Competitive Racing License

Only had 3 online races and up to E rating. So far most people are clean for the most part. The biggest issue I ran into so far is that sometimes someone spins out in front of you and you pass around them and then you have to return the position to them. I’m not sure if this can be fixed but I hope so.
 
No necessarily, don’t take what one particular is saying as fact without any evidence.
Yep, points are relative and vary. I just lost 10 points finishing second, but that was just a 2-car race, so even though the race was close and the guy had 80 points rating advantage, I still lost points, but I guess it’s fair since I technically came in last.
 
So, I lose points every time I finish below 5th place?!!!

I was speaking generally and what I found on average. 16 starters with 7-10 finishing I generally lose points finishing 5th and below. Of course some people here will try and name extreme circumstances that they will try and prove me wrong. But, with the absence of any definitive information from SMS we have no way of really knowing. The other variables are what rank the people are that you beat and beat you so no absolute formula can be worked out at this stage.
 
I managed to get up to D rating but man so far although I love the game the online is one of the worst experiences I've had with any racing game. Not a game problem, more a human problem. Highly rated players, sometimes even A and B rated players just ram you for fun it seems. There seems to be no common decency among online racers or maybe I'm just unlucky with the lobbies I choose.

I mean seriously, if you are not fast enough just let it go and practice, or hope you fare better next time.

Some of the online racers should really be ashamed at their approach...selfish as well, really ruining the experience of other games simply because they can't except the fact that they aren't fast enough.

And I'm not fast either, get my ass handed to me on regular occasions but I'll never revert to ramming.

Also had a moment of weakness in the middle of an online race...was only person left on track after everyone quit. Then got an invitation from a friend to join another lobby...which I did and BOOM! There goes 30 points on my license...
 
For those who are interested I’ll share my licence stats out there :). Shows itself but 20 online races, 90% of them really fun and with no “kamikaze” style opponents. Some great battles and enjoyable clean racing, have even met a few more people to potentially join more in the future.

C3412810-2391-42F2-924F-44AAFD255167.jpeg


One gripe I have at the moment and I hope it’s fixed, I have 4 missing completed races, now none of them I actually entered since I know I have finished every race. The issue I’ve found is that when you enter a lobby to spectate while it’s in race mode, it seems to count that race as a start which sucks so I avoid doing that now. I did get one 5 second penalty for rolling start contact while AI was controlling, that was annoying but a bug to be fixed, however no severe penalties it seems and DQs :).

7 fastest race laps I’m very happy with, most of the races I’ve entered have been 5+ lap races, with a couple of them about 12ish laps. Getting my first pole along the way so far was rewarding and it was a decent lobby size from memory. Also 5 podiums including 2 wins, which I hope I can keep at that 0.25ish rate at least, always aiming for top 5 to keep that up as you can see.

Most races I’ve been in there’s been at least 8-10 racers, it would be nice to get fuller lobbies across the board not just a few jam packed ones in the future...
All up I’m over 3 hours of racing holding my points above 1500 as much as I can try, by avoiding any contact as well as unforced errors offtrack and by trying to compete with similar or more, skill level because as it’s been mentioned; it’s a negative for you if you begin to “beat up” on lower skilled players to always get wins.

I don’t get all that much time to play throughout the week around work and the Mrs but whenever I get the chance I get on the rig! I feel I’ve gotten to a D rating quickly, with E not far away I think. My aim is to definitely get to at least A safety, hopefully I can be a veteren (however that is calculated) and I have no idea where I’d like my skill to be since it can go to 5000, but aiming for A2000 as challenge :).

Yep, points are relative and vary. I just lost 10 points finishing second, but that was just a 2-car race, so even though the race was close and the guy had 80 points rating advantage, I still lost points, but I guess it’s fair since I technically came in last.
Hm that’s interesting for a 2 car race, 10 points is probably fair yeah, maybe if there was like 5 placings you could lost a lot less or even gained a couple depending on who was behind you. Better than quitting though that’s for sure! Haha.
 
So, given that scheme, why exactly do you think it would not be fair if quitters don't get an extra penalty?

Ok need to put something else to you my tired brain didn’t work it out last night the following score differently:

Score Most to score least.

1st-last-retire on track-quit to spectate-leave lobby/intentional or unintentional disconnect.

When your saying quit which is it your referring to when you say quit?

First up rono_thomas you don't read my posts very well nor do you understand what the game is actually doing.

