"Daily" Race Discussion [Archive]

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Yep, and that's how you can race almost all day and still get everything done!

Exactly, my girlfriend complained seeing me on GTS before she left for work. "Are you gonna play all day." Don't worry babe, everything will be done by the time you get back!

I'll just leave this here


You are the only one in control of your car and you still get a penality! What's wrong with you!:D
 
Exactly, my girlfriend complained seeing me on GTS before she left for work. "Are you gonna play all day." Don't worry babe, everything will be done by the time you get back!



You are the only one in control of your car and you still get a penality! What's wrong with you!:D

The mistake @GT5Power made was to control his car. Just as the last car hit him and briefly went onto the rumble strip and caught the car, if he had allowed himself to graze the wall it would have been a 5 second penalty for the car that hit him. Instead he controlled the car, avoided the wall and got a penalty for good control. The mistake in this game lately is trying to do the right thing. I got a penalty on T1 in Tokyo for running wide while trying to give a car on my inside room for the turn. As I went wide to give him space I grazed the barrier and got a penalty. I moved back off the barrier but the other car was drifting so far into my space I had nowhere to go so tipped his side. He then drifted to the other side of the track, clipped the barrier and I had another penalty. 8 seconds of penalties from T1 to T2 for doing absolutely nothing!
 
Because nobody seems to give anyone space when driving, so I don't really know what to do. I can't slow down if I'm unsure if I'll make it, because someone will think it's a good place to pass, and ruin everything. Aren't the drivers meant to be the challenge, and not just the course itself? A lot of the time when I race, I get punted around from the rear in braking zones because nobody gives the cars around them space, which in turn is because nobody knows how to race! I mean, maybe if damage was always set to light, it'd help...
I have the perfect solution for you. You are frustrated with GTS because of the other drivers, not because of the tracks. So you should join a league. There is a subforum here where there are racing leagues with Marshall's and where people get to be quarantined if they drive aggressive. I think it would solve most of your gripes with the game
 
FWD at Tokyo :yuck:

Tried two Race C but they felt long, boring and uneventfull. Dragon Trail it is!


I didn't put a QT to see how the track car combo goes.

First race didn't go so well, had to jump on the brake in the chicane because the car in front miss the turn in big time. Got a 1sec penality there. Then on lap2 I got a better exit off the first two corners and manage to be side by side on the inside for turn3 fast right. The car on the outside choose to come with me. I dont know how he tought that could go well but it didn't. Tried my best to squeeze the inside but I still send him in the gravel, 5sec pen. This race almost kill my SR.S from 99 to 81.

But from there every race I manage to make good progress.

GTS Resultats.png


But this morning last race before work I screwed up at the exit of the chicane. Lost the rear and spun.

It's good fun starting from the back. Judging by the fastest lap of each race, all the people in front are way too fast and those behind are slower. With a QT I would've probably race alone, unable to catch the people in front and pulling away from people behind.
 
Regarding the DTS chicane discussion;
There's a real-life track called Watkins Glen that has a chicane that's almost exactly the same as the chicane of death at Dragon Trail.
They call it the bus stop, and it's limits get abused in ways that certainly wouldn't be possible with the walls that DT has.
Whether that would be better, or not is a matter of opinion.
Watkins-Glen-Intl-Track-Map.jpg
 
Can I ask something? What are we hoping to get out of doing Daily Races? For me, I suppose there's a fun to be had in working within what car/tracks/event regulations there are per week; same applies to the Time Trials. Getting better with various cars/tracks - stuff like that, or knowing when to avoid certain events given their featured cars/tracks. I think I should also chill out a bit regarding my DR - it's meant to be an indicator of my skill, after all, not something to grind and subsequently get a little worried about if/when it drops.
- Compare my times with you all, and aliens.
- Content for YouTube

DR grind is much less of a thing for me. I don't get that much DR anymore from Daily Races.
 
A couple of fun little moments in Race B this morning before work.......The move towards the end of the video, I went "balls deep" through the Chicane Of Death, and outbraked the other guy to snatch 2nd place, very satisfying! :D


Great driving. Loved the sliding finish. Could I offer a piece critique for the video format though? I think your intros could be shortened significantly. This one in particular took up 1/3 of the video time.

That's all. Keep up the great driving!
 
Great driving. Loved the sliding finish. Could I offer a piece critique for the video format though? I think your intros could be shortened significantly. This one in particular took up 1/3 of the video time.

That's all. Keep up the great driving!

Thanks my friend, and regarding my intro, they say "the longer the better"!

