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I expect it to get excellent reviews - afterall it's all about online now isn't it?
Not really. There are plenty of primarily offline games that have been very successful, both critically and in terms of sales.
I expect it to get excellent reviews - afterall it's all about online now isn't it?
I know. That was a sarcastic question in the first place.Not really. There are plenty of primarily offline games that have been very successful, both critically and in terms of sales.
I know. That was a sarcastic question in the first place.
He deserves respect whatever he's done lately, as everybody does.
With what he's achieved, how could you not have respect for the man?
He could have kept this game to himself. Why not? If any of us had the resources of PDI-Sony, to make a car game for our own use, would we keep it to ourselves?
One would have to respect anyone that is willing to put their name out there for others to share(or even invest) their time in another's dream.
Sorry, internet and sarcasm and all that. My meter must be mis-calibrated. In all seriousness I'd half expect it to get decent reviews simply because of the online thing, so it's not totally far fetched.
I'm sure you and everyone else can think of a few people who don't deserve respect for whatever they've done lately. I think it's pretty unquestionable that everyone deserves respect. Respect isn't given, it's earned.
Well, it depends. Are we talking about what he achieved with GT1 through 4? Or what he's done in the last ten years?
I can think of numerous creators who are judged very differently depending on which parts of their portfolio you're looking at. As someone who is still alive and creating, I think it's fair to judge Kaz on his most recent works.
How is his own happiness for doing what he likes to do, not particularly respectable? I can respect anyone for doing what they like to do. I can see if he were paying his workers pennies and causing harm to others, that's something else.Kaz puts his name out there because he knows that it's good marketing for his game (which is good for him), and because it creates opportunities for him to keep doing what he clearly enjoys a bit longer. Which isn't particularly respectable, it's what all of us do once we're in a job we like; try and keep running the clock so we can do it as long as we can.
Regardless of his latest blunders, there's no denying what he did for the gaming industry in the '90s (along with the rest of PD).
No matter how useless one becomes, there's no denying previous achievements. Even if he's dragging PD/GT into a bottomless hole (not that I'm saying he is - it's too early to tell), you can't very well just ignore the first 12 or so years of his career.
Everyone judges in different ways I guess, but I try and take the good with the bad.
Mind you, I thoroughly enjoyed GT5 and 6, regardless of the (admittedly many) problems, faults, delays etc., so I suppose this thread is a mute point for me. Even if I were judging him on only the last 4 or 5 years, I'd still be mighty impressed by the man.
How is his own happiness for doing what he likes to do, not particularly respectable? I can respect anyone for doing what they like to do. I can see if he were paying his workers pennies and causing harm to others, that's something else.
He is champion of the racing game industry. It may seem like he's having a biting-the-ear-during-a-title-fight moment, where people may lose respect for him. I don't think it's that serious. I'd say, people have invested serious time in their lives playing his games and some just see him as losing his way, from what some may feel, a Gran Turismo title is.
That's big business- and politrics for that matter. The workers won't ever be recognised for their efforts.I'm not suggesting ignoring his earlier work entirely, but neither am I suggesting that because he made a couple of good games once that excuses him from anything else he might do.
Personally I'm a lot more impressed by the handful of incredible games I've played over the last 4 or 5 years. Uncharted 2. The Witcher 3. GTA V. Even the Tomb Raider reboot was remarkably well executed.
Gran Turismo 5 and 6 are somewhere in no man's land, they weren't awful games but neither were they anything that I would particularly recommend to anyone. In the last year I've put GT5P back in to play a couple of times, but I haven't played 5 or 6 in a long, long time.
Why would you respect someone for doing what they like? It rather seems to me that it's entirely dependent on the specifics of what they're doing. I'm sure you can think of people who like doing some pretty nasty things, and you wouldn't respect them for that simply because they enjoy it.
Personally, I think respect is accorded when someone does something exceptional. That could take any number of forms, and in the case of GT it was originally pretty exceptional in that it largely defined a number of features from non-racing games that could be incorporated well into racing games.
Cool.
However, since that it's been debatable at best. GT2 was just big. GT3 was just pretty. GT4 was big AND pretty, and threw in B-Spec as well. B-Spec has never been particularly well implemented, but I still think it's an interesting idea that has never really had it's day in the sun.
GT5 and 6 have been of inconsistent quality at best, and mostly contain poor remakes of ideas done better in other games. The only areas in which those games were exceptional was graphical quality, and that only with a small handful of cars and tracks and not in motion.
He has a cult of personality. He is not a champion of the racing game industry any more than any random dev lead. Dave Kaemmer, Geoff Crammond, Stefano Casillo and whatever pack of geniuses wrote isiMotor are champions of the racing game industry, because without them none of this would exist.
