I haven’t noticed any issues with the speed slider mod, although I haven’t played for a few weeks now due to being on vacation.
I've a feeling that perhaps Cooper County might now be so top heavy the simulation will only now run at the equivalent to 40% at speed 1. Yikes.
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Anyhow...
Mod recommendation for Industries players.
steamcommunity.com
Installed this last night. I was a fan of the EDS mod that allowed for much more granular control of what buildings sent what vehicles where. Useful just for getting hearses to pick up the dead body next door instead of driving across the map to pick one up there, but really vital for making 'Industries' less infuriating. It got borked by Sunset harbour, and this is the best mod I've found since for doing a similar thing.
Controlling resources from extraction to final purpose is really useful.
Example; 2 Ore extractors feed 4 Grinding plants making metal. The metal is shipped specifically, and only to a warehouse local to the Ore production. The Warehouse can export (good for $), but will only supply the one other location on the map I've specified, the Metals warehouse next to my Ship yard - which in turn will only supply the Shipyard, which consequently, never runs out of metal because there's two buffers, and dedicated supply. Allowing the first warehouse to export allows for surplus production to be exported. Having fixed locations in the supply chain also allows for the traffic between the locations to be better managed - The major shortcoming is that you
can't specify cargo hubs directly, they don't function quite the same as other buildings, but by specifying warehouses in certain locations you can manipulate the route cargo takes.
An interesting feature of the mod is you can actually see requests, incoming and outgoing vehicles, destinations and loads - including emergency service vehicles etc. and it handles the generic zoned industry too, so you can really force things to stay local, or to just import/export.
There's a little more to 'logic-ing it out', to get it to do what you want, but given I've built half my map around trying to force certain industry interactions, this level of detail is a god-send.