I understand very well.

disconnects have nothing to do with safety ranks or regs/penalties. Also it's you're not "your".

I didnt say they were I wrote that your 5 second penalty and drive through penalty were because of accumulated penalties. I thought I was talking to someone who did understand the game so I thought you’d understand what I wrote. Its a lobby host setting how many Race director warnings your allowed before you get the penalties, a minimum of 5 couldn’t tell you the max I’ve not looked. So your in the lobby collecting these warnings all of which effect the number rating. Which all add up to these massive disconnection amounts because you are abusing the rules.

I then mentioned that at my rate of rank increase I will arrive at a B safety before you did - not specific to a time. Again as has been demonstrated by responses to your post your experience is unique to you and your scores quite simply are because you’re picking up far more race director warnings.

It's telling me YOU CAN"T READ! I am already at B. See my post that you want to challenge me on!

Explained above I thought you’d understand what I was implying, from now on I will fully explain.

Yes an unlucky one who is suffering by trying to drive cleanly in rooms full of people that don't care or who are deliberately manipulating the rules.

Accumulating warnings that result in the penalties your describing are pointing out there are flaws in your driving style. There was an iracing video posted a while back I’d recommend watching it and analysing why your think your so unlucky.

You are not able to set a room to a higher level than your ranking is

Correct it was a hypothetical trying to point out to you that even a first time player with a rating of U1500 could create a room that you couldn’t enter, and you’ve raced 49 races, that is quite laughable.

BTW you only set the lowest level so everyone above that can get in.

Why would you do that? I would set it at the highest so I could get the cleanest (yes when the patch occurs) and fastest in the room. You’ve identified your problem for yoursef, you would create a room with the unsafest and slowest so BTW not everyone as you put it, but anyone!!!

I will give you the benefit of the doubt that you poor level of comprehension is due to a late night racing and the fact you just want to try and pick a fight with me ;-)

Thank you you I will always learn from my mistakes. And its not about picking fights. I would rather people dont read this thread and see your numbers as gospel. It already happened. There an indication of your driving style.
 
Why would you do that? I would set it at the highest so I could get the cleanest (yes when the patch occurs) and fastest in the room. You’ve identified your problem for yoursef, you would create a room with the unsafest and slowest so BTW not everyone as you put it, but anyone!!!

OK here we go. You level of comprehension is very low so I will make this painfully obvious.

I have include the bit from my post you are commenting on. The rest of your post is just static.

You said "rono_thomas: And so when I set a room of UFEDCBA 1500 you wont get in"

I said "TT92: BTW you only set the lowest level so everyone above that can get in."
which you ridiculed.

Here is how it works. *IF* you set a room level U everyone can get in. If you set a level room i.e B only B,A,S can get in, as I quite clearly stated. You cannot set a room UFED etc you use only the lowest letter you want to allow in and everyone above that can enter. Proviso is their number is high enough for what you have nominated.

Are we clear now? Do you require further help in understanding this?
 
OK here we go. You level of comprehension is very low so I will make this painfully obvious.

I have include the bit from my post you are commenting on. The rest of your post is just static.

You said "rono_thomas: And so when I set a room of UFEDCBA 1500 you wont get in"

I said "TT92: BTW you only set the lowest level so everyone above that can get in."
which you ridiculed.

Here is how it works. *IF* you set a room level U everyone can get in. If you set a level room i.e B only B,A,S can get in, as I quite clearly stated. You cannot set a room UFED etc you use only the lowest letter you want to allow in and everyone above that can enter. Proviso is their number is high enough for what you have nominated.

Are we clear now? Do you require further help in understanding this?

He might have misunderstood that. But the situation remains the same. We've explained how boosting will have 'minimal' impact on gameplay for 'regular' users.

You've stated multiple times that this is an issue without explaining how this is usefull or how it would ruin a significant amount of races for clean drivers...

So please mate finally explain in what timespan one can up his safety rating from Lets say E to lets say A.
If this is doable in a night AND dropping back to F takes a week, then you're correct. Before you can show that you are thr one making a positive assertion hence you carry the burdon of proof to show the flaws in the system no one but you is encountering...

Edit: and all those guys complaining about the elo-hit on disconnect or leaves, be happy mate a lot of the elo-based games implement progressivly increasing time-out periods in which you can not play online...
Is that the system you guys prefer? Also it has to be unfairly harsh... Leaving a race for whatever reason (you can always watch from pitbox) is UNFAIR so imo punishment fits the crime..
 
