delayed

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👍 your opinion.
No, it's a fact. I want proof of your claim that, "when BS was called and the real state of the game admitted (or whatever you want to call it), that they changed the story to needing more dev time." The leaked internal post confirms that the story didn't change from the beginning. Let's see your sources that confirm your statements and no, a random troll posting on a blog or forum isn't proof.

Prove it and I withdraw my claim. Don't prove it and withdraw yours.
 
I'll call BS on you and anyone else that distorts or misrepresents the truth. The game was delayed for two reasons in the fall and this was confirmed in internal postings. Competition and polishing/bug fixing. It was the story from the beginning and it's false to say they changed the story in any way, since the internal memos/posts were exactly the same. The press release given to the public is obviously a softer sell, but the information is the same. A rational person would also realize that even without the competition, the game would still have been delayed because it wasn't ready.

Source Clearly outlines both the initial rumour and internal memo/post to the community, and the subsequent announcement.

My issue then, is why roll with the competition statement - a fundamental error in a industry so full of bs. I accept they realised the error and corrected their stance, which I admit I didn't see.
 
My issue then, is why roll with the competition statement - a fundamental error in a industry so full of bs. I accept they realised the error and corrected their stance, which I admit I didn't see.
Not sure what you mean by "realised the error and corrected their stance" . The internal memos and press release say the same thing. There was no error. As to rolling with the competition statement, why not? If it was a factor in the decision and it's the truth, why not say it? I think you and others assume it's false and a coverup for the real reason, that the game wasn't ready, and proceed from there. You're looking for a "gotcha" moment where there isn't one. Not everything boils down to a single cause or reason, lots of things are more complicated than that.
 
Prove it and I withdraw my claim. Don't prove it and withdraw yours.
:lol: Are you 🤬 kidding me. :lol:


Ok Ill play along. My proof you already posted. The update is the official press release, the original story is the leaked (not for public view) message. What the public was being told (clearly in the press release) is that the game is being delayed because of competitors in holiday season and then add that the extra time can be used to "polish" the game. When in fact, by the leaked message provided, the game needed to be finished. Which was also stated many times in other places. Which is also way people say that they NEVER should of said anything about the other games. The game wasn't ready in November.
 
:lol: Are you 🤬 kidding me. :lol:


Ok Ill play along. My proof you already posted. The update is the official press release, the original story is the leaked (not for public view) message. What the public was being told (clearly in the press release) is that the game is being delayed because of competitors in holiday season and then add that the extra time can be used to "polish" the game. When in fact, by the leaked message provided, the game needed to be finished. Which was also stated many times in other places. Which is also way people say that they NEVER should of said anything about the other games. The game wasn't ready in November.
Clearly you haven't read the link. It clearly shows, from the beginning, that the other factor was that the game wasn't bug free and needed polishing. Clearly bs wasn't called and the story changed as you claimed, so withdraw your claim unless you have some actual real proof:

Leaked internal post:
"We wanted you guys to read it here first and to try and expand a little more on the reasoning.

"Primarily, this has come about because a couple of other big games have announced they are shipping around the same time as our planned first date," Garton continued, likely due to the close launch of Ubisoft's own racer The Crew, and possibly due to the rumoured November release of Grand Theft Auto 5 for PS4 and Xbox One.

"We know it might be a little hard to believe but this would have had a very significant impact on our initial sales (and the initial sales period is critical as that's when the majority occur. It became immediately clear therefore that we'd need to move away from this release window.

"The other factor at play here which I'm sure most if not all of your are aware of is that the game is still lacking the fixes and polish it really deserves. We've been working extremely hard on tracking towards the original date, and could indeed have made it, but deep down we knew it wouldn't have resulted in the ultimate level of quality that we wanted.

"Project Cars isn't 'just another game' for SMS, it's the start of our very own IP/brand which we believe can live and be succesful for a long time. It's critical the first release is a solid one therefore to lay the foundations for those plans.

"As such we decided that a release early next year made a lot of sense all round. January is traditionally a very slow month for game sales (people have spent all their spare cash up to and including the holidays). February is affected to a lesser degree so March is an ideal window.
 
Clearly you haven't read the link. It clearly shows, from the beginning, that the other factor was that the game wasn't bug free and needed polishing. Clearly bs wasn't called and the story changed as you claimed, so withdraw your claim unless you have some actual real proof:

Leaked internal post:
"We wanted you guys to read it here first and to try and expand a little more on the reasoning.

"Primarily, this has come about because a couple of other big games have announced they are shipping around the same time as our planned first date," Garton continued, likely due to the close launch of Ubisoft's own racer The Crew, and possibly due to the rumoured November release of Grand Theft Auto 5 for PS4 and Xbox One.

