I'll just repeat what I said in another thread:
actually find the car sticks quite well (except when you hit the grass) but if you enter corners too fast or try to heavy trail brake while turning in you will understeer quite heavily. Push it through the corners hard, apply too much throttle and you will overcome the little traction you have left. All seems natural to me.
To me people problems with it doesn't come down to how realistic the actual physics are but they don't have the 'feel' for it yet. GT requires you to sense what the car is doing in totally different way to real life. Many games put it in the wheel, when the car starts oversteer or understeering the wheel strength gives out so you know you're pushing too hard and you ease off avoiding the problem. In GT, the wheel doesn't do this as a warning and you must be aware of the cars slip angle at all times along with the tyre sounds to know exactly what it is doing.
Once you have honed your senses in GT it is quite easy and a joy. To be honest I find the 370Z to be more of a understeery car with oversteer only coming if you are on the edge of grip and exceeding the slight slip angle, something that is easily corrected.
Like I said, last night I went out of my way to test the 370Z against a whole bunch of grip tests and it comes up authentic. I find the car not eager to spin you around at all unless you attempt to take the car on a corner flatout with fully loaded tyres and just mashing down the throttle. I remember someone saying it wheelspins in a straight line in 2nd gear, this is totally false unless you just came out of the grass or sand.
IMO people having problems are taking corners too fast and too eager to get back on throttle, or they haven't aquired the fine throttle skills to keep the car on a slip angle, or they just can't sense the car when you're exceeding the slip angle and because of this are too slow to counter or prevent the oversteer.
Can't help but wonder, after reading your opinion, what your ranking is on your country's leaderboard ?
Having spent another couple of hours with the 370z, I would venture this comment: I rarely drive such a "crappy" car in a racing game & I'm guessing nor do most other people - most of the time is spent driving "racier" cars with better tires or downforce, or both. Pushing a car like the 370z hard on a race track IRL, it probably is going to feel as squirrely as it does in GT5D.
In the TT everyone is trying to push the car absolutely to the limit - more so than they would in a multi-lap online race, & certainly more than they would IRL - so it's not altogether surprising they end up spinning the car a lot. Back off the performance level a bit & the car is much more stable.
I find that people deep down don't want to admit the bad sides. I find that the attitude is "I'll get used to it and I'm sure I'll enjoy it". No, it's meant to be when you first play it, you enjoy it most and are blown away and want to keep driving. Same with getting into a car you have never driven before, like for example test driving a car from a dealership, you are generally happy and feel excited driving it.
I hope people on here aren't just agreeing that the physics are right for the sake of agreeing. For example a new popular song is out and all your friends like it and you don't, yet you say you like it because everybody else does. I personally hate this (I'm not saying people are doing this for sure, but I hope they're not).
At the end of the day, YOU are going to buy GT, YOU have waited all this time for it, do you really want to be disappointed or do you want the best damn game that you ever played? Be brutally honest, just because its from PD and KY is considered a god, it doesn't mean it's perfect! if you think something is crap, say it! because you are going to be stuck with it if we don't speak up. Pretend that KY has come to these forums and has said "GT Planet, I want all your members feedback and how we can improve it, tell us what's crap and what's good". I bet then, everybody will finally dig deep down inside and tell us exactly what they thing should be fixed etc...even all the players that think the physics are right, I bet even they will open up and say it's not, telling us their exact thoughts.
Let's face it the physics are not right. They can never be. Lets now imagine you never played the new physics and the new demo had the same physics as GT5p physics, people will still claim that it's accurate. And I bet when Spec III was released the majority loved the physics and all this was going on aswell. I can't convince people that the physics are mucked up, all I can do is hope people see it and speak up about it.
they're stuck on Pro. I understand it's just a demo and in the full version we will hopefulyl be able to select Standard physics because I'm not a proffessional racing driver like most of you here I happen to suck! Well personally I think I do well with the controller but I tried with the wheel just earlier on and I could not believe how much I really suck. It's too hard. Pro physics are for pro people. Honestly I couldn't control the car it feels very real.
So when the full version comes out its Standard phsyics for me and my trusty sixaxis![]()
Not this demo. This demo is meant to weed out bad drivers and look for the best of the best. They made it difficult on purpose.No, it's meant to be when you first play it, you enjoy it most and are blown away and want to keep driving.
what stage? this demo is said to have the latest driving physics, and that's about it. a potential rollover situation from an impact with a ultra-massive barrier on the track (which somebody apparently forgot to assign proper weight to) are most likely not handled in this demo at all. neither is damage and other 'extreme' conditions which we know the final product will feature.Would have thought things like this would have ironed out at this late stage.
http://www.youtube.com/watch?v=CycnIzLCzOY
Having spent another couple of hours with the 370z, I would venture this comment: I rarely drive such a "crappy" car in a racing game & I'm guessing nor do most other people - most of the time is spent driving "racier" cars with better tires or downforce, or both. Pushing a car like the 370z hard on a race track IRL, it probably is going to feel as squirrely as it does in GT5D.
In the TT everyone is trying to push the car absolutely to the limit - more so than they would in a multi-lap online race, & certainly more than they would IRL - so it's not altogether surprising they end up spinning the car a lot. Back off the performance level a bit & the car is much more stable.
