But I don't know how this translates to mean that regulations that are disappointing or not all they could be, are no better than NO REGULATIONS AT ALL.
But that isn't the case. The grossly overpowered cars can't enter a room where the host uses PP and HP to check entrants. It's unfortunate that it must be done, but if you want to be extra cautious, it must be done.
It harder to keep out more subtle cars, but then they shouldn't be a real problem. Adding 10% more power to something is well within the range that PP was designed to handle outside of maybe the X1 which already does strange things with PP.
98hp is the lowest HP regulation.
PP used to be enough to restrict for karts!!!
Including a karts only setting.
Now there's NO WAY to keep out a hacked kart.
PERIOD.
If they use more than 98 hp, the HP restriction does work.
If they use less than 98 hp, what is the PP? Is it still going up, or already going down by that point?
Not only that but what makes you think they can't change the HP reading if they can make a car have negative PP or a different drive train, then there's probably someone who's figured out how to make a car look like it has less HP or more weight - whatever.
Just because they've done something does not mean they can do everything, so I'm not too concerned with all of these problems that haven't appeared. I've explained the reason for negative PP before. It's math and the hacked don't really have any control over it.
Now I suppose that may change, but until it's discovered that people have learned to do that I wouldn't worry so much.
On the chassis swap, does it alter PP or not?
Bottom line: Some regulations that work are better than none.
And that's what there is now. NONE AT ALL can now be trusted.
This cannot be denied.
I'm not seeing how that is the case.
Problem is:
Lets say you hack your savefile and edit a Evo to get this 850hp Evo RM.
A "legit" player has no access to this car.
Well that's the nature of modding. If someone wants that car, they need to get it because it's not included in game.
I can`t buy or win this car, but you could still race it against me.
That is the problem, not the cars themselves.
Also, what about PP balancing? You have no idea how PD calculated the PP and in which operation window those work for every car.
It's certainly a fair guess that PP works within the range that the game allows us to tune cars. So for most cars, probably up to 1000 or so HP, maybe a little more. But it's hard to be completely sure I'll give you that.