Could Driveclubs' trouble be the source of GT6's content delays?

Quite a few of us played that GT5 Prologue "cash in mess" for about a year or more. And I know this dismays some of you, but if PD is indeed making another Prologue, it's going to sell at least as well as GT6 did. And I'm going to be one of the buyers.
Assuming we're talking about a release in the next few months and not well into 2015 I'll take that bet.
 
Silly hypothesis :


Drive club = flop

Sony = mad

Sony @ PD "WE NEED DRIVING GAME FOR PS4!"

PD =...... Errrrr...... We need to finish course maker and a few other bits in the physics with gt6 to carry over... Quick, forget the DLC, finish the core so we can showcase it on PS4...


Maybe.....

still daydreaming :dopey:.....oooOOO(( PS-Plus Members FREE GT7Prologue ... when DC is truncated))

(Edit: just fooling around ... after reading Col's post I'm convinced DC will come)
 
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Driveclub sure has been in the news as of late with yet more problems being announced today. It seems the director has left the studio and Driveclub has gone "back to the drawing board".

The PS4 needs a driving game ASAP to fill the genre void. My guess is Kaz got the call to get something, anything up stat! With not enough resources to multi-task PD is not able to support 6 and prep 7 simultaneously.

Just my two cents.

You don't know anything, so why write this garbage.
Maybe he's building a spacecraft to go to the moon to check he got the surface mapped right.
 
So DriveClubs may be in trouble and they...go to Polyphony Digital to help speed things up

550x-seems-legit.jpg
 
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Quite a few of us played that GT5 Prologue "cash in mess" for about a year or more. And I know this dismays some of you, but if PD is indeed making another Prologue, it's going to sell at least as well as GT6 did. And I'm going to be one of the buyers.
I hate to say it, but this attitude is a part of the problem, not a part of the solution. As I mentioned before, I didn't get into GT until GT5-XL which was a fairly well polished game by that time. I have only been burnt by PD once and that was on my per-order of GT6 and I certainly won't let it happen again. You know that old saying "Fool me once...
 
I hate to say it, but this attitude is a part of the problem, not a part of the solution. As I mentioned before, I didn't get into GT until GT5-XL which was a fairly well polished game by that time. I have only been burnt by PD once and that was on my per-order of GT6 and I certainly won't let it happen again. You know that old saying "Fool me once...
Rest assured those that buy GT7P sight unseen is dwindling by the day. GT6 and GT5 have tested the patience of many loyal fans and I believe the sales of GT6 reflect that discontent to some degree. The longer the debacle of GT6 goes unfinished, the worse it'll get for PD.
 
Johnnypenso,

I'm one of those that will be fence sitting in the future. Like Tenacious, I bought GT5 prologue and everything else. GT5 prologue provided us with the possibilty of finally racing against people from around the world, without having to search for them. With GT5, we had more online flexibility, but now the user had to expend more energy finding racers. I can't honestly say that GT6 has increased my overall fondness for the GT series. I know people want improved sounds, editor this, and editor that, but all I'm looking for is match making. I just want a PD operated room where I can show up whenever the mood hits me. For those that don't know, GT5 prologue seasonals were specific PD ran lobbies that changed monthly. Everyone knew the PP and didn't have to worry about being boothed just because. Hopefully I'll get my match making and be excited about the GT series once again.
 
I hate to say it, but this attitude is a part of the problem, not a part of the solution. As I mentioned before, I didn't get into GT until GT5-XL which was a fairly well polished game by that time. I have only been burnt by PD once and that was on my per-order of GT6 and I certainly won't let it happen again. You know that old saying "Fool me once...

Meh, there's always going to be a few who will buy it. GT8 could be a duck on wheels rolling around the Nurburgring, and there's still half a dozen people who would pay good money for that.

The hardcore "I will buy anything with a GT logo on the front" fan is as rare as the "PD can go **** themselves, I'll never buy anything from them ever again" fan. Most people are rational enough that they'll judge any product on it's merits. It's simply that the common consumer is far less likely to give PD/Sony the benefit of the doubt, as was the case with GT5 and GT6 early adopters.
 
