Would the game still be good without it? Yes. Its just icing on the cake,
Exactly, GT has always been my favourit racing game, and I've played a lot of racing games for both the PS1 and the PS2. From Toca to F1 and whatnot. But there's a certain factor that always draws me back to GT, I don't know for what reason, but I think it's the attention to detail.
DARCwizard
but eventually, and in my opinion that time is now, serious customization of cars in simulation games (both visual and mechanical) is a must-include feature....
Though I agree with you here, I also disagree. I think ever since Forza came out on the Xbox, people started to really request the damage. When GT3 was released, nobody cared about the fact that PD did not included damage, why? GT3 was so awesome in every aspect, you couldn't blame PD for not getting into damage. If I remember correctly, GT3 was released just after the PS2 was released and if you take a close look at how GT evolved between GT2 and GT3, PD created the most awesome racing game untill today, in my opinion. GT3 was the game that sent all other game manufacturers to their drawing boards and computers, all to create an even more awesome racing game then GT3. There was no game that could do it, untill the Xbox arrived, giving other the chance to fully use the Xbox's stronger performances. The computers also became more powerful, giving PGR the chance to be better, although it never really beats GT in my opinion.
And that's when PD realised everybody else was getting dangerously close to, and if not already, beating them, because of those stronger specs of both the Xbox and PC. PD did an amazing job on GT4, bringing the PS2 to a level no other game had ever achieved, but despite that, they were never able to bring anything new to the game, and they completely missed the icing on the cake by not fully completing an good physics engine, and ruining GT3's awesome, and incredibly fun rally engine. My guess is that PD was put in a position where everybody wanted to see the game released to take on PGR and Forza, and because everyone made the deadline shorter, PD was never able to put the icing on the cake. If PD did use a well set-up rally, and driving physics engine, like those used in GT3, GT4 would be the best racing game for a long period.
Imo customising the exterior of your car is a step GT must take for people to not drift to favoring Forza in general. As for body mods doing nothing but being visual, anyone with half an ounce of sense will tell you that isn't the case, race cars don't use the stock cars bodywork, why, because it's not as efficient at getting around the track as fast as possible as a car with bodywork adapted to benefit aerodynamically is. In terms of painting your car, then it's immersion as well as visual. How many races do you watch where you see a field of GT cars with plain single colour paint jobs racing round th e track. If I want to build a race car I want to build a race car, mechanically and visually. Forza lets me do that, Forza allows far more creativity han GT does and that is a big plus point in Forza's favour. Ofcours that's not all a game needs, Forza 2 offers a pretty decent physics engine, I hope GT5's is better but I also hope GT5 offers a much more extensive level of customisation both visually and mechanically. GT's customisation in the past has been very linear, I'd love to see it opened up, really opened up so that my highly tuned S2000 isn't exactley the same as your highly tuned S2000, both visually and mechanically.
I agree with you here. But keep in mind that GT4 has 700 cars and 50 tracks. Ok, so not everyone really wants to have those amounts, but when it's been told, and you don't like it, then don't buy the game and don't start to complain afterwards. Everyone pretty much knew the direction PD was heading towards after GT: Concept, and GT4: Prologue. A racing game, with a lot of realism, a wide variety of cars and tracks, and extremism in terms of attention to detail. If GT4 sucks so much, then why is it a game amongst the best selling PS2 games ever? Well, a die-hard GT fan will always stick to GT, just because of what GT offers. Even the average racing games player will greatly appreciate what PD has done with GT4.
I would've liked to see damage in GT4 as well, but I don't really care, as I know the GT series is always fun, all of the games were games to look forward to. Every GT game had its unique features and whether it be with or without damage, you simply have to give PD credit for having even the slightest balls to begin drawing and analyzing 700 cars and 50 tracks. I can't even imagine the amoun of hours PD spent on creating the Nürburging, but it was worth it. PD created the most awesome 'Ring ever to be featured in a racing game. All of the bumps, corners, differences in heights around, even the graffiti on the tarmac, it was all there. With or without damage, it's just incredibly awesome to take out your 600 Hp racecar on the Le Mans circuit to feel the nostalgic feelings you experienced from over the years, watching various legendary racecars at that track, not too mention the awesomness PD created with the DFP.
I'm still holding my ground, yes, damage adds up to fun in a certain way but it's not needed to have fun in a game 👍