Cities: Skylines (the Sim City we deserve)

  • Thread starter Akira AC
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The recycling centers couldn't keep up with the waste accumulation, so I added a waste processing plant to help them out and to get a little electricity boost as well. Built two new roundabouts as well, because I could.

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Noticed some weird path-finding behaviour. Traffic from Abbotsford Way going to the cargo harbour in Eastleaze preferred to take the road going around the city, while traffic coming from the cargo harbour preferred to go back via the road that goes through the city.


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Have you checked the speed of the roads?
Yes, and the roads have the same speed in both directions. Interestingly, the paths the AI has chosen appear to be the ones with the least amount of right turns in roundabouts. Don’t know if that’s significant or just a coincidence.
 
Yes, and the roads have the same speed in both directions. Interestingly, the paths the AI has chosen appear to be the ones with the least amount of right turns in roundabouts. Don’t know if that’s significant or just a coincidence.

Serves you right for putting in so many roundabouts everywhere ;) 😅
 
I needed an oil industry for some unique factories I wanted to build, so I expanded the cargo harbour with an oil terminal. All of the oil is imported, but the industry still makes a big profit.
Skärmbild (1873).png


And a new residential area for all the workers. Population count +1000. Roundabout count +1.
Skärmbild (1874).png
 
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I needed an oil industry for some unique factories I wanted to build, so I expanded the cargo harbour with an oil terminal. All of the oil is imported, but the industry still makes a big profit.
View attachment 1173647

And a new residential area for all the workers. Population count +1000. Roundabout count +1.
View attachment 1173646
Not surprised the industry makes a profit. Have you seen the price of oil lately!
 
I feel sorry for the fish.
Since it's the fishing industry down in Marston Bay that keep getting flooded when the water comes back, I think the fish are loving it!

plop some in the river and they should help to stabilise the water level.
I've not had much success with trying this in the past. It's not actually the rivers I'm worried about, it's the flooding it causes in the estuary when it comes back. I tried placing a water source down their to stabilise it, but it didn't help. If I put the water source in the river I just get massive flooding somewhere.
 
Since it's the fishing industry down in Marston Bay that keep getting flooded when the water comes back, I think the fish are loving it!


I've not had much success with trying this in the past. It's not actually the rivers I'm worried about, it's the flooding it causes in the estuary when it comes back. I tried placing a water source down their to stabilise it, but it didn't help. If I put the water source in the river I just get massive flooding somewhere.

Must be the heatwave causing it 🤔
 
As an experiment last night I used the ticket price mod to multiply all the public transport ticket prices by 10. Doing so doesn't negatively affect anything (it doesn't affect usage of public transport for instance) so I'd consider it cheating a bit, but I used it to shore up my finances whilst experimenting reducing taxes across the board to 1%. I was curious to see if this would increase my demand meter, but having left it running for 30 mins or so it hadn't changed much.

Having not worked on Cooper County since April it seems a few mods have changed/updated/stopped working. @eran0004 have you had any problems with the speed slider mod?

Must be the heatwave causing it 🤔

I think it might be something far more simple, and I fear I might have been being a dumbass. :D need to experiment tonight.
 
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I haven’t noticed any issues with the speed slider mod, although I haven’t played for a few weeks now due to being on vacation.

As for the demand meter, it works in mysterious ways :D
 
I haven’t noticed any issues with the speed slider mod, although I haven’t played for a few weeks now due to being on vacation.

I've a feeling that perhaps Cooper County might now be so top heavy the simulation will only now run at the equivalent to 40% at speed 1. Yikes.

___


Anyhow...

Mod recommendation for Industries players.


Installed this last night. I was a fan of the EDS mod that allowed for much more granular control of what buildings sent what vehicles where. Useful just for getting hearses to pick up the dead body next door instead of driving across the map to pick one up there, but really vital for making 'Industries' less infuriating. It got borked by Sunset harbour, and this is the best mod I've found since for doing a similar thing.

Controlling resources from extraction to final purpose is really useful.

Example; 2 Ore extractors feed 4 Grinding plants making metal. The metal is shipped specifically, and only to a warehouse local to the Ore production. The Warehouse can export (good for $), but will only supply the one other location on the map I've specified, the Metals warehouse next to my Ship yard - which in turn will only supply the Shipyard, which consequently, never runs out of metal because there's two buffers, and dedicated supply. Allowing the first warehouse to export allows for surplus production to be exported. Having fixed locations in the supply chain also allows for the traffic between the locations to be better managed - The major shortcoming is that you can't specify cargo hubs directly, they don't function quite the same as other buildings, but by specifying warehouses in certain locations you can manipulate the route cargo takes.

An interesting feature of the mod is you can actually see requests, incoming and outgoing vehicles, destinations and loads - including emergency service vehicles etc. and it handles the generic zoned industry too, so you can really force things to stay local, or to just import/export.

There's a little more to 'logic-ing it out', to get it to do what you want, but given I've built half my map around trying to force certain industry interactions, this level of detail is a god-send.
 
Seems like a great way of making your roads even busier to me. At least when trying to adapt new DLC to your existing cities.

The ability to add some wider paving areas between buildings and roads would be useful, as long as the paved areas have the same functionality for access as roads do, as long as there's a road connected to the pavements fairly close by. Pedestrianisation of city centres is on trend i guess, but currently businesses in game require imidiate road access.

More assets for the vanilla/console version are always welcome though 👍
 
The trailer was kind of vague, didn’t see much of interest there. The new content creator’s packs however, they look great! One mid-century modern pack and one seaside pack.


 
I already bought this for xbox and ps in the past along with a bunch of dlc. I was thinking about buying this for pc too with all the dlc until I seen the price, $329.07. Looool
 
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I already bought this for xbox and ps in the past along with a bunch of dlc. I was thinking about buying this for pc too with all the dlc until I seen the price, $329.07. Looool
I assume that's Canadian dollars?

You really don't need to buy everything though. The base game and 3-4 expansions will seem massive once you factor in Mods and workshop assets.

edit: Yeah, $50 worth of radio stations, and the bundle saving is not a lot...
 
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I assume that's Canadian dollars?

You really don't need to buy everything though. The base game and 3-4 expansions will seem massive once you factor in Mods and workshop assets.
Yeah that’s the price on steam with a 9% discount in cad.

You’re right about the dlc, my intention was to basically mod it until it crashes anyway. I was just blown away by that price.
 
I'd be amazed if anyone had ever bought any of the bundles or just the base game at full price. Seven years in (five on the consoles) all that is pretty much constantly on sale, unless its brand new content.
 
I don’t even want to know how many hours I have invested into this game on consoles, it would probably double on pc because of mods.
 
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