mister dog
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Thanks for the breakdown gents, had no idea it was actually that much.
GT Franchise sales by system:
PS3: 22.39M
PSP: 4.65M
PS2: 29.58M
PS1: 20.22M
When you lay it out like that, the GT franchise's sales actually look pretty healthy last gen, especially when you consider the PSP co-existed with the PS3's console gen. Of course, we'll have to wait and see how GTS sells to see if GT6's low sales figures were a sign of a downward trend or not, but they seem to be in good enough shape, as far as sales go, to me.
Also, PS3 and PS4 are in a market with more PC sims than ever, a direct proper rival on the Xbox, and their company (PD) is no longer leading the way in terms of virtually any category, save perhaps for driving feel (and this is probably personal preference on my part).
I, want to be completely wrong with GTS. I'd be so pleased, but I don't see it happening, I see GT7 as a potential recovery and probably a last stab effort for PD to right the wrongs of the last three games prior to it, and get them back on track. Has it been all bad? No. But the opportunity cost is high. It's high enough that former direhard fans like me might switch for the first time ever to Xbox.
So if GTS sells 16.8M copies or there abouts, obviously this is what the community wants, and I'll be wrong.
When you lay it out like that, to me (rounding the numbers just a tad) it shows +50% Sales from PS1 to PS2 and -30% sales from PS2 to PS3.
Just because they all have 2X.XXM values doesn't tell the whole story
EDIT: Also, PSP sales doesn't make sense in this context, is it a conclusion that the owners of the PSP and those GT games will be more often mutually exclusive from the PS3? Don't get that comment.
Objectively its not. Subjectively you may feel it is.GT6 is still the best all around performing game and that's on PS3.
The AI in AC is a long way from awful following the first patch and its significantly better than GT6's AI.I have AC (Awful AI),
Needless to say what?PCars (Needless to say),
DC is an arcade racing title and has never been presented as anything else. As such attempting to use that as a negative is quite frankly absurd.Drive Club (Fake physics),
Obvious bias is obvious.and keep going back to GT6. I do have a feeling many guys here have personal issues with Kaz, but he can race real cars and not just promoting himself by playing guitar and acting like a "Primadonna": "Oh my be this game is just not for you".
But would such a short cycle of release turn PD into a more profitable company?
Wouldn’t that model require a fundamental change of structure and operation?
What kind of added value (in both gameplay and profit) would it ultimately allow from one (short) release to the next?
Not that there doesn’t appear to be wasted resources at PD of course. Specifically after the controversial recycling of PS2 assets episode, you would imagine better future-proofing of content became an elementary concern.
But making games that are continually behind the curve technologically probably isn't a way to profitability, at least once the brand name glamour wears off.
Again, I doubt profitability is an actual issue for PD.
Still, despite considering it an anomaly, its sales figures would potentially please most game developers.
Assuming they where the indices of a decline, PD/Sony still have a few options at hand; DLC could easily fit the bill for income harmonization should cash flow become an issue.
On the point of future-proofing, one would think that PS3 500K polygons assets would have at least stand one generation jump. Sure things like Physically Based Rendering, High Dynamic Range and (ultra) Wide Color Gamut would require a rework on the shaders but thinking that hundreds of meshes were simply throw in the bin is beyond me.
I'm sure everyone knows the list of companies that were at one point market leaders, and lost it either through complacency or mismanagement.
Alright, let's consider the sales figures as a percentage of the total consoles sold.My comment had absolutely nothing to do with what the likely sales for GTS will be, or whether it will be class leading in any aspect, I was simply pointing out to Mister Dog that in the relatively recent past, GT has been extremely profitable, and letting him know exactly where the 76M figure came from. As far as what GTS may or may not do, it's all speculation at this point.
Just like how adjusting the numbers to say the sales dropped by 30% from PS2 to PS3, without taking into account the relative user base of those consoles, doesn't tell the whole story.
The PS2 sold more than 155 million units, and the PS3 sold more than 83.8 (Wikipedia for sources on this, hence the "more than" bit), so the PS3 titles had not much more than half of the potential buyers the PS2 titles had. The PS1 sold 102.49 million units. When you consider how many consoles from each generation were sold, compared with how many copies of GT games from each gen sold, things look very different.
No, not necessarily, and I never attempted to make that point at all. I merely included the PSP's sales because, as I've said above, my comment was in response to Mister Dog, who asked where the 76M figure came from. Including the PSP sales showed how that franchise sales total breaks down. If you like, since the PSP sold alongside the PS3, you can add the PSP title sales to the PS3 titles, and call it 7th gen system sales. In that case, the sales of that gen jump to just over 27 million, which isn't far off the PS2 GT sales.
In any case, the point of my last post wasn't to try to predict how well GTS or any subsequent GT games sell, it was simply to give Mister Dog the numbers and point out that despite GT6's low sales (relatively speaking), GT games would have still been incredibly profitable last gen.
Edit: Just to add, I actually agree with your point about the competition PD are facing this gen, and the likelihood of this affecting GT sales. PS4 also has a user base currently of about 50 million, but considering the online only iRacing style of GTS, it may not even sell as well as GT6 did. Who knows.
GT5 and GT6 was about 22 million
Look at the post @Conza has quotedWhere have you got that? Per PDs website the current total is 17 million. 12 for GT5, 5 for GT6.
Look at the post @Conza has quoted
Alright, let's consider the sales figures as a percentage of the total consoles sold.
Sony sold 155 million PS2 consoles, and the combined total of GT3 and GT4 sales was 29.58 mil (rounded up to about 30 for the purpose of this argument), which means that approximately 1 in 5 PS2 owners had either GT3 or GT4.