"We know it might be a little hard to believe but this would have had a very significant impact on our initial sales (and the initial sales period is critical as that's when the majority occur. It became immediately clear therefore that we'd need to move away from this release window.

"The other factor at play here which I'm sure most if not all of your are aware of is that the game is still lacking the fixes and polish it really deserves. We've been working extremely hard on tracking towards the original date, and could indeed have made it, but deep down we knew it wouldn't have resulted in the ultimate level of quality that we wanted.

"Project Cars isn't 'just another game' for SMS, it's the start of our very own IP/brand which we believe can live and be succesful for a long time. It's critical the first release is a solid one therefore to lay the foundations for those plans.

"As such we decided that a release early next year made a lot of sense all round. January is traditionally a very slow month for game sales (people have spent all their spare cash up to and including the holidays). February is affected to a lesser degree so March is an ideal window.
Your assuming everyone read that leaked memo. Which they clearly didn't and is why there was such an uproar about the reason for the delay. The public wasnt given the same facts the members where. Only because of the leaked memo where they made aware of the BS they where being feed.
 
My guess is some of the delay might be do to finalizing licensing for some tracks, optimization of console versions and of course bug fixes, the current builds I've been getting have been very stable at this point.
 
At least the delay is smaller than the first one, in comparison, so even if there are more delays, as long as they keep being shorter and shorter, we'll end up with a game soon enough... ;)

We all can't wait for it to come (for various reasons, as I'm sure some trolls are hyped to see it fail...) and we just need to hold our breath a bit longer. Not ideal, but not dramatic.

The only problem I may have is if GT6 spec 2 (one can dream) turns up before the 2nd April. I probably could not ignore it if I don't have something else to make me forget about it. And now, I'd rather custom tracks never make it to GT6 so I can properly move on (a bit like a cheating ex that you used to be madly in love with and who starts telling you some nice th... what am I talking about?! I've never had an ex!... :dunce:). ** slowly makes an exit**
 
Your assuming everyone read that leaked memo. Which they clearly didn't and is why there was such an uproar about the reason for the delay. The public wasnt given the same facts the members where. Only because of the leaked memo where they made aware of the BS they where being feed.
I'm assuming nothing. I'm invalidating your claim that the story changed, which it clearly didn't, as the internal communications are consistent with the final press release. Therefore, your claim that:

When BS was called and the real state of the game admitted (or whatever you want to call it), that they changed the story to needing more dev time. Don't put that on the sim community SMS tried to sell that BS.

There was no BS called, the story of the delay was the same from beginning to end. Your claim is bogus. So yes, it is on the sim community for overreacting and not reading the whole story and repeating claims that were false and don't line up with the press release or the internal memo. The press release was clear and gave two reasons. The internal memo confirms the story was the same from the beginning. I don't see how you can fail to see that other than wilful ignorance.
 
I'm assuming nothing. I'm invalidating your claim that the story changed, which it clearly didn't, as the internal communications are consistent with the final press release. Therefore, your claim that:



There was no BS called, the story of the delay was the same from beginning to end. Your claim is bogus. So yes, it is on the sim community for overreacting and not reading the whole story and repeating claims that were false and don't line up with the press release or the internal memo. The press release was clear and gave two reasons. The internal memo confirms the story was the same from the beginning. I don't see how you can fail to see that other than wilful ignorance.
Was the game ready for release in November? No it wasn't, you know it wasn't, I know it wasn't, everyone else here knows it wasn't and SMS knows it wasn't. So MAYBE the part of other games is true, but the main reason for the game being delayed in Nov. was because it wasn't finished. Not because they where scared of The Crew.


Edit: The game didn't need "polish" it needed finished.
 
But there was no release date announced at that time, it was only an internal decision followed by speculation about a release date. The only official dates were last fall and this spring. Maybe a member could clarify this.

Maybe not official but the plan was to release in 2013:

January 26, 2013
·

Once and for all : the "official" release of the game (on all platforms) is scheduled for Thanksgiving... for the moment...
https://www.facebook.com/permalink.php?story_fbid=537283569635909&id=278995465464722
 
I stand corrected:tup:👍

Was the game ready for release in November? No it wasn't, you know it wasn't, I know it wasn't, everyone else here knows it wasn't and SMS knows it wasn't. So MAYBE the part of other games is true, but the main reason for the game being delayed in Nov. was because it wasn't finished. Not because they where scared of The Crew.

