DeadNutsEven - Where anyone can win!!

  • Thread starter Johnnypenso
  • 2,278 comments
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@ Ferrari dude, :), what is that Super Awesome Spreadsheet, :):), giving us, I looked at it and saw the pp's everyone submited, not sure how this helps anything?

Long Answer: Johnny a while back said that he was recording everyone's PP submissions so in case anybody was tight on time one week, they could see a different week's submission and use that, but adjust PP in relation to the Q-car. I got bored and decided to just put everything into a spreadsheet for the fun of it, and also because I got sick of clicking through multiple links to find the PP of a car I used.

Short Answer: It gives us absolutely nothing: I just wanted to mess around with Google Docs.

As to the new Corvette NC posted:

I think it looks a lot like the new Viper, especially near the front. This is probably going to make a lot of Corvette people angry, but it just looks like the Viper but with sharper lines.
 
As to the new Corvette NC posted:

I think it looks a lot like the new Viper, especially near the front. This is probably going to make a lot of Corvette people angry, but it just looks like the Viper but with sharper lines.

It reminds me a lot of the Ferrari 599 GTO, much more so than the Viper... And that's OK by me. 👍
 
Ruf BTR '86
Tuned for Road Course Indy on SM tires, 1:46


8379244560_2861f70129_z_d.jpg


Specs

Horsepower: 278 hp at 6000 RPM
Torque: 356 ft-lb at 4100 RPM
Power Limiter at : 68.8%
Weight: 1180 kg
No Ballast
Weight Distribution : 40/60
Distance Traveled : 34,5xxx miles
Performance Points: 460

GT AUTO
Engine Overhaul
Chassis Overhaul
Wheels : BBS LM-R in Texas Gold
Car Paint : Guardsman Blue

Tuning Parts Installed :
ECU Tuning
Titanium Semi Racing Exhaust
Full Customizable Transmission
Suspension Fully Customizable Kit
Adjustable LSD


LSD
Initial Torque : 6
Acceleration Sensitivity: 9
Braking Sensitivity: 5


Suspension :
Front, Rear

Ride Height: 15 20
Spring Rate: 7.0 11.8
Dampers (Extension): 6 10
Dampers (Compression): 3 5
Anti-Roll Bars: 6 2
Camber Angle: 2.3 1.7
Toe Angle: 0.15 0.27

Brake Balance :
10/4 or for wheel user : 6/0 or 5/1 - if good at trail braking ( no ABS ), for ABS 1 : 7/5


Transmission :
Set Final to max, then set top speed to 137 mph, adjust gear accordingly like below, then move final to 4.111.

1st : 2.228
2nd : 1.617
3rd : 1.238
4th : 1.000
5th : 0.855
6th : 0.740
Final : 4.111

8379303634_ff9e56072e_z_d.jpg

Notes :

Be gentle with her, brake smoothly to avoid the rear tail out, lift off the throttle smoothly as well. A good run should have 1st sector in mid/high 27 seconds, 2nd sector mid/high 53 seconds, and last sector at mid/low 1:32s.

Top speed at 460pp is 151 mph, brake late into 1st turn, take outside line for a better entry and exit of the esses, BTR should hit 90mph braking in the middle of the next double apex right corner. Last right tight turn will need slight tap on the brakes just after hitting 80/81 mph, use the skid marks as the guide, hit the apex at around 65 to 70 mph, this is crucial part that will make or break the lap, as exit speed is important for BTR top speed on main straight due to the low HP. My average time is at 1:46.2xx.

The car also might not have enough PP to get to 1:46 flat, increase PP to 465 or 470. I recommend these :

465pp
Limiter : 71.6%
Power : 289 HP /7100 rpm
Torque : 362 ft-lb/4200 rpm

or

470pp
Limiter : 74.3%
Power : 300 HP /6700 rpm
Torque : 364 ft-lb/4300 rpm

* Peak HP and torque rpm may varies due to mileage, please adjust to get peak HP at least 6000rpm or above.



