i really don't understand why people don't want damage... they like arcade games??? how could be possible that people that play gt (the simulation of driving) wouldn't agree about damage????
With the zillions of factors dealing with Gran Turismo and Playstation gaming, it's hard to remember them all and put them in one huge post. But then, every post from me would be a little wikipedia if I did.
But one thing I've been forgetting about is the difference between the typical console racer, and the typical PC sim racer. Even though there are a large number of hardcore GT racers, the average console owner isn't a car nut, or a racing fanatic, or a stickler for obeying the rules of real life. They're just a gamer who wants to have some fun with a video game.
A PC sim racer on the other hand who buys a game like rFactor or GTR, and certainly iRacing or Live For Speed, is most likely a simulation nut who wants a game that captures as much of the racing experience as possible. To them, having damage is a no brainer, as if not having it would be like race cars without tires.
While a lot of us here are more serious racers, we do have "casual" gamers in our ranks, who aren't sure what an apex is all about. To them damage is probably a headache they don't want to mess with. Then there's the factor that many of us have just grown used to GT games not having damage, and throwing that in makes them uncomfortable. And some of us are almost romantic about our GT collection, and don't want them damaged any more than they want their real life car to be in a wreck.
But there is one more group, typified by Amar, who are afraid that trying to put damage into GT5 will mean a huge drag on the team because Kazunori is such a perfectionist. These people are afraid that such a drain of time and resources will mean a lot of things left out. And remembering what a small game GT3 was, and what a freaking HUGE game GT4 was, most of us don't want a GT3 this time around. Especially if it means damage kept a whole lot of content, primarily cars, out of GT5. And frankly I'm in agreement with this position.
Yes, it would mean the fanbots and a bunch of gaming journalists, many of who are in MS's pants, would scream about damage not being in a flagship Playstation racer yet again. But while they would be nattering away online about it, the rest of us would be enjoying a superb racer, able to take any number of favorite cars and pit them and ourselves against each other in the sweetest competition there is. If damage is in, wonderful. Those who want it can have it, and those who don't can turn it off. But if it's not in at launch, as I said before, I'm sure the trail of tears will be pretty thin.