*Complete* SNAIL Michelin Pilot Challenge, "PS5 Users ONLY",GS/GT4 Monthly Series, Congrat's to Rauljimenez76 for the Championship!!

  • Thread starter llNovall
  • 994 comments
  • 94,475 views
So since Race 1 is in the books I think it should be pointed out that Snail rules state that it is the responsibility of the driver behind to make the pass cleanly.

There were several instances of “out braking” attempts that ended up with front bumpers on rear quarter panels that caused the lead car to lose some (or all) control. This is not a clean pass per Snail rules. It happened around me and to me. So let’s make those passes clean :)

Confirming for Round 2.
 
Last edited:
So the Z car is turbo stock.

For you tuners, what is the optimum way to build PP numbers?

I did exhaust, manifold, intake, anti lag, intercooler.

But watching a little of the replay I saw that the fastest Z had a different turbo. Is it optimal to just go big turbo?
 
So the Z car is turbo stock.

For you tuners, what is the optimum way to build PP numbers?

I did exhaust, manifold, intake, anti lag, intercooler.

But watching a little of the replay I saw that the fastest Z had a different turbo. Is it optimal to just go big turbo?
[/QUOTE
I’m curious the same, I tuned power adders to get 640 pp, assuming we can tune way above and then use power restrictor too keep torq curve.
 
Just watching some replays now and the fastest Z has a ton more speed on acceleration and of course hits 5-7mph faster on the straight. It hits nearly 2.0 bar on the boost gauge and mine only hits 1.

This is making me rethink my parts list for sure.
 
Can I get a clarification that ALL of these mods MUST be installed on ALL cars?

Required Parts List (All parts below must be installed as noted/if available)
-Power Restrictor
-Ballast
-Fully Customizable LSD
-Racing Brake Kit (Slotted ONLY)
-Racing Brake Pads
-Brake Balance Controller
-Full Customizable Suspension
-Fully Adjustable Transmission
-Racing Clutch Kit
-Racing Hard Tire Compound
-Racing Exhaust System (may apply Sports or Semi-Racing for desired sound)


Also on the transmissions…I have the option of fully customizable manual and fully customizable racing. The latter being sequential racing. Which are we supposed to use? Sequential adds 10pp.
 
Can I get a clarification that ALL of these mods MUST be installed on ALL cars?

Required Parts List (All parts below must be installed as noted/if available)
-Power Restrictor
-Ballast
-Fully Customizable LSD
-Racing Brake Kit (Slotted ONLY)
-Racing Brake Pads
-Brake Balance Controller
-Full Customizable Suspension
-Fully Adjustable Transmission
-Racing Clutch Kit
-Racing Hard Tire Compound
-Racing Exhaust System (may apply Sports or Semi-Racing for desired sound)


Also on the transmissions…I have the option of fully customizable manual and fully customizable racing. The latter being sequential racing. Which are we supposed to use? Sequential adds 10pp.
The parts noted are correct. All drivers must use the sequential racing trans.
 
So the Fully Customizable Racing Transmission.

NOT the Fully Customizable Manual Transmission.

Your description is sort of grey. It just says Fully Adjustable Transmission. The racing adds 10pp (in my car) and would affect your tuning plans.
 
Last edited:
So the Fully Customizable Racing Transmission.

NOT the Fully Customizable Manual Transmission.

Your description is sort of grey. It just says Fully Adjustable Transmission. The racing adds 10pp (in my car) and would affect your tuning plans.
Clarified in 1st post. All drivers had the correct trans installed.
 
For you tuners, what is the optimum way to build PP numbers?
If you are playing around PP/power, you can almost accuratly use the acceleration stats on the tuning page, ignore shifting revs at this point.
1. Install no turbo but max out everything else so your car PP is at max allowed, then see acceleration values
2. Install low RPM turbo, reduce ECU until PP fits the limit and see acceleration value, now ECU to 100 again and reduce power limiter until PP fits and see acceleration value. Most often using the power limiter is offering more bang.
3. Repeat with med RPM turbo
4. Repeat with high RPM turbo

You could basically do this with every part installed, but as Snail is requiring certain parts, you can leave these out.
Also you have to consider that using a different turbo is changing the power curve which then means you maybe have to shift early to max out the actual acceleration.

Best you do test runs on Special Stage Route X for the best possible results.
Make it a custom race, set it to 2 cars with a standing start, give the AI the slowest car possible to not have any air into play.
Now do the most consistent of acceleration runs you can, I usually do 100% rev bar, 75% 50% 25% and for the last as early as the bar shows the first bit, always to the 3km line, there you can see the time difference between each shifting point (and the fuel bar if you enable it to compare it also).
 
