Datamined car list

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At the moment, for single model cars, any GT-R and the AE86/GT86/GR86/BRZ cars are tied at Thirteen. Eleven 911 models. Eleven Corvette/Sting Rays from all eras. Eight Mustangs. Eight Supras. Eight Impreza/WRX models. Seven Z cars.

Wonder how many more cars there’d be if we only got one defining model from each brand.
But most of those cars only share the name and badge. Other than that, they are mostly unique. And there's no point in limiting the brand presence to one defining model. They should prioritise one version of each generation, with some exceptions of course.

The problem comes when we have the '97 Civic Type R, and the '98 facelifted version for no reason. And both Clios ('15 and facelifted '16), both Supras (power upgrade), Silvia Q's and K's (two cars that look exactly the same, just different trim levels basically), some Gr.1 VGTs (exactly the same car, with different "stats": LM55, McLaren, Hyunday, Bugatti), both DC2 Integras, RC F GT3 and RC F GT3 Prototype, '21 GR86 and '22 BRZ, FT-1 VGT and FT-1 Gr.3, 86 GT and 86 GT Limited (and BRZ S '15), and we could even count most Gr.4 cars, as they are just modified versions of the road car.

The problem is not these cars being in the game, but that they are just there to boost the car count. If not, there would just be trim options (without counting for the full car list): Buy Clio - '15 model or '16 facelift?

But it's actually shocking that facelifted versions of cars would be considered "different enough" to be in the game, but the 458 Speciale would not.

The biggest offenders to me are the Gr. cars that aren't real life cars but cars that were tuned by PD... These cars could've been in the game in the same way we made RM models on cars back in GT5-GT6, yet they bothered to make them stand out as actual cars for sale in the Brand Central and consider them as a "car count".
In GT5/GT6, RM cars (which in GT6 became separate cars) counted for the car list as unique cars. Fictional Gr.3 cars are pretty much the same thing, under a different name.
There are differences, so they’re not duplicates.
They are duplicates. If we are to take small differences in spec to define a car as "different", then you can pick any car in the world in a dealer, spec it as you like, and it will be more different than any of those examples mentioned. You can try that yourself, go to a brand website, and try to customize a car. You'll see there will be options for pretty much everything (body styles and trim levels that heavily change the appearance of the car, different engines, gear boxes, wheels, interior and exterior details).

Now, with engine swaps being a thing, there's really no reason to have different versions of the same car just because one is NA and the other Turbo.
 
In GT5/GT6, RM cars (which in GT6 became separate cars) counted for the car list as unique cars. Fictional Gr.3 cars are pretty much the same thing, under a different name.
But you didn't need to buy them or have them fill up brand central. You could buy the base car and then if you decided to, make the necessary race modifications. Gr.3/Gr.4 are basically duplicates of the road cars we have in the game but with mods on them that PD somehow decided not to feature in GT Auto for us to make them ourselves.

The AMG GT3 for example. That's a real car, it had to be scanned, it has real racing history and actual real life branded Mercedes parts and technology (As well as the livery).

It irks me that instead of those fictional Gr. cars, we don't have more real life racing GT cars like the 488, the Bentley Continental, the Vantage, the Corvette C8.R or even past iconic cars like the Viper GTS-R Team Oreca and Corvette C6.R which are also iconic cars in the series.

Anyway, regarding the update, pretty much everyone was spot on... Happy with the Escudo and Ford! Disappointed in another fictional VGT turned further into another duplicate car as Gr.3.
Lets hope outside of these 3 cars, we have more to the table like fixes and propper events added to the game, and, ya know, being able to sell cars.
 
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They are duplicates. If we are to take small differences in spec to define a car as "different", then you can pick any car in the world in a dealer, spec it as you like, and it will be more different than any of those examples mentioned. You can try that yourself, go to a brand website, and try to customize a car. You'll see there will be options for pretty much everything (body styles and trim levels that heavily change the appearance of the car, different engines, gear boxes, wheels, interior and exterior details).

Now, with engine swaps being a thing, there's really no reason to have different versions of the same car just because one is NA and the other Turbo.
Nope. Duplicate rhymes with identical, and the cars mentioned earlier aren’t.
 
But you didn't need to buy them or have them fill up brand central. You could buy the base car and then if you decided to, make the necessary race modifications. Gr.3/Gr.4 are basically duplicates of the road cars we have in the game but with mods on them that PD somehow decided not to feature in GT Auto for us to make them ourselves.

