- 30,028
- Cuddington, Cheshire
- JDA1982
I hope a lot of people realise that getting the tracks into GT PSP wasn't hard, they've basically just taken GT4's tracks, scaled them down to reduce the memory load and dumped them in. They can't do that for GT5, scaling something up results in a nasty loss of detail and can require in a lot of work if you want to up the detail to match something of a higher standard. It also means you arn't getting as good atrack in terms of accuracy and surface detail as you would get with a scrath built track. I think the chances are PD has spent a lot of time up scaling the Ring simply becuase of the sheer size of it, but the other tracks are probably scratch built. But even if some are scaled up there's a lot more work involved than scaling down. I said it months ago, probably a year ago actually, 20 odd cars for GT5 would be about right for the development time and the quality of the game and the modelling used. Forza 3 has 20 odd tracks (unique tracks) and that's used all of Forza 2's tracks and added some new ones (including tracks released as DLC for Forza 2). So that's 4 years + of track modelling on the XB360 and that's 20 odd tracks. Anyone expecting 70+ unique tracks was simply not being realistic.