Just watching some replays now and the fastest Z has a ton more speed on acceleration and of course hits 5-7mph faster on the straight. It hits nearly 2.0 bar on the boost gauge and mine only hits 1.

This is making me rethink my parts list for sure.
He was packing more hp...430 to be exact. When you place less df at front and more at the rear, the pp value decreases, affording room for more hp. Also, looking at his tune vs your tune, he only added 37kg to his car to reach weight vs 176 for you. Both of you placed this weight at the rear. I imagine the difference in weight and its placement at the rear had a different overall pp effect. When placed at the rear pp goes up. He placed less weight resulting in less pp hit, whereas your 176kg hit you harder. Definitely consider your parts list. I tey to build just whats needed to hit the spec windows, then dial in from there. Got a month to the next one.
 
Yeah I was looking at my options. I watched the replay and he has the sport muffler and the big turbo. So I will build around those parts. I see how big a difference it makes for sure. I was trying to hit the magical 50/50 balance which is why I added that much. Had no idea it was going to kill me in the end ;)
 
Last edited:
Yeah I was looking at my options. I watched the replay and he has the sport muffler and the big turbo. So I will build around those parts. I see how big a difference it makes for sure. I was trying to hit the magical 50/50 balance which is why I added that much. Had no idea it was going to kill me in the end ;)
50/50 isnt necessarily be the best weight distribution, this depends on the whole setup, tyres have a traction potential that needs enough weight to make them work instead of spin, this weight needs to be at a very certain spot depending on the torque and also the height of the center of mass (which the game doesnt allow to change nor gives any info about); lower center of mass means a bias towards the rear, higher center of mass means bias to the front. This is only for acceleration.

Considering cornering and being fast in general, include into weight distribution would be brake potential and aero settings, both again also influenced by suspension settings.
I lack the math to calculate all these things, so I dont bother looking up any way to calculate this stuff, but for those interested enough I am sure there are sources available - I instead try to setup by gutfeeling and personal prefence until the car does fit my habbits.
 
To ALL Drivers in this series:

This is a final reminder to all drivers regarding verbally calling out or arguing/discussing incidents in question in the race room (I will be excusing last night's antics, as I do believe everyone was a bit amped up to race, and it being our first event):
If someone comes over the mic to yell or argue an on-track incident while the race is still active or in the race lobby in general, they will be penalized 50 points against their overall season standings.
NO EXCEPTIONS

Any post race conversation regarding incidents that extends beyond "I'm sorry" or "take a look at that incident " is too much.

Use the Penalty Process noted in Section 5.

In the event a situation such as last night is repeated, there will be NO warning: DRIVERS ENGAGED IN ARGUEMENT WILL BE BOOTED FROM THE ROOM FOR THE REMAINDER OF THE NIGHT, and those involved potentially assesed 50 point against their season standings.


We are all friends in this group who have raced with each other a long time. Tensions can and will run hi, given the amount of prep and practice put in for these races, but composure must be maintained out of respect for everyone on the grid and my time hosting. We are here for fun, and none of us are winning money doing this...its for the competitive fun of it. Lets keep that in mind and give each other the benefit of the doubt until we have a chance to thoroughly review the incident in question. Feel free to throw your controller, scream, yell, cuss...whatever. Just do it when muted, and leave it to the review process.

Lets do better moving forward. Short of that situation, the racing was fun and intense. Can't wait to broadcast the replays and get the post race report up for everyone.

If anyone needs incidents reviewed, please see section 5 and follow the intructions for submission.
Have a great weekend, and see you guys on track in the coming weeks.

NOVA-0479 / @llNovall (#4)
2. Sand_68 / @socalnatv (#68)
3. tyro_2004_2004 / @Tyro (#40)
4. Ice Warden / @IceWarden (#22)
5. Harry_Rowley_10 / @Harry Rowley (#10)
6. DucatiRobb / @Bologna_Duc (#88)
7. Phlano_099 / @Phlano099 (#99)
8. Rauljimenez76 / @Noob01_lmdead (#12)
9. Nyati_Jumapili / @Nyati_Jumapil (#31)
10. sterdad / @starfox24 (#24)
11. AKZL298 / @Akzl298 (#298)
12. saber_stance / @Saber_stance (#25)
13. kgffty / @Kgffy (#84)
14. Kaeltho / @Kaeltho (#120)
15. IforceV8 / @IforceV8 (#36)
16. SRT_Guido / @GTP_Guido (#69)
17. Sandite5 / @Sandite5 (#19)
18. TooBadIts_A_KIA / @johnnypaws (#76)
19. fudman420 / @Fudman420 (#42)
20. rsrgse / @rsrgse (#7)
21. R1600Turbo / @R1600Turbo (#62)
22. MrDonovan / @MrDonovan (#27)
23. xWARMACHINE84x/ @Chris Kelley (#3)
 
