Course Maker in GT6?

  • Thread starter ffjjbb
  • 786 comments
  • 58,045 views
I just hope PD won't put any needless restriction in gt6 that stops us racing on the Goodwood hill with a full room online, regardless of how messy that could get ;)
 
I just hope PD won't put any needless restriction in gt6 that stops us racing on the Goodwood hill with a full room online, regardless of how messy that could get ;)


Normally a hillclimb time attack wouldn't get "messy". That is one of the advances of special stage time attacks: no discussions about car contacts, no exclusions for agressive racing. This can give great "rally/hillclimb" racing on custom tracks. Put full damage and penalty to on. Use as a rule that all that not damages the car or gives you a penalty is allowed. And enjoy it.

On the other hand, in my experience, weird on line (unstable) system behavior often occurs at the beginning of races, when too many cars are running on the same part of the track. In a time attack, that is not supposed to happen, because cars all are spread over the entire track.
 
I just hope PD won't put any needless restriction in gt6 that stops us racing on the Goodwood hill with a full room online, regardless of how messy that could get ;)

Kart Space = only karts (no vehicles) = PD making a compromise to make vehicles eligible to use minus the ability to use nothing else but the Tank Car (and all other cars?) for the grid/race



It'll be reasonable if we're not allowed to RACE on Goodwill's Hill Climb. TT's only is perfectly fine.
 
Kart Space = only karts (no vehicles) = PD making a compromise to make vehicles eligible to use minus the ability to use nothing else but the Tank Car (and all other cars?) for the grid/race



It'll be reasonable if we're not allowed to RACE on Goodwill's Hill Climb. TT's only is perfectly fine.

I'm sorry mate, I don't understand the point you're making in the first paragraph.

There is no need to stop us racing online in a short race at Goodwood Hill. It might end up being a wacky races drag race in a full room, which I suppose would appeal to some but equally it would be excellent to have the option for a rouge type race where pairs of cars race of against each other at the same time.

My point is that more options of how we want to drive online are better than less.
 
I'm sorry mate, I don't understand the point you're making in the first paragraph.

There is no need to stop us racing online in a short race at Goodwood Hill. It might end up being a wacky races drag race in a full room, which I suppose would appeal to some but equally it would be excellent to have the option for a rouge type race where pairs of cars race of against each other at the same time.

My point is that more options of how we want to drive online are better than less.
They only allowed us to use karts at Kart Space when they released it. But then they released an update to allow cars to be driven on it, but Offline we could only use cars in Practice Mode (which it shouldn't be that way) and only the Time Trial. One-make races aren't permitted. I'm not sure about online races. Sixteen karts on the track is possible, but I'm not sure if there was a limit set for cars. Either way, if we are (or simply were limited with Kart Space), then a point-to-point track used particularly for time trials could very well limit us from having even two cars on at the same time.

It doesn't seem practical to have multiple car races on there when its as narrow as it is. Just think of Tank Car races at Kart Space. Nothing but crashing if you're trying to overtake at any point on the track. The Hill Climb is narrower and I think even shorter than the smaller Kart Space variations (ok, maybe not shorter than the smaller ones).
 
Yeah... having a "race" (demolition derby) on Goodwood might be fun for grins, once or twice, but I can't imagine it having any appeal compared to possible point-to-point races in rural areas or city streets.

I understand SONY's need to keep their secrets secret until one of the big conventions, and GamesCom is just a couple of weeks away. But I'm really starving for something, especially on things like the new Course Maker. I'm very hopeful we can import our custom tracks and edit them further, or just include them as is. I have a couple I would miss badly.
 
Yeah... having a "race" (demolition derby) on Goodwood might be fun for grins, once or twice, but I can't imagine it having any appeal compared to possible point-to-point races in rural areas or city streets.

I understand SONY's need to keep their secrets secret until one of the big conventions, and GamesCom is just a couple of weeks away. But I'm really starving for something, especially on things like the new Course Maker. I'm very hopeful we can import our custom tracks and edit them further, or just include them as is. I have a couple I would miss badly.
👍 We concur :D.
 
I wouldn't be surprised at all if they restricted racing on Goodwood in the initial release.

I'd bet on that. I wouldn't be surprised if it wasn't even available as a choice in online racing. What it really needs is a separate, online TT mode, where the people in the lobby are released in regular intervals of say 5 seconds, and each person in front of you ghosts if you get near them. An entire TT could be done with 16 guys in less than a minute and a half. If you could then program it to be a [fill in the blank] number of TT's with cumulative scores and reverse grids it could make for an exciting element to online racing. Involving multiple courses in one "event" would be an even better option, again with cumulative times and reverse grids. Real time updates on screen for the participants queued up to race and on course would push it over the top.

Yes I have taken too many stimulants and I'm hallucinating..:sly:
 
Mr Spock: (condescendingly) Captain, you should have expected such a result when you began raiding Sick Bay's prescription locker.

Dr McCoy: (distantly) He did WHAT?! :D
 
I'd bet on that. I wouldn't be surprised if it wasn't even available as a choice in online racing. What it really needs is a separate, online TT mode, where the people in the lobby are released in regular intervals of say 5 seconds, and each person in front of you ghosts if you get near them. An entire TT could be done with 16 guys in less than a minute and a half. If you could then program it to be a [fill in the blank] number of TT's with cumulative scores and reverse grids it could make for an exciting element to online racing. Involving multiple courses in one "event" would be an even better option, again with cumulative times and reverse grids. Real time updates on screen for the participants queued up to race and on course would push it over the top.

Hi Johnny, that's exactly what I hope to find in GT6. Would give the possibility to create great online events:

- a rally with several different special stages (including night)
- an event in which the same point-to-point track is raced several times, each time with different car-classes
- secret (unknown) special stages, generated online (would be great in that Andalusia environment.