GT8 could be a duck on wheels rolling around the Nurburgring
Really!? I've always wanted to drive a duck on wheels for the longest time in GT. NOT. :D I hope no one buys GT8 if that were true, but who knows, PD may very well do it. I mean, they've already wasted time making stars over fan requests, what else will they waste on next? Simulating animals running across the track? Bahahaha!!
smiley30.gif


Besides, I can already make a duck on wheels in MNR anyway. :sly: :)
 
Really!? I've always wanted to drive a duck on wheels for the longest time in GT. NOT. :D I hope no one buys GT8 if that were true, but who knows, PD may very well do it. I mean, they've already wasted time making stars over fan requests, what else will they waste on next? Simulating animals running across the track? Bahahaha!!
smiley30.gif


Besides, I can already make a duck on wheels in MNR anyway. :sly: :)

My bet is that in GT7 you can do Coliseum racing. The thing is partially modelated anyway and chariot roman racing is precisely the kind of nonsense that I expect from a developer who was keen to bring the moon and that Nasa rover to the "real driving simulator".
 
My bet is that in GT7 you can do Coliseum racing. The thing is partially modelated anyway and chariot roman racing is precisely the kind of nonsense that I expect from a developer who were bothered to modelate the moon and that Nasa rover.
Watch them do it too, to make themselves feel special in some sort of way. That'll just show that Kaz and PD has completely lost sight on making a racing "game".
 
My bet is that in GT7 you can do Coliseum racing. The thing is partially modelated anyway and chariot roman racing is precisely the kind of nonsense that I expect from a developer who was keen to bring the moon and that Nasa rover to the "real driving simulator".
Watch them do it too, to make themselves feel special in some sort of way. That'll just show that Kaz and PD has completely lost sight on making a racing "game".
I'm sorry, but I must interject.


It is supposed to be a driving simulator. Not a racing game.


As much as I think the whole moon thing is slightly naff, and very limited, I admire the concept.

Many people buy GT to sample hundreds of cars that they will never have the chance to in real life. I will never have the chance to drive the lunar rover, on the moon, in real life. But I can see what GT thinks it would feel like, and it's rather convincing to me.


I'd love to see the land speed cars. Equally pointless, but just what I expect from GT, in terms of trying to simulate an experience that I otherwise wouldn't be able to experience.

Why else do mere enthusiasts play with simulators, if it's not to experience something unattainable?

I've played Microsoft flight simulator. I don't plan on taking a 747 to New York any time soon in reality.



Carry on :cheers:
 
I'm sorry, but I must interject.


It is supposed to be a driving simulator. Not a racing game.


As much as I think the whole moon thing is slightly naff, and very limited, I admire the concept.

Many people buy GT to sample hundreds of cars that they will never have the chance to in real life. I will never have the chance to drive the lunar rover, on the moon, in real life. But I can see what GT thinks it would feel like, and it's rather convincing to me.


I'd love to see the land speed cars. Equally pointless, but just what I expect from GT, in terms of trying to simulate an experience that I otherwise wouldn't be able to experience.

Why else do mere enthusiasts play with simulators, if it's not to experience something unattainable?

I've played Microsoft flight simulator. I don't plan on taking a 747 to New York any time soon in reality.

Carry on :cheers:
Here's the thing. Just speculating, but what if modelling the moon, combined with the vehicle and all the work put into the missions was equal to 1 real track, let's say Road America or Brands Hatch and so by including the moon and it's vehicle, you missed out on an entire track. The moon has no free run, no opportunity to run other vehicles there, no racing, no circuits and very little replayability.

If that was the trade off and they held a poll before the moon stuff was designed, how many people would have voted for 3 moon missions vs. a brand new, real life track?

These unattainable experiences aren't without resources trades. The team is limited size, so if they model one thing, they cannot model another. If they are working on the new GPS Data thing that was recently announced, that means they are not working on something else. If they are building VGT cars, those cars likely replace real cars that could be in the game to some degree. More and more, GT is making trade off in favour of things away from the core of the game and forgetting the core of the game, or so it appears the last few months. This is what people are worried about and why things like the moon mission and the new GPS feature coming next week are very often greeted with contempt.
 
Here's the thing. Just speculating, but what if modelling the moon, combined with the vehicle and all the work put into the missions was equal to 1 real track, let's say Road America or Brands Hatch and so by including the moon and it's vehicle, you missed out on an entire track. The moon has no free run, no opportunity to run other vehicles there, no racing, no circuits and very little replayability.

If that was the trade off and they held a poll before the moon stuff was designed, how many people would have voted for 3 moon missions vs. a brand new, real life track?

These unattainable experiences aren't without resources trades. The team is limited size, so if they model one thing, they cannot model another. If they are working on the new GPS Data thing that was recently announced, that means they are not working on something else. If they are building VGT cars, those cars likely replace real cars that could be in the game to some degree. More and more, GT is making trade off in favour of things away from the core of the game and forgetting the core of the game, or so it appears the last few months. This is what people are worried about and why things like the moon mission and the new GPS feature coming next week are very often greeted with contempt.
I agree, there must always be compromise, that's just how these things work.