Kaz is no doubt a clever man, and is clearly highly charismatic, but he's not even Akihiko Tan. He's the frontman that every fan latches onto, not realising that he's just a highly visible icon and that actually there are lots of people far more skilled and worthy of notice, even within Polyphony, but they're far too busy getting on with their jobs to spend significant time in the spotlight.
One of the things that rubs me about Polyphony is that there's at least half a dozen long term employees who have had at least as much if not more impact on shaping GT to where it is today. You don't hear about them though.
That's big business- and politrics for that matter. The workers won't ever be recognised for their efforts.
Can't say I've played the Witcher series, but I have played Uncharted 2. Graphically amazing, good story. After 15 or so hours, I had little else to do. Competitive online doesn't interest me and neither does collecting relics. Fantastic game but not one I'd sit and play for a long time.I'm not suggesting ignoring his earlier work entirely, but neither am I suggesting that because he made a couple of good games once that excuses him from anything else he might do.
Personally I'm a lot more impressed by the handful of incredible games I've played over the last 4 or 5 years. Uncharted 2. The Witcher 3. GTA V. Even the Tomb Raider reboot was remarkably well executed.
Gran Turismo 5 and 6 are somewhere in no man's land, they weren't awful games but neither were they anything that I would particularly recommend to anyone. In the last year I've put GT5P back in to play a couple of times, but I haven't played 5 or 6 in a long, long time.
Can't say I've played the Witcher series, but I have played Uncharted 2. Graphically amazing, good story. After 15 or so hours, I had little else to do. Competitive online doesn't interest me and neither does collecting relics. Fantastic game but not one I'd sit and play for a long time.
GTA V is the single most frustrating game I've ever played. The story was great fun, but the online is all kinds of rage-inducing for many reasons, which I shan't go into on this thread.
I put somewhere in the region of 6,000 hours into GT5 and GT6. Regardless of faults, they're still two of my favourite games, behind Borderlands 1 and GT2.
At the end of the day, it's all opinion. What many might see as a blunder, or Kaz dragging PD and GT downhill or whatever, I still see as a success, because me and my friends got much more than our money's worth out of both GT5 and 6. They had their problems. Many many problems. But hell if they weren't good fun for me.
If I put that many hours into it, it's got to be doing something right.Some of us don't judge a game by how long we can play it for, though. Some of us simply judge it on how good an experience it provides.
A restaurant is a bit different to a video game, no? A video game you play as and when you want to. A game is not digested in a single sitting. You wouldn't get any satisfaction from GT over the duration of a single evening, like you would Journey, for example. Because all of Journey's extraordinary content is in the space of 2 hours or so. Gran Turismo, much like a game such as Ark: Survival Evolved, or Borderlands, or GTA Online, is a game designed to be played for a long time. It's a slow burn. I like that. Some might not, but I do.Compare it to restaurants if you like. You can get a lot of decent food for $100, or you can get a small but magnificent meal. Both can be acceptable choices depending on what you need in your life, but the huge amount of decent food is hardly ever going to be praised as sheer volume isn't really anything to brag about.
There's only so long I'll play single player though. Games like GTA, Gran Turismo, Borderlands or even Littlebigplanet cry out to be enjoyed with friends. GTA Online was always difficult to enjoy simply because online progression was so slow, and missions were so frustrating. There's only so long before you and your friends get bored of a sports car and then want an APC. Borderlands was a generally easy game, and co op is fun, LBP is LBP and you could earn money so quickly on Gran Turismo that there was always something you could add to your collection, something new. The grind could get boring but then you could argue the same of GTA Online.See above. Simply on the single player the game is one of the best ever.
The online didn't even come out until much later. Frankly, I think you get more than your money's worth out of that game without the online. It's kind of the reverse of modern shooters, where the single player is at best kind of average but the real meat of the game is in the online.
See above. A game can't be that bad if you spent that long playing it. If you spent that time not enjoying yourself on the other hand, that's a different story, but then why play it at all? That's why I stopped playing GTA.See above. One doesn't say that a game is good just because one played it a lot. It might be good for you, but you can still recognise that there are faults that make it not a very good game. I probably put hundreds of hours into Shift 2, but that is absolutely not a good game. Likewise, I probably put several thousand hours into GT5 but it's not a particularly well designed game.
I've played GT1, GT2, GT3, GT Geneva Motor Show(or was it Tokyo? Can't remember), GT4 Prologue, GT4, GT HD, GT5 Prologue, GT5, GT6. I've been playing the series since '98.Did you play GT before 5 and 6? Have you played many other racing games? I don't want to belittle your opinion, but it's entirely possible that you feel the way you do because you're not aware of what else is available out there. GT5 & 6 are acceptable entry level racing games, but they don't do anything particularly well. They can be fun if you're into a certain type of play, but even then there are better games for that. Which is why GT5 and 6 aren't considered to be particularly good. Any game is judged relative to what else is available at the time.