:cheers:
 
Regarding the DTS chicane discussion;
There's a real-life track called Watkins Glen that has a chicane that's almost exactly the same as the chicane of death at Dragon Trail.
They call it the bus stop, and it's limits get abused in ways that certainly wouldn't be possible with the walls that DT has.
Whether that would be better, or not is a matter of opinion.
Watkins-Glen-Intl-Track-Map.jpg
Goodwood has a chicane with solid walls too. No one complains about that
 
Regarding the DTS chicane discussion;
There's a real-life track called Watkins Glen that has a chicane that's almost exactly the same as the chicane of death at Dragon Trail.
They call it the bus stop, and it's limits get abused in ways that certainly wouldn't be possible with the walls that DT has.
Whether that would be better, or not is a matter of opinion.
Watkins-Glen-Intl-Track-Map.jpg

Yeah. I should've clarified that the chicane's layout isn't really the issue. It's the walls that are added to the chicane. Specifically the exit walls. Watkins Glen would never be able to have walls/barriers like that through their bus stop within creating a scenario for massive, dangerous wrecks to occur.

15397_1_18_Watkins_Glen-6-hr.jpg


Track limits can be enforced through penalties (PD's specialty)

Thanks my friend, and regarding my intro, they say "the longer the better"!

:cheers:
Who says this, Wadsworth? ;)

Goodwood has a chicane with solid walls too. No one complains about that
The hill climb circuit or the racing course? Think the same issue would happen for the racing circuit if Gr.2 / Gr.1 cars were put on it.

Hell even old classics suck at that chicane.

barracuda_crash_st_marys_trophy_goodwood_revival_09092018.jpg

maxresdefault.jpg


Granted it's not a solid wall of armco like the DTS one.
 
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Regarding the DTS chicane discussion;
There's a real-life track called Watkins Glen that has a chicane that's almost exactly the same as the chicane of death at Dragon Trail.
They call it the bus stop, and it's limits get abused in ways that certainly wouldn't be possible with the walls that DT has.
Whether that would be better, or not is a matter of opinion.
Watkins-Glen-Intl-Track-Map.jpg

Just give people a 5s track limit penalty for abusing the lack of a wall - that would solve things! As it is, they've missed the track anyway if they hit the walls

20191018_185515.jpg
 
Yeah. I should've clarified that the chicane's layout isn't really the issue. It's the walls that are added to the chicane. Specifically the exit walls. Watkins Glen would never be able to have walls/barriers like that through their bus stop within creating a scenario for massive, dangerous wrecks to occur.

15397_1_18_Watkins_Glen-6-hr.jpg


Track limits can be enforced through penalties (PD's specialty)


Who says this, Wadsworth? ;)


The hill climb circuit or the racing course? Think the same issue would happen for the racing circuit if Gr.2 / Gr.1 cars were put on it.

Hell even old classics suck at that chicane.

barracuda_crash_st_marys_trophy_goodwood_revival_09092018.jpg

maxresdefault.jpg


Granted it's not a solid wall of armco like the DTS one.
Well, DTS is not real, no one gets killed in the game, your car doesn't even get damage. I have hit the wall and still made it through the race, even when I hit it twice. And yes, your chance of winning are eliminated if you hit the wall. And so it should be. Training is the answer. There's a special section for it in the track experience.
 
Just give people a 5s track limit penalty for abusing the lack of a wall - that would solve things! As it is, they've missed the track anyway if they hit the walls

View attachment 858540

That would remove Most of the stress related to having to get your best lap though that section, or knowing that a guy is right on your ass and you need to nail it, because if you lift you’re gonna get creamed from behind. A 5s Penalty just doesn’t carry the same weight as having your car stopped dead in its tracks, and maybe even spun around a few times for good measure. :)
 
Regarding the DTS chicane discussion;
There's a real-life track called Watkins Glen that has a chicane that's almost exactly the same as the chicane of death at Dragon Trail.
They call it the bus stop, and it's limits get abused in ways that certainly wouldn't be possible with the walls that DT has.
Whether that would be better, or not is a matter of opinion.
Watkins-Glen-Intl-Track-Map.jpg


That looks like an awesome layout for a track, we need that track in GTS. :)

Just put track limits on the curbs at least so drivers have to keep two wheels inside the white lines like every other chicane.

Go from this:
View attachment 858589

To this:
View attachment 858590

Why though? The curb is always part of the track. The chicane was designed to be a high risk, high reward, make or break part of the track. I don’t think Seaside would be the same without it. :)
 
Just put track limits on the curbs at least so drivers have to keep two wheels inside the white lines like every other chicane.

Go from this:
View attachment 858589

To this:
View attachment 858590

Edit: Ok I'm done complaining about DTS. Realizing that having two top page posts bashing the track is probably a sign I should stop...

Even with that, you can still straight line it. You will not see people go slow and actually use the track like that in the second pic.
 
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I have the perfect solution for you. You are frustrated with GTS because of the other drivers, not because of the tracks. So you should join a league. There is a subforum here where there are racing leagues with Marshall's and where people get to be quarantined if they drive aggressive. I think it would solve most of your gripes with the game
I'm also willing to consider that I might be taking this game too seriously, as you've previously mentioned. Maybe I should be giving some other aspects of my life more of a priority...
 
