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- ORyan87
Are you saying Forza is chessy or cheesy?
Sorry For the Spellin......
Are you saying Forza is chessy or cheesy?
Honestly I have, I think Forza is a very good game but it doesnt have a strong following....and the game play i think is a bit cheesy....but i was diggin the cockpits what they had....Trust me Im a unbias gamer....
You are not an unbiased gamer, if you were then you wouldn't be claiming Forza is "cheesy as hell". Forza has quite a large following, just not here on a Gran Turismo website. There are several Forza websites out there that you can visit that are just like this one.
You might prefer GT over Forza which is completely fine, but it isn't a bad game like you are making it out to be.
So you know game developers, car to elaborate? With regards to the cheesey comment, to an extent I'd agree, in that the game lacks a polish that Gran Turismo has, game play wise though it is certainly not cheesey, the races are good, more fun than GT4's, but the gaems presentation lacks polish.
I have no idea what you mean by cheesy.
I'm not that familiar with Forza 2, but IMO even Forza 1 was superior in "presentation" - ie. more polished - to GT4. Where GT4 was superior was in quantity & variety of cars & (especially) tracks, & in the realism of the graphics (especially in the superb replays). On the other hand, Forza 1 was significantly superior in the AI, collision physics & of course, damage, as well as offering online. All this meant that Forza 1 provided a far superior racing experience than GT4.
Playing GT4, I often feel that many of the races are simply a chore to get through, to advance in the game, offering little in the way of challenge or excitement. I prefer to set up my own races in Arcade mode where I can choose the most interesting courses (Nurburgring & Le Sarthe) & cars, on the higher difficulty settings. In Forza 1, there were many races in career mode that I ran many times, because they were always difficult, varied & challenging.
The one other area where Forza was lacking was in not offering support for Logitech wheels. This is why I decided not to get a 360 (& the 30%+ failure rate) & buy a PS3 instead. With F1:CE I am finding a lot of the racing challenge that was in Forza. I just hope that when GT5 comes along it provides a similar racing experience.
You know what I think is cheesy? Fancy, polished graphics and neat little musical scores draped over a GUI/menu system that is by all means an overly complicated and time-consuming-to-navigate mess. I'm looking at you, GT4.
Well everyone is certainly entitled to having their own personal opinions, but I would disagree with much of what you just said, especially the comment about being forced to race the racing spec of the 500 stock cars... that's just completely wrong, and there are countless threads on GTP that prove that is not at all the case.
In addition I certainly disagree with you when it comes to comparing the level of realism in the driving physics, but maybe you have more experience driving many of the cars from GT4 on the same tracks in GT4 than I have.
It certainly might help better understand how it is you would know that one game's physics is more realistic than another, other than based on your own personal preference.
Could you be specific on which of the races you are forced to drive a race-speced stock car in order to be competitive?There were many races, especially in the higher level events that made you race a racing spec car if you wanted to even have a chance of winning. I like a challenge, but really it's only a game and I shouldn't be getting so frustrated that I want to chuck my controller through the TV. I don't want to race racing spec cars, I do not care if there are JGTC, D1 Grand Prix, Le Mans and Trans Am series cars in the game. Like I said if I wanted a game like that I would buy one, probably GTR2.
Quite true, and of course there are sooo many aspects needed to create a 100% realistic driving simulation that no console will ever be able to do. Even $100,000 pneumatic simulators still can't completely recreate all the aspects of actually driving.I have not founding a racing game yet that offers realism. For one the acceleration in games seems to be way off as well as the gearing. On a normal road car with no modifications what so ever I would not be doing 60mph in 1st gear, yet the game seems no problem with that, whether it be Forza or GT. But that's another topic.
So here appears to be the big problem. You’re making a massive leap of faith believing that all cars in general are going to behave roughly the same way, and that's as far from the truth as you'll ever get. In brakes alone, there is a huge difference between different types, as there are with tires, transmissions, suspensions, chassis, etc, etc etc.I haven't driven anywhere near the number of cars in GT or Forza around a track, I don't think many people on these boards have. I haven't driven anyone of the tracks either since I do not live in an area with them or own a car that is capable of taking to them. Other then seeing some of the track I have no experience with them.
However I do drive a car every single day and I understand how the physics of the real world do affect it. Sure I'm not doing 100mph down my local road and slamming on the brakes to slide it around the corner at the stop light, but I do know how certain cars feel in real life and GT doesn't feel like the real thing. As I've said Forza is better but not spot on.
Whether this is due to longer development time or just a different focus of funds, I do not know. After playing GT5 demo I can clearly see PD spent a large portion of it's budget to make the game look amazing, while Forza just looks ok. This is from the car models to the tracks to the scenery surrounding them, everything in GT is more detailed.
As I've said I own a car and I drive that car in real life, I know what they are supposed to feel like...the same with anyone else who drives on a regular bases.
You must have hated Ghosts and Goblins.I like a challenge, but really it's only a game and I shouldn't be getting so frustrated that I want to chuck my controller through the TV.
Could you be specific to which of the races you are forced to drive a race-specd stock car in order to be competitive?
