Course Maker in GT6?

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Some people are wondering/questioning if we can make point-to-point tracks. I think that one's an obvious yes.

Not really. It was an obvious yes in GT5 in that we saw screenshots of point-to-point tracks being created before release, and the rally stages were essentially point-to-point course creator tracks.

Still didn't make it into the release version, for entirely unknown reasons.

I think there's good reason to question until they state otherwise.
 
For me, it would depend if we could create the tracks fully. Unlike GT5 where it did it randomly and you could change the banking and severity of each section.

If you could customise them fully, I'd recreate tracks that aren't in the game. Donington, Jerez etc. Plus I'd recreate a few roads around where I live or try to anyway.
 
It is interesting that Kaz specifially said it could fit ten Nurburgrings into that area.

The Nurburgring is only 16 square kilometres. One could fit 625 Nurburgrings into a 100km x 100km area - so why Kaz would undersell it like that is slightly perplexing.


In any case, hopefully the interface is much better this time. No-one wants to scroll through 100 randomly generated courses to find one that they're happy with, especially if PD have spent so much of their resources on it.
 
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Well, i think it is great and all that the coursemaker will span such a vast area. I highly doubt however we have all this freedom people are thinking of.

It is also very funny to see how one's imagination runs wild after this news. Traffic, city's, mountains, components of reallife tracks? There has never been a word about those things. I think the new course maker will surely be an eyeopener for the life span of GT6, but except for the size we no nothing yet.

Let's wait for TGS or the release before we are expecting thing and will be dissappointed for a coursemaker that is actually quite good, where it not for out insane expectations.

What's wrong with speculation? People's hopes are going to go through the roof no matter what, it's not a byproduct of people making wishlists. It's fun to go crazy with what's possible sometimes. Did kids not play tag with you enough in school or something?
 
I do have one other question: will we be able to port over courses from GT5? I have one I dearly love I've named Excalibur, my first track, and the one 5.5 miles long which they say not to attempt first off - which of course I disregarded completely. And it is awesome. I'd sure love to see it in GT6.

I'm pretty sure the new course-maker will not be backwards-compatible. From what we know, the terrain is fixed this time, and maybe even based on real landscapes like Ronda, although there might be other, fictitious ones. However, I don't see them going through the trouble of shoehorning GT5 course-maker tracks into GT6.

Even if it will be possible to lay your own tracks in such a big terrain, I'd actually like to have the possibility to race on the real roads in that area, going through smaller villages, etc.. That's something that sounds seriously tempting for me!
 
Stelvio Pass

photo-of-the-day-the-stelvio-pass-italy.jpg
 
Build a replica of Forza Horizon, TDU2 and NFS Hot Pursuit map and combine them together, creating the ultimate driving playground!

I am hoping that you can add terrain, buildings, water, etc. and make it even better!
 
The possibilities are endless!

Stelvio Pass with hardcore road cars, Isle of Man with GT3 cars (supposing we don't have bikes), Mille Miglia with the Vison Gran Turismo Alfa 6C Biposto.

Priceless!
 
It really depends on how functional the editor is. I doubt I'd bother trying to recreate a real-life circuit, unless the finished article would closely match the original in terms of look and feel, as well as layout - which is highly unlikely.

But a long circuit with all my favourite corners replicated could be fun.
 
I loved to create tracks at Re-Volt (a PC game all about radio control cars) and now with all that I will make Targa Florio (72Km long course), Pikes Peak, Isle of Man (which I made it in Outerra Anteworld a while back using Google maps as a back up with real data) Rally roads and whatever it comes to mind.

If this is 100% true and exactly like that...and hopefully if we have the right tools and assets to make really cool tracks...it will be one of the bests racing games in history of gaming.

Edit: Hope we can add rivers, change the terrain to make mountains and such, bridges of any kind, trees...If Kaz remembered his very own words "I really like the map editor from Mod Nation Racers"...all that can be there. :drool:
 
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When it comes to GT you never know what you might get. I wouldn't be surprised if it was 10,000 sq km. but you had to use the roads that were already there. I wouldn't be surprised if it was actually 100 sq. km lost in the translation with fully placeable roads. I'm glad they are working on this but I won't get too worked up until I see it in action.
 
If we get the size and freedom that's being teased, I'd build a replica of Nardò Ring and it's inner-tracks for online rooms:tup:

porsche-purchases-a-_600x0w.jpg


who needs SSRX now ? :sly:
 
I wouldn't be surprised if it was actually 100 sq. km lost in the translation with fully placeable roads.
No, that was already clarified beyond all doubt.

Hope we can add rivers, change the terrain to make mountains and such, bridges of any kind, trees...If Kaz remembered his very own words "I really like the map editor from Mod Nation Racers"...all that can be there. :drool:
Yeah, there were three or four of us that would bring up MNR's Terrain Builder from time to time. I wouldn't go that crazy just yet. But it would be freaking awesome to have one 10x10 km region we could shape as we wanted. Have a Vita app built into GT6 with which we could use the pressure sensing capability to raise hills and mountains, dig valleys and rivers. Throw down road courses, dig tunnels, lay out buildings, spectator stands, pit row, functional race position displays...

For GT6, this sounds like utter fantasy, considering the workload of making a number of huge environs - and who knows that they aren't connected? Mountains that border forests and plains on one side, scrub and desert on the other for instance. And in the north, snowfields for miles, maybe with piney forests to race through! PD will undoubtedly provide us with at least as many terrain types as with Course Maker 1. And who knows, maybe a city like Tokyo too!

But for GT7 on PS4, I could easily see this.

Polyphony Digital. Just one more lazy developer who marginally improves their game every time and won't listen to its fanbase. :D
 
I would recreate some of the tracts that are not in the game, then make a test track for me, then make some of the roads featured on Top Gear. Oh boy am I going to have some fun :) .
 
Here's how i would take advantage of the new Course Maker:

1. Personal test track built based off Jerez.

2. Build a track as long & based off of Targa Florio.

3. Recreate old F1 tracks (Old HockenheimRing)
 

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