Yesterday i try some public lobbys
About 5 and i notice that people avoid contacts and run very clean
For my experience i think people with this system try avoid contacts
It´s very positive in my opinion
I´m E1512 and when i create the looby i just permit <F1000
 
OK here we go. You level of comprehension is very low so I will make this painfully obvious.

Carry on with the insults, nothing wrong with my level of comprehension, whilst yet again I realise I’ve made a grammatical error with you one I wont do again.


Static meaning you don’t agree? But thats the issue that is how the license works.

Here is how it works. *IF* you set a room level U everyone can get in. If you set a level room i.e B only B,A,S can get in, as I quite clearly stated. You cannot set a room UFED etc you use only the lowest letter you want to allow in and everyone above that can enter. Proviso is their number is high enough for what you have nominated.

Are we clear now? Do you require further help in understanding this?

And so when I set a room of U/F/E/D/C/B/A 1500 you wont get in :lol:

Grammatical errors fixed, does that clear it up for you? The sentence still stands that your approach to the license is a waste of time only useful for obtaining a trophy.

I find it odd that you dont want to talk about your accumulated race director warnings?
 
During a race that I am winning, second place (usually ranked E-A) will dive bomb me into a corner and tap my rear quarter panel causing me to spin into the weeds, I end up 3rd-4th and with a severe contact infringement and he gets the win and only a very minor safety infraction.

Please provide proof that for a single isolated incident, different players can get different penalties - and how you know what penalty the other player got for that single incident.

Now I'm wondering whether "innocently making points, but with seriously misplaced confidence" was being too generous, and if you've actually just been making things up........

It will be a way to filter young bedroom warriors, trophy hunting on hand controllers ;-)
First up rono_thomas you don't read my posts very well nor do you understand what the game is actually doing.
It's telling me YOU CAN"T READ!
I will give you the benefit of the doubt that you poor level of comprehension is due to a late night racing and the fact you just want to try and pick a fight with me ;-)
You level of comprehension is very low so I will make this painfully obvious.

Actually, don't bother with the proof. I feel so stupid for not realising earlier. I now see what you mean when you said you're "not here for an argument" - or indeed discussion - and what the reason for that seems to be.

Not* necessarily, don’t take what one particular is saying as fact without any evidence.

It's frustrating that all the legitimate criticisms, constructive feedback/suggestions, and unarrogant attempts to figure out stuff in this thread may well be drowned out by nonsense. 👎
 
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I've found if you avoid the most popular tracks and classes, GT3 at Monza for example, you avoid all the nonsense. I will still join a GT3 lobby from time to time but at a lesser run track. My experience has been that is where the true racers can be found. I've encountered very few problems online this way and have had lots of really fun close racing with clean drivers.
 
So maybe I should stop looking for almost full rooms and choose the ones with a max player set at 6 or 8. If I want to race on a full track I have quick races.
 
Ok need to put something else to you my tired brain didn’t work it out last night the following score differently:

Score Most to score least.

1st-last-retire on track-quit to spectate-leave lobby/intentional or unintentional disconnect.

When your saying quit which is it your referring to when you say quit?

I meant "leave lobby/intentional or unintentional disconnect", a complete quit. You say those should lose more points than coming last, but you haven't said why you think they should. Safe to assume it's to persuade them to stay in the race, so really my question is:

Consider someone who is already last, say, half a lap down and no hope of catching anyone - why do you think it is so important to keep them in the race?
 
Consider someone who is already last, say, half a lap down and no hope of catching anyone - why do you think it is so important to keep them in the race?

To me, although the question wasn't directed at me, my view is that in real life a racer who is many laps down should not have the mentality of just quitting and if they do so, their sponsors or racing team is not going to be happy with them. Also they will not learn from their mistakes if they are just able to quit when things sour without harsh penalties. This will have you driving more laps and thus gaining more experience.

I mean... nobody is forcing these folks to run online when they are not very competitive or can't keep up with the majority of folks race pace. There is predictable AI that can be tweaked to an individual's liking so why try to learn online first instead of practicing until they can respectfully put up a worthy performance.

