Do we really need Damage?

  • Thread starter machscnel
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I'm not expecting to have damage in GT5, and I think their is other items more importants than damage!

But if the GT5 brings damage will be considered as a bonus for me!
 
Having damage would completely change the way you'd approach the races. We all want the game to be realistic, but with damage, where would the realism end?

Would damage be repaired automatically after races, or would you have to pay for it? Would your cars remain damaged over various races if you didn't repair them? Would there be safety cars? Could debris be picked up in your tyres and cause delamination? Would trips to the gravel cause suspension damage that would worsen as the race went on? Would deformed bodywork upset the aerodynamics and handling? How much would your pit mechanics realistically be able to fix if you came in for repairs?

I play other games if I want to have "realistic" racing. I fell in love with Gran Turismo as a little kid because of the sheer depth of the game - getting a rubbish second-hand car and gradually turning it into a winning machine is so rewarding. You get attached to your cars, there's a real sense of ownership. You don't get that to the same extent in any other racing game (that I've played, anyway).

I'm sure we'll only see damage in the game when it's been developed to be as realistic as possible, that's Kazunori Yamauchi's way innit. He said in that "Beyond the Apex" video that he wasn't keen on damage because it ruined the beauty of the cars. I can't see him changing his mind on that any time soon.
 
i would rather just have harsher punishments for those who hit the wall (based on how fast you hit a wall, you get x amount of penalty time), and just use the extra game space for something more important than damage

Well, if you damage your car in the start of the race, get a 5 sec penalty, you would still be able to win it. Sounds fair ?

NO!
In real life, he'd ruin the car so much, he couldn't win the race.
 
I dont see the point of having damage for visual purposes - I dont like how in games like NFS, GRID etc you can hit the wall at 200kph and drive away.

I hated GRiD, but I thought they did damage pretty well. I remember playing the demo and crashing. I was able to drive away, I just couldn't steer anymore. That's what GT is missing.
 
Of all the console games I've played, I think ToCa 3 implemented damage the best. My only real complaint for that game in that department would be the fact that rolling the car had little to no effect as far as damage was concerned - damage only effected your your car when you hit another car, a wall, barrier etc. (although your suspension could be damaged from simply going off course).
 
Definitely not essential. And I personally hate when cars get the same damage from small bump and big bumps. My point, if it isnt completly realistic, like motorstorm, then I dont want it. But it would be Awesome if they made it true to life.
 
Damage is not enough if you want it to be realistic. Your driver should die too. What, you crash at 450kph+ and you are still alive? Doesn't make sense to me. Do I really want to start another game because my driver dies? I would rather play real life for that.
 
If I want to play with bumper cars i would go to an amusement park . If there is no damage in GT5 I am not going to buy it unless everything else in the game is flawless/perfect and still i might not even buy it.

I feel the same. If GT5 doesn't have damage, I might just sell my PS3 and GT5 Prologue copy. I think it's ridiculous that people even make threads such as "Do we really need Damage?". I've raced in organized online races in Forza 1 and Forza 2 where people respect each other driving, and the fact that the damage is set on full simulation definitely makes a huge difference. There's shouldn't even be a discussion about it. Damage is mandatory in order for a racing game to be realistic.
 
I feel the same. If GT5 doesn't have damage, I might just sell my PS3 and GT5 Prologue copy. I think it's ridiculous that people even make threads such as "Do we really need Damage?". I've raced in organized online races in Forza 1 and Forza 2 where people respect each other driving, and the fact that the damage is set on full simulation definitely makes a huge difference. There's shouldn't even be a discussion about it. Damage is mandatory in order for a racing game to be realistic.

Amen!👍
 
I feel the same. If GT5 doesn't have damage, I might just sell my PS3 and GT5 Prologue copy. I think it's ridiculous that people even make threads such as "Do we really need Damage?".
Eh, if I really need to tear up your car, I can probably do it just fine with my new PC. ;)

But seriously, even though I expect damage, if it's not in the game at release, I still expect the trail of tears to be pretty thin.
 
Personally, I don't care that there isn't damage in GT. Haven't cared from Day One, Never have, Never will.

Also, personally, I have always wondered what is/was the big fuss about adding damage in GT, in fact because it isn't a big deal to me. I rather have PD concentrate on things like adding manufacturers like Porsche, Lamborghini, Maserati, Koenigsegg, Noble, Ascari, and Tracks like Road America (one of my favorite courses off of Forza 1-minus the deer running across the course, please, if you know What i mean :sly:), Spa-Francorchamps, Sliverstone, Road Atlanta, and countless other tracks that they could concentrate on instead of worrying about one meaningless part of gameplay that forces them to suck up to car manufacturers because they (meaning the makes) don't like the way that PD wants to do it.

Just my opinion, tho.
 
Why do people talk like PD is a person? 'I'd rather PD focus on x'. What? I would think one of the most successful video game franchises ever has more than a handful of people working on the entire project.
 
^ A company can focus on things just as an individual person can...

I'll keep buying GT regardless, but I think damage is extremely important if Gran Turismo is to become a true simulator.
 
Another thread about damage, now that's great! 👍

Damage is important for GT's reputation, if nothing else. They better make it, or it's not a "REAL DRIVING SIMULATOR"...

I hate to say it, because as much as we love GT5... its not The "real" driving simulataor.... its an attempt for a real driving simulator
 
I'll keep buying GT regardless, but I think damage is extremely important if Gran Turismo is to become a true simulator.
If anyone has been keeping track of how these damage discussions have been going, it does seem that a steady stream of people have been collecting on the damage side, and a few people getting converted every week. I'm pretty sure Kazunori-dono is up on this tide of opinion, and has been for some time. If damage is left out of GT5, I don't think we'll have to wait long for a patch.

While there's an outside chance that a few holdouts could scuttle damage for GT5 entirely, or for some time, I think because of the economic pinch sweeping the planet that they will be so desperate for as much exposure as possible that they'll go along with Kaz's insistent demands.
 
^ A company can focus on things just as an individual person can...

I'll keep buying GT regardless, but I think damage is extremely important if Gran Turismo is to become a true simulator.

That's not what I meant. It seems like people have it in their heads that everyone working for Polyphony digital will stop modelling that person's favorite car/track just to work on damage, and then inexplicably forget to keeping modelling that car or track.
 
Damage is a must for GT5. Forza 2 has it and it works ok altough visual damage is limited. Damage makes you respect the car more and as someone pointed out fellow racers as well. Forza type gamage would be enough for me and kazunori should be locked to cleaning room if he does not approve half real damage.
 
I get that Ferrari won't allow their cars to catch fire, or Mercedes don't want their cars visually damaged beyond a certain point. But what about non-visual damage?
 
Forza type gamage would be enough for me and kazunori should be locked to cleaning room if he does not approve half real damage.
Well, that's just a bit much. Remember, what the car companies want trumps our wishlists. I'd much rather have 600 non-damaged cars than 300 damaged cars. I missed every single sports car Forza 2 left out. And by the way, mechanical damage is minimal in Forza, not visual.
 
if there will be damage, then it must be realistic, not like Forza, or worse, ProStreet or Undercover (i don't play it :D). but for that PD need a lot of money and time... so just sit back and play GT4/5P and wait for GT5...
 
Here's a Poll for ya...What do you want? Damage or the Car Companies that don't want damage?

Start that thread mate, sounds like a great idea. If people are actually confronted by what it takes to get damage, hopefully they can be more understanding if it comes out without it.
 
I feel the same. If GT5 doesn't have damage, I might just sell my PS3 and GT5 Prologue copy. I think it's ridiculous that people even make threads such as "Do we really need Damage?". I've raced in organized online races in Forza 1 and Forza 2 where people respect each other driving, and the fact that the damage is set on full simulation definitely makes a huge difference. There's shouldn't even be a discussion about it. Damage is mandatory in order for a racing game to be realistic.

I agree, GT5Prologue is only SIM game with no damage.. how damn stupid is that? GT5 better have it..

And for the people to dont like damage.. TURN IT OFF.. SIMPLE.. PD will make it with ON OFF button. So stop complaining really! Most people would love damage, so there is no need to not include it.. Having no damage will piss off many more people then having it..


We dont need damage to be 100% sim. No games are 100% sim with damage, give us some internal and mechanical and ill be happy. GTR-EVO, rFactor Style damage will be good enough.
 
We dont need damage to be 100% sim. No games are 100% sim with damage, give us some internal and mechanical and ill be happy. GTR-EVO, rFactor Style damage will be good enough.


What do mean GTR doesn't have 100% realistic damage. Yes, it may not be 100% percent realistic(I doubt anything can be), but I'd say it's very close and possibly the best out there.

Unfortunately, GT5 does need 100% realistic damage. You see everyone that wants damage always uses the same reasoning, as you have, "it is not a proper sim unless it has damage". But unrealistic damage can be more harm than good. Take Forza 2s' damage. I'd say that actually makes the game more unrealistic, some cars roll, some don't. Some are totalled, some arn't. You can't say you want damage and then say it doesn't have to be realistic(or very close to it).

As much as I hate to say, this is why RFactor has an advantage. They made their cars from scratch, no asking companies can they be in the game, can we do this... they just made car models that very closely resemble real cars and now they can do what they want with them. Ofcourse this omits some of the great cars Gran Turismo has had in it over the years.
 

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