MagpieRacer
Premium
- 17,525
- Wymondham, Norfolk
- Seagull_Racer
It wasn't arcadey, definitely more realistic than F1 2011.
MildAshersIt wasn't arcadey, definitely more realistic than F1 2011.
He must be softening
GT HP NutOh no, I don't like this...
I just don't see the opportunity.
Expensive F1-licensing just doesn't go along with 'family-friendly' go-kart racing![]()
The car was constantly on the rails. The slipstreaming was far too powerful, there was no way to correct oversteer/a spin etc. in short, all you had to do was point and squirt. In codemasters' games, the car needs to be treated with respect and is much more difficult to drive. F1 CE was not realistic at all.
No it wasn't. It was an arcadey game with on rails handling and more of an emphasis on presentation than gameplay. I like you, but how many times do we need to have this conversation?
I disagree, F1 2011, you can correct ridiculous slides, the cars have no high speed aero grip, thus having the same physics in low or high speed, which is wrong. F1:CE was more unforgiving, and the cars actually had high speed downforce, i.e. the cars actually had high speed grip. Yeah the slipstreaming was powerful, but at least it didn't suffer from the out of sight bug whereby you cannot even catch the cars in F1 2011 due to them doing "fake" times round the tracks (and this was proven).
F1:CE was and is overall a better F1 sim than F1 2011. imo.
The car was constantly on the rails. The slipstreaming was far too powerful, there was no way to correct oversteer/a spin etc. in short, all you had to do was point and squirt. In codemasters' games, the car needs to be treated with respect and is much more difficult to drive. F1 CE was not realistic at all.
amf7Btw.., this game us made by the same studio but a different team so f1 2012 won't be effected.
You can correct some pretty ridiculous slides in real life too. In F1 2011 the cars lose grip and are easy to lose in the low speed areas because of lack of downforce, where as in high speed they are much less sensitive.
My experiences of F1 2011 are pretty much the opposite of what you're describing, and correcting of slides is something that not a single sim available on the market today can get nailed, one of the worst for this is iRacing, which is perhaps the highest regarded. So you've picked a really silly topic to bash the game on.
Nobody is saying F1 2010/2011 are full on sim games, but they were never meant to be, I personally do not rate F1CE in any way, but even so the comparison is of 2 different era's of Formula 1 car in these games.
amf7There's lots of work to do for 2012... Yyou clearly haven't played much of 2011!... And there is definitely 2 different teams working on the two games.
Accept facts.
Yes, shame on Codemasters for trying to make the sport appealing to a wider audeince.Oh no, I don't like this...
I just don't see the opportunity.
Expensive F1-licensing just doesn't go along with 'family-friendly' go-kart racing![]()
The cars have identical sensitivity at high or low speed. these a top machines with lots of downforce, they don't just randomly slide in high speed corners, why do people think that "sims" need to have slidey hard to control cars. F1:CE felt like it was on rail in high speed corners cos F1 cars can grip the road like no ones business. Neither game is truly accurate, but F1:CE get it closer.
I mean, have you played Ferrari Virtual Academy? That F1 car has tonnes of high speed grip because thats what F1 cars have. F1 2011, you cannot even do turn 8 at Istanbul flat as the car slides.
Seeing your profile I assume you do not have children. I may be wrong.
Don't think it's aimed at you tbh.
Doesn't mean it shouldn't go along with each other. Super smash brio brawl shouldn't work either really, but it does.
I think it's aimed more towards the family area of the spectrum.
I like F1, Sims and Mario Kart. Don't see anything wrong in that tbh.
Overall, F1:CE's physics was nothing compared to Codemaster's series in terms of realism. You had to take corners very awkwardly to be fast. Point and squirt was all you could really do.The cars have identical sensitivity at high or low speed. these a top machines with lots of downforce, they don't just randomly slide in high speed corners, why do people think that "sims" need to have slidey hard to control cars. F1:CE felt like it was on rail in high speed corners cos F1 cars can grip the road like no ones business. Neither game is truly accurate, but F1:CE get it closer.
I mean, have you played Ferrari Virtual Academy? That F1 car has tonnes of high speed grip because thats what F1 cars have. F1 2011, you cannot even do turn 8 at Istanbul flat as the car slides.
How dare the business try to make a profit. For shame!Yes, shame on Codemasters for trying to make the sport appealing to a wider audeince.
I think it's fantastic. There's a place for sim-type games, and there's a place for having fun. If I can play iRacing and Wipeout back to back, I see no reason why I couldn't enjoy this alongside F1 2012.
And Maldonado will be overpowered for his uncanny ability to run opponents off the track. Hilarious.![]()
There are so many random F1 in-jokes that you could make into parts of the game. It could be much BETTER than a random kart game, simply because it's poking fun at a real sport.
Senna hitting Prost with a toy hammer is WAY funnier than cartoon duck hitting cartoon horse with a toy hammer.