Nothing beats rear engined rear wheel drive car traction out of a corner, this tune is a testament to that, Enjoy !!​
 
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started really improving so i had to detune to 479 pp. using my ghost i could see i was slowed alot on the straights but still keep up in the corners. should be a fun race.
 
I will be out of town tomorrow but plan to be home around 6 pm central. Could still end up late though, just a heads up.

sagarismic / RUF 3400S '00 / Standard / 448 PP / Lightly tuned / ABS / 147 mph

Looks like the straight won't be my friend.
-------

Nice job on the spreadsheet, Ferrari. 👍
For reference purposes, I ran 421 pp on the Elise last race.
 
started really improving so i had to detune to 479 pp. using my ghost i could see i was slowed alot on the straights but still keep up in the corners. should be a fun race.

If you are using a ghost it means you are offline Flex. You should try to get your times/PP online. I know PD says the physics are the same but they aren't quite and a time offline may not be the same as a time online.

Good work Ferrari:tup:. If you are going to keep it up to date I'll link it in one of the first few posts.
 
Most of you might already be familiar with this thread, I have seen JP and Iain participate in it, but for those among you who did not know, you might find some interesting advice on how to be a faster driver, the youtube video on trail braking was of particular interest to me.

Tips to be faster
 
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Shaved a couple hundred kilos off the beast for a little better handling and a little lower top speed and pp.

Johnnypenso/Aston Martin V8 Vantage 99'/Standard/473PP/Tuned/No ABS/245km/h 153 mph.
 
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Awesome races tonight, I haven't had that much fun since November @ Deep Forest & Tsukuba. Not the most spotless races, I made my fair share of mistakes, but I think everything worked out and everyone had a good time. 👍

The Spreadsheet has also been updated up to next week. I'll keep it updated as I've seen at least some interest in it.
 
I had fun when I was losing by 20 seconds. So something was right about tonight.

Plus the wins did help too! My first in DNE!
 
I made an awful mistake and completely missed the braking point in the first corner and took NC out. I'm always afraid of doing that because I look for the distance markers on the left and you can't see them for the names..but I just had a brain fart. Sorry again NC, was a great race for a bunch of us up until then:grumpy: Other than that, there were some bumps and bruises but some great battles up and down the field, from first to last. Even the race I took NC out, I ended up in a great battle with Cote for last...it was epic:)

I'll get the results and target up tomorrow, but 1:55 at GP/D on CM's looks good. We tried out a few cars. I only tried 1 FF, a Corolla, and it had huge wheelspin at nearly 200 hp. Couple of old standards didn't have much grip. The Mazda Roadster Premium was awesome though...probably around 405PP. I'd suggest sticking to some of your grippier, neutral handling Premium cars, 4WD's should be good too. If anyone wants any help with tuning just ask. Lot's of help in the LSD. Setting the Decel at 10-20 will help control some loose corner entry, which about half the corners are known for here
 
^^^

No worries JP, it's happens... There was a fair amount of contact all around tonight, lets hope it was a fluke.
 
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Just a little rough around the edges but some awesome racing tonight. Most of the cars were fairly evenly matched in terms of handling and speed but I'm guessing Sag is going to pick a car with some more top speed next time we head to a big track like this:sly:

Qualified for this Event
Johnnypenso/BMW Z4/Premium/455PP/Tuned/No ABS/243 km/h
Cote Dazur / cotedazur06 / Chevrolet Corvette Z06 (C5) '04 / Premium / 514 PP / Stock / ABS0 / 262 KM/H NCemtB / BMW Z4 M Coupe '08 / Premium / 469 PP / Tuned / ABS / 251 km/h
Ferraridude308 / ? / Standard / 457PP / Tuned / No ABS / 251 km/h
Ridox2JZGTE / Toyota CELICA GT4 Rally Car (ST205) '95 / Premium / 469PP / Tuned / No ABS / 240 km/h
TrackBound7/02 RX-7 Spirit/Premium/466/Tuned/ABS /240 km/h
iainoflo85/BMW M3 Coupe '07/Premium/491/Tuned/ABS/256 km/h
fles/nsx type r '02/502/tuned/no abs/254km/h
Johnnypenso/Aston Martin V8 Vantage 99'/Standard/473PP/Tuned/No ABS/245 km/h
sagarismic / RUF 3400S '00 / Standard / 448 PP / Lightly tuned / ABS / 235 km/h