And going back to a prior comment where the guy who had all the horrible comments and stated he finally gamed the system by partaking in 5 lap races and just stayed at the back and didn't get in any incidents and now was down to a B13xx something... you didn't game the system... it is telling you exactly how you drove to get there... incident free but slow as heck... so I know from seeing that a judgment of your skill... if I see you fighting for a front position I know you are pushing harder than your score indicates and can prepare for multiple situations in my thought process to avoid any issues.
 
I meant "leave lobby/intentional or unintentional disconnect", a complete quit. You say those should lose more points than coming last,

This one shouldn’t but us a understand it there’s no way to detect it?

Consider someone who is already last, say, half a lap down and no hope of catching anyone - why do you think it is so important to keep them in the race?

Important for a number of reasons, but in fairness it would mean nothing to that person.

1, I would think full lobbies provide more entertainment. If theres a reason to stay in a lobby then folk are morr likely to stay.

2, I reckon everyone has experienced the domino effect of last place exiting because they are last, and then the next person exits because they are last, and so on. It makes for boring racing and in GT6 it would happen frequently in public online lobbies.

3, So someone qualifies top 3, top 3 are really eager off the line and a racing incident causes carnage on turn 1 at Spa, the mid pack end up getting all involved hypothetical. But last place ends up being someone who qullified top of the field and they realise that its impossible for them to race for the win, so the race is not going their way they exit. Its not to encourage that behaviour but the opposite.

I think simply that last position is last position and they shouldn’t be able to quit without repercussions that are not easily recovered, I dont speak for everyone but I would rather their licenses reflect that and the ranked racers that no exiters would be able to generate means like racers would be with like racers.
 
To me, although the question wasn't directed at me, my view is that in real life a racer who is many laps down should not have the mentality of just quitting and if they do so, their sponsors or racing team is not going to be happy with them. Also they will not learn from their mistakes if they are just able to quit when things sour without harsh penalties. This will have you driving more laps and thus gaining more experience.

I mean... nobody is forcing these folks to run online when they are not very competitive or can't keep up with the majority of folks race pace. There is predictable AI that can be tweaked to an individual's liking so why try to learn online first instead of practicing until they can respectfully put up a worthy performance.

Those ones who would just trail round at the back, it wouldn't bother me if they left - as long as their name is still on the scoreboard at the end as a DNF, and scoring gets applied as if they were still there.

It's pretty much to be expected that players new to online will want to take a look, see how it feels, and then (probably) decide to go off and practice some more. Especially in that case, I think punishing them could be counter-productive - they might never come back.

For someone who, say, started 2nd and dropped back to mid-pack, they'd still have quite a bit to lose by quitting out (being scored as last).

Someone who dropped back to last has already lost out a lot, perhaps still has hopes of gaining places, but also perhaps the one most likely to quit out that we'd prefer didn't.

Some stats would help to categorise quits, but my feeling is that a majority of quits have no real effect on the race.

This one shouldn’t but us a understand it there’s no way to detect it?

True.

Important for a number of reasons, but in fairness it would mean nothing to that person.

1, I would think full lobbies provide more entertainment. If theres a reason to stay in a lobby then folk are morr likely to stay.

If it's a good lobby (clean racers, close racing) then most people will stay anyway. If it's partly a parade strung out over half a lap then I'd say that the parade part wasn't what was providing good entertainment.

2, I reckon everyone has experienced the domino effect of last place exiting because they are last, and then the next person exits because they are last, and so on. It makes for boring racing and in GT6 it would happen frequently in public online lobbies.

I'd say pretty much the same as I did for point 1 - would it really have been less boring if they'd stayed?

In Driveclub (no penalty for quitting) I've seen that happen a few times, but not frequently. There, it's almost a given that 1 or 2 players will quit out of each race, but it never annoyed me. (I pretty much always stayed in unless I was the only clean-ish player left). Well, it did annoy me that I didn't get a score that reflected beating them, but that's all.

3, So someone qualifies top 3, top 3 are really eager off the line and a racing incident causes carnage on turn 1 at Spa, the mid pack end up getting all involved hypothetical. But last place ends up being someone who qullified top of the field and they realise that its impossible for them to race for the win, so the race is not going their way they exit. Its not to encourage that behaviour but the opposite.

This case is the trickiest to answer. Partly because we might both be assuming a case where that player could fight on and at least take a few places - so doesn't fall into my category of "no longer an active part of the race". Honestly, I think that is up to them. If they still have some fight in them, then they would be less likely to feel like quitting anway, and go on to try and to minimise the damage. If they don't have any fight left, then would it really make any difference to the rest of the race if they quit?

