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- WNC
- TRLWNC
I think we are both walking around the same subject and saying pretty close to the same thing.
Not necessary. One set of physics is all that is required. You can use tire upgrades and driving aids to get a car to compete in any race at almost any skill level.IMO there is a great way of pleasing everyone, which they have done before and been mentioned in this thread, can't remember which maybe GT2? have an Arcade disc and a sim disc. Simples.
Great, then take the option of the full, linear career progression I suggested above and it works for you. For others that don't want to do that, maybe they can choose to start in the S2000 Cup or the GT4 Cup or any other race they choose to. Your Career will be different from their's, different from mine and everyone else's. When you have options there are no limits.And, @Johnnypenso , what you are saying sounds like an open arcade mode. I'm fine with that. But the GT mode has ALWAYS been a progression, and learning to drive the new physics is, for me at least, greatly benefited by working up to in from the slower cars.
Not necessary. One set of physics is all that is required. You can use tire upgrades and driving aids to get a car to compete in any race at almost any skill level.
Within reason....
A '69 Fiat will NEVER keep up with an LMP car....
Of course, but we're talking about competitive races in a new career mode where the base design would allow the cars to be competitive for most people just by tweaking the proposed difficulty levels. Tires + driving aids + tuning should make it possible for anyone to compete with the best physics available.Within reason....
A '69 Fiat will NEVER keep up with an LMP car....
So did GT2. (I would love to play GT4, but my PS2 won't read it.....) But the point remains. Some people don't want to bother with them, so if they do like arcade (I don't that much), they can still have access to the entire game if they can finish a championship. They can obviously drive THAT well!
My point still stands. The game will just become too easy then more complaints will come about ease. If people don't want to bother about licenses and other challenges then too bad, don't play the game then until you have your license.
Not even then...Unless if you put a Hayabusa engine with a turbo innit.....
Well, that's interesting. Definitely a different way of going about it. However, very few games are set up for you to fight the last boss when you want to, and it's because this is how most game designers want to set up their games, so that players spend time going through it and enjoying it. On the gamer side, I'm not completely sure how that attitude breaks down, but I do know that there has been a huge lament since the advent of PS3 and 360 that games are getting way too short. And I can't think of a shorter game than one that lets you do the last race at the get go.You certainly lost that bet.I think your shortcoming here is you can't see outside your own little box. A career mode is an important element in the game, but a full career won't appeal to everyone so why not let people jump around and race how they want, when they want? Options. Want to start in a beater and progress like a real career? Go for it. Want to skip the beaters because you've been racing them for 15 years and really want to race that great sounding and handling BMW Z4 GT3 you've been seeing in previews? Go ahead. A linear career mode, even partially so, should be an option. Forcing people to slog through something they don't want to do doesn't enhance the appeal of the game. It'll be an "arduous ordeal" as you characterized it, instead of the fun challenge you would look forward to every day.Unlike other games that may force you to start in low tiers with slow vehicles, players in Project CARS are free to choose from any of the available championships or series on offer. If you want to jump straight into powerful Le Mans Prototypes then you can! Similarly, if European GT cars are your thing, then go ahead!
I understand that really aggressive, reckless A.I. is quite popular with some people around here... maybe it's just them though.
Quite. The first priority of AI is that they are on pace, without that, there is no racing. Second is their behaviour once they are on pace. At this point GT is far behind in both crucial aspects.I just want AI that sticks with the rest of the pack, challenges me but doesn't knock me off. Check it, I was even on the outside of corners and I still managed to get knocked off the track.
The Last of Us is one of the only games I know with really smart AI. So in games like GT, improvements can be done
Difficulty slider.I'm fine with that for people who can maintain the pace that well. I can't, usually. I don't play enough, and switching cars can be annoying.
I think kaz sometimes forgets that quantity does not equal quality
I think the big thing that PD AND Sony need(ed) to learn is that having access to the internet does not mean that all of want to use it.
So, if they want us to enjoy THIS game, they need to give us more off-line controls.
that's true....Kaz cannot forget what he's yet to learn.