That would remove Most of the stress related to having to get your best lap though that section, or knowing that a guy is right on your ass and you need to nail it, because if you lift you’re gonna get creamed from behind. A 5s Penalty just doesn’t carry the same weight as having your car stopped dead in its tracks, and maybe even spun around a few times for good measure. :)
Oh I know, I'm all for keeping it as it is, I love being in a tight race and taking a deep breath before I go through there then opening my eyes as I come out the other side!
 
Why though? The curb is always part of the track. The chicane was designed to be a high risk, high reward, make or break part of the track. I don’t think Seaside would be the same without it. :)
Just looking at the photos @Ashthebash shared it's obvious that the line through this chicane isn't a "normal" racing line. Pretty sure curbs are intended to be used as outside barriers, not inside bankings. ;)

Edit: and I agree with you that DTS wouldn't be the same without it. Just means I'll be passing on anymore races on it with the Gr.2/Gr.1 combos.
 
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Just looking at the photos @Ashthebash shared it's obvious that the line through this chicane isn't a "normal" racing line. Pretty sure curbs are intended to be used as outside barriers, not inside bankings. ;)

I thought they were just there to keep people from putting there wheels in the grass/dirt honestly, but I don’t know sweet diddly squat about real racing. For me, curbs are just extra tarmac, the back of the curb is where the inside wheels go if/when possible. :D


I'm also willing to consider that I might be taking this game too seriously, as you've previously mentioned. Maybe I should be giving some other aspects of my life more of a priority...

I just tried to send you a FR on PSN but you have it turned off, shoot me a FR so you can come race with us tomorrow night and have some fun, we do all the dailies twice and then some fun bonus races at the end to unwind. Everyone is super friendly and the races are clean and fun, you’ll have a great time. :cheers:
 
Just looking at the photos @Ashthebash shared it's obvious that the line through this chicane isn't a "normal" racing line. Pretty sure curbs are intended to be used as outside barriers, not inside bankings. ;)
Think if you don't take it at 0mph like I did in the photos then it's difficult to not get some of the track - imagine flying through it flat out and picking up a 0.5s track limit penalty! It does show that there's plenty of room between the track and the wall though. It's just a very difficult corner to take quickly with a big penalty waiting if you get it wrong, although as you go up the groups it gets easier with the extra downforce. GR1 cars take it as little more than a bump in the road.

Future GTs with more processing power might have different types of barriers like that sort of chicane would have on the right hander in real life (or it would be set back a little) and it would be possibly less punishing. But we all know of it and what it brings with it

I'll do some running in a minute to see if I can miss the track on both apexes!
 
Me missing the Death Chicane...

giphy.gif



Edit: in real life curbs on exit are often slippery so you avoid them because they slow you down, or upset the vehicle.
But if there was a 5 second penalty on these a lot of drivers would power through and have their race destroyed by the 10 second penalty they would pick up.
 
I just tried to send you a FR on PSN but you have it turned off, shoot me a FR so you can come race with us tomorrow night and have some fun, we do all the dailies twice and then some fun bonus races at the end to unwind. Everyone is super friendly and the races are clean and fun, you’ll have a great time. :cheers:

I'd join tomorrow but I've got something going on - I'll be sure to add you, though, and to look into the group. :)
 
I'd join tomorrow but I've got something going on - I'll be sure to add you, though, and to look into the group. :)

Cool, we do it every Saturday night at 9pm, in November we will be switching to Friday nights at 9pm though. Even if you can only make one or two races on the evening, there’s a link to the thread in my sig at the bottom of my posts. Join us anytime man! :cheers:


The Link is right here. :) \/
 
Think if you don't take it at 0mph like I did in the photos then it's difficult to not get some of the track - imagine flying through it flat out and picking up a 0.5s track limit penalty! It does show that there's plenty of room between the track and the wall though. It's just a very difficult corner to take quickly with a big penalty waiting if you get it wrong, although as you go up the groups it gets easier with the extra downforce. GR1 cars take it as little more than a bump in the road.

Future GTs with more processing power might have different types of barriers like that sort of chicane would have on the right hander in real life (or it would be set back a little) and it would be possibly less punishing. But we all know of it and what it brings with it

I'll do some running in a minute to see if I can miss the track on both apexes!
Here's me missing the track fully to take the optimum line at full throttle :D

8ff21f91-8af9-4184-b8eb-d8e5ebf0d564-jpeg.857587


Difficult? yes. But definitely the optimal line that's provided by track limits.

The chicane looked a bit tighter in the beta going off this footage:

Oh yeah, it looks like they opened up the middle section by quite a lot. Also my god the ghosting in that video!! Could you imagine.
 
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