Let's compare that to the PS3:
84 million consoles were sold, whilst a combined total of the GT5 and GT6 was about 22 million, which means that approximately 1 IN 4 PS3 owners had a GT game. So, based on this fact, GT did pretty well on the PS3 - relative to the amount of PS3 owners. Take that as you will.
Ah he was including GT5P, you just said 5 + 6. You can include GT5P and say 22 million people had a GT game but it's not particularly accurate, there are obviously a lot of crossover sales of the same people there.
Remember Re-Volt? A new game is on its way, softlaunched earlier this year in a few countries.RIP Acclaim
Remember Re-Volt? A new game is on its way, softlaunched earlier this year in a few countries.
Yeah, that's why it's so long between releases. Kaz is busy catering to the fans
I don't think all the whiners cried for an iracing clone though
If the game is so irritating, then why not go out there and acquire the real thing? I would if a dream car meant that much to me.
If the game is so irritating, then why not go out there and acquire the real thing? I would if a dream car meant that much to me.
I will then.That said, considering there is currently little clue what the final product will be, I’m not going to speculate on how well it will perform at this point.
Broadly agree. Apart from two things. I expect it to get excellent reviews - afterall it's all about online now isn't it? and as for sales numbers I don't think 3-4 million. I think 2-3 million. People are not stupid when it comes to knowing what a game is about before buying it and a GT fan knowing what was revealed at copper box will know if it is for them or not.I will then.
I think we have a fairly good idea what the game will be at this point, unless they've taken the delay to do some drastic reworking of single player and all that.
The game lacks a 'traditional' GT-style campaign. Which I think is a huge, huge mistake.
The game has a small fraction of the cars that GT6 had. This is not only disappointing just in terms of a 'step back', but it also limits the fun and satisfaction of earning credits and collecting cars and all that.
Related, the game lacks upgrades, another huge staple of the series and something I think is another massive mistake. This further makes credit earning less satisfactory and also makes each car feel less personal. Paint customization should help here quite a bit, but it is still an issue. And it makes for a less variety and depth, too.
And overall, we know there's a *big* focus on online competition.
So I'd say considering all that, the game will be a critical failure by GT standards. I would not at all be surprised to see it get plenty of 6/10's and whatnot from reviewers. I think fans will, as a whole, be extremely disappointed by it, too. Those of who love online competition aren't some super tiny minority, but we're hardly the crowd that leads to these 10 million+ sales figures, either. Focusing on us at the detriment of everybody just does not seem like a smart move.
Ultimately, I think the game will sell reasonably well by normal AAA standards, but poorly for a GT. I think it will be strong out of the gate, as many have been waiting quite a long time for a next-gen GT, but it will not have the tail that most GT's do as there just isn't going to be enough mainstream appeal after more people become informed of what it's all about. I predict sales in the region of 3-4 million.
Sony sold 155 million PS2 consoles, and the combined total of GT3 and GT4 sales was 29.58 mil (rounded up to about 30 for the purpose of this argument), which means that approximately 1 in 5 PS2 owners had either GT3 or GT4.
84 million consoles were sold, whilst a combined total of the GT5 and GT6 was about 22 million, which means that approximately 1 IN 4 PS3 owners had a GT game. So, based on this fact, GT did pretty well on the PS3 - relative to the amount of PS3 owners. Take that as you will.
I think we have a fairly good idea what the game will be at this point, unless they've taken the delay to do some drastic reworking...
Well I wouldn't say it's 'all about online now', necessarily. I think it really depends on the genre and/or type of game. For a circuit-based racing sim like GT, I think online aspects tend to appeal only to the driven and competitive types of racers. It's really a niche audience relative to the broad, general appeal that GT usually has. And it's understandable, cuz online sim racing can be intimidating.Broadly agree. Apart from two things. I expect it to get excellent reviews - afterall it's all about online now isn't it? and as for sales numbers I don't think 3-4 million. I think 2-3 million. People are not stupid when it comes to knowing what a game is about before buying it and a GT fan knowing what was revealed at copper box will know if it is for them or not.
Well I think one of the better guesses for what was at least *partly* to blame for the delay was them not managing to get VR working for the whole game. As that was originally the plan, they would have been designing around that in terms of UI and graphics/performance and all. Now that they've relegated VR to a special mode, they need to develop this separate mode and all that it entails and it also frees them up to do a lot more with the graphics, which I expect is a big deal to them. I wouldn't be surprised if weather shows back up in the development at some point. I doubt they were happy to get rid of that, but it probably was just too intensive for VR.That is the point actually.
Since it's London unveil it seems Kaz has spend more time telling what the game could be rather than what it actually is. Either the identity/content of game hasn't been clearly defined yet (something slightly worrying at this point in time) or it has gone through a more in-depth rework indeed. A delay without new set date and a cancelling of preorders leads me to favour the later. If a game with such a limited number of assets needed some extra polishing they sure could have set a workable timeframe IMO.
I did get one of my dream cars. I must've written it everywhere by now. But that doesn't change anything. I still want a perfectly good GT to play too. I can't do everything I do in GT irl with my dream car. But GT has inspired me to try, tune the car up real good for time attack / drift events around Europe. But it isn't as easy as in GT, it takes both time and money to do that. A lot of it. Time and money I don't have.But as Misterdog stated, it would have been better keeping to the original formula -being arbitrary and keeping to a discerning customer base instead of the constant problem of having to please everybody with compromises for all, judging by all the complaints. If the game is so irritating, then why not go out there and acquire the real thing? I would if a dream car meant that much to me. I'm glad PD isn't in the business of developing cyber-sex simulators because I would say the same thing
@syntex123I don't think it's that easy for me to set aside about 3 million pounds for a LaFerrari.