Bekimche
Unfortunately you didn't comment on any of the four videos I posted. I didn't just throw them in for cheap laughs (though the first corner crash made me laugh very, very hard).
1st video:
On exit the back steps out, the car gets caught on the grass. In the sand trap traction is very low. Driver presumably tries to counter-steer intuitively (and far too slowly as I learned from my driver training), looses it completely and goes in the wall.
2nd video:
Too fast at mid corner, driver slams the brakes because "I'm too fast I want to stop. Damn car doesn't stop I keep the brakes locked up!" Looses steering, ends up in the wall.
3rd video:
BMW's back steps out. Driver gets caught by over-correcting.
4th video:
FF oversteers in the wet. Traction on the front tyres bigger than on the rear. You'll only get under-steer in FF? Over-steer is exclusive to FR? That's what I always thought.
Now if I hold the opinion that GT5:TT is capable of portraying such conditions and that the same mechanics used in real life to save the car do apply in the game, I call the "physics" sound. Even after 30 minutes with a controller I came to say: yes, that's probably done very well.
In my view, real life physics are quite rubbish at times. Unfortunately I'm not a creationist so I can blame no-one on designing them the way they are.
It took me some time to learn that under-steer is not cured by turning the wheel even more in the desired direction, The front tyres don't grip, so turning the wheel more will make things even worse.
Now you try to tell the next man in the street that if he wants to make the car go left he's supposed to decrease steering input. To me, absolutely counter-intuitive.
I was a passenger in a Porsche Cup race car. 1st lesson learned: there are constant g forces. Either you are accelerating, or braking or turning into a corner. There is hardly a moment where you are just going in a straight line at constant speed. 2nd lesson learned: the amount of inputs and the speed of the execution is just mind-boggling. I don't think my driver really pushed hard, but it was enough to show me how skilled you have to be.
It's not: oh, I turn the wheel a bit to the right and see what happens. Oh, maybe a bit more to the left, that'll do it. It was the slightest hint of oversteer - quick jerk at the wheel, possibly a bit of throttle control, and the car was reigned it. He did not react to the car - the car reacted to him like he wanted it.
Now how on earth will you ever portray that in a video game?
I really love the footage of Kazunori racing in real life. He's very precise, very disciplined, very focused. I like to do such stuff and I like to race my console games that way. Furthermore I like to do it for an hour or four over and over again. Concentration, precission, keep the laptimes consistant. Call me James May. Am I wrong in saying that Kazunori maybe designs his game in a way he thinks racing is "right"? If so, he and I share the same philosophy.
How do I race, online? What's the good stuff? Wrestling the car? Certainly not. It's all about tactics for me. Guess what line the car in front of you will take, know when he is prone to enter a corner too hot and get yourself in a position to capitalise on that. Always know where the others are behind you. Hell, sometimes I feel I look more in the rear-view mirror than through the windshield. That's racing to me. Learn the track, see where you have good spots to overtake. Try different lines so you know them before you have to make them up in an instant. That's racing to me.
Now, to conclude my rant:
If you think the physics are flawed, you haven't made your case in my opinion. You refer to real life, yet if I or anyone else illustrates than in real life things do go wrong, you just ignore those arguments.
GT5:TT physics are rubbish and nothing like real life? Well, reality is no fixed matter, everyone perceives reality slightly different.
In my world, the glimpse I got from GT5:TT is good enough to portray reality as I know it.
If there are better games: do enjoy them. Praise them.
But please take into consideration you will not be able to change an up to this date very successful video game franchise because you think the gameplay is flawed by your standards. This is not going to happen.
It's also not going to happen that PD discloses the maths behind his game-engine, so everything you and I can do is compare the gameplay to what we think is a benchmark for video-games.
The Senna video was posted quite often, he and the NSX on Suzuka. Look at the sheer amount of inputs he does (and the slippers and socks). This is impossible to do in any console game I know. You just don't get the amount of feedback you would need (granted you are skilled enough - I'm not) to do this. You have physical memory of how things should feel and how things are feeling at that very instant.
What you get in video games is eye-hand-eye feedback. Throw in some good measure of audio feedback, hopefully. Add FFB to train muscle memory. But you are still sitting motionless in your living room. The eye is unable to tell the brain quickly enough what's going on. You catch a ball not because you see it, but because you know where it will be and your hand knows where it has to be in order to catch it. You catch a ball without really being aware where it is.
You master a car at the very limits in real life before it reaches the threshold, because you know in advance where it will end up. Because your whole body is used as one giant instrument.
To conclude my rant: I hold the very opinion that real life rules, call them "physics" if you must, are complex enough to re-create a real life feel.
The feel good and appropriate. It will take me probably a couple of hundred of hours to master them. But they fit my taste and my perception of reality.
So, no. You can't convince me of any flaws grave enough to disqualify GT5 from being very sound in the "physics" department.
It's a video game, but I already knew that.
Sigh...
No offence ItsHim but did you learn to drive not long ago? It seems like you are just figuring out how a car behaves in real life and its some sort of a shock to you. You thought that oversteer can occur only on FR cars, no it can occur on any drive type.
PS. If it sounds as though I'm being a smartass or trying to offend anyone, I am not. It probably only comes out like that through writing
Imaginary +rep.I'm not a testosterone driven Über-male who has to show-off.