You are very much making it sound like that is the normal situation, and that simply is not the case... far from it. In fact, if you have issues with being forced to use particular cars and set-ups, then if anything GT4 should be your favorite driving game as it more than any other racing game offers the absolutely widest variety of choices in terms of the pool of AI cars you are up against, the selection of cars you can use, the tuning choices you can make, and the mods you can use.. or not use. Really, you observations so far suggest you may have either forgotten all the aspects to GT4, or may not have played it much, or some other reason, as there is ample evidence to prove what you claim is not true.
There is certainly nothing wrong with preferring one game over another, but please use actual facts if you want to support that opinion.
Quite true, and of course there are sooo many aspects need to create a real driving simulation that no console will ever be able to do. Even $100,000 pneumatic simulators still can't completely recreate all the aspects of actually driving.
So here appears to be the big problem. Your making a massive leap of faith believing that all cars in general are going to behave roughly the same way, and that's as far from the truth as you'll ever get. In brakes alone, there is a huge difference between different types, as there are with tires, transmissions, suspensions, chassis, etc, etc etc.
By the standard you suggest, anyone who has ever driven a car can equally determine how realistic a driving simulator is... even though it has different cars, different set-ups, different racing conditions, and different tracks.... which of course is wrong on so many levels, and ignores the hundreds of thousands real life variables.
So clearly at least at this point, your basis of what is realistic has very little to do with what the games have, and thus your comparisons to real life are extremely limited, and thus, understandably are far more reflective of your personal preference and not compared to having actually driven the same cars on the same tracks... which would be the only reasonably accurate way of comparing how realistic a game is.
I really am not trying to put your opinion down and certainly not trying to have an argument, only that is important to distinguish between a personal opinion and preference to actual facts and making accurate comparisons.
Then Forza 2 should not be called a simulator either. And neither should Enthusia.Then GT should not call itself "The real driving simulator" because it is not.
A simulator only has to recreate the basics in an advanced way so that those main elements act like they should in real life. Forza 2 & GT do this very well. They don't have to create every single aspect to be called sims. It helps, but it isn't a necessity.A simulation is an imitation of some real thing, state of affairs, or process. The act of simulating something generally entails representing certain key characteristics or behaviours of a selected physical or abstract system.
Um, no. That only works to a degree. Driving your car at 70Mph does not tell you how a car could feel on a race track. I've gladly experienced this in my TL as I easily found out what the Type S is really capable of, and it feels like it when it's being pushed on a 9-corner track, not my daily 13 street route to classes.So you are saying just because you drive a real car you have no idea what it feels like until you drive it on a track? That is quite possibly one of the dumbest points I've heard thus far, if you own a car you know how it feels.
Then Forza 2 should not be called a simulator either. And neither should Enthusia.
Um, no. That only works to a degree. Driving your car at 70Mph does not tell you how a car could feel on a race track. I've gladly experienced this in my TL as I easily found out what the Type S is really capable of, and it feels like it when it's being pushed on a 9-corner track, not my daily 13 street route to classes.
That are simulators to a degree.Correct they shouldn't, and I don't call them that. They are video games.
That doesn't disqualify them as simulators.Who says I drive around the track in GT4 at 200mph and actually try to set the fastest time? A majority of my time spent on GT4 was driving around the tracks looking at the detail and taking photos...which meant seeing what it was like to do spirited street driving. I didn't find either Forza or GT4 to be accurate with this.
That are simulators to a degree.
That doesn't disqualify them as simulators.
Not exactley adressing his point, a road car doesn't suddenly start to feel like a race car no matter how hard your driving it. I have tracked a car a total of 3 times, and all three times I knew exactley how my car would feel and even before tracking it and roughly how hard I could push it. I'm not saying I was a master on the track, but driving my car fast felt like driving my car fast. The steering didn't firm up beyond anything I'd experienced before, the car didn't shake any more than I've had it shaking down the M6 (the car in question was a diesel).m, no. That only works to a degree. Driving your car at 70Mph does not tell you how a car could feel on a race track. I've gladly experienced this in my TL as I easily found out what the Type S is really capable of, and it feels like it when it's being pushed on a 9-corner track, not my daily 13 street route to classes.
Yup. You don't have to have real-world experience driving an NSX around Tsukuba to have an idea of what it should be like. Just having experience pushing a car near its limits, and having an understanding of how the many variables of a car affect its handling and performance, is enough. Besides, it's not like any console game is anywhere close enough to real life to be scrutinized and compared down to the most minute details.Not exactley adressing his point, a road car doesn't suddenly start to feel like a race car no matter how hard your driving it. I have tracked a car a total of 3 times, and all three times I knew exactley how my car would feel and even before tracking it and roughly how hard I could push it. I'm not saying I was a master on the track, but driving my car fast felt like driving my car fast. The steering didn't firm up beyond anything I'd experienced before, the car didn't shake any more than I've had it shaking down the M6 (the car in question was a diesel).
Of course there's an on-the-edge element when you start pushing, but the cars feel remains pretty much the same in my experience. If you over push, then the result generally in a road car is that you plough on and miss the corner. The feel of a proper road car and the feel of a track car are two very different things.
A good point to make, but in my opinion, GT4 lies near the lower threshold for deserving the title "simulator." It tries to simulate reality, but doesn't do a very good job of it.On the topic of GT being a simulator, well yes it is, it simulates, it's a simulator. If GT isn't a simulator then the only thing that is is something that equals real life, which is nothing. Since real life isn't simulating real life, real life itself isn't a simulator.