COURSE MAKER found in recent update game code!

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So if the CM is the same quality as B-spec (minimalistic) you guys selling your PS3s ? Keeping till the GT7 is here ? Will it affect your opinion on PD a lot ?
 
TBH after the "new & improved B-SPEC" mode that we've had the pleasure of looking forward to for 15 month's, I'm a little bit skeptical about the course creator to say the least.

I hope I'm wrong, but I'm not holding my breath.
Dont be so grump, Mr... er never mind.

The thing is, though, they never really promised a better B spec (although it is better in multiple ways) but they have stated the course maker will be improved, and will use GPS data from a mobile app. So there's still hope, and spades full.
 
they never really promised a better B spec

They didn't?

upload_2015-3-3_14-53-40.png
 
So if the CM is the same quality as B-spec (minimalistic) you guys selling your PS3s ? Keeping till the GT7 is here ? Will it affect your opinion on PD a lot ?
Neither CM nor BSpec addresses any of the fundamental gameplay issues within GT so whether they are good, bad or indifferent won't change anything for me.

They apparently did then.

And to be fair, it is new and more Powerful than GT5's. Not hard, but they delivered on that promise.
New and more powerful without Remote Racing and without being able to train Bob and manage his skill level and mood? Debateable.
 
New and more powerful without Remote Racing and without being able to train Bob and manage his skill level and mood? Debateable.
At least with this new one, they respond better than the old B Spec. Remember pressing overtake? Remember sitting waiting for 5 seconds while it did absolutely nothing?
 
They apparently did then.

And to be fair, it is new and more Powerful than GT5's. Not hard, but they delivered on that promise.
Wether this version is better or more powerfull there is one question that remains, What the hell took them 15 months to release this? It has not had 15 months worth of extra work over gt5 bspec. Why have they not given any explanation (or apologies?) for it taking a ridiculous 15 months?
 
Wether this version is better or more powerfull there is one question that remains, What the hell took them 15 months to release this? It has not had 15 months worth of extra work over gt5 bspec. Why have they not given any explanation (or apologies?) for it taking a ridiculous 15 months?
Um, that question is irrelevant for the source of this Discussion.

TBH after the "new & improved B-SPEC" mode that we've had the pleasure of looking forward to for 15 month's, I'm a little bit skeptical about the course creator to say the least.

I hope I'm wrong, but I'm not holding my breath.
Which, although does mention the timeframe, is about the improvements done to B spec being seemingly minimal meaning a lack of confidence for course maker. So... yeah. Wrong thread.
 
I think folks are reading too much into the GPS part as the GPS could specifically mean that it will map out your GPS data to the basic topography in that area i.e. highs and lows, bends and things of that nature. Reason I state this is because GPS data like Googles uses photos of trademarked and licensed buildings and or businesses. I see PD just using GPS data if it's applicable for the area such as if I map out a run from Brooklyn across the manhattan bridge through lower manhattan and back across the brooklyn bridge, using the data from the area it would build a track with lots of 90º corners and a small body of water with two bridges spanning it. Or it could be even less detailed than that. I just have little faith in the PS3 being able to amply be able to contain a really detailed course creator utilizing GPS data. It could be nigh on like GT5's with a few more tweaks like being able to choose whether to lay something flat instead of having a hill(editing of topography). Either way it will give me something to tinker with since I rarely play GT6 anymore, bloody wheel and school plus splitting my time with PS4, Xbox One, Wii U...yea too much stuff and too little time.

Let's just enjoy, anyway when is that FIA thing going to be going live. I hope this is stand alone and has one tailored for PS4, for obvious reason heh heh.
 
I think folks are reading too much into the GPS part as the GPS could specifically mean that it will map out your GPS data to the basic topography in that area i.e. highs and lows, bends and things of that nature.
I only see it mapping out the road direction & elevation changes. You'll have to go in manually after uploading it and change the road width, along with picking a theme to place it in. So the scenery won't match the real place. I'm ok with this, as long as the road feels like where I recorded it, that's fine with me.
 
I think the GPS part will be very basic. It will take the line you drew (driving) and it will create a track with that shape but in a generic landscape (like Mt. Aso, Toscana tarmac, ...). I don't think it will recognize bridges and if I drive in a city the track in the game may be in the Toscana plains.

EDIT: @R1600Turbo you beat me by 5 seconds :lol:
 
So if the CM is the same quality as B-spec (minimalistic) you guys selling your PS3s ? Keeping till the GT7 is here ? Will it affect your opinion on PD a lot ?

As I've said before, I will play GT6 till the servers get shut down regardless of the state of any promised features.