I think simply that last position is last position and they shouldn’t be able to quit without repercussions that are not easily recovered, I dont speak for everyone but I would rather their licenses reflect that and the ranked racers that no exiters would be able to generate means like racers would be with like racers.

I'm most against the penalty being part of the skill score. I'm not sure it would be much better as part of the safety rating, but it would mean that the skill score stays pure. That matters because the current penalty takes points out of circulation. Say you're in a race against someone who has recently lost 100 points from quitting out a few times, and you beat them. Then you get a lot less points for that win.
 
Look how unsafe I am. In this 3 lap race, I went from C1450 to D1445.

Penalties at 0:31, 1:08, 1:19, 1:49, and 2:09


This is just a small sample of the kind of BS the penalty system causes. Trying to work on your driver rating and taking part in open lobbies are just not comparable. For me the most frustrating part is that the system is literally preventing me from driving through and past the idiots. I appreciate was SMS are trying to do, but it's quite apparent to me that they have little to no experience with racing in public lobbies, as opposed to isolated private lobbies. The penalties I got at 1:09 and 1:18 are the most maddening ones - evidence that the penalty and license system is very crude and unpolished.
 
Look how unsafe I am. In this 3 lap race, I went from C1450 to D1445.

Penalties at 0:31, 1:08, 1:19, 1:49, and 2:09


This is just a small sample of the kind of BS the penalty system causes. Trying to work on your driver rating and taking part in open lobbies are just not comparable. For me the most frustrating part is that the system is literally preventing me from driving through and past the idiots. I appreciate was SMS are trying to do, but it's quite apparent to me that they have little to no experience with racing in public lobbies, as opposed to isolated private lobbies. The penalties I got at 1:09 and 1:18 are the most maddening ones - evidence that the penalty and license system is very crude and unpolished.

The last one is totally unfair and you were hit at which point you should not have been given any warnings until the incident was over.

However....from this admittedly limited view point you appear to be totally outside the track limit during all of the other warnings, especially when passing the car you got the give back warnings for.

As I said, its very limited looking at it from this view and there could be other factors that you are aware of that we can't see such as taps from the back starting the situation but on the face of it I think most of them appear fair warnings. They are just that, you didn't actually get any penalties.
 
The last one is totally unfair and you were hit at which point you should not have been given any warnings until the incident was over.

However....from this admittedly limited view point you appear to be totally outside the track limit during all of the other warnings, especially when passing the car you got the give back warnings for.

As I said, its very limited looking at it from this view and there could be other factors that you are aware of that we can't see such as taps from the back starting the situation but on the face of it I think most of them appear fair warnings. They are just that, you didn't actually get any penalties.
The first penalty where I had to give the position back i was forced off track by the GT86 on the inside. The 2nd penalty where I had to give the position back I was avoiding 2 spinning cars, kept 2 tires one the green/red/white rumble strips (an area of Monza used in real racing).

The point is, and I'm repeating myself now, it is an extremely crude, unpolished system that shows strong evidenance that the people who came up with it have little to no experience racing in public lobbies. Add on top a crude and blanket solution to track limits, and you end up with a system that does not produce good or realistic racing.
 
The numbers for winning races are not set in stone. I´m also trying to figure out how many points are gained and lost, and sometimes you end up getting a lot more points than you imagine in smaller races.

Yesterday i won 11 points and a race with only one other guy, which at the time was ranked lower.

Then i lost one point in a horrible race where i finished 5/6 with some spins.

Then won 8 points in an eight car field at Imola, with drivers from different skills. All races were about 15 minutes long.

I still don´t know if we get points for pole, fastest lap of the race and doing the grand chelem. It should count, but i´m guessing it doesn´t.

In qualify you can only lose, as your mistakes will count towards the safety rating, but a pole or a good starting position does not seem to make a difference.

SMS will probably only give the details once things are settled down.
 
I definitely feel there should be some sort of reward for qualifying on the pole. Even if there is a minimum participant requirement.
 
I find it odd that you dont want to talk about your accumulated race director warnings?

OK let's discuss it then. Why don't you try it in a rolling start race yourself. Brake check the person behind, overtake the person in front and run into the person in front. All individually or accumulative and see what the results are. It will be interesting to compare your results with what I have found.

