DiRT Rally 2.0 General Discussion

  • Thread starter PJTierney
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Tried out Sweden in the daily challenge (yesterday) with the BMW M1 and was surprised how much more in control I was with the car than I expected. Didn’t feel a whole lot different than being on gravel, really, and wasn’t nearly as slippy as I thought. I quite liked it!
As it should be on ice and snow with a full set of winter studs on.

It's again a rally that shows the improvements made over DR1, a light steering weight due to reduced Self Aligning Torque and a good deal of grip. After all, Sweden is in reality of the fastest rallies on the calendar.
 
As it should be on ice and snow with a full set of winter studs on.
Course. I'd have to start up DR1 again to be sure, but I recall it being more slippery in that game even with the studded tires, which was my expectation going into Sweden in 2.0. I suppose I didn't expect it to feel that similar to gravel, is all.
 
Worth remembering that even the drivers say snow and ice is very trippy IRL. I've often heard the experts commentating on WRC say the cars will do 0-60 faster on snow and studs than they do on gravel.
 
The difference between gravel and snow is barely noticeable with 4WD cars, but it does become rather noticeable when pushing a RWD slide a little too hard. Feels about right to me. The real difficulty of Sweden is to go fast while avoiding digging into the snow banks frontally.

I also think Sweden is the perfect place to practice rallying in general. Because once you've mastered the narrow snowy roads, every other location can be approached with extra confidence. I've improved considerably across the board after having adjusted to the unforgiving conditions of Sweden.

In other news, Sweden leaderboards seem a little empty compared to the days following immediately after the release of Monte Carlo.
 
In other news, Sweden leaderboards seem a little empty compared to the days following immediately after the release of Monte Carlo.
I guess the sales are not good, since the game is already discounted on PS Store for the second time for more than 1/3.
 
As it should be on ice and snow with a full set of winter studs on.

It's again a rally that shows the improvements made over DR1, a light steering weight due to reduced Self Aligning Torque and a good deal of grip. After all, Sweden is in reality of the fastest rallies on the calendar.

Indeed. If I could complain about something it would be that Sweden is slightly too bumpy compared to real life. On occasions it kills the flow that the IRL roads have.
 
The secret to find out that Sweeden is actually one of the most fun rallies, and probably the fastest average speed wise.

Open biased diff on the rear if RWD, very open on the front/ relatively close on the rear if 4WD; max ride height, neutral springs/damping; front biased brakes/ very low braking strength, as blocking wheels in this rally equals going off the road with ease;, and finally a mid-long gearbox ratio that will do wonders combined with swift throttle use at very low engine revolutions as you flow through these snowy fields keeping a 90KM-110KM average speed, which is the capital thing to do in this rally.

Use a setup close to that explained above in both games dr1 and 2. Maximize your skill with the throttle with very very swift inputs and keeping the engine low rev, but without lifting it. Throttle must be applied all the time except those times you took a corner a bit faster than recommended, but for the most part throughout those relative "straights", don't lift the throttle and keep it pressed sightly. Also, combine throttle with brake at all times, another capital technic to achieve faster average speeds flow on this stages.

Hope that helps. Continue to use neutral spring settings on dr2 regardless these extra bumps we find in it; just max out ride height.

Also, for those who keep it at dr1 like true champions, DR1 magnetic suck in can be avoided like 80% of the times by lifting the throttle the moment you see you are going to touch one of them, as well as counter steering. You sightly enter them but you car won't get sucked
 
Ran the bonus Sweden stage and what a handling difference compared to D4. It reminds me of DR1 and I forgot how ‘free handling’ DR1 was. Wheel has no weight so tread lightly.

Currently top of Tier 2 and not bad for a single first cold run. Better than I would have thought.
 
Also ran Australia for the first time since last weekend, and maybe it’s just me, but there seems to be a small amount of surface rumble in the wheel feedback compared to before.
 
Also ran Australia for the first time since last weekend, and maybe it’s just me, but there seems to be a small amount of surface rumble in the wheel feedback compared to before.
I agree, even running the 0 setting I use I'm feeling a slight surface rumble. It's needs a bit more, don't know if it was in my head. Driving on finger tips I feel some.
 
I ran junta in my favorite car of all time the old alpine. One run goin in blind...533 global! Best finish yet for me.
Then I ran daily Sweden in a more modern car...2 semi spins and back to 2200 with you!
It seems my strength is slow...lol
Games so dang good...
I really like the single stage daily challenge bits. I also like damage. I think it adds so much to make it more like a real rally. It’s fun for someone like me to have a game so opposite roadracing genre.
It gets old knowing that you have to grind to learn a new track to really be able to be at a decent speed and race safely in roadracing genre.
Rally? Jump in and try to go fast, but keep in one piece. I literally had never driven the Stratos and shook it down and made a stage without binning and next day made a profit!
Cool beans.
One chance one stage, bin it bad and lose credits. I really like the model they have going, plus cross platform leaderboard also so as a console peasant it’s quite possible I could be higher up the board than a pc simracer!
 