Will I be buying GT7........ No
Will I be buying a PS4....... No

I'm 34 year's old with 2 kids & a mortgage, this game is a fitting end to my gaming career, it's been emotional & fun.

Will my 2 boys own a PS5 - 6 - 7... probably.
Will they buy / play GT8 - 9 - 10.... probably.
Will i have a blast on it..... probably, if I'm still alive :)
 
So if the CM is the same quality as B-spec (minimalistic) you guys selling your PS3s ? Keeping till the GT7 is here ? Will it affect your opinion on PD a lot ?

:lol:
But enough of that tangent....

Minimalistic course creator.
What do you mean by minimalistic?
Like more minimal than GT5's course creator?

Not sure how that would work. :odd:

I'd be happy with GT5's type course creator in GT6.
 
I think folks are reading too much into the GPS part as the GPS could specifically mean that it will map out your GPS data to the basic topography in that area i.e. highs and lows, bends and things of that nature. Reason I state this is because GPS data like Googles uses photos of trademarked and licensed buildings and or businesses. I see PD just using GPS data if it's applicable for the area such as if I map out a run from Brooklyn across the manhattan bridge through lower manhattan and back across the brooklyn bridge, using the data from the area it would build a track with lots of 90º corners and a small body of water with two bridges spanning it. Or it could be even less detailed than that. I just have little faith in the PS3 being able to amply be able to contain a really detailed course creator utilizing GPS data. It could be nigh on like GT5's with a few more tweaks like being able to choose whether to lay something flat instead of having a hill(editing of topography). Either way it will give me something to tinker with since I rarely play GT6 anymore, bloody wheel and school plus splitting my time with PS4, Xbox One, Wii U...yea too much stuff and too little time.

Let's just enjoy, anyway when is that FIA thing going to be going live. I hope this is stand alone and has one tailored for PS4, for obvious reason heh heh.
Actually I think you are reading too much into it. I think Matteo and Turbo have the right idea. It creates a path based on your GPS data and drops it onto generic landscape. Maybe you have the option of moving it around on that landscape and the track conforms to the elevation built in, or if you're lucky, it also uses the elevation data to manipulate the environment. I can't see it being much more than that on the PS3. PS4 is a different story.
 
Reason I state this is because GPS data like Googles uses photos of trademarked and licensed buildings and or businesses. I see PD just using GPS data if it's applicable for the area
If you're expecting it to build the environment around you like real life then you probably deserve the feeling of dissapointment you're gonna get.
 
While it will probably start out as latitude, longitude, and RL (relative level) co-ordinates, that data will more than likely then be transposed into North, East, and RL co-ords and dropped into a 'local grid'.

Common surveying practice.
And realistically the only feasible way to do it.
 
While it will probably start out as latitude, longitude, and RL (relative level) co-ordinates, that data will more than likely then be transposed into North, East, and RL co-ords and dropped into a 'local grid'.

Common surveying practice.
And realistically the only feasible way to do it.
You mean PD aren't going to model the globe? Disappointing. :P

I'm eager to see how they deal with the "relative level", as you put it (makes perfect sense), because that means they can't use any old terrain if they want to preserve that elevation data. If elevation will be ignored and pulled from the underlying generated / pre-modeled terrain as mentioned above, it would not be ideal (unless you can modify the terrain height by hand).

I cant actually think of a sensible way to generate the terrain height from the GPS trace's elevation information that wouldn't look weird a lot of the time, except maybe if it was supported by a coarse-grained global terrain patch lookup / download! That would be something, akin to "modeling the globe", to a degree.
 
:lol:
But enough of that tangent....

Minimalistic course creator.
What do you mean by minimalistic?
Like more minimal than GT5's course creator?

Not sure how that would work. :odd:

I'd be happy with GT5's type course creator in GT6.

I won't be satisfied but I'll surely make a good use of it - just like with B-spec. (I wanted improved AI and proper endurance races).

Only that I can see them making it all even simpler - just choose if you want it flat or not and then what type from:

"Technical", "Fast", "Tight"etc

Done.

"Satisfying" would be something with a lot more control. Obviously with the GPS data based tracks it seems like that would be the case.

I just can't picture something so cool in the game where most of the stuff is half assed.
 
You mean PD aren't going to model the globe? Disappointing. :P

I'm eager to see how they deal with the "relative level", as you put it (makes perfect sense), because that means they can't use any old terrain if they want to preserve that elevation data. If elevation will be ignored and pulled from the underlying generated / pre-modeled terrain as mentioned above, it would not be ideal (unless you can modify the terrain height by hand).