The AMG GT3 for example. That's a real car, it had to be scanned, it has real racing history and actual real life branded Mercedes parts and technology (As well as the livery). Not anywhere near the road AMG GT.

It irks me that instead of those fictional Gr. cars, we don't have more real life racing GT cars like the 488, the Bentley Continental, the Vantage, the Corvette C8.R or even past iconic cars like the Viper GTS-R Team Oreca and Corvette C6.R which are also iconic cars in the series.

Anyway, regarding the update, pretty much everyone was spot on... Happy with the Escudo and Ford! Disappointed in another fictional VGT turned further into another duplicate car as Gr.3.
Lets hope outside of these 3 cars, we have more to the table like fixes and propper events added to the game, and, ya know, being able to sell cars.
In GT5 you had the button to RM certain cars. In GT6 they were sold as normal cars, just like any other race car. The time it would take to model a RM car, or a Gr.3 fictional car, is pretty much identical, so there's no real difference between them other than the name.

I get it is frustrating to have fictional Gr.3 cars before real GT3/GTE cars for that same class. But we can blame that on the concept of GT Sport, where they tried to make every brand eligible for as many classes as possible. It is what it is, and it's already done. Now that Sport Mode and the "need" to make every brand a participant in each class, they should be able to just model real cars. The Suzuki is clearly an exception, it allows Suzuki to have something in Gr.3, and that's pretty much it.

Fictional cars in GT are nothing new either. GT4 had plenty of them, and some of them pretty cool. Unfortunately, nowadays it takes too long to model a car, so they can't keep spending resources on fictional cars.

Nope. Duplicate rhymes with identical, and the cars mentioned earlier aren’t.
Well, they are. They have minor differences between them, that do not justify both being in the game. Does any other game do this, add a bunch of cars that are no more than a facelift of the same model from the previous year? I don't think so, so why should GT do it?

There's no point having those cars in the game, other than to boost the car count. The performance difference is usually very small, and in the end, it's pretty much stats. Let's put it this way, you have an FPS game, that has 10 weapons, and those 10 are 5 Assault Rifles and 5 Sniper Rifles. But there's a catch, the 5 of each, look exactly the same, the only difference being their stats (rate of fire, damage per shot, recoil, etc). Do they count as 10 unique weapons, or just 2 with different stats underneath? This is exactly what's the case with the Silvia Q's and K's, the same car with different stats. The same guns analogy can be used for the Civic: exact same weapon, with a different sight.

When it comes to the importance of adding more than one variant of a specific car, the questions to ask should be:
-does it look different? How much different?
-does it perform different?
-does it have a specific purpose (being a performance/highly upgraded version/track machine)?
-is the car relevant, and is it relevant to have 2 variants?
-can the visual and stat differences be applied via GT Auto parts/tuning parts/engine swap?

This last one is very important. In some cases, instead of a duplicate, the visual differences could be applied on the existing car, by installing a new bumper. I mean, they already did that with the 3.0 CSL (replicating the race car), the Shelby GT350 (replicating the GT350R) and a few others.
 
None, this datamine was cars and the leaker added a lot of fake ones in to the one that the actual source shared within his "circle"
Hm, where did this come from? I only heard how some of those leaked cars have more info in game than others, but nothing about it being fake. And I'm pretty sure some tracks were leaked as well, Watkins Glen was mentioned in this very thread even.
 
Hm, where did this come from? I only heard how some of those leaked cars have more info in game than others, but nothing about it being fake. And I'm pretty sure some tracks were leaked as well, Watkins Glen was mentioned in this very thread even.
umm if you actually read this thread and Nenkai's posts here and on twitter(that are referenced in this thread as well) you'd understand

edit: The track list datamine was from GT Sport, from a different person and it was just a list of entries that had no data
 