We did get ascari, brands, bathurst and silverstone, so they managed 4, 2 with multiple layouts, at the same time as doing the moon (and the entire night sky).


I agree the core should be solid. I see no acceptable reason for the tyre /camber etc issues.

But as I say, these gimmicky side jaunts are what I have come to expect from GT.

I loved the Redbull idea, an unregulated, limitless formula car. Only feasible in simulation due to its extreme nature.

Genuine motorsport 'forefront' testing, at our fingertips. (essentialy)




I must answer your question with a no. I for one think the side stuff is worth keeping.

If PD can manage to sort out the core of the game, whilst keeping the side stuff, and still adding 4 new real world locations, that's good enough for me. But I can be easily pleased.



This is all my opinion, and I can fully understand why people are feeling annoyed with such inclusions, but I just wanted to voice my opinion :cheers:



Edit

I just wanted to add that, if we remember back, gt5 was in quite a mess at release, and took until 2.0 to be up to some people's expectations.


I for one was enjoying an excellent online racing series from pretty much day one. A few complaints, but on the whole, very happy. 2.0 just made everything that bit better for me.


I'm having the same experience with gt6 so far, (minus the online due to lack of Internet at home) I'm happy with what I have got, but I do have a few complaints.

I'm sure when/if gt6 gets to 2.0, it'll be the same story as gt5.
 
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I'm sorry, but I must interject.


It is supposed to be a driving simulator. Not a racing game.

Then, take out tracks, racing cars and events and start to modellating full scale cities and traffic jams. This "it's a driving game" concept is just ridiculous. It isn't, never was. Could be in the future, but who knows? Certainly not PD.
 
Then, take out tracks, racing cars and events and start to modellating full scale cities and traffic jams. This "it's a driving game" concept is just ridiculous. It isn't, never was. Could be in the future, but who knows? Certainly not PD.
Fair point.


It's a driving simulator for enthusiastic, fast driving.


Not suited to cities and traffic jams.

I can, however, take my car to a track day, and lap all day long.

I can drive fast on the roads, but it's not recommended.

The course maker from gt5 made it possible to simulate excellent 'country lanes', arguably the best type of public road for enthusiastic driving. Hopefully gt6 will finally get a decent course maker, that is advertised as being able to recreate tracks via gps data, allowing you to simulate a public road in the game.




The AI is not good enough to simulate a race, so, as someone restricted to offline, GT, for me, is very much a driving simulator.
 
Shame the vast majority of A-Spec is racing then, huh?
What else do you put in a 'career' mode on a driving simulation designed to simulate high speed and performance driving, provided with hundreds of racing cars and many tracks?

There is also licences, drift challenges, silly cone challenges. None of which are races.


I'm not trying to say you can't race in GT, that would be ridiculous.

I was having the same argument the other day, but in the context that I use GT for drifting. Alot. Therefore, for me, it is a driving simulator, not purely a racing simulator.

It says it on the front of the box.
 
What else do you put in a 'career' mode on a driving simulation designed to simulate high speed and performance driving, provided with hundreds of racing cars and many tracks?

That's up to Polyphony, but as you've said "the AI is not good enough to simulate a race". So either they fix the AI or change A-Spec - content is locked behind all those "races". It's extremely important that if you persist in locking content, you make the process of unlocking it enjoyable.


It says it on the front of the box.

Say I want to drive the 20 million credit Jag. It's a driving game, I want to drive it, I think I'll drive. How many races would have to compete in to get to drive it in the driving simulator?

This is why Polyphony's "gimmicky side jaunts" are losing their appeal to a lot of people - other, more important things need work.
 
That's up to Polyphony, but as you've said "the AI is not good enough to simulate a race". So either they fix the AI or change A-Spec - content is locked behind all those "races". It's extremely important that if you persist in locking content, you make the process of unlocking it enjoyable.




Say I want to drive the 20 million credit Jag. It's a driving game, I want to drive it, I think I'll drive. How many races would have to compete in to get to drive it in the driving simulator?

This is why Polyphony's "gimmicky side jaunts" are losing their appeal to a lot of people - other, more important things need work.
It seems your gripes are with PD, not me.

I have no issue with people being annoyed at PD for GT6.


I've said already, that I agree the core of the game should be completely solid. No excuses for it not being.



If you don't enjoy it, that's your experience of the game .


I know GT will be a grind.