I cant actually think of a sensible way to generate the terrain height from the GPS trace's elevation information that wouldn't look weird a lot of the time, except maybe if it was supported by a coarse-grained global terrain patch lookup / download! That would be something, akin to "modeling the globe", to a degree.
Beats me. :lol:

I imagine the data points will be the centreline of the track, and then offsets left and right to create the track width.
The RL of each data point would generate the track height variations.
Essentially giving the flat 2D grid 3D values.
There must be some sort of vertical curve spline introduced to avoid instant grade changes.

Whether that's how they do it or not I've no clue.
I can only picture it as I've seen it through surveying things like mine site open cut pits.
The data points are triangulated and the triangles are used to form the solid model.
The points are also used to generate contours.
No idea if that's how it's done in computer games or not.

Also, how the surrounding surfaces would then interact with the track edges without using any additional data points is wizardry I could only guess on.

i1hOLf6MRhrgdW_zpszdxtopaa.jpg
 
I don't think handling the GPS data is the tough part for PD. I always thought it was interesting how the Motec software handled it, at least at tracks where it logs GPS data in the replays such as Tsukuba, and that exports to Google Earth so you can see the elevation data.

ab1-jpg.259484
 
I'm pretty sure about the GPS part but the real question is: will I be able to freely draw a track (without GPS input) or will it be a random creation like in GT5? This time maybe with a little more details to edit.

My opinion is that we won't. I remember PD saying that they modeled a big part of Ronda and that you can choose which streets you want to create a track. So maybe they will give us a few generic pre built landscape (with roads) like Ronda and we will only be able to choose the roads.
I hope is not the case.

I think I made some grammatical errors, sorry but English isn't my first language. Feel free to point them out so I can improve. :)
 
Beats me. :lol:

I imagine the data points will be the centreline of the track, and then offsets left and right to create the track width.
The RL of each data point would generate the track height variations.
Essentially giving the flat 2D grid 3D values.
There must be some sort of vertical curve spline introduced to avoid instant grade changes.

Whether that's how they do it or not I've no clue.
I can only picture it as I've seen it through surveying things like mine site open cut pits.
The data points are triangulated and the triangles are used to form the solid model.
The points are also used to generate contours.
No idea if that's how it's done in computer games or not.

Also, how the surrounding surfaces would then interact with the track edges without using any additional data points is wizardry I could only guess on.

i1hOLf6MRhrgdW_zpszdxtopaa.jpg
There are a bewildering array of methods they could choose to generate the geometry - the method depends on the final output required, and what it's used for.

The most likely method would be to "fit" the existing generator output onto the GPS data. The scenery has always been a completely separate part in both GT5 and GT6 (Sierra), and the "visual bonding" between the ribbon and the scenery is much improved at Sierra. The ribbon can sit high above the base terrain, and have procedurally created levées and so on to "bridge" the gap.

The ribbon is modeled out to the barriers, which is partly why there is so little "run off". You can attach little bits of dynamic decoration onto it, like the houses, rocks and trees at Sierra, as well as have terrain-specific decoration on the terrain itself, like the houses at Toscana, and the town of Zahara at Sierra.

The trouble is when the ribbon doesn't match the underlying terrain at all, you get something resembling Stunts / Stunt Car Racer!
You could use the ribbon, render it to a grid, as you say, and filter it in a "terrain-y" kind of way and get something usable, but I wonder if it won't just look weird.

If the Google Earth elevation data above, and other sources of its ilk, can be freely sampled over a large area, the terrain could be built out of a variable resolution grid (higher nearer the ribbon), with values taken from those elevation sources.
* requires internet connection.

I'm pretty sure about the GPS part, but the real question is: will I be able to freely draw a track (without GPS input) or will it be a random creation like in GT5? This time maybe with a few more of the details available to edit.

My opinion is that we won't. I remember PD saying that they modeled a big part of Ronda and that you can choose from which streets you want to create a track. So maybe they will give us a few generic pre built landscapes (with roads) like Ronda and we will only be able to choose the roads.
I hope it's not the case.

I think I made some grammatical errors, sorry but English isn't my first language. Feel free to point them out so I can improve. :)
I think we'll get both: a generator, with GPS feed or "random" option over a generic (possibly generated) terrain, plus the Ronda-like selecta-course.

There's also the Moon, various tracks that could be open-configuratedified and GT Arena. :)

Suggestions in bold. Your English is excellent.
 
I think we'll get both: a generator, with GPS feed or "random" option over a generic (possibly generated) terrain, plus the Ronda-like selecta-course.

There's also the Moon, various tracks that could be open-configuratedified and GT Arena. :)

GTArena will certainly be one of the "themes" but what other tracks? I can only think of Matterhorn...

Thanks for the suggestions. As you can see from my various errors I have a lot of room for improvement.
 
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