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- Giorgos_Ferrari
I know but i feel it wasen't a difference i should mention because many actual duplicates have such differences, but thank you regardless.And the 95' integra has a chonker bodykit.
I know but i feel it wasen't a difference i should mention because many actual duplicates have such differences, but thank you regardless.And the 95' integra has a chonker bodykit.
But most of those cars only share the name and badge. Other than that, they are mostly unique. And there's no point in limiting the brand presence to one defining model. They should prioritise one version of each generation, with some exceptions of course.At the moment, for single model cars, any GT-R and the AE86/GT86/GR86/BRZ cars are tied at Thirteen. Eleven 911 models. Eleven Corvette/Sting Rays from all eras. Eight Mustangs. Eight Supras. Eight Impreza/WRX models. Seven Z cars.
Wonder how many more cars there’d be if we only got one defining model from each brand.
In GT5/GT6, RM cars (which in GT6 became separate cars) counted for the car list as unique cars. Fictional Gr.3 cars are pretty much the same thing, under a different name.The biggest offenders to me are the Gr. cars that aren't real life cars but cars that were tuned by PD... These cars could've been in the game in the same way we made RM models on cars back in GT5-GT6, yet they bothered to make them stand out as actual cars for sale in the Brand Central and consider them as a "car count".
They are duplicates. If we are to take small differences in spec to define a car as "different", then you can pick any car in the world in a dealer, spec it as you like, and it will be more different than any of those examples mentioned. You can try that yourself, go to a brand website, and try to customize a car. You'll see there will be options for pretty much everything (body styles and trim levels that heavily change the appearance of the car, different engines, gear boxes, wheels, interior and exterior details).There are differences, so they’re not duplicates.
But you didn't need to buy them or have them fill up brand central. You could buy the base car and then if you decided to, make the necessary race modifications. Gr.3/Gr.4 are basically duplicates of the road cars we have in the game but with mods on them that PD somehow decided not to feature in GT Auto for us to make them ourselves.In GT5/GT6, RM cars (which in GT6 became separate cars) counted for the car list as unique cars. Fictional Gr.3 cars are pretty much the same thing, under a different name.
Nope. Duplicate rhymes with identical, and the cars mentioned earlier aren’t.They are duplicates. If we are to take small differences in spec to define a car as "different", then you can pick any car in the world in a dealer, spec it as you like, and it will be more different than any of those examples mentioned. You can try that yourself, go to a brand website, and try to customize a car. You'll see there will be options for pretty much everything (body styles and trim levels that heavily change the appearance of the car, different engines, gear boxes, wheels, interior and exterior details).
Now, with engine swaps being a thing, there's really no reason to have different versions of the same car just because one is NA and the other Turbo.
In GT5 you had the button to RM certain cars. In GT6 they were sold as normal cars, just like any other race car. The time it would take to model a RM car, or a Gr.3 fictional car, is pretty much identical, so there's no real difference between them other than the name.But you didn't need to buy them or have them fill up brand central. You could buy the base car and then if you decided to, make the necessary race modifications. Gr.3/Gr.4 are basically duplicates of the road cars we have in the game but with mods on them that PD somehow decided not to feature in GT Auto for us to make them ourselves.
The AMG GT3 for example. That's a real car, it had to be scanned, it has real racing history and actual real life branded Mercedes parts and technology (As well as the livery). Not anywhere near the road AMG GT.
It irks me that instead of those fictional Gr. cars, we don't have more real life racing GT cars like the 488, the Bentley Continental, the Vantage, the Corvette C8.R or even past iconic cars like the Viper GTS-R Team Oreca and Corvette C6.R which are also iconic cars in the series.
Anyway, regarding the update, pretty much everyone was spot on... Happy with the Escudo and Ford! Disappointed in another fictional VGT turned further into another duplicate car as Gr.3.
Lets hope outside of these 3 cars, we have more to the table like fixes and propper events added to the game, and, ya know, being able to sell cars.
Well, they are. They have minor differences between them, that do not justify both being in the game. Does any other game do this, add a bunch of cars that are no more than a facelift of the same model from the previous year? I don't think so, so why should GT do it?Nope. Duplicate rhymes with identical, and the cars mentioned earlier aren’t.