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The biggest offenders to me are the Gr. cars that aren't real life cars but cars that were tuned by PD... These cars could've been in the game in the same way we made RM models on cars back in GT5-GT6.
These cars are actually like the LM Race/Touring cars from GT3/4.
yet they bothered to make them stand out as actual cars for sale in the Brand Central
Whats wrong with that? They did it in GT3,4,5,and 6 also.
I have the list of all cars in a detailed sheet. If I list all the cars that have no model year, basically, "fictional" cars like VGTs and Gr.B/Gr.3/Gr.4 and Safety Cars.
Just from here alone you have 118 cars
Not having model year is not an issue really, for example they could've chosen the same year as the regular car for the safety cars.
It's still good, 314 "unique" cars in the game, but for GT standarts (and 9 years between GT7 and GT6), it's really not anything to boast about.
It isn't because you are making it smaller than it is.
Silvia Q's and K's (two cars that look exactly the same
These use different engines.
some Gr.1 VGTs (exactly the same car, with different "stats": LM55, McLaren, Hyunday, Bugatti),
The "stats" as you put it make a massive difference , but more specifically besides not being able to setup the non GR.1 versions.
  • The McLaren dosen't have the active aerodynamics and has different hybrid system energy deployment.
  • The Hyundai has regular gears while the original dosen't.
  • The Bugatti is quite different as the group 1 version dosen't have active aerodynamics , less than half the power , and is lighter.

both DC2 Integras,
See my comment on the previous page .
RC F GT3 and RC F GT3 Prototype
I don't know if thats the case still but in GT Sport these two handled very differently .
FT-1 VGT and FT-1 Gr.3
Different specs ,aero , interior and hybrid vs non hybrid .
86 GT and 86 GT Limited
Now thats a duplicate .
and we could even count most Gr.4 cars, as they are just modified versions of the road car.
Wow hold your horses .
The problem is not these cars being in the game, but that they are just there to boost the car count. If not, there would just be trim options (without counting for the full car list): Buy Clio - '15 model or '16 facelift?
Now that a great point .
But it's actually shocking that facelifted versions of cars would be considered "different enough" to be in the game, but the 458 Speciale would not.
Who told you they didn't consider it different enough?.
In GT5/GT6, RM cars (which in GT6 became separate cars) counted for the car list as unique cars. Fictional Gr.3 cars are pretty much the same thing, under a different name.
These cars are actually like the LM Race/Touring cars from GT3/4.
Now, with engine swaps being a thing, there's really no reason to have different versions of the same car just because one is NA and the other Turbo.
You would be correct if it wasen't required to have 1 car with said engine in the game in order to have that engine available for a swap and the swaps waren't so hard to get.
It irks me that instead of those fictional Gr. cars, we don't have more real life racing GT cars like the 488, the Bentley Continental, the Vantage, the Corvette C8.R or even past iconic cars like the Viper GTS-R Team Oreca and Corvette C6.R which are also iconic cars in the series.
I understand that but its mucheasier to make fictional cars . The C6.R has never been in Gran Turismo btw .
But we can blame that on the concept of GT Sport, where they tried to make every brand eligible for as many classes as possible
Not really as that dosen't and didn't stop them including real race cars.
so they can't keep spending resources on fictional cars.
They absolutely can .
 
Just because we had LM/Concept race cars in previous GTs doesn't mean I agree with them. And, they were in far smaller numbers than in GT7.

Quality > Quantity. ALWAYS. Would much rather have 350 real life detailed and unique cars, cars that we can relate to, than 400 of which a 1/3 are tuned from the road models or fictional cars that don't exist at all.

So what if it's easier to make fictional cars? That in fact makes me appreciate them less for that fact alone. And the VGT cars actually take more time to make because they are cars built by software (and the car itself like its specs for example) from the ground up. Unlike the RL cars which have a lot of their job done with the scanning. So it's also not about being easy here either.

Just so you don't misunderstand, this isn't a critique about GT7, but GT as a whole. GT7 has in fact handled better the duplicate cars than the previous GTs, but it still has a lot of "clutter" in there. GT7 however is worse in the fact that it adds literally fantasy cars (1/10 of the cars in the game are VGTs). You had concept cars like the Cadillac Cien or the Nardo Concept but those cars do exist and have functional engines IRL, even if they were concept cars.


Of all the VGTs, which ones exist? Bugatti and the RX-Vision as far as I know. All others are fantasy done in a drawing board. Some of which don't even make sense.
 
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86 GT and 86 GT Limited
Now thats a duplicate .
The 2016 86 GT Limited was a facelift model, with more obvious differences compared to the Clios.
Of all the VGTs, which ones exist? Bugatti and the RX-Vision as far as I know. All others are fantasy done in a drawing board. Some of which don't even make sense.
FYI, the RX-Vision isn't a VGT. The Audi e-tron VGT and the VW Roadster VGT does exist, btw.
 