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Kind of disappointed with the Datsun 240z with virtually no feel in my Buttkicker. Some cars are awesome, but this one feels like it has a leaf blower power plant.

Also struggling to find decent tuning for it. Seems to slip and slide all over the place with vague steering. If I can dial in the tuning then it would make the ‘OK’ list.

New cars are always welcome, but this one is kind of ho-hum.

Meanwhile I think the Citroën DS is pretty awesome for its class.
 
Kind of disappointed with the Datsun 240z with virtually no feel in my Buttkicker. Some cars are awesome, but this one feels like it has a leaf blower power plant.

Also struggling to find decent tuning for it. Seems to slip and slide all over the place with vague steering. If I can dial in the tuning then it would make the ‘OK’ list.

New cars are always welcome, but this one is kind of ho-hum.

Meanwhile I think the Citroën DS is pretty awesome for its class.

Have you tried turning up your amp for the Buttkicker? Works on my end :sly:.
 
Have you tried turning up your amp for the Buttkicker? Works on my end :sly:.

True, could do that though I don’t like chasing the volume from car to car, game to game. I like to set it and forget it. My present volume setting has been a happy medium for a while.
 
We are going to have a rally game for years and years to come if they end up adding Finland, Wales and Greece eventually too.

In its current status after 1.3 fixes and overall ironing out of the many issues it previously had, this very well may be best rally game ever handling wise. And if all dr1 rallies come back too, then it will be the best everything wise.

Codemasters games are best played on a controller. I too have a wheel and know well of how bad this game is when using one, but that means very little to me. Wheel is for games of the likes of assetto, project cars, race room etc, not for codemasters tittles.
 
Codemasters games are best played on a controller. I too have a wheel and know well of how bad this game is when using one, but that means very little to me. Wheel is for games of the likes of assetto, project cars, race room etc, not for codemasters tittles.

The first Dirt Rally was way better with a wheel.
 
Still undecided whether to buy it or not, still getting my rally kick off D4 as i found DR seemed more cafered to wheel/sim rig drivers and I could not even keep the Fulvia between the trees. Ended up back on D4 as I love the stage generator (even if i do know every corner it can glue together) and WRC7 to follow along with the real steel season. 2.0's graphics look super buttery, though it still seems thin on the ground in terms of stages. I remember Colin Mcrae rally 2 having every rally on the schedule in so I dont understand why we accept that the dirt games seem to think 6 is a full roster. DLC strategy seems particularly aggressive this time around. Would it be worth it to grab 2.0 and have it replace 4 in my rotation? Is there enough new content? Would I still suffer as a pad user who is not going to have a few hundred quid for wheels and pedals anytime soon? I just don't know...
 
In its current status after 1.3 fixes and overall ironing out of the many issues it previously had, this very well may be best rally game ever handling wise. And if all dr1 rallies come back too, then it will be the best everything wise.
This is a bold statement. Sounds like someone who haven't played any rally games ourside Dirt series.
 
This is a bold statement. Sounds like someone who haven't played any rally games ourside Dirt series.

I don't agree with him much but I do agree with him here. The only one really that can hold a candle to it is Sebastian Loeb Rally evo.
 
The first Dirt Rally was way better with a wheel.
Not to me

This is a bold statement. Sounds like someone who haven't played any rally games ourside Dirt series.
Why. Which rally games prior this might be better in your opinion. Do you base your opinion only on those rally games that don't suck with a wheel?

The only one really that can hold a candle to it is Sebastian Loeb Rally evo.
Stage design wise of course, and maybe wheel handling too. Physics are still lesser though
 
Nostalgia goggles are real. Pretty sure Colin Dirt 2 kicked the **** out of all these games but that's pretty clearly not objectively true.
 
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Nostalgia goggles are real. Pretty sure Colin Dirt 2 kicked the **** out of all these games but that's pretty clearly not objectively true.
In terms of UI/UX, graphics, framerate and audio DR2 certainly does beat out SLRE, in terms of stage design accuracy and physics, it doesn't (objectively).
 
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They are indeed different worlds. Pad and controller. FFB or raw physics, regardless that indeed the first is in a way linked to the second. When you grab a controller and notice that the game truly works geniously that is also a game changer. DR2 in its current status after1.3 handling wise with a controller has become quite the reference imho, whereas I hardly see Sebastian Loeb Rally as the reference in that department.

The definition of what is good for each one of us and the colour we see things under our preferences. I think it's only that in the end. It may very well be
 
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