Nevertheless, I would prefer cars not to ghost when the car behind gets near it. Rule would be: you must give a safe pass to the (faster) car behind.
 
I'm sorry mate, I don't understand the point you're making in the first paragraph.

There is no need to stop us racing online in a short race at Goodwood Hill. It might end up being a wacky races drag race in a full room, which I suppose would appeal to some but equally it would be excellent to have the option for a rouge type race where pairs of cars race of against each other at the same time.

My point is that more options of how we want to drive online are better than less.

Racing multiple cars up Goodwood Hill Climb Course would be plain stupid and pointless, have it done how Hill Climbs and Rally stages are normally done: each car starts after an interval of 20-30 seconds
 
Not for those who want to be able to do it it wouldn't. I like Johnny's time trial system idea and that should be an option for any track in the game if that's what people want to do. People should be free to play the game exactly how they want, particularly online. With that in mind if it's technically possible then it should be raceable.

Heck I'd like to be able to drive/race all the environments in the game, Even that perfectly white modern city we see in the load screen sometimes.

There's no good reason to restrict people's imagination no matter how we like to play the game ourselves. The Kart space example is a case in point. My group have had perfectly clean and thoroughly enjoyable races at kart space in Karts, K Cars and even bigger cars.... not quite tank cars though :)
 
Not for those who want to be able to do it it wouldn't. I like Johnny's time trial system idea and that should be an option for any track in the game if that's what people want to do. People should be free to play the game exactly how they want, particularly online. With that in mind if it's technically possible then it should be raceable.

Heck I'd like to be able to drive/race all the environments in the game, Even that perfectly white modern city we see in the load screen sometimes.

There's no good reason to restrict people's imagination no matter how we like to play the game ourselves. The Kart space example is a case in point. My group have had perfectly clean and thoroughly enjoyable races at kart space in Karts, K Cars and even bigger cars.... not quite tank cars though :)
I don't see any reason why that shouldn't be an option/feature. I was actually going to reply to Johnnypenso to say that it would be foolish if we don't have that feature.

lol That's perfectly fine imo and btw; I like racing normal sized vehicles at Kart Space. The tank cars example was only made because of a couple videos I've seen of that happening and for a comparison to a situation where it would be difficult to have a race when it's near impossible to overtake cleanly.
 
Scenery objects e.g. stands, help with adding atmosphere and character but also with knowing roughly where you are on track.

The tracks in the course creator lack the distinctive scenery items that make even the Nurburgring have certain portions where you know with a degree of certainty where you are and what's coming next ;)

Agreed, tunnels like we have at Suzuka would be nice too. ModNation racers does it simply, quick but with a lot more flexibility and power than GT5. The track creating is probably the unknown improvement that I am hoping makes the biggest step forward.
 
I want to be able to place tunnel sections on my track, and maybe extra trees etc. and other scenery objects.

This would no doubt be a very welcome feature. Things as simple as putting up custom braking markers, or bushes or trees, custom curbs, sausage curbs on the inside to eliminate cutting the corners or the need for penalties on. Custom signs would be great, but I'd settle for a wealth of stock signs too. Placing different types of pits and grandstands would be great too. Anything PD can do to make custom courses look more like real courses would be a welcome change..but I won't hold my breath waiting for it...lol:crazy:
I'm still finding it hard to believe we'll be able to choose our own streets through Ronda to run on.
 
Even if we can't make our own scenery, the environments that the custom courses use are barren wastelands. They could at least add some more scenery.
 
This would no doubt be a very welcome feature. Things as simple as putting up custom braking markers, or bushes or trees, custom curbs, sausage curbs on the inside to eliminate cutting the corners or the need for penalties on. Custom signs would be great, but I'd settle for a wealth of stock signs too. Placing different types of pits and grandstands would be great too. Anything PD can do to make custom courses look more like real courses would be a welcome change..but I won't hold my breath waiting for it...lol:crazy:
I'm still finding it hard to believe we'll be able to choose our own streets through Ronda to run on.
Me too, but that's what the signs point towards...

Also the things you listed would be great. I would add asking for multiple pits based on eras, a classic 60s-70s pit complex, a basic but relatively contemporary 90s pit complex and a glassy/fancy modern large pit complex, along with appropriate era-matching tarmac, runoff, curbs and barriers to choose from.
 
I want to place grandstands but have them empty. Maybe like five people in them. The stands should not be half-full or more for a track-day. And I want a proper track day with lots of different cars cruising -- not racing -- so I can keep pace with something similar to what I am cruising with while occasionally getting passed by cars and occasionally passing those station wagons and Nissan Cubes.
 
it would be very easy to create an editor which would allow us to create tracks exactly like we want.
Well... I can't really see this as a serious position. Leave alone the Course Creator. How many racers have a Livery Editor built in? A few. A built in Course Maker? Even fewer. If it were easy peasy, more games would have one than Livery Editors.

Besides, we don't even know what new things it will do. We'll be finding out soon.
 
Just saw the news article, insane. One question I have is: Why do we need 2500 square kilometers for a course maker?

It is awesome don't get me wrong, but I think it is a little excessive.

So what will you do with that amount of space? I would simulate a road trip, that would take hours to complete, that is all I can think about doing with that much space.

 
I can't help but to think that it is going to cover a vast area of different scenery and terrain. Water side, mountians, desert, and maybe even some backroad/snow trails.
 
depending on the type of landscape available, I would try to recreate some of the best driving roads shown on Top Gear.
 
I'm for sure going to find a steep hill and have distance jumping competitions!

That's the awesomeness of it, the vehicular possibilities are endless! (Depending on our control of it of course)
 
Back