I realize your comment wasn't directed at me, but this statement above is true, gaming the system and being punished for otherwise safe racing procedure are not mutually exclusive.
Gaming the system involves knowing exactly what the system will let you get away with. Check my video, the incident at 1:19 in my video - what the black and blue M3 did to me is "gaming the system." It was dirty racing, but as long as you know how the system works, you can get away with it. The bigger issue is not that the M3 can get away with it without punishment, but rather than I get punished for something he did. THAT is gaming the system.
Being "penalized for something you didn't do wrong" is in reference to being punished for following real racing procedure, but being punished for doing what any real driver would. Check the penalty I get at 1:49. I avoid 2 slow moving cars, 1 of which is parked on the racing line. Because of the speed I'm going, I only have so much margin for making drastic avoiding maneuvers. I get in the dirty stuff exiting Ascari, and run wide right onto the curb and Astro turf - an area of Monza that you see used in nearly every single race you've ever watched there. That is being punished for following proper procedure (and because the devs were too lazy to map out track limits in a detailed fashion, just gave a one size fits all blanket solution to the issue).
Knowing how to make someone else cop a penalty while you get away with it is gaming the system.
Receiving penalties because someone else shoved you off the road is the system punishing you for something you didn't do. It's literally the opposite, it's you getting gamed by the system.
Online racing in public lobbies is more about who understands the penalty system the best, and who has spend the most time feeling their way around track limits to know what they can get away with.
Ian Bell says that track limits are "1/2 a car's width over the white line, except where there's curbs, we included the curbs." Aside from "1/2 a car width" being a completely terrible deciding factor since you can't feel "1/2 a car width" (whereas you can feel if you still have 2 tires on the racing surface), I clearly have 2 tires on the red/green/white curbing, yet still get the penalty.
Ya, the system is the same for all, but it's a pretty garbage system. Safety rating is based more on who's around you than on your own actions. Skill rating is based on who can stay connected the best. Penalties are unrealistic, easy to "game" if you're dirty, tough to avoid if you're clean.
Again, I stick to my statement that the people who made this system really don't spend much time racing is open lobbies, as this system is basically a troller's dream.
@Outspacer, if you're in a room with full damage, someone absolutely plies into you in T1, your car is damage to the point it cannot continue. You honestly think that person should stay in the room until the race is finished? That's kind of arrogant on your part that you expect others who can no longer participate to just sit around and watch so that you feel good at the end of the race when you look at the scoreboard.
Make a pit stop, game fails to properly change tires, or add fuel? Yup, the hard working father of 3 in his 1 hour of free time should definitely stay in that lobby and wait things out.