Last edited:
50/50 isnt necessarily be the best weight distribution, this depends on the whole setup, tyres have a traction potential that needs enough weight to make them work instead of spin, this weight needs to be at a very certain spot depending on the torque and also the height of the center of mass (which the game doesnt allow to change nor gives any info about); lower center of mass means a bias towards the rear, higher center of mass means bias to the front. This is only for acceleration.

Considering cornering and being fast in general, include into weight distribution would be brake potential and aero settings, both again also influenced by suspension settings.
I lack the math to calculate all these things, so I dont bother looking up any way to calculate this stuff, but for those interested enough I am sure there are sources available - I instead try to setup by gutfeeling and personal prefence until the car does fit my habbits.
Yeah, that can all go back to what car you chose to start with. If you prefer 50/50 you should’ve picked a car with a natural weight bias set to that. Like a BMW or something mid/rear engine. You’ll burn pp trying to get a Camaro or Mustang to mimic that feeling you’re looking for. The only way around it is through the suspension, not the weight. You can chase your tail for hours if you start moving weight around. Then swapping up aero and engine packages. Then realize that the car you’ve picked just doesn’t fit your style. Another thing is you can’t freak out because another car is out performing you at one particular track. You may go somewhere different and realize that the car you’ve chosen suddenly has an advantage at that venue. And it’s the same way with really fast drivers. They’ll start loosing pp and become human by the end.
 
Last edited:
I’m not sweating the performance of other types of cars. Just the other car just like mine :) I have a subpar build which is why I’m losing performance. So I’m trying to figure out the optimal way to build PP in this particular car.
 
I’m not sweating the performance of other types of cars. Just the other car just like mine :) I have a subpar build which is why I’m losing performance. So I’m trying to figure out the optimal way to build PP in this particular car.
You will have to go and buy a stall of cars. Buy like 6. Then go to livery editor and label them a, b, c, so forth. Then start with bolt ons. Use the other cars for internal engine combos. It’ll save you time and you can compare one to other more easily. Paint one red, one blue, one yellow. Whatever you need to do. Then go to TT so you can keep record of your times.
 
Last edited:
Yeah I was looking at my options. I watched the replay and he has the sport muffler and the big turbo. So I will build around those parts. I see how big a difference it makes for sure. I was trying to hit the magical 50/50 balance which is why I added that much. Had no idea it was going to kill me in the end ;)
I signed in quickly to say the sport muffler is because I prefer the sound, and the big turbo is to reduce low RPM torque to reduce wheel spin on corner exits. If you have any other questions, PM me on PSN. I don't like coming here anymore and only read this thread while signed out. Which I'm going to do right now after this post. 👍
 
Did some basic testing tonight. Big turbo/sport muffler. No other power mods. Stg 1 weight reduction. Picked up 16hp and 36lb/ft. Took about .5 off my time. Gave me about 6mph top speed before bus stop.


For you to get 35hp more you must be running much lower downforce. Or have things like big bore etc. I tried a bunch of combos of power mods like that and honestly the big turbo was always better. Even when various combos of other mods were used (with stock turbo) and they yielded more power or torque, my top speed and times were worse.

This game is weird.

Big turbo and more detuned it is.

I still like having the 50/50 balance. It rotates and handles better but bigger power numbers and the stopwatch doesn’t lie.
 
Last edited:
Did some basic testing tonight. Big turbo/sport muffler. No other power mods. Stg 1 weight reduction. Picked up 16hp and 36lb/ft. Took about .5 off my time. Gave me about 6mph top speed before bus stop.


For you to get 35hp more you must be running much lower downforce. Or have things like big bore etc. I tried a bunch of combos of power mods like that and honestly the big turbo was always better. Even when various combos of other mods were used (with stock turbo) and they yielded more power or torque, my top speed and times were worse.

This game is weird.

Big turbo and more detuned it is.