If I put that many hours into it, it's got to be doing something right.
A restaurant is a bit different to a video game, no? A video game you play as and when you want to. A game is not digested in a single sitting. You wouldn't get any satisfaction from GT over the duration of a single evening, like you would Journey, for example. Because all of Journey's extraordinary content is in the space of 2 hours or so. Gran Turismo, much like a game such as Ark: Survival Evolved, or Borderlands, or GTA Online, is a game designed to be played for a long time. It's a slow burn. I like that. Some might not, but I do.
There's only so long I'll play single player though. Games like GTA, Gran Turismo, Borderlands or even Littlebigplanet cry out to be enjoyed with friends.
...and you could earn money so quickly on Gran Turismo that there was always something you could add to your collection, something new. The grind could get boring but then you could argue the same of GTA Online.
See above. A game can't be that bad if you spent that long playing it. If you spent that time not enjoying yourself on the other hand, that's a different story, but then why play it at all? That's why I stopped playing GTA.
I've played GT1, GT2, GT3, GT Geneva Motor Show(or was it Tokyo? Can't remember), GT4 Prologue, GT4, GT HD, GT5 Prologue, GT5, GT6. I've been playing the series since '98.
Other driving games I've had include Motorstorm (great series by the way), DiRT 2, some of the old PS2 Burnout and NFS games, Modnation Racers, and more that I can't remember off the top of my head.
I played GT5 because I wanted it to be good. I wanted online to be good. I wanted the single player to be good. I wanted to keep playing with the community that had developed around it. Eventually I branched out and started playing other sim-like games, and discovered that all the little niggles that I had with GT were things that someone else had solved long ago and simply had never found their way into GT. I had sunk all that time into GT5 because I was sure that somewhere under there was a great game if only I could just find it. But there wasn't.
The eSport trend is not a brave new direction, PCars and Forza are already well onto that path on console and iRacing has been there for years on pc. rFactor2 is about to give away $1million in prize money pitting sim racers against Formula E drivers in a couple of weeks. If anything, PD is in danger of falling far behind in eSports if they don't offer up something more than a dinner at the FIA awards as a prize. Given the general trends in gaming, the competition and GT's place in the driving game hierarchy it would have been far more shocking if they weren't involved in eSports.Hello!
The topic itself is not self evident as it seems;
Personally speaking it's an useless question because we do not know him personally, but speaking in the general direction the series has taken lately, we can unfold quite the discussion.
As many of us agree that not all the choices the game are understandable, we've gotta admit that Gran Turismo imposed itself not only as a game, but as a brand. You can't literally see a motoring event without the Gran Turismo plate plastered all over the place. I have a lot of respect for Yamauchi, his team and their work, not every Ps1 era legend walked ( or raced) this long without a failure or two or even worse. ( just think about Crash, Spyro and many others)
Even Though GT Sport hasn't convinced everyonee, you've gotta admit that realizing the potential of GT as E-sport and working toward that objective takes dedication and a little bit of courage. Taking a direction totally different, embracing a new unknown way in order to keep GT alive takes guts.
I don't respect him he lied about a beta and the the delay and now he's more into taking photos and turning the game into photoshop not racing
How can anybody not have respect for this man?
Is his attention to detail great? Then why do his games have the worst sounds in the entire genre of "sim racing"? Why are the physics of his game from another dimension in time & space, where raising the front of the car as high as you can while keeping the rear as low as you can produces oversteer, and the reverse produces understeer? For someone who has strapped on a fire suit and helmet and driven in one of the biggest races in the world, how does he allow his racing game to make negative camber a grip reducer starting at zero degrees?I like that he is ridiculously fussy and his attention to detail is great. However.... he would be late for his own wedding. I mean, seriously, forza mangage to make plenty of great titles. I think it is about time that PD addressed the issue. Maybe hire some more developers ? Just do something because they are becoming somewhat of a joke and plenty are going to xbox for driving games. Ps4 have Project cars, the crew and assetto corsa...thats it i think !
Is his attention to detail great? Then why do his games have the worst sounds in the entire genre of "sim racing"? Why are the physics of his game from another dimension in time & space, where raising the front of the car as high as you can while keeping the rear as low as you can produces oversteer, and the reverse produces understeer? For someone who has strapped on a fire suit and helmet and driven in one of the biggest races in the world, how does he allow his racing game to make negative camber a grip reducer starting at zero degrees?
I think that his problem is that his attention to detail is no longer so great when it comes to the franchise he created. I never played anything before GT6, but there must have been some seriously awesome games early on in the franchise when I read the sales numbers. Why are they continuing to decline?