None, this datamine was cars and the leaker added a lot of fake ones in to the one that the actual source shared within his "circle"So, uh, which were the other tracks found through data mining again?
Hm, where did this come from? I only heard how some of those leaked cars have more info in game than others, but nothing about it being fake. And I'm pretty sure some tracks were leaked as well, Watkins Glen was mentioned in this very thread even.None, this datamine was cars and the leaker added a lot of fake ones in to the one that the actual source shared within his "circle"
umm if you actually read this thread and Nenkai's posts here and on twitter(that are referenced in this thread as well) you'd understandHm, where did this come from? I only heard how some of those leaked cars have more info in game than others, but nothing about it being fake. And I'm pretty sure some tracks were leaked as well, Watkins Glen was mentioned in this very thread even.
What's that? Chonker bodykit ?And the 95' integra has a chonker bodykit.
These cars are actually like the LM Race/Touring cars from GT3/4.The biggest offenders to me are the Gr. cars that aren't real life cars but cars that were tuned by PD... These cars could've been in the game in the same way we made RM models on cars back in GT5-GT6.
Whats wrong with that? They did it in GT3,4,5,and 6 also.yet they bothered to make them stand out as actual cars for sale in the Brand Central
Not having model year is not an issue really, for example they could've chosen the same year as the regular car for the safety cars.I have the list of all cars in a detailed sheet. If I list all the cars that have no model year, basically, "fictional" cars like VGTs and Gr.B/Gr.3/Gr.4 and Safety Cars.
Just from here alone you have 118 cars
It isn't because you are making it smaller than it is.It's still good, 314 "unique" cars in the game, but for GT standarts (and 9 years between GT7 and GT6), it's really not anything to boast about.
These use different engines.Silvia Q's and K's (two cars that look exactly the same
The "stats" as you put it make a massive difference , but more specifically besides not being able to setup the non GR.1 versions.some Gr.1 VGTs (exactly the same car, with different "stats": LM55, McLaren, Hyunday, Bugatti),
See my comment on the previous page .both DC2 Integras,
I don't know if thats the case still but in GT Sport these two handled very differently .RC F GT3 and RC F GT3 Prototype
Different specs ,aero , interior and hybrid vs non hybrid .FT-1 VGT and FT-1 Gr.3
Now thats a duplicate .86 GT and 86 GT Limited
Wow hold your horses .and we could even count most Gr.4 cars, as they are just modified versions of the road car.
Now that a great point .The problem is not these cars being in the game, but that they are just there to boost the car count. If not, there would just be trim options (without counting for the full car list): Buy Clio - '15 model or '16 facelift?
Who told you they didn't consider it different enough?.But it's actually shocking that facelifted versions of cars would be considered "different enough" to be in the game, but the 458 Speciale would not.
These cars are actually like the LM Race/Touring cars from GT3/4.In GT5/GT6, RM cars (which in GT6 became separate cars) counted for the car list as unique cars. Fictional Gr.3 cars are pretty much the same thing, under a different name.
You would be correct if it wasen't required to have 1 car with said engine in the game in order to have that engine available for a swap and the swaps waren't so hard to get.Now, with engine swaps being a thing, there's really no reason to have different versions of the same car just because one is NA and the other Turbo.
I understand that but its mucheasier to make fictional cars . The C6.R has never been in Gran Turismo btw .It irks me that instead of those fictional Gr. cars, we don't have more real life racing GT cars like the 488, the Bentley Continental, the Vantage, the Corvette C8.R or even past iconic cars like the Viper GTS-R Team Oreca and Corvette C6.R which are also iconic cars in the series.
Not really as that dosen't and didn't stop them including real race cars.But we can blame that on the concept of GT Sport, where they tried to make every brand eligible for as many classes as possible
They absolutely can .so they can't keep spending resources on fictional cars.
86 GT and 86 GT Limited
The 2016 86 GT Limited was a facelift model, with more obvious differences compared to the Clios.Now thats a duplicate .
FYI, the RX-Vision isn't a VGT. The Audi e-tron VGT and the VW Roadster VGT does exist, btw.Of all the VGTs, which ones exist? Bugatti and the RX-Vision as far as I know. All others are fantasy done in a drawing board. Some of which don't even make sense.
The 2016 86 GT Limited was a facelift model, with more obvious differences compared to the Clios.
