Codemasters - F1 Race Stars

  • Thread starter dhandeh
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Oh no, I don't like this...
I just don't see the opportunity.
Expensive F1-licensing just doesn't go along with 'family-friendly' go-kart racing :ouch:
 
MildAshers
It wasn't arcadey, definitely more realistic than F1 2011.

The car was constantly on the rails. The slipstreaming was far too powerful, there was no way to correct oversteer/a spin etc. in short, all you had to do was point and squirt. In codemasters' games, the car needs to be treated with respect and is much more difficult to drive. F1 CE was not realistic at all.
 
GT HP Nut
Oh no, I don't like this...
I just don't see the opportunity.
Expensive F1-licensing just doesn't go along with 'family-friendly' go-kart racing :ouch:

Seeing your profile I assume you do not have children. I may be wrong.
Don't think it's aimed at you tbh.

Doesn't mean it shouldn't go along with each other. Super smash brio brawl shouldn't work either really, but it does.

I think it's aimed more towards the family area of the spectrum.

I like F1, Sims and Mario Kart. Don't see anything wrong in that tbh.
 
The car was constantly on the rails. The slipstreaming was far too powerful, there was no way to correct oversteer/a spin etc. in short, all you had to do was point and squirt. In codemasters' games, the car needs to be treated with respect and is much more difficult to drive. F1 CE was not realistic at all.

I disagree, F1 2011, you can correct ridiculous slides, the cars have no high speed aero grip, thus having the same physics in low or high speed, which is wrong. F1:CE was more unforgiving, and the cars actually had high speed downforce, i.e. the cars actually had high speed grip. Yeah the slipstreaming was powerful, but at least it didn't suffer from the out of sight bug whereby you cannot even catch the cars in F1 2011 due to them doing "fake" times round the tracks (and this was proven).

F1:CE was and is overall a better F1 sim than F1 2011. imo.
 
No it wasn't. It was an arcadey game with on rails handling and more of an emphasis on presentation than gameplay. I like you, but how many times do we need to have this conversation?

I hated F1 2010 and I really like F1 2011 but I agree with him...IMO in the handling department F1 CE is probably the most realistic F1 game ever released for console (considering the cars had ABS and TC at the time)
...and if it is allright with you Id like to be able to express my opinion and I would also like for others to do the same even if I dont agree with them.
 
I disagree, F1 2011, you can correct ridiculous slides, the cars have no high speed aero grip, thus having the same physics in low or high speed, which is wrong. F1:CE was more unforgiving, and the cars actually had high speed downforce, i.e. the cars actually had high speed grip. Yeah the slipstreaming was powerful, but at least it didn't suffer from the out of sight bug whereby you cannot even catch the cars in F1 2011 due to them doing "fake" times round the tracks (and this was proven).

F1:CE was and is overall a better F1 sim than F1 2011. imo.

You can correct some pretty ridiculous slides in real life too. In F1 2011 the cars lose grip and are easy to lose in the low speed areas because of lack of downforce, where as in high speed they are much less sensitive.

My experiences of F1 2011 are pretty much the opposite of what you're describing, and correcting of slides is something that not a single sim available on the market today can get nailed, one of the worst for this is iRacing, which is perhaps the highest regarded. So you've picked a really silly topic to bash the game on.

Nobody is saying F1 2010/2011 are full on sim games, but they were never meant to be, I personally do not rate F1CE in any way, but even so the comparison is of 2 different era's of Formula 1 car in these games.
 
The car was constantly on the rails. The slipstreaming was far too powerful, there was no way to correct oversteer/a spin etc. in short, all you had to do was point and squirt. In codemasters' games, the car needs to be treated with respect and is much more difficult to drive. F1 CE was not realistic at all.

Physics aside, it's damage, audio, as well as track modeling and the modeling of the cars, runs rings around F1 2010-2012. I hated its physics engine with a passion as well but I can suck it up to be able to enjoy it's much more difficult, though much less rewarding career mode.
 
amf7
Btw.., this game us made by the same studio but a different team so f1 2012 won't be effected.

Couldn't give a rats arse lol. As long as F1 racing stars isn't affected by 2012. Ha ha.

Edit. I'm not buying the "were only sharing the same building" nonsense.

There's not much work to do to 2012. Most of the work has been done prior. They easily have enough time to knock out this and a kart racer.
 