I don't know if I should be ☹️ the C43 AMG isn't on the list, or 🙂 that the list may be partially fake and there's still hope or ☹️ the list may mean nothing at all, despite being legitimate.
 
Looks like the list is legit. Cool...

3 cars per month seems reasonable. That would be a little over 2 years worth of cars if they stuck to that schedule, which is basically half of any Gran Turismo title's lifespan. This is just for cars alone. Factoring in the fact that there will most certainly be other QoL changes down the road, I think it's safe to say that there is a clearly defined internal roadmap.
 
They are not going to release the entirety of this list. There are more cars added to the list since it was leaked, it's old, and made up of a mixture of cars added recently and age-old entries sitting there since the older games.

Again folks, read back on posts in past pages. Some of them are even fake.
 
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The 2016 86 GT Limited was a facelift model, with more obvious differences compared to the Clios.

FYI, the RX-Vision isn't a VGT. The Audi e-tron VGT and the VW Roadster VGT does exist, btw.

I have seen the VW VGT in person at the CIAS(Toronto).

And the Bugatti VGT is 100% a real car. Not sure how many of them have been made though.

EDIT: I took a pic of the VW when I was at the show.

FB_IMG_1655919530134.jpg
 
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Firstly, why?

A "moderately known YouTuber" once put together a list of 20 cars he was absolutely positively sure were coming to GT Sport in the next couple of months. He actually named more than 30 cars and even then only got eight right... over two years.

It's not simply more right because there's more cars in it...


... but more importantly, vehicle names being in game files is not the same thing as vehicles being in game - as with the Porsche I mentioned. There's no particular reason to suppose that players will get hold of all of, or indeed any of, those cars just because their names are marked somewhere in game files.

It's certainly an interesting discovery (if verifiable), but it's not "leaked upcoming cars".
Sucks to be wrong, the statistical odds of him getting all the cars right are null if it's a fake list.
Vanilla leaked the next batch of tracks and has a perfect track record as of Watkins glen, although that's all the tracks he predicted.
 
Not sure why you're quoting me here...
Because I'm not going to quote your 10+ replies where you pretty much tell the guy his list is not a "leak", or the one where you try to conflate it with Gran Turismo 3's determined car list which is a game which will never receive an update. You were incredibly hostile and got proven wrong, if that list was just a random data mine, he wouldn't have guessed with 100% accuracy. The fact that the FORD is such a random left-field car and he got it right, and Vanila's leak was also 100% right.. The fact a random YouTuber got a hold of a bad ist doesn't make his list wrong.
IF anything i presume the next few drops will include car's on that list , PD may secure new licenses, and or decide against adding cars in as time goes on, but for the time being, I'm sure they have 3-4 content drops ready to go and won't be able to damage control the leak.
 
got proven wrong
Where?

I suggest you read it again, because nothing I said is contradicted by some cars from the list appearing in an update.

While you're doing that, consider that I knew the oringinal source before the thread was posted, and the original source agrees with me (or rather what I said agrees with what the original source has subsequently said).
 
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Because I'm not going to quote your 10+ replies where you pretty much tell the guy his list is not a "leak", or the one where you try to conflate it with Gran Turismo 3's determined car list which is a game which will never receive an update. You were incredibly hostile and got proven wrong, if that list was just a random data mine, he wouldn't have guessed with 100% accuracy. The fact that the FORD is such a random left-field car and he got it right, and Vanila's leak was also 100% right.. The fact a random YouTuber got a hold of a bad ist doesn't make his list wrong.
IF anything i presume the next few drops will include car's on that list , PD may secure new licenses, and or decide against adding cars in as time goes on, but for the time being, I'm sure they have 3-4 content drops ready to go and won't be able to damage control the leak.
The person who actually datamined the list already commented in this thread and explained what the list is, with some cars even being leftovers from GT4, some having no data attached to them at all and new cars having been added to the internal list which are not included in the leaked one.
 
We’ve got the Aud VGT(taxied people around a FormulaE circuit), Mercedes VGT(featured in the Batman V Superman movie) and I think one of the Jaguar VGTs is real. The I’mSoRevolting VGT is real and the Fitttipaldi car(not in GT7) is real, but I guess it’s defunct. The LM55 was displayed at Goodwood on a sculpture, if that’s real enough. I believe the Hyundai LMP and we know the LamboLamboLambo and Omega Moo is real. Maybe the Daihatsu is real too. I know there were several racing body kits displayed at Tokyo Auto Salon.
 