FYI, the RX-Vision isn't a VGT. The Audi e-tron VGT and the VW Roadster VGT does exist, btw.
OneNot sure how many of them have been made though.
Sucks to be wrong, the statistical odds of him getting all the cars right are null if it's a fake list.Firstly, why?
A "moderately known YouTuber" once put together a list of 20 cars he was absolutely positively sure were coming to GT Sport in the next couple of months. He actually named more than 30 cars and even then only got eight right... over two years.
It's not simply more right because there's more cars in it...
... but more importantly, vehicle names being in game files is not the same thing as vehicles being in game - as with the Porsche I mentioned. There's no particular reason to suppose that players will get hold of all of, or indeed any of, those cars just because their names are marked somewhere in game files.
It's certainly an interesting discovery (if verifiable), but it's not "leaked upcoming cars".
Not sure why you're quoting me here...Sucks to be wrong
Because I'm not going to quote your 10+ replies where you pretty much tell the guy his list is not a "leak", or the one where you try to conflate it with Gran Turismo 3's determined car list which is a game which will never receive an update. You were incredibly hostile and got proven wrong, if that list was just a random data mine, he wouldn't have guessed with 100% accuracy. The fact that the FORD is such a random left-field car and he got it right, and Vanila's leak was also 100% right.. The fact a random YouTuber got a hold of a bad ist doesn't make his list wrong.Not sure why you're quoting me here...
Where?got proven wrong
The person who actually datamined the list already commented in this thread and explained what the list is, with some cars even being leftovers from GT4, some having no data attached to them at all and new cars having been added to the internal list which are not included in the leaked one.Because I'm not going to quote your 10+ replies where you pretty much tell the guy his list is not a "leak", or the one where you try to conflate it with Gran Turismo 3's determined car list which is a game which will never receive an update. You were incredibly hostile and got proven wrong, if that list was just a random data mine, he wouldn't have guessed with 100% accuracy. The fact that the FORD is such a random left-field car and he got it right, and Vanila's leak was also 100% right.. The fact a random YouTuber got a hold of a bad ist doesn't make his list wrong.
IF anything i presume the next few drops will include car's on that list , PD may secure new licenses, and or decide against adding cars in as time goes on, but for the time being, I'm sure they have 3-4 content drops ready to go and won't be able to damage control the leak.
Reproducing a real car is way more laborious than making one from the ground up. Scanning gets the general geometry that still has to be cleaned and adapted for use in real time in a game console. The physics model, handling, programming, that's another story.So what if it's easier to make fictional cars? That in fact makes me appreciate them less for that fact alone. And the VGT cars actually take more time to make because they are cars built by software (and the car itself like its specs for example) from the ground up. Unlike the RL cars which have a lot of their job done with the scanning. So it's also not about being easy here either.
And? The same result could be achieved with a simple engine swap. It doesn't take away that is nothing more than an effortlessly added duplicate.These use different engines.
Nice logic. The stats/specs of each car can be changed in the game, which means that every single car can be set up/tuned to be very different to their original form. Then should every little difference you can impose to a car, count as a separate car? If so, we might have 1 million cars in our hands then.The "stats" as you put it make a massive difference , but more specifically besides not being able to setup the non GR.1 versions.
- The McLaren dosen't have the active aerodynamics and has different hybrid system energy deployment.
- The Hyundai has regular gears while the original dosen't.
- The Bugatti is quite different as the group 1 version dosen't have active aerodynamics , less than half the power , and is lighter.
Does it say it's yet another facelifted version of an existing car?See my comment on the previous page .
I assume one flies while the other does not? Because "very different", is quite vague. A Miata drives very differently compared to the Veyron. Do those Lexus drive the same level of "very different", or is it the typical exaggeration of people who try to justify duplicates?I don't know if thats the case still but in GT Sport these two handled very differently .
Then again, same car, different stats. Those stats they can turn on or off, the though part has always been modeling (and of course sound), the rest is comparatively simple. There's no reason to not have the option to convert the original car into the Gr.3 spec with the click of a button (just like I mentioned for Gr.1 VGTs).Different specs ,aero , interior and hybrid vs non hybrid .
Why? What will you do?Wow hold your horses .