There's lots of work to do for 2012... Yyou clearly haven't played much of 2011!... And there is definitely 2 different teams working on the two games.

Accept facts.
 
You can correct some pretty ridiculous slides in real life too. In F1 2011 the cars lose grip and are easy to lose in the low speed areas because of lack of downforce, where as in high speed they are much less sensitive.

My experiences of F1 2011 are pretty much the opposite of what you're describing, and correcting of slides is something that not a single sim available on the market today can get nailed, one of the worst for this is iRacing, which is perhaps the highest regarded. So you've picked a really silly topic to bash the game on.

Nobody is saying F1 2010/2011 are full on sim games, but they were never meant to be, I personally do not rate F1CE in any way, but even so the comparison is of 2 different era's of Formula 1 car in these games.

The cars have identical sensitivity at high or low speed. these a top machines with lots of downforce, they don't just randomly slide in high speed corners, why do people think that "sims" need to have slidey hard to control cars. F1:CE felt like it was on rail in high speed corners cos F1 cars can grip the road like no ones business. Neither game is truly accurate, but F1:CE get it closer.

I mean, have you played Ferrari Virtual Academy? That F1 car has tonnes of high speed grip because thats what F1 cars have. F1 2011, you cannot even do turn 8 at Istanbul flat as the car slides.
 
amf7
There's lots of work to do for 2012... Yyou clearly haven't played much of 2011!... And there is definitely 2 different teams working on the two games.

Accept facts.

Tire bug was the last straw for me with that. So your right I haven't played it a lot.

90% of the tracks are modelled. Cars need updating sure.
Add on a driving test at the beginning and bingo. 2012.

Not knocking Codies. It's the Fifa/Madden/any annual update. Syndrome. There's not a lot they can do.

The reason I'm saying it's the same team is that twice this week they have been quoted in the Internet press.

1st time. Steve says there not concentrating on simulating an F1 car but rather the Race itself.
That seems to have bitten them on the smelly end as people are quite rightly questioning his reasons for that comment.

Now today Eurogamer states that the game is being handled by the same team that bring us F1 2012. That's a bit of a give away.
When questioned on their forum they say the article is wrong and that there sharing the building.

When questioned by Eurogamer I'm sure they would want to stress that it's a different team doing the work.

I just don't believe it TBH.
 
*cough cough*

You want to whinge and moan about the proper F1 game go here.

If you want to talk about the cartoon type kart game, this is the place.
 
Oh no, I don't like this...
I just don't see the opportunity.
Expensive F1-licensing just doesn't go along with 'family-friendly' go-kart racing :ouch:
Yes, shame on Codemasters for trying to make the sport appealing to a wider audeince.
 
I think it's fantastic. There's a place for sim-type games, and there's a place for having fun. If I can play iRacing and Wipeout back to back, I see no reason why I couldn't enjoy this alongside F1 2012.

And Maldonado will be overpowered for his uncanny ability to run opponents off the track. Hilarious. :)
 
The cars have identical sensitivity at high or low speed. these a top machines with lots of downforce, they don't just randomly slide in high speed corners, why do people think that "sims" need to have slidey hard to control cars. F1:CE felt like it was on rail in high speed corners cos F1 cars can grip the road like no ones business. Neither game is truly accurate, but F1:CE get it closer.

I mean, have you played Ferrari Virtual Academy? That F1 car has tonnes of high speed grip because thats what F1 cars have. F1 2011, you cannot even do turn 8 at Istanbul flat as the car slides.

I played Ferrari Virtual Academy, infact if you check the thread here I was very active, I love that sim but comparing it to F1 2010 the game is not fair, one is intended to be a sim, one intended to be a "realistic game". I just disagree with you and have experienced different things to you in the games. I don't feel the cars have anywhere close to "Identical sensitivity" in low or high speed with F1 2011, found myself very comfortable driving the game and always felt I knew what the car was doing and what it was going to do, and what you suggest does not add up to the experience I felt in the game.

You can do Istanbul flat, it is very difficult, very very difficult, but in real life it was very very difficult and only the 2010 Red Bull car was capable of doing it, go watch see what happened to Michael Schumacher in 2010, tell me his car wasn't sliding when he lost the rear and flew off the track at the exit, those cars are balancing on a knife edge of grip while going through there.

Not much point in getting into a further arguement about something that cant be settled without putting us both in the room with the both games to discuss, so I'l leave it at that.
 
