I have no idea what you mean by cheesy.
I'm not that familiar with Forza 2, but IMO even Forza 1 was superior in "presentation" - ie. more polished - to GT4. Where GT4 was superior was in quantity & variety of cars & (especially) tracks, & in the realism of the graphics (especially in the superb replays). On the other hand, Forza 1 was significantly superior in the AI, collision physics & of course, damage, as well as offering online. All this meant that Forza 1 provided a far superior racing experience than GT4.
I'm gonna have to seltzer water you on this.
First of all, having spent almost a year playing Forza and six months on FM2, I have to add some dissenting opinion here. The presentation in Forza 1 was kind of like Need For Speed, and I expect that's because much of Turn 10 was lured away from EA's NFS team. That's not a bad thing, it just means it has the feel of a street racing game. Junkie XL's music helped in that regard too.
Second, going back to play Forza 1, I had my eyes opened in a big way. It truly is one of the most awful,
horrible racers ever. Mostly this has to do with lack of FFB steering (NOT rumble, kiddies), but other factors include the iffy tire sounds and decidedly MS/NFS physics, which were okay, but had plenty of things wrong with them. A big problem I had was re-learning how to brake, as it was slow to kick in, and re-learning the sounds of the tires to judge how well I was holding grip. Furthermore, the A.I. sucked BADLY! They were just horrible. They tried to wreck you, and I have one replay where a car decided to stop in the shadowed straight on the Sunset Oval, right in my path. It had no problems and had no damage. The only purpose was to park so I'd more than likely hit it. If they were humans, they'd be banned from all the servers.
Forza 2 is distinctly improved all the way around. The bot drivers have interesting personalities and don't try to kill you. I'm of the opinion that someone from Turn 10 read my suggestions for GT5, because many things in FM2 seem eerily similar. On the other hand, Forza 2 has a distinct genetic connection with FM1. Some of the issues:
- As stated elsewhere, the cars have always refused to lean around turns for some reason.
- Oversteer. It's MUCH worse in Forza 2. Practically every car oversteers like the steering model is messed up.
- Tire dynamics, which are interestingly modelled. But the loss of grip seems to always be smooth. Grip lost and regained rarely has any snap at all. It's very mushy.
- Oh, and the tire sounds. MUCH worse. They used a Buick with low pressure tires (WHY?? one reason only) so everything including Miatas and Minis sound like SUVs. And the tires only make a slight chuffy sound as you push the grip, and don't really start complaining until you start to lose it. And sometimes I'd lose grip with no tire sounds to start with at all.
- Yanking the wheel can restore grip in a slide.
- Yawing is very strange. Every car, big or small, has the same period, and it doesn't vary.
- Bugs... ZOMG the bugs. The game will occasionally freak out, flick to rear view for a second, then drop a gear - damaging my engine in the process and slowing me down. Worse, it will get confused and pull full hard left or right, sometimes for the full duration of the race! Very NOT fun. The vinyls you lay down in the paint shop slide around over time. VERY frustrating to have to fix your car every so often. And if it's a locked livery you can't get to, you're out of luck. And then there are the freezes and crashes.
- The replays in Forza 2 are worse than in FM1. One series of camera positions, every lap, over and over.
- There's more but it's already after 3am here.
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Even more, the music in Forza 1 was quirky and dopey sometimes, save for the wonderful menu music JunkieXL did. But Forza 2 hands down has to have the WORST soundtrack in gaming history. It sounds like some bottom of the list garbage from a Seattle college station.
Gran Turismo is slick, polished and tasty, and the music is delightful - save for the rap and industrial stuff. Watching replays with music tracks is SO unbelievably refreshing. I went back to GT4 from Forza 1 and thought it was MUCH better. For that matter, I went back from Forza 2 and was amazed how well it stacked up all the way around! And this on a console fully TWO generations behind the 360.
Polyphony does a few things better than any other game company I've ever seen.
- Connect you tangibly to the car.
- Give you a great view of the track. With GT4 and 5, this is especially true.