I still like having the 50/50 balance. It rotates and handles better but bigger power numbers and the stopwatch doesn’t lie.
So basically you found the more torque, the faster you are. With these cars being so low on horsepower, I see no need for a lot of downforce. They’re tight as it is. You start cranking that rear wing up and it’s just going to tighten you up. Then make a bunch of drag that will slow you down. Mechanical grip is the way to go. You have low hp on a racing hard. The grip is there, you just have to find it through the suspension. Probably at this hp we should be on a sport medium, maybe even a hard. I know I’ve fought tight from the center off more often than anything else with the Camaro.
 
Last edited:
Not necessarily. Several of the other combos I tried started with big bore and stroke up. Those had the largest torque/hp increase but the times were still not as fast as just putting a big boy turbo on it.

That’s why this game is really weird.

We already know that the suspension settings don’t mimic real world settings. I’ve seen some of Prianos tunes that have sliders all the way one way or the other…doing things a real car should never do….and it is mysteriously fast.

Well apparently it’s the same with adding parts.
 
NEWS AND REMINDERS

* Reminder to any Drivers wishing to have any incidents reviewed, please submit per the instructions in Section 5 by midnight tonight 12am est.

** Post Race Report and Scoring will be out by the end of the week.

*** Race Broadcasts/Highlight reels will be in process and posted when ready.

**** For anyone interested in capturing some photos or broadcasting of Event #1 at Watkins Glen, both replays were shared under the tag: snailmpc . Please feel free to share your pics or links on this thread.

***** Event #2 Race Details, Track Boundary exceptions, and Driver Regulations will be posted some time this week as well.

****** Confirmations for Event #2: Thanks to everyone who has confirmed already for Event #2...we are already at 14 drivers confirmed, leaving only 2 guaranteed spots remaining before going into Reserve entries.
Be sure to confirm as soon as possible if you know you can make it to secure your grid spot/priority.
1. NOVA-0479 / @llNovall (#4)
2. Sand_68 / @socalnatv (#68)
3. tyro_2004_2004 / @Tyro (#40)
4. Ice Warden / @IceWarden (#22)
5. Harry_Rowley_10 / @Harry Rowley (#10)
6. DucatiRobb / @Bologna_Duc (#88)
7. Phlano_099 / @Phlano099 (#99)
8. Rauljimenez76 / @Noob01_lmdead (#12)
9. Nyati_Jumapili / @Nyati_Jumapil (#31)
10. sterdad / @starfox24 (#24)
11. AKZL298 / @Akzl298 (#298)
12. saber_stance / @Saber_stance (#25)
13. kgffty / @Kgffy (#84)
14. Kaeltho / @Kaeltho (#120)
15. IforceV8 / @IforceV8 (#36)
16. SRT_Guido / @GTP_Guido (#69)
17. Sandite5 / @Sandite5 (#19)
18. TooBadIts_A_KIA / @johnnypaws (#76)
19. fudman420 / @Fudman420 (#42)
20. rsrgse / @rsrgse (#7)
21. R1600Turbo / @R1600Turbo (#62)
22. MrDonovan / @MrDonovan (#27)
23. xWARMACHINE84x/ @Chris Kelley (#3)
 
Here are a few pics.... I'm definitely not a photographer tho.
 

Attachments

  • Gran Turismo® 7_20230422074112.jpg
    Gran Turismo® 7_20230422074112.jpg
    96.1 KB · Views: 16
  • Gran Turismo® 7_20230422074458.jpg
    Gran Turismo® 7_20230422074458.jpg
    94.8 KB · Views: 18
  • Gran Turismo® 7_20230422075002.jpg
    Gran Turismo® 7_20230422075002.jpg
    86.4 KB · Views: 14
  • Gran Turismo® 7_20230422075204.jpg
    Gran Turismo® 7_20230422075204.jpg
    81.8 KB · Views: 14
  • Gran Turismo® 7_20230422075353.jpg
    Gran Turismo® 7_20230422075353.jpg
    83.4 KB · Views: 14
  • Gran Turismo® 7_20230422075604.jpg
    Gran Turismo® 7_20230422075604.jpg
    94.3 KB · Views: 13
  • Gran Turismo® 7_20230422080009.jpg
    Gran Turismo® 7_20230422080009.jpg
    78.5 KB · Views: 14
  • Gran Turismo® 7_20230422080126.jpg
    Gran Turismo® 7_20230422080126.jpg
    100.4 KB · Views: 17
Last edited:
Back