Hi. I noticed that SEN AUT doesnt work anymore since today. I had to set it manually to 54 (Gr3). Before 1.20 update AUT was equal with the steering wheel in cockpit cam on every car.
IMO games with wide variety of FFB feel from car to car (AC and probably Pcars2) should offer a base/calibration car with informations how it's supposed to feel with proper clipping information to start with!My point is that don't ask for best settings because there aren't.
Totally agreed! Because i don't have any experience driving those cars in real life i need the devs to point out which of the settings are the best/more realistic.IMO games with wide variety of FFB feel from car to car (AC and probably Pcars2) should offer a base/calibration car with informations how it's supposed to feel with proper clipping information to start with!
Hi. I noticed that SEN AUT doesnt work anymore since today. I had to set it manually to 54 (Gr3). Before 1.20 update AUT was equal with the steering wheel in cockpit cam on every car.
Hi. I noticed that SEN AUT doesnt work anymore since today. I had to set it manually to 54 (Gr3). Before 1.20 update AUT was equal with the steering wheel in cockpit cam on every car.
Odd... Try driving a powerful FWD road car at Nordschleife on SH tyres or less, and report back here...I haven't noticed any of those really odd vibration issues in the last few patches
Except my T150 didn't act like that & it probably would just clip for such forces. I remember the purple mode not having it & was just super smooth with much less road feel. Gr.3 and Gr.4 hardly give the rattle effect, or it's very fast on/off! (Because of slick tyres?)GT Sport simulates HEAVY understeers like this no matter the wheel.
Road FF cars on street tyres will often shake violently the whole time you accelerate from corner...
You missed what i said, you ignored the context and left quite important part out of the quote... Then you came up with very basic driving introductions how to avoid understeer, all this starting with "lol"... None of this will fix the broken rattle effect, it's still there! I don't know if Mirror_man and Fastone found your basic driving tips helpful or they share the same logic that no game is broken if played right... Like understeer was something easily avoided... :/lol
You just enter too violently in the corner and you accelerate too soon... If your line is clean you're not supposed to have the rattle effect. This effect is just a tool to help you to understand what you're not supposed to do.
Induce clipping to avoid unpleasant and unrealistic FFB effect.If i ever buy this game i will play it with DS4.Many guys suggest to get rid of the rattle effect to Max up your in game fbb.
I think that doesn't work exactly like that in GTS... I found higher in-game FFB better as you can compensate it with the wheel tuning menu. The unpleasant forces were actually stronger with lesser in-game FFB values :/Induce clipping to avoid unpleasant and unrealistic FFB effect.If i ever buy this game i will play it with DS4.
That's what I meant.Maximum in game FFB torque setting which will cause clipping mid corner and the motor will not be able reproduce the rattle or at least not with full force.I think that doesn't work exactly like that in GTS... I found higher in-game FFB better as you can compensate it with the wheel tuning menu. The unpleasant forces were actually stronger with lesser in-game FFB values :/
Now I understood why I was not feeling the understeering effect so strongly... (FFB ingame torque on 10!!!), and I had a very low value of FOR (20 to 30), with FEI on 50! Now I´m trying to get a better FFB quality feeling with FFB in game torque from 1 to 4, and FOR from 40 to 60... and a not unsuportable understeering effect...That's what I meant.Maximum in game FFB torque setting which will cause clipping mid corner and the motor will not be able reproduce the rattle or at least not with full force.
I've reset the settings of my wheel, so everything use the default values except for DRI (OFF instead of -05) and FEI (100 instead of 50). If I understand correctly fanatec parameters, with this configuration the FFB signals sent from GTS are directly interpreted by the wheel without any modification (no damper or "smoother effects added).
...
- in blue mode : absolutely no difference between FFB Sensitivity @1 or @10 (same feeling on straight, on curb, no more damper in corner...)
I'd consider leaving the DRI at the default setting. DRI affects how quickly the wheel returns to neutral (straight) position while driving. I think with -5 it feels most natural. Do some slalom driving and see for yourself. You're probably right about FEI 100 minimizing input-smoothing. I guess Fanatec does a little bit of smoothing by default since some racing games don't send the force-feedback signals smoothly enough. I haven't really played around with that setting in GTS, though.
As for the in-game sensitivity, I always felt that it only affects steering rotation. At 10, I'd need to turn the wheel less than at 1. In a way, it's like the mouse sensitivity setting on your PC: higher sensitivity means less physical movement required.
Yes, the DRI add a "damper effect", usually I was using something like -03 instead of the default -05 (wheel a little to heavy for me). But you're right, with DRI OFF(00) it feels really weird and it adds risks of oscillation.
Hmm, I think you're talking about the Controller Steering Sensitivity and not the Force Feedback Sensitivity ? The Controller Steering Sensitivity does absolutely nothing for wheel users ! A lot of wheel users seems to think that it changes something (clearly placebo) but I've tested it a lot and it only affects pad players.
What I want to understand is the Force Feedback Sensitivity parameter that seems to do nothing in blue mode. If someone can test this and confirm that I'm not crazy ?
It does something...
Reinforces or diminishes FFB efects reproduced ... making them more... "crispy"... or numbing them (tipo...adormece ou faz sentir mais " agudas" as sensac.do Ffb... sentir mais ou menos as rugosidades da pista e das curbs... e creio q intensifica ou diminui as tais oscilac.em reta q s sentem em purple mode e... o feedback de understeering effects..) at least that is what I think I feel....
Neither have I...I've done a lot of testing today with the combo race car / SEN @ 540° (usually I drive road cars) :
- purple mode : FFS act as an FEI parameter. At 10 you have the original / sharp signal and at 1 it is smoother with less noise. The difference between 1 and 10 is huge ! With high FFS values you can have difficulties to handle the wheel in straights. The FFS range is much bigger than the FEI range, 1 step in FFS is almost the equivalent of the whole FEI range.
- blue mode : now I've seen how it works with purple mode (and I guess it's the same thing for other wheels) I can say that this parameter is "broken" for the blue mode. If you really pay attention, at high speed in straight YES you can feel a subtle difference between 1 and 10 but it's really really light. I don't think that this 10 steps range was designed to have a so small impact on FFB.
IMO, they have developped the CSL Elite driver quickly (because they had to) and they only focused on the FFMT (the core algorithm for FFB). Unfortunately, now the FFMT works with our CSL Elite, the FFS needs some rework but they didn't do it, like for the rev lights, the pedals rumbles (ABS and traction loss), steering wheel rumbles etc... Unfortunately I don't have hope for a CSL support update at this point
Yes is fixedUpdate notes say that the Fanatec SEN issue has been resolved, can anyone confirm this?