Codemasters - F1 Race Stars

  • Thread starter dhandeh
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I won't be getting this game personally, but if I had kids of my own then this would be how I would introduce them to F1 and get them supporting McLaren. I have Modnation and I did enjoy it, but not for very long. I imagine this game won't be as good as Modnation either, but it will be a very powerful tool in bridging the gap to F1's younger audience.

This game could be vital in years to come for the sport.
 
Sauber F1 released, through their FaceBook page, images of how their car and drivers will be represented in F1 Race Stars.

Here are Checo Perez, Kamui "Kamikaze" Kobayashi, and the Sauber C(hristine)31:

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New pictures from Mercedes and Caterham. Showing their drivers and cars in F1 Race Stars, they're on Facebook.
 
F1 Race Stars Gamescom screenshots
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Eurogamer
F1 Race Stars plays fully as you'd expect a Mario Kart clone to, though it's surprising how well those disparate elements come together. The half-baked observation that F1's becoming more like a video game in recent years is revealed to have a fair bit of weight: Nintendo's template fits as snugly around the technical intricacies of the sport's contemporary make-up as a nomex glove.

So in place of speed pads are KERS sections, coloured segments of tracks where it's possible to gain a boost that can be maximized by pumping the accelerator. DRS is one of many power-ups, acting much like an invincibility star and propelling you down the track while you shunt other cars out of the way.

Balloons take the place of rockets, and they're available in familiar flavours: red ones seek out the driver in front, purple ones fire straight ahead while yellow ones ricochet across the track. There are some more bespoke power-ups, too - wet weather soaks the track while granting you treaded tires, leaving other drivers sliding around while you power through, while getting a safety car slows up the leading bunch and gives you an opportunity to catch up.

Races are brash and chaotic, and while the handling lacks some of the depth of a Mario Kart, F1 Race Stars has it where it counts. There's character in abundance, and it should make for a disarmingly charming offshoot of Codemasters' official series.
 
If thats Maria de Villota on the cover, thats a horrible lack of tact. :(

Was looking forward to this, the cover and the new screens kinda cooled that feeling down, though. After the trailer, I was hoping for funky (and morphing) versions of the real GP tracks, this Mario Kart crap doesnt ring my bell at all.
 
Hold it, I got nothing against Mario Kart and spent way too much of my youth distributing turtle shells to my friends :D but its just not what I d want and had hoped for this game.
 
I feel there hasn't been an outstanding one since F1CE by Studio Liverpool but its just my opinion.
I agree. Coming out of F1CE I was loving F1 and then came Codemasters and killed off that enthusiasm completely. F1CE was awsome althought there were plenty to wish for and several severe problems like

-AI drove like idiots at times (ex: during blueflags) and sometimes crashed you willingly (ex: pit exit at Monaco)
-Loose front wing should've affected downforce just like it did in F106
-Pitcrew would always force a one-stopper on you if you needed to stray from predetermined strategy. They had no qualms topping you up and sending you out again paying no regard to critical considerations such as remaining race-distance and car setup. If you were on softs that's your problem. Those assholes.
-You had to cross the start/finish if it started to rain for the pitcrew to notice. So with bad luck, if you just started a lap and it started to rain you had to run almost two whole laps for them to get the message to bring out the wets. AI pit ASAP. If you don't crash during that time you end up losing so much time the race was usually lost anyway.
-No temps on the tires so camber setting became anyone's guess.
-No slow-mo free-cam during replay to be able to spot what went wrong. Not that many games have that but I think it's essential in games where you are to worry about settings. Or at least give us telemetry then.

Yes, shame on Codemasters for trying to make the sport appealing to a wider audeince.
I think the game looks promising. Maybe because I have no hopes for the main game. But the thing about wanting something, anything, to appeal to a wider audience is that you always need to sacrifice the core entusiasts' "needs" to get there. The reason the audience were not wider from the start was because the rest didn't like the stuff. So you need to mainstream and dumb it down so that that all the people that aren't into the thing can pick it up anyway. Lower the barriers.

Go mainstreaming. It's the gaming industry's green revolution of this century. However in this case if Codies have more people working on parallel projects then it shouldn't affect F1 2012. Key word is "shouldn't". Or maybe only affects release dates. Ahhh good old speculation with pocketed previous bad experience. ;)
 
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If thats Maria de Villota on the cover, thats a horrible lack of tact. :(

Was looking forward to this, the cover and the new screens kinda cooled that feeling down, though. After the trailer, I was hoping for funky (and morphing) versions of the real GP tracks, this Mario Kart crap doesnt ring my bell at all.

CM already said it's not Maria weeks ago.
 
An interview with one of the directors, explaining how the project came about and how the game is different to others in the genre (particularly in terms of the core gameplay mechanics):

http://www.gametrailers.com/videos/t9bgvn/f1-race-stars-first-look-interview

They've clearly put some thought into the game, especially in the way they have avoided the stereotypical powersliding mechanic. And I do like the way each of the teams has its own unique trait (ie the ability to shoot projectiles backwards, the ability to change your power-up if you want a new one, and the ability to shoot three projectiles instead of one, etc.). I'm kind of hoping they come up with some way of giving each of the drivers a bit of personality beyond their helmets and faces.
 
Well I played the demo too. Two things stand out:

1 Graphics are not as nice as I thought they would be. It is a bit fuzzy, I think this is due to codemasters engine. They cannot create crisp graphics.

2 I noticed in the driverselect screen you see, but not select, Valentino Rossi, Jeff Gordon, Sebastian Loeb and Ivan Muller. What's up with that?
 
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