Race 1
  1. Iainoflo85
  2. Ferraridude308
  3. Sagarismic
  4. Trackbound7
  5. Cotedazur06
  6. Johnnypenso

Race 2
  1. Johnnypenso
  2. Ferraridude308
  3. NCemtB
  4. Cotedazur06
  5. Sagarismic
  6. Flesxruoyxllik
  7. Iainoflo

Race 3
  1. NCemtB
  2. Trackbound7
  3. Iainoflo85
  4. Cotedazur06
  5. Ferraridude308
  6. Johnnypenso
  7. Flesxruoyxllik
  8. Sagarismic
 
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Looks like the 2.10 update includes a major overhaul of the PP system...not sure how it'll play out...double check your car before your entry this week..lots of lead time.

EDIT: First reports are this change is huge in some cases, affecting many cars in the game. I checked the Roadster NC I drove last night and I had to add nearly 40 hp to get it back to 400 PP. GT12 about the same. Only effect it will have on us is the PP level we post, the cars will drive the same with the settings you already have on them of course, but the PP level of the cars are altered.
 
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Perhaps it's not outrageous to suggest a non-draft "top speed limit" for events at tracks with long straights like Daytona or Indy? It's not really needed when everyone posts their top speed, I know, but some of the cars out there were far faster than anything I tried in testing. Having everyone close together in top speed would create even better racing, imo.
 
Perhaps it's not outrageous to suggest a non-draft "top speed limit" for events at tracks with long straights like Daytona or Indy? It's not really needed when everyone posts their top speed, I know, but some of the cars out there were far faster than anything I tried in testing. Having everyone close together in top speed would create even better racing, imo.

I think we should be open to anything that will create better racing but we'll have to put some effort and testing into this to see how it would flesh out on the track. I have thought about this and no matter how you cut it, it's going to limit the number of choices the less skilled drivers have, and the tighter the limit, the lower the number of choices. Basically the less skilled drivers may often be forced into race cars or cream of the crop street cars to keep their cornering speeds up. It will also lengthen the time for some guys to qualify a car for the event because they'll have to test for lap times and top speed and if one or the other fails they have to start over. On smaller tracks maybe not so much of an issue. I only have one replay from yesterday but I'll give it a look, record the top speeds I can find without draft and post them so we can see what type of a gap we might be looking at.

Not sure if everyone posted their top speeds, and it reminds me I forgot to put that qualifying car list in the results post..doh!!
 
Posting the top speed should be enough as it allows every one to know what the challenge will be. Even in yesterdays track, there is a lot curves and if you have a similar pace with lower top speed, it means you are faster in the curves, better breaking also most likely. At Suzuka I was slower in the straight but I was catching everyone and passing in the esses, that was a lot of fun.
With the DNE you have to choose, better speed or better handling, you cannot have both.
If you pass someone in the curves and he passes you back in the straight, you get to pass him again in the curves, double the fun.
 
Cote: Passing in the curves is nearly impossible most of the time without mistakes or risky aggressive moves. We all use the same tires, so sometimes you can find yourself in the scenario I found myself in yesterday. I was being blocked in the corners behind slower cars, and then lost them on the long straight and was passed by the next 1-2 cars behind me because I couldn't go anywhere near as fast as I really could in the infield. Rinse, repeat, every lap until I was last in the pack. My car was almost half a second faster than the target time, yet I had absolutely no chance of being near the front.

I also have to stress, I suggest a "speed limit" only on tracks with overly long straights (such as Daytona, Indy, maybe Fuji), not tracks like Nurb GP or Suzuka. The straight is too much of a factor and dominates when it is that long, but it should be better racing when everyone is close on top speeds.
 
I couldn't agree more with Sag about Indy. Him and I had the same issue all night...more so than any other driver/car. I really don't know how much the top speed conversation will settle anything. I heard whispers of another idea that might help...hoping the person decides to post it.
 