So what if it's easier to make fictional cars? That in fact makes me appreciate them less for that fact alone. And the VGT cars actually take more time to make because they are cars built by software (and the car itself like its specs for example) from the ground up. Unlike the RL cars which have a lot of their job done with the scanning. So it's also not about being easy here either.
Reproducing a real car is way more laborious than making one from the ground up. Scanning gets the general geometry that still has to be cleaned and adapted for use in real time in a game console. The physics model, handling, programming, that's another story.
 
These use different engines.
And? The same result could be achieved with a simple engine swap. It doesn't take away that is nothing more than an effortlessly added duplicate.

The "stats" as you put it make a massive difference , but more specifically besides not being able to setup the non GR.1 versions.
  • The McLaren dosen't have the active aerodynamics and has different hybrid system energy deployment.
  • The Hyundai has regular gears while the original dosen't.
  • The Bugatti is quite different as the group 1 version dosen't have active aerodynamics , less than half the power , and is lighter.
Nice logic. The stats/specs of each car can be changed in the game, which means that every single car can be set up/tuned to be very different to their original form. Then should every little difference you can impose to a car, count as a separate car? If so, we might have 1 million cars in our hands then.

As for the VGTs you mentioned, guess what, they are literaly the same car, with different specs. What should have happened, it that when you bought the car, you had the option to convert it to Gr.1 spec, instead of having to separate cars. But no, let's copy and paste the same car, change de specs, lock the active aero in place, et voilá, an extra car.

See my comment on the previous page .
Does it say it's yet another facelifted version of an existing car? :dopey:

I don't know if thats the case still but in GT Sport these two handled very differently .
I assume one flies while the other does not? Because "very different", is quite vague. A Miata drives very differently compared to the Veyron. Do those Lexus drive the same level of "very different", or is it the typical exaggeration of people who try to justify duplicates?

Different specs ,aero , interior and hybrid vs non hybrid .
Then again, same car, different stats. Those stats they can turn on or off, the though part has always been modeling (and of course sound), the rest is comparatively simple. There's no reason to not have the option to convert the original car into the Gr.3 spec with the click of a button (just like I mentioned for Gr.1 VGTs).

Wow hold your horses .
Why? What will you do?
It's a factual fact, that Gr.4 cars are pretty much the road car with GT Auto parts, new brakes, a bit of tuning and in general use the same interior as the Gr.3/GT3 counterpart. But I don't really consider them duplicates, but just an easy way to boost the count for one specific class (that otherwise would have been lacking in GT Sport).

Now that a great point .
If you had started from here, everything else could have been prevented. Apply the same rule for the "trim" options for that Clio, to the Q's and K's, the 86 GT, Supra '19 and '20, and so on. PD could technicaly have all of those cars, without that being a cheap way to boost the car count (which is the real problem, no the number itself, but the fact that people use the 430 cars as "plenty", and it's not really the case).

Who told you they didn't consider it different enough?
The fact that we are some 8 years waiting for it. The same way we are waiting for the P1, or any other variant of a modern 911 (like the GT2 RS or the Turbo S). But no, the priority is cars that have a different bumper. See, it's priorities.

These cars are actually like the LM Race/Touring cars from GT3/4.
And the RMs from GT5 became the equivalent to that in GT6. Either way, the point is, RMs end up being the same thing as any other fictional race car in GT games, it's just now there are classes for them.

You would be correct if it wasen't required to have 1 car with said engine in the game in order to have that engine available for a swap and the swaps waren't so hard to get.
But that's just bad game design. A problem we have consistently in this game.

Not really as that dosen't and didn't stop them including real race cars.
Yes, they added real cars to the brands that had... real cars in those classes. Brands that didn't have, they had to model pretty create from scratch Gr.3 versions, which took resources away of modeling other cars.
They absolutely can .
If they want to enrage the fanbase, sure. But seeing by the rate they add new cars to the game, they might not have the capacity to model large amounts of cars, which means that wasting more resources on fictional cars, will eventually hurt how many real cars we end up getting.

The 2016 86 GT Limited was a facelift model, with more obvious differences compared to the Clios.
Sure, but a simple facelift shouldn't be reason enough to add yet another variant of said car. Simply adding the "facelifted" exterior parts to GT Auto would have been more than enough. Or as I mentioned earlier, as a trim option in Brand Central. But I still think that in most cases, it's not worth the work to model a car/parts just because it got a facelift, and I apply this to either the Clios, the 86 GTs, or a Gallardo LP560 (pre and post facelift) for example.
 
