- 4,878
- CoolColJ, GTP_CoolColJ
Feedback isn't really physics. It is, somewhat, but what feedback do you want? You want a Corvette's feedback? A BMW's? Or do you really think they can (would it even be possible on a gaming console?) to implement every single different cars real feedback?
Maybe you have my Buick's feedback - I can't feel a damn thing through that wheel.
EDIT: on the subject of tires breaking loose to easily.
I do believe some of it is from putting in the wrong amount of a control, whether it's gas or turning, but to that I must say, for anyone with a license, when was the last time you accidentally floored it when you were trying for 85% throttle in a real car? Not so much a problem with a wheel, once you get used to it, but with a controller, much more of a problem.
Feedback isn't the right word I wanted to use. What I meant was, what the game was trying to communicate to me, for every control change I input. If I turn the wheel a certain way and press the pedal, it's hard to tell what I'll get at any point in time in relation to what I got the previous split second etc.
Sometimes I get grip, fine I move forward, sometimes I don't and I spin out
someone said this on the LFS forum - and it reflects my thoughts exactly
----
Theres something fundamentally unhappy about the way the car reacts at times. Theres no sign/feel of where the slip angle is on the tyres, you have 3 options:
Power down and the grip is there and away we go
Power down and the grip isnt there and off we go
tip-toe round the corner and arrive at the destination a week later.
Theres no middle ground, in LFS you can counter-steer your way out of smaller mistakes and take little loss, GT5 Demo currently spins you round at least 180 degrees.
Putting a number of fast (to your ability) laps together in LFS isnt that hard, but in this demo it does feel like you've got to be very lucky to complete a pushing lap without the car/tyres giving out on you and your lap is over.
Last edited: