The technology is now available to produce realistic damage with a whole host of driving games, from sim to arcade (iRacing, NFS Shift, Codemasters F1, Grid etc.), implementing it.
iRacing - I have yet to see damage.
NFS Shift - I have yet to see damage.
Codemasters F1 - doesn't exist.
GRID - impressive wrecks but arcade physics.
Let me tell you what I have seen.
Forza series - about 25 percent damage, and different levels depending on the car.
Ferrari Challenge - less than Forza.
GTR - about 50 percent, and these are race cars in a racing sim.
rFactor - have yet to try it, but I hear it's the same as GTR.
Live For Speed - cars that squish like clay or cardboard.
TOCA - pretty good all around, but a lot of shortcuts in the game engine and sometimes questionable physics. HORRIBLE wheel controller implementation. Car damage is often like LFS, just weird crumple effects.
Burnout - cars that shatter like models.
Motorstorm - the same.
F1 CE - looks fairly realistic, but haven't bought it yet.
So your claim about a whole world of games which have realistic damage is a little thin. And about iRacing. Let's say it has the most incredible detail of any racing game ever. Keep in mind that it costs over $150 US a YEAR to play! For that price, it had better be the best ever in everything.
Now look, I'm with you on damage for GT5. If you've been following my posts, you might have possibly noticed this, as well as suggesting that those who hate damage with a passion give it at least a try. I'm even pulling for PD to surprise us with a damage implementation that's up to as punishing as real life.
HOWEVER, going on and on about how a whole gob of people won't buy it, the gaming media will give it a huge red F, every other modern game has realistic damage or whatever is entirely disingenuous. And ranting about it won't change any minds or make history any different.
Maybe they should give us something to talk about instead of staying in silence.
In case you haven't noticed, E3 is only 31 days off. Maybe some of us shouldn't act like it's years away. Believe it or not, May too shall pass.
ENOUGH BASHING KY and PD, We all know they are the standard as far as PS3 racing is concerned. So can we please trust them to give us more than we expect. As usual
This, I'll agree with. Amar's posts aside, I know GT5 is going to be something incredible just from the taste we have in Prologue. It ends up making me tired of my other racers, because just what I have access to in Prologue makes me hungry for GT5 above anything. Add Amar's post to the fire, and with the potential to see hundreds of street cars, tuners and race cars in high definition, improved physics, and dozens and DOZENS of tracks makes my mouth water. Include the possibilities of the return of race modification, body kits and a livery editor, a whole host of online tools such as community league building, and clamored for goodies like damage, weather, time of day changes and Career Mode, and I'll be in racing heaven for years.