I used aspec to unlock the Redbull events, now use the standard champ for money, and build cars.

That's what I want from GT. Lots of cars and tracks to play with.

I got it. Yay for me.

I'm sorry your not happy.
 
I hate to say it, but this attitude is a part of the problem, not a part of the solution.
I have never known releasing a game for the public to buy to be a problem. ;) So is the "solution" to not offer any Prologues, when a number of fans want them? What makes them wrong and you right?

A Prologue by definition shouldn't be any serious work for the team. The only way it would is if there are ZERO assets made for the next Gran Turismo, and the Prologue team are making everything from scratch.

But since that is most likely not the case, this means that for the most part, the Prologue team would be assembling assets and code built already for the game, and stitching it together into a semblance of a basic structure. Some custom work will likely be done as there was in GT5P, but not the man-years of work making those assets to start with. So I estimate that GT5 Prologue took two or three months to complete including testing. And unless GT5 Prologue is even more ambitious a minigame than GT5P was, it should be about the same. Nothing like the work the team did in trying to make GT PSP, a game even bigger than GT4 which was 5GB or more, and squeeze it down to just one gig.

I see no problem with a new Prologue. But I do have a problem with people carrying on as if those two or three months work would have resulted in GT7 itself being made in roughly the same timeframe. Maybe you don't want a taste of what PD can accomplish on PS4, but you don't speak for everyone.

Now this is all pure hypotheticalness anyway. Prologue is a rumor, maybe a solid looking rumor but that's the extent of it right now. Drive Club - meh for now - is looking much more sure. Maybe DC will be released by E3 time, and force someone to get a quality wheel going on PS4. Maybe Prologue will make an appearance then, and overshadow a lot of other games. And maybe GT6 will be abandoned, or maybe we'll get just about everything we asked for with a box of chocolates thrown in. Who knows. But the year is already one-third over, so we'll be seeing something before much longer.

Meh, there's always going to be a few who will buy it. GT8 could be a duck on wheels rolling around the Nurburgring, and there's still half a dozen people who would pay good money for that.
I think you exaggerate just a scouche. I see no ducks on wheels in any GT game, or proposed. If there are one day, I will happily go duck hunting with you. ;)

However, I do see the sim crowd lining up for most of these new games every year or so, which with few exceptions suffer Madden-itis of a couple new tracks here, a few new cars there, a pinch of something else and wow a new game. Maybe P CARS and rFactor 2 will bring something new and nifty to the table, but supposedly Assetto Corsa was going to do this too, and I'm not seeing it, so who knows.

The AI is not good enough to simulate a race
I just wanted to reiterate that I manage to keep GT6 interesting by pitting lesser cars against these bots, like sports cars and supercars "race modded" a bit and thrown into a real racing series. By golly, I lose some races, and enjoy every loss.

I know a bunch of you guys have chickens when I post this stuff, but one of us is enjoying ourselves.
 
I just wanted to reiterate that I manage to keep GT6 interesting by pitting lesser cars against these bots, like sports cars and supercars "race modded" a bit and thrown into a real racing series. By golly, I lose some races, and enjoy every loss.

I know a bunch of you guys have chickens when I post this stuff, but one of us is enjoying ourselves.

There you go again, talking about losing a race as if that means the AI are good. No, all that means is you picked a car that wasn't quick enough to catch the rabbit that had a head start on you before the laps ran out. That is all any GT6 "races" are, starting last and trying to catch the leader before the time is out, using an underpowered car. It's never about starting on an even footing and having a fair race.

If you enjoy that then knock yourself out but understand some other people want an actual race, something you might seen in a real race on TV or at the track, you know? Unless you can point me to a racing series in real life where one driver turns up with a tuned up road car, starts at the back of a spread out rolling start and cuts through the rest of the field driving much better cars, very slowly?
 
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I just wanted to reiterate that I manage to keep GT6 interesting by pitting lesser cars against these bots, like sports cars and supercars "race modded" a bit and thrown into a real racing series. By golly, I lose some races, and enjoy every loss.

I know a bunch of you guys have chickens when I post this stuff, but one of us is enjoying ourselves.
Winning an A-Spec race is like winning a horse race against Secretariat with this guy as his jockey:

Fat Jockey.jpg

Yeah, not much satisfaction in that..
 
You missed the point entirely.
I don't think I missed much. But then forgive me for not being as cool as you.

And JohnnyP, as you might note, someone is having fun, and someone else is spending a lot of time grumping on message boards. I intend to not be spending a lot of time around here tomorrow. ;)
 
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