- Provide tire sounds which are a fantastic tool to judge how well your car is gripping the road.
Digital: I'm surprised that you (or anyone) would think that Forza is "easier" than GT4. IMO the Forza physics make the driving much more difficult than GT4 - the braking & steering in GT4 is just way more forgiving.
When you combine that with an aggressive & tough AI (perhaps too much so), much more realistic collision physics, & damage, you've got a far more challenging racing experience to deal with. Let's put in this way, in GT4, with the same car, I would expect to smoke the AI on any course - I generally have to give away 30 - 40% horsepower to the AI in order for it to give me a close race. In Forza, winning against an equally matched AI car is extremely difficult, even on the "Medium" setting, let alone the "Hard" setting.
In Gran Turismo, the car is a partner more than an opponent and works with me, save for certain examples. In Forza, it's the other way around. Except for wimpy D Class cars, I have to fight the cars like unruly girlfriends every step of the way.
To be honest, I've found much of the racing in GT4's "career" mode to be rather tedious - a chore to complete to gain more cars & advance through the game. After winning the race I would very rarely consider re-running it. In comparison, much of the racing in Forza's "career" mode is challenging & interesting & there are many races that I re-ran many, many times, for fun!
While I agree that GT4 had a gob of wussy races with what I refer to "dinkmobiles," I wouldn't change a thing about GT4, except possibly to pull trucks out. But I know some people luves those trucks.
PD did a masterful job with the car modelling & the tracks in GT4, which really contributes to the superb sense of "realism". This is enhanced by the excellent wheel support. But the actual physics leaves a lot to be desired & without decent AI & collision physics, & with no damage, the "sim" aspect is seriously compromised.
Eh, we're going to have to agree to differ on those.
I've driven most of them up to at least 80mph on the freeway and driving on city streets. You don't need to be on a race track to know how a car is supposed to feel.
As said before, there's a something of a jekyl and hyde thing going on with cars pushed to their limits. A relative of mine autocrosses in his Nissan group, and his Sentra Spec V was showing up a few Corvettes. I got to ride with him and that "family" sedan suddenly took on a whole new personality. It's like a guitar taken from polite jazz music to metal and prog extremes, or any of a multitude of allusions. You just have to experience it yourself to understand.
Another thing is, driving a decent sports car even 90mph, unless it has rock hard suspension and tires is going to seem... effortless, unless you're whipping around turns threatening to eat a telephone pole. I'm really surprised at how 80mph speeds seem like nothing. I can practically watch every spec of asphalt come up to me almost at my leisure.
It seems to me you are letting you GT bias show it's colours on this one. GT is not that great of a game and has a ton of problems when compared with real life physics. Forza is no better and even I, someone who enjoys Forza, can even see that.
Well... but that's just your bias showing here. You say Forza has issues too, but... you just don't care because you loves you some Forza. I think you just need to recognize this and let it go at that.
sorry to join the arguement here.... but i do not believe that a car will feel the same whether it is on the track or road..... you will discover a cars limits much easier on a track than road..... and yes i have driven my car (supra) on both road and track and it behaved differently....
also explain why some cars are rated highly for their handling on the road but when taken out onto a track they fall apart.... (read any review about the current golf gti) it clearly states that it is an awesome road car but degenerates into a plough understeering dog on a track.....
at the end of the day..... a computer game will never ever feel exactly like driving a real car until they can implement g-forces into the seat of yr pantz..... but be that as it may.... i still get a kick out of playing all my favourite car sims including gt....
Dude! A fellow Supra owner! *high fives!*
I can't improve on that one bit. +1.
It (360) has a wheel, but between mediocre reviews from other gamers and a recall because it could start a fire I wouldn't recommend it.
Er... okay, I'm going out on a limb here and recommending the MS FFB Wheel. Mine broke after two months of rather gentle handling. It still looks like new. And it's not as tight or well connected as the DF Pro in GT. But you have to drive Forza 2 with forcefeedback, or you're missing out on the good aspects.