Edit: The game didn't need "polish" it needed finished.
Finish/polish is just semantics. It's true that if the game wasn't ready, it doesn't matter whether there is 1 reason (not ready) or 10 reasons, because the other 9 are irrelevant if the game isn't ready.:lol: So without a doubt, not being ready left them with no choice, regardless of what games were coming out at the same time. But that's not my point of contention and you appear to be avoiding confronting it head on. You said the story changed. It didn't change. The story was the same from beginning to end, no bs was called, and no one changed anything later on. We can question the veracity of their claims about competition or readiness, but their story never wavered from beginning to end as you asserted. You're basically asserting a cover up of sorts which just didn't happen.
 
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This isn't like designing a new toaster, stamping out a few parts and and slapping the thing together in a factory. Plug it in and if it heats up, you're good to go. There are millions upon millions of lines of code here and I'm sure SMS is well aware that if the game is released with major and/or minor flaws, the sim community is going to go ballistic over it. I'm sure they aren't sitting around a table saying, "We don't care about the customers, to hell with them, delay it another few weeks". C'mon you can't really believe that. They are delaying the game for us, not to spite us.

I never stated that it is easy to code a game, did I? I am not working for a software company and I am no computer scientist. So, what do I know?
Point I am stating here is, that over the past years a 'new' mentality (more or less) developed, that developers and publishers are changing release dates 'however they feel like' (there is probably reasons behind every decision) and from a marketing perspective they use it for publicity purposes.
I mean, that is just my opinion, it might not comply with others and people might also not like it. But ones opinion is not arguable. :)

And to be honest, depending on the product your selling and your target group, companies have that "We don't care about the customers, to hell with them, delay it another few weeks" opinions (believe or not). But you're right, we probably don't know what Bandai Namco and SMS thought when delaying it.

Just my 2 cents.
 
And to be honest, depending on the product your selling and your target group, companies have that "We don't care about the customers, to hell with them, delay it another few weeks" opinions (believe or not).

No company thinks like that.

Thing is: there's no way to play it safe if you truly want to be innovative. You have to take risks and explore the unexplored (the R in R&D). And that means you probably run into things you don't expect and have to adapt, scratch plans or make other decisions to be able to move on (like a delay). And more often than not you have to pick between to evils/wrongs. This kind of product development is hard, very hard. It's very easy to end up in a state like PD or 3D Realms.

Of course, you can also play it safe so you know exactly what and when to deliver up front. CoD series is a good example.
 
Going to Cancel my preorder and wait until the game is actually out and read the reviews before buying. To many delays seems like the game is unfinished. I mean 2 weeks. Thats only enough time to ship the stock all around the world what can they possibly do in that time?
 
Going to Cancel my preorder and wait until the game is actually out and read the reviews before buying. To many delays seems like the game is unfinished. I mean 2 weeks. Thats only enough time to ship the stock all around the world what can they possibly do in that time?
Bug fixes? Game polishing? You don't know what SMS is capable of in 2 weeks
 
What happens to my pre order havent received an email saying delayed for 2 weeks do i need to call the people up who i pre ordered from?
No, your pre order is still valid. Well, it should bd
 
Going to Cancel my preorder and wait until the game is actually out and read the reviews before buying. To many delays seems like the game is unfinished. I mean 2 weeks. Thats only enough time to ship the stock all around the world what can they possibly do in that time?
We had a few monster patches last week. the weeks total was about 3gb! Thats just one week.
patches come normally 2-4 times a week and sizes vary from 500mbs to 2gbs on average there in the region of 500mb-1gb per a patch. the largest is ee for a while is 2.1gb. The larger patches also generally come on the friday so we have a nice bug report for monday. The cycle then starts again.
 
We had a few monster patches last week. the weeks total was about 3gb! Thats just one week.
patches come normally 2-4 times a week and sizes vary from 500mbs to 2gbs on average there in the region of 500mb-1gb per a patch. the largest is ee for a while is 2.1gb. The larger patches also generally come on the friday so we have a nice bug report for monday. The cycle then starts again.
So basically SMS can get A LOT done in 2 weeks
 
No company thinks like that.

Most companies do (bigger ones who can afford such behaviour), if things get too costly (my opinion and personal experience). Customer Satisfaction < margin/ebit, thats common business (at least at my business enviroment).
And your right, R&D is always a big risk to take. Maybe the gaming industry then should think of new ways announcing games or managing their projects (not saying I have a better idea right now).

Nevertheless I think thats off topic and leads too far, so I think we agree, that we don't agree? :)

So let us just hope we all receive a great game by the 2nd of April (or later :)). I think (and hope) the waiting will pay off!
 
All I can say is
keep-calm-and-wait-for-2nd-april.png


:bowdown:
 
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