Zardoz
The list includes:
53 Skylines
25 NSXs
21 Lancers
19 Imprezas
17 RX-7s
12 Silvias
The developers have filled the list with cars they've owned, their friends' cars, their girlfriends' cars, their parents' cars, their children's cars, their co-workers' cars, their neighbors' cars, and their wives' cars.
I repeat: This is a self-indulgent list. They knew they could get away with it because GT4 will sell tens of millions of copies no matter what cars are in it. The point is that they put in what they wanted, not what we paying customers all over the world wanted.
Yeah, you bet I'm steamed about it. I expected better. A lot of other people did, too.
I've not played GT4 yet (waiting for resolution of 2p issue in NA) but i suspect i'll be disappointed with it as well, but not because there are too many variants of a few japanese coupes-- which i agree there are! for the love of god 25 skylines would be too many-- and not because i can think offhand of 100 cars that are in it, but because of obvious features omissions, almost all in the interface surrounding the game, not the actual simulation itself. It's been the history of the game that GT1's interface was (IMHO obviously) the best out of the group, and it got crappier as the series progressed. As examples, who here misses the torque/HP graphs in the setup screen? how about an actual RPM/MPH graph in the gear ratios set? Sector and lap times for every lap in a run? the ability to turn the bosst level down w/o changing kits? or the car list from GT2 that you could read and not have to recognize a 20 pixel high shot of your car? and of course the stuff that should be there like separate setups/track selectable when you start a race, corner scales, tire temps reading... and maybe a few sim features like tire pressure and castor to make the alignment trifecta complete. Like I said, I haven;t played, so I don't know what Tire wear is like in GT4, but in GT3, once I had my car aligned and suspended the way I like, even Super Slicks only lasted 14-20 laps. That's crap.
is the list self-indulgent? You betcha. But I suspect marketing pressure from automakers determined the list as much as the developers desires-- GT is big business nowadays... most car nuts, gamer or not, at least know about GT, and from the sales and articles in many car mags, the industry realises that GT has changed things. I credit PD for getting the WRX and Evo into the states (partially anyhoo); i know GT was the first time I'd ever seen or heard of a TVR or a Skyline. There are 147 cars in your list there, truly a mind boggling amount of models to cover 6 cars. But on the other hand, there are still 550 or so totally unique cars to drive around 50+ tracks, and I just see the extensive japanese coupe coverage as a history of the rice rocket thrown in for free because PD is into it. Doesn't passion count for something? Its obvious the guys at PD love cars. I'd say I'll wind up having close to 500 cars in my garage when all is said and done. That's alot of suspensions to have tweeked, alot of cool cars of all kinds. I just wish I could scroll through a nice textual list to find both the car and pick a suspension setup for it.
SlipZtrEm
Not to mention the stock C6 engine has three times the displacement of a 4G63. Cast iron? The Vette's engine's all-alloy, the Mitsu's engine is heavy iron. The LS1/2 are actually both pretty lightweight when you look at horsepower-per-pound. The huge mod V8s from Ford are the heavyweights. You can keep complaining about Lamborscherarri all you want, but it's been covered endless times; PD probably needed a huge sum of money to get them in, and is it really worth it? They're going to sell millions of the game regardless. The return probably doesn't match up with the hefty investment.
You're right, crappy comparison, and yet... the lancer's engne is still lighter than the Vette's while putting out (in the FQ400 anyway) the same power. And the result is that the Lancer's lighter. Does the Lancer's lighter weight and 4wd get cancelled out by the vette's torque and throttle response? yeah probably. But while they both have the interior of a $30k car, only one of them is... Just buy a C5, give it 400 HP, a nice tweaked suspension and squint! (I'm sorry I just don't like the idea of a $50K "flagship" that has frame rails, leaf springs, and a crappy interior. I acknowledge the Vette's capable, it's just either 10K too expensive or 10K too cheap if it was put together like a Porsche or NSX. If it was nice inside of one, or was truly cheap to justify the low tech, GM would worry the German/japanese Makers)
and yeah I know the money it would take to get "Lamborscherarri" (rather like that) in the game is ridiculous, I'd argue that it would probably be worth it-- GT is all about vicarious experience, and driving historic exotics is a hell of a thing to emulate. The absence of the C6 is but a pinprick compared to the gaping hole left by those marques' not being there. (hmmm C6 or 2.7 RS? C6 or Muira? C6 or freakin Enzo? -- the vette's nice, I guess, but there are so many cars I'd rather see in game)
And please, please, please don't think I wont be playing and freaking loving GT4 like it was a child of mine. GT3 is the best driving game ever. Its physics are among the best, and any game that has had better physics has always had a much tighter focus on what cars you can drive, and lets face it, GPL is not as fun as GT3 when you're a bit intoxicated. When you overlook the interface, and if you can find a car that you like (make mine BTR please) the game is great. I learned to drive playing GT, and as i have gotten better as a driver, my GT has improved, and vice versa.
The point of both of my posts here was that it is pretty silly to moan the absence (or over abundance) of any particular car; There are literally hundreds that could be in the game that I'd like to see, but there's only 9GB of space on a DVD. I think they did a decent job of picking around 500 of the cars, and they filled in the history of many of japan's more entertaining models to drive. If there's one thing I wish for it's that they realise that they could sell me a Historic(as in 1886-1950), a Classic(1950-1975), a modern(1976-) and a general compilation(to compare between eras) version of GT5 each with very different car/track lists. Maybe GT5 is the compilation and then a "historic collectors edition" 3 disc set? bam! that's $150 that i'd be glad to give them. They could do an open wheel version, and a sports car version, and... so on. None of that really matters, cause Japan would be the only country that got them!! no i am not bitter sir.
I guess that I really wish they'd just hire someone else to do the interface of the game. Papyrus did it right. Sports Car GT did better than PD. I could do better. But every time I play GT3 I say "Crap this game sucks to set up" and then I drive around Trial Mountain or Deep Forest and I say "Oh god I forgive you I just got giddy from an emulated thrill", and I'm sure GT4 is a bit more immersive. I just hope 2P battle includes my freaking garage. There's nothing I hate more than understeery, traction controlled factory tunings, especially when I already have a good setup for 1p.
To get back on thread, can we confirm that the Audi V16, the Chaparrals, the Jag XJR9 and Pugeot 905B are in the NA version? And hey any confirmation that 2P is as it should be would be good for my stomach.