Yeah and guess what, this game never had options to seperate modders from LEGIT players.
Using mods does not make one illegitimate. Cheating with them does. Anyway, yes we all know that. I was talking in the general case.
HP check in a PP room is NOT an option to seperate modders.
Of course.
Leaving the race to change lobby settings means that the host starts from the back of the grid. At Nordschleife this could very well mean that this race is over.
What difference does the track make? Over 200 laps the starting grip matters very little, and we can set up to 200 laps.
And the host will only start at the back if he decides not to qualify again. On top of that GT5 stores your position so long as don't change the track so even the host had to leave for all races but one and did not want to re-qualify he could start in first every time.
Also, if you do a hp check and start the race, players can still change their cars during the countdown and you CAN`T kick them after you started the timer.
This isn't a mod car problem. It also makes it very easy to know who to kick unless you decide not to pay attention at all.
Another thing, I don't quite remember but GT will only drop your lap once you leave free run. As in you can get off the track and go to the free run menu and keep your time. Doing thing when the countdown timer engages means than anyone who tries to switch cars will get kicked.
this game has NO options to seperate modders
No one said that it does.
You need to understand that just because I might disagree with you on a small point in this thread does not mean I'm fighting to the death to keep modded cars in GT.
Modders have brought cars into this game, knowing that this cars will completly destroy any balance and crediblity this game had.
Its like using a wallhack in a shooter and then, after being caught cheating by other players, saying "Yeah not my problem if you can`t filter me through server options!". Why not modding a gun you use in CoD? Its fun afterall, right?
It's not like that at all since I've not even touched a mod in this game.
And this backlash against modding (as in
modding in general) is ridiculous. Modding is a good thing period, it allows users to create additional game content. Abusing modding to cheat is the problem. It would be nice if PD and other devs design games for modding, which would include regulating less than good intentions like those we're seeing now. I hope we can agree on that.
I just want to say that each person is different. Modding is fun to you,
In general yes. Modding in FSX has doubled the plane list and added lots of high fidelity aircraft that are better than some of the ones that came with the game. Then you have X-Plane which is basically a game about modding. 99% of vehicles are mods.
Modding on GT5 though, I have no idea what you're talking about. I have never done it, I have no interest.
For the billionth time, I am not defending modding in GT5. If I disagree with you, it does not mean that I mod cars to have 10000 HP and