Now before you say you do not want to lose any points off of your license, then why not set up another account (I always have had 2) and try it on that one.

Please get back to me with your findings.

This is just a small sample of the kind of BS the penalty system causes. Trying to work on your driver rating and taking part in open lobbies are just not comparable. For me the most frustrating part is that the system is literally preventing me from driving through and past the idiots. I appreciate was SMS are trying to do, but it's quite apparent to me that they have little to no experience with racing in public lobbies, as opposed to isolated private lobbies. The penalties I got at 1:09 and 1:18 are the most maddening ones - evidence that the penalty and license system is very crude and unpolished.

This is my point exactly. Even though you have left room for others they hit you and you get the penalty, or you try and drive through the carnage caused by others and you still get the penalty.

In one race at Portugal the other night, I started last and I was actually stopped before turn one waiting for the destruction to settle. Probably 10 cars had crashed and they were flying everywhere, great to watch. So i get hit by 2 cars driving the wrong way on the track coming in from the outfield and I still got the contact penalty!

This is why I keep posting here to try and help others understand this very unfair system.

BTW I got my first DSQ last night. At RBR I qualified on pole and was looking forward to a great race. So qualifying ended, my car did the slow down lap and went back to the pits. The big yellow sign came up waiting and so I did. Wait..... wait...... wait.... by now the race must have started. I could still scroll up and down the other driver's names but nothing else. I couldn't even exit the race I would need to restart the game and probably cop the disconnect penalty. So eventually I get the DSQ message :-( And waited still longer and eventually had to restart the game. Luckily no disconnect penalty.

These disconnects, lobby seizures, on track stutters when driving as people enter/leave are all contributing to struggling with this license system.

So SMS why can't we do searches for lobbies on driver rating and Ping times? Also why can't we set lobbies for wheel/controller input? Both would be a great start to helping the current situation.

Also I notice now there are more and more lobbies with the rating system turned off.
 
OK let's discuss it then. Why don't you try it in a rolling start race yourself. Brake check the person behind, overtake the person in front and run into the person in front. All individually or accumulative and see what the results are. It will be interesting to compare your results with what I have found.

What have you found?
 
OK let's discuss it then. Why don't you try it in a rolling start race yourself. Brake check the person behind, overtake the person in front and run into the person in front. All individually or accumulative and see what the results are. It will be interesting to compare your results with what I have found.

Now before you say you do not want to lose any points off of your license, then why not set up another account (I always have had 2) and try it on that one.

Please get back to me with your findings.



This is my point exactly. Even though you have left room for others they hit you and you get the penalty, or you try and drive through the carnage caused by others and you still get the penalty.

In one race at Portugal the other night, I started last and I was actually stopped before turn one waiting for the destruction to settle. Probably 10 cars had crashed and they were flying everywhere, great to watch. So i get hit by 2 cars driving the wrong way on the track coming in from the outfield and I still got the contact penalty!

This is why I keep posting here to try and help others understand this very unfair system.

BTW I got my first DSQ last night. At RBR I qualified on pole and was looking forward to a great race. So qualifying ended, my car did the slow down lap and went back to the pits. The big yellow sign came up waiting and so I did. Wait..... wait...... wait.... by now the race must have started. I could still scroll up and down the other driver's names but nothing else. I couldn't even exit the race I would need to restart the game and probably cop the disconnect penalty. So eventually I get the DSQ message :-( And waited still longer and eventually had to restart the game. Luckily no disconnect penalty.

These disconnects, lobby seizures, on track stutters when driving as people enter/leave are all contributing to struggling with this license system.

So SMS why can't we do searches for lobbies on driver rating and Ping times? Also why can't we set lobbies for wheel/controller input? Both would be a great start to helping the current situation.

Also I notice now there are more and more lobbies with the rating system turned off.


Hey dude picking fights is fun and all but this is the third time I try to get something correct and constructive out of you...

Nice fallacy of moving of the goalpost btw. You've been rznting how the system can be gamed but now suddenly it's that you get penalties for things you didn't do wrong?

Look mate if you get hit you were involved in an incident he'ce the warning. This is fair as people causing incidents will be in more incidents then people avoiding them.
On track limits it's hard but we'll learn it's the same for everyone...

Now finally can you give some tweaks or overhauls of the system that would make it better a'd can we have a discussion or do we just have to mindlessly accept what you claim to be true as if you where or god?

So start a descent discussion instead of just ranting...
 
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