Well, I'm hearing a lot of duplicate talk, so I thought I would give my 2 cents. :D

To note on duplicates, in the case of things like the Integras and Clios. While there are differences, they are quite minor that a normal person wouldn't pick up on. So, I would classify those as duplicates.
Gr.3/Gr.4 are basically duplicates of the road cars we have in the game but with mods on them that PD somehow decided not to feature in GT Auto for us to make them ourselves.
Gr.3 and Gr.4 cars are more so, "what if" type of GT3 and GT4 based race cars made for GT than just your typical modified car. They were made entirenly to the spec and look of official GT3 & 4 cars. Calling them duplicates of road cars in that sense is inaccurate. A duplicate is something that's exactly the same or like what I said above; with very minor differences. These aren't, this logic would mean a BMW M6 GT3 is the same as the M6, they're not. A M6 would not be able to do what its GT3 counterpart could do, even with a trip to the auto shop and you couldn't drive a GT3 version on the road everyday like in a normal M6.

Though, I kinda like your idea of using GT Auto of turning road cars into race cars with the Racing Modification option being brought back. I had the same idea myself, but on a bigger scale with turning road cars into their real-life racing counterparts like turning a R32 Skyline GT-R into the actual Group A Racer or turning an e30 M3 into the DTM version. Heck, it was done in the first Crew game, you could take a BMW M4 to a racing shop and turn it into the DTM car. It wasn't realistic to do that, but was awesome.

The only thing about this is that making a road car into a race car could be a bit tedious, that means everyime you wanted a Gr.3 version of something, you would have to buy the road car version first, then travel to GT auto and click "racing modification" to do it. Back in GT1 & 2, it was a bit worse as you had to install 3 weight reduction kits before even installing the thing. That was probably another reason why it was scrapped.
It irks me that instead of those fictional Gr. cars, we don't have more real life racing GT cars like the 488, the Bentley Continental, the Vantage, the Corvette C8.R or even past iconic cars like the Viper GTS-R Team Oreca and Corvette C6.R which are also iconic cars in the series.
You have a point there, but there's also merit to the fictional kinds of cars that I think shouldn't be ignored. They're cool, they explore what if ideas that you wouldn't see in real life because car brands have their own different ideas, mostly selling SUVs these days. The F-Type Gr.3 is something I personally thought was believable in a car Jaguar actually would've made had they taken an interest in racing in FIA GT again versus whatever they're doing now.

Fictional cars in GT are nothing new either. GT4 had plenty of them, and some of them pretty cool. Unfortunately, nowadays it takes too long to model a car, so they can't keep spending resources on fictional cars.
Fictional race cars have been basically a part of GT since the original Gran Turismo. Some fictional cars are pure fan favorites
and if PD spent all of their resources on realistic cars, I would be heartbroken for reasons I said above.

However, that does bring up my own issue. Polyphony shouldn't be this stingy with adding cars anymore, it doesn't make sense. They were adding 7-12 cars in GT Sport on a monthly basis, then now are doing 3 per month. It can't be just the custom parts doing this, it's almost like Kaz is retreading some of his old ways, like they stopped outsourcing to that other studio. God, how I hope they didn't do that, that would be so stupid. There's also the factor they mentioned halving the time to model a car, it used to be 6 months, but they recently said 3 months. So, nothing is adding up here.

EDIT: Because I wanted to cover these.
If they want to enrage the fanbase, sure. But seeing by the rate they add new cars to the game, they might not have the capacity to model large amounts of cars, which means that wasting more resources on fictional cars, will eventually hurt how many real cars we end up getting.
That's the thing, they should be able to spend time on fictional cars now while having a lot of real-life cars models to. I don't think we should be looking at fictional cars as the problem, but rather question what's going on behind of the scenes. As I said above, something is not adding up here.
There's no reason to not have the option to convert the original car into the Gr.3 spec with the click of a button (just like I mentioned for Gr.1 VGTs).
Well, I can think of one, more menus or options to click through. You would also have to apply this to every car with a GT3 or GT4 variant, not just the fictional ones.
---
Anyway, there's no point in dropping the Gr.3/Gr.4 cars we have now, they're already modelled. You could convert some to be real-life counterparts like the Ford Mustang GT4 and BMW M4 GT4, but that's it.
 
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