Cote: Passing in the curves is nearly impossible most of the time without mistakes or risky aggressive moves. We all use the same tires, so sometimes you can find yourself in the scenario I found myself in yesterday. I was being blocked in the corners behind slower cars, and then lost them on the long straight and was passed by the next 1-2 cars behind me because I couldn't go anywhere near as fast as I really could in the infield. Rinse, repeat, every lap until I was last in the pack. My car was almost half a second faster than the target time, yet I had absolutely no chance of being near the front.

I also have to stress, I suggest a "speed limit" only on tracks with overly long straights (such as Daytona, Indy, maybe Fuji), not tracks like Nurb GP or Suzuka. The straight is too much of a factor and dominates when it is that long, but it should be better racing when everyone is close on top speeds.

Sag, I understand your point and I don't disagree, what I am worried about is that with too much uniformity then passing will be even more difficult, I believe the disparity brings opportunity and is an element of the receipe for fun and entertaining racing.
Now too much disparity is not better, what I have in mind is more on sticking with a choice of more balanced track and we should be OK. to me it is more efficient than making the qualifying of a car more complicated and time consuming.
Also very important every one state their top speed so we know what to expect and do not enter a race with a car that is too slow or live with the consequence.

Edit, I am not the one Tracks is reffering to. LOL
 
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I have to agree with Cote on this one... I'm all for sticking with posting top speeds, but not setting a limit or range on top speed. I think doing so will take away or limit one of my favorite parts of this series, the opportunity to run any car available with infinite tuning options.

But, I think we can all agree that there is usually a general expectation of the type of cars that will show up to a given week, based on the track and proposed specs, minus a few odd balls.

I believe Cote was the first to post a qualified car for yesterday, and once I saw that it was a Corvette, I knew that it was going to be a fast car down the straights... So I tested several V8 and big V6 cars until I found what I thought was the best balance of straight line speed and corner speed.

To use TrackBound's car purely as an example, if I showed up with a small displacement, rotary engined car against big V6's and V8's, I'd expect to get left behind on the straights.

That's just my $0.02
 
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Target time achieved with BMW Z4 at 351pp, tire wear off.
Top speed at end of front straight - 186 km/h (116 mph)

Heat 1: 3 laps, fastest first
Heat 2: 3 laps, reverse grid
Race 1, 2 and 3: 7 laps, reverse grid.


NOTE: This target was set with v2.10 PP levels.

The PP on my Z4 dropped by 51 points!!!
 
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Of course soon as I compile a PP sheet, PD goes and changes everything! :lol:

Its all up to date, I generally update it every night at this time. I'll post the link here again:

PP Spreadsheet
 
I believe the disparity brings opportunity
Of course it does. To someone in a car that's slowing everyone down in corners and flies away on the straights.

I'm sad I had to miss Indy. I think it's one of the few tracks in GT5 where a car that corners well can actually get around someone. Not gonna be the case in GP/D, too big of a fall off in grip off the racing line.
 
so if the pp changed on my nsx should i post the pp i used in the race or new updated pp

I'm not changing anything pre-2.1 As you might have seen, I drew a line where the current PP system is taking place.

So no, you shouldn't, I'm not going back to anything pre-2.1 now.
 
Of course soon as I compile a PP sheet, PD goes and changes everything! :lol:

Its all up to date, I generally update it every night at this time. I'll post the link here again:

PP Spreadsheet

I'm not changing anything pre-2.1 As you might have seen, I drew a line where the current PP system is taking place.

So no, you shouldn't, I'm not going back to anything pre-2.1 now.

I was going to ask you to separate it in some way...looks good..just change it to "Spec 2.10" please.

so if the pp changed on my nsx should i post the pp i used in the race or new updated pp

Forget about everything up until today and we'll look forward. Nothing has really changed except the PP levels of some cars are different so might affect what you remember about some cars. My Z4 I used last night at 400PP is now 349PP, but it's still the same car, only the PP has changed. If I set my Z4 back to 400 PP now I might have 280hp as opposed to 180 or whatever it was before.
 
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