If you had started from here, everything else could have been prevented. Apply the same rule for the "trim" options for that Clio, to the Q's and K's, the 86 GT, Supra '19 and '20, and so on. PD could technicaly have all of those cars, without that being a cheap way to boost the car count (which is the real problem, no the number itself, but the fact that people use the 430 cars as "plenty", and it's not really the case).Now that a great point .
The fact that we are some 8 years waiting for it. The same way we are waiting for the P1, or any other variant of a modern 911 (like the GT2 RS or the Turbo S). But no, the priority is cars that have a different bumper. See, it's priorities.Who told you they didn't consider it different enough?
And the RMs from GT5 became the equivalent to that in GT6. Either way, the point is, RMs end up being the same thing as any other fictional race car in GT games, it's just now there are classes for them.These cars are actually like the LM Race/Touring cars from GT3/4.
But that's just bad game design. A problem we have consistently in this game.You would be correct if it wasen't required to have 1 car with said engine in the game in order to have that engine available for a swap and the swaps waren't so hard to get.
Yes, they added real cars to the brands that had... real cars in those classes. Brands that didn't have, they had to model pretty create from scratch Gr.3 versions, which took resources away of modeling other cars.Not really as that dosen't and didn't stop them including real race cars.
If they want to enrage the fanbase, sure. But seeing by the rate they add new cars to the game, they might not have the capacity to model large amounts of cars, which means that wasting more resources on fictional cars, will eventually hurt how many real cars we end up getting.They absolutely can .
Sure, but a simple facelift shouldn't be reason enough to add yet another variant of said car. Simply adding the "facelifted" exterior parts to GT Auto would have been more than enough. Or as I mentioned earlier, as a trim option in Brand Central. But I still think that in most cases, it's not worth the work to model a car/parts just because it got a facelift, and I apply this to either the Clios, the 86 GTs, or a Gallardo LP560 (pre and post facelift) for example.The 2016 86 GT Limited was a facelift model, with more obvious differences compared to the Clios.
Gr.3 and Gr.4 cars are more so, "what if" type of GT3 and GT4 based race cars made for GT than just your typical modified car. They were made entirenly to the spec and look of official GT3 & 4 cars. Calling them duplicates of road cars in that sense is inaccurate. A duplicate is something that's exactly the same or like what I said above; with very minor differences. These aren't, this logic would mean a BMW M6 GT3 is the same as the M6, they're not. A M6 would not be able to do what its GT3 counterpart could do, even with a trip to the auto shop and you couldn't drive a GT3 version on the road everyday like in a normal M6.Gr.3/Gr.4 are basically duplicates of the road cars we have in the game but with mods on them that PD somehow decided not to feature in GT Auto for us to make them ourselves.
You have a point there, but there's also merit to the fictional kinds of cars that I think shouldn't be ignored. They're cool, they explore what if ideas that you wouldn't see in real life because car brands have their own different ideas, mostly selling SUVs these days. The F-Type Gr.3 is something I personally thought was believable in a car Jaguar actually would've made had they taken an interest in racing in FIA GT again versus whatever they're doing now.It irks me that instead of those fictional Gr. cars, we don't have more real life racing GT cars like the 488, the Bentley Continental, the Vantage, the Corvette C8.R or even past iconic cars like the Viper GTS-R Team Oreca and Corvette C6.R which are also iconic cars in the series.
Fictional race cars have been basically a part of GT since the original Gran Turismo. Some fictional cars are pure fan favoritesFictional cars in GT are nothing new either. GT4 had plenty of them, and some of them pretty cool. Unfortunately, nowadays it takes too long to model a car, so they can't keep spending resources on fictional cars.
That's the thing, they should be able to spend time on fictional cars now while having a lot of real-life cars models to. I don't think we should be looking at fictional cars as the problem, but rather question what's going on behind of the scenes. As I said above, something is not adding up here.If they want to enrage the fanbase, sure. But seeing by the rate they add new cars to the game, they might not have the capacity to model large amounts of cars, which means that wasting more resources on fictional cars, will eventually hurt how many real cars we end up getting.
Well, I can think of one, more menus or options to click through. You would also have to apply this to every car with a GT3 or GT4 variant, not just the fictional ones.There's no reason to not have the option to convert the original car into the Gr.3 spec with the click of a button (just like I mentioned for Gr.1 VGTs).