Seeing your profile I assume you do not have children. I may be wrong.
Don't think it's aimed at you tbh.

Doesn't mean it shouldn't go along with each other. Super smash brio brawl shouldn't work either really, but it does.

I think it's aimed more towards the family area of the spectrum.

I like F1, Sims and Mario Kart. Don't see anything wrong in that tbh.

Yes, I don't have any children. In fact I am more of a children :lol:

I mean F1 fans who are hungry for realism would buy the F1 2012, as it's a F1-racing simulator.
While parents who have children would go for something like Mario Kart, as it'll fulfil what their children wanted: fun but unrealistic racing, and cartoon-like graphics.

In my view, F1 Race Stars would not attract any of the group of buyers, as it is more expensive than Mario Kart, while the latter game would have done the job (or possibly even better than) this game originally intended to do.
And because it's not realistic enough, people who are looking for F1-racing sims for their consoles would not be interested in it at all.
 
The cars have identical sensitivity at high or low speed. these a top machines with lots of downforce, they don't just randomly slide in high speed corners, why do people think that "sims" need to have slidey hard to control cars. F1:CE felt like it was on rail in high speed corners cos F1 cars can grip the road like no ones business. Neither game is truly accurate, but F1:CE get it closer.

I mean, have you played Ferrari Virtual Academy? That F1 car has tonnes of high speed grip because thats what F1 cars have. F1 2011, you cannot even do turn 8 at Istanbul flat as the car slides.
Overall, F1:CE's physics was nothing compared to Codemaster's series in terms of realism. You had to take corners very awkwardly to be fast. Point and squirt was all you could really do.

The right car setup in F1 2011 changes everything. I have a few friends who run a blog on F1 2011 setups, here. Try one, try them all, it will change your race experience drastically.

Yes, shame on Codemasters for trying to make the sport appealing to a wider audeince.
How dare the business try to make a profit. For shame!
 
I have a feeling the AI will be more realistic in this game then the main one, and that Schumi will be able ram whoever he wants into the pitwall without penalty :lol:
 
I think it's fantastic. There's a place for sim-type games, and there's a place for having fun. If I can play iRacing and Wipeout back to back, I see no reason why I couldn't enjoy this alongside F1 2012.

And Maldonado will be overpowered for his uncanny ability to run opponents off the track. Hilarious. :)

I agree. I'm sometimes in the mood for playing a game, but not concentrated enough for serious sim racing. This looks like it just fits the bill!!! Plus, I'm sure it'll have some humour and I'm really hoping for some unlockable legends like in Looney Toons racing. Can you imagine a cartoon Senna hitting a cartoon Prost in the head with a toy hammer? :lol:

One of the powerups could be "Hispanize", which you throw towards an oppontent in front of you making him as slow as an HRT car :lol:.
 
I love that wonky trailer! Dont give a dung about F1, but that art style and the idea is just so crazy it might actually work and be a lot of fun! :D
 
There are so many random F1 in-jokes that you could make into parts of the game. It could be much BETTER than a random kart game, simply because it's poking fun at a real sport.

Senna hitting Prost with a toy hammer is WAY funnier than cartoon duck hitting cartoon horse with a toy hammer.
 
There are so many random F1 in-jokes that you could make into parts of the game. It could be much BETTER than a random kart game, simply because it's poking fun at a real sport.

Senna hitting Prost with a toy hammer is WAY funnier than cartoon duck hitting cartoon horse with a toy hammer.

Good news is Senna is actually included! I think that the major strength of the game could be that, F1 in-jokes and references. They have to research a lot, gather plenty of race and personal anecdotes about the drivers and make it happen a la Looney Toons Racing/Crash Team Racing style. The potential for win of this idea is so damn high!!!

Instead of the tiki head that got you back to the track in CTR you could have a cartoon image of Dr. Sid Watkins. Nigel Mansell could have a power up that snares other racers with his moustache. Alonso could have a super-powered chin that knocks enemies back. Kimi Raikonen could dance club music while having some drinks and suddenly go crazy fast. Button could be invulnerable to the rain. And in one of the darkest corners of a track you could see Max Mosley spanking women while dressed as an SS officer.

Really, the posibility for causing giggles to F1 junkies is endless and if Codies lets it go to waste I will never forgive them.
 
May as well use the physics from their "proper" f1 game in the karting version given how arcady it already is.

Won't be supporting their proper f1 release but this karting one looks interesting.
 
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