example, I always picked one of the few lobbies with a restriction on car class, because an unrestricted room will always have morons in exotics/racecars.
 
I actually have decent luck finding good public lobbies by avoiding the modes/tracks/cars that everyone and their mother loves to play. Which is, the very fastest cars in the game, on the simplest tracks with the longest straightaways and/or a limited number of very wide corners. All the time. :rolleyes:

In the Forza games, for example, I always picked one of the few lobbies with a restriction on car class, because an unrestricted room will always have morons in exotics/racecars.
That's a good strategy with every racing game:tup:
 
Very happy with offline career. I'm not interested in online gaming. I didn't even subscribed ps plus.
(A part from trime trial seasonal events, i like time attack a lot even if i'm not that good. Probably i will buy online services just to have the full game and be sure to be able to play seasonal events). I will focus only on the career like i do in every game. Probably i'm old school
 
Very happy with offline career. I'm not interested in online gaming. I didn't even subscribed ps plus.
(A part from trime trial seasonal events, i like time attack a lot even if i'm not that good. Probably i will buy online services just to have the full game and be sure to be able to play seasonal events). I will focus only on the career like i do in every game. Probably i'm old school
You're not the only one
sad_hug___updated_by_mirz123-d2byd6u.gif

I never play in online lobbies, but like yourself I like to compete only on leaderboards.
 
project cars is planning to implement at some stage a driver rating system. this will quietly keep the bad drivers together. allowing for better matchmaking. my prediction for online is as follows.

gt3 will be the most popular as they are the easiest cars to drive.
the general crowd will most likely not drive historics as they can be a handful. They will probably not drive anything less than gt3 with cars in lower being "too slow"read as (i'm not good enough to look for different lines to be competitive.)
damage will be turned off and the races will be short sprint races.

however the best racing i've had, is the following
formula rookie
superkarts
group 5
ginetta juniors
gt4
while these are slower(except group 5) it puts an emphasis on driving skill. you will become better as a result.
With about 15 to 20 minutes creates for extremely good racing.

The career can be more fun as you can tweak the difficulty from session to session.
 
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project cars is planning to implement at some stage a driver rating system. this will quietly keep the bad drivers together. allowing for better matchmaking. my prediction for online is as follows.

gt3 will be the most popular as they are the easiest cars to drive.
the general crowd will most likely not drive historics as they can be a handful. They will probably not drive anything less than gt3 with cars in lower being "too slow"read as (i'm not good enough to look for different lines to be competitive.)
damage will be turned off and the races will be short sprint races.

however the best racing i've had, is the following
formula rookie
superkarts
group 5
ginetta juniors
gt4
while these are slower(except group 5) it puts an emphasis on driving skill. you will become better as a result.
With about 15 to 20 minutes creates for extremely good racing.

The career can be more fun as you can tweak the difficulty from session to session.
This is good advice that also worked to an extent in the GT series. In GT you generally went for native tires to get rid of the punters, in sims you go for the cars that are a little slower or more difficult to drive as most of the crasherbangers will avoid them like the plague.

When you say, "quietly keep the bad drivers together" do you mean it's going to be a hidden driver rating system?
 
This is good advice that also worked to an extent in the GT series. In GT you generally went for native tires to get rid of the punters, in sims you go for the cars that are a little slower or more difficult to drive as most of the crasherbangers will avoid them like the plague.

When you say, "quietly keep the bad drivers together" do you mean it's going to be a hidden driver rating system?
What mean by it is this:
For those that haven't experienced driver safety/rating systems these work similar to how rank based matchmaking works in fps. It's something that maybe known by the player but subtly affects your experience. These systems are inputted to help to increase the balance and enjoyment from session by placing people with similar skill levels.
 
FS7
A good way to keep bad players out is to create a lobby, disable driving aids and enable damage & penalties.

That's a good way for sure. The question I have is will this game's online features have an option for the one running the room to kick people out as well as ban them from the room. That is one of the best ways to get rid of them. They have in recent years gone to the racing league thing, but people rarely race against anyone but the few people on their 'team'. To this day, one of the best systems for online racing that I have seen was Pro Race Driver on the original xbox. Because of the ability to boot and ban bad drivers, you rarely had a problem. They would eventually all find each other and congregate together, leaving the good racers to enjoy the game.
 
Short video showing a contract to race in a LMP1 car:

SPOILER ALERT, I guess :D:



Something that doesn't seems quite right is that you would be racing in a series against LMP1s only, which doesn't happens in real life.

A sports car series whithout GTs and LMP2s is something a bit dumb, in my opinion.
 
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Short video showing a contract to race in a LMP1 car:

SPOILER ALERT, I guess :D:



Something that doesn't seems quite right is that you would be racing in a series against LMP1s only, which doesn't happens in real life.

A sports car series whithout GTs and LMP2s is something a bit dumb, in my opinion.


I tend to agree with that. But who knows, it can be good fun :)
 
I tend to agree with that. But who knows, it can be good fun :)

Shooting turtles at others on track is fun also, but I don't expect to see anything like that in PCars :lol:.

Which bothers me the most is that this means LMP2 series apart as well. I always wanted to experience multiclass racing series in videogames driving in lesser classes.

My PCars hype went down a bit for the first time =/
 
Shooting turtles at others on track is fun also, but I don't expect to see anything like that in PCars :lol:.

Which bothers me the most is that this means LMP2 series apart as well. I always wanted to experience multiclass racing series in videogames driving in lesser classes.

My PCars hype went down a bit for the first time =/
There is multiclass but its not that championship
 
There is multiclass but its not that championship

Are the multiclass championships part of the single class contracts, or separate?

I'm not sure how to exactly word it, so let me try to elaborate a little:
When looking at the career start screen, you only see single classes spread over a number of tiers.
When you choose let's say LMP1, will there be separate contract offers for one of the LMP1 championships and a multiclass series like WEC? Or will you only get the according single class championship offers? Or is it possible that in the final game the career start screen will be expanded with additional multiclass specific series like the WEC, appearing in multiple tiers depending on the car class you're looking to race in?

I'm really intrigued by the career mode of this game, but some things are not clear at all to me :P
 
So under the LMP1 box, is it just single class LMP1 races or is there a mix of single class and multi class (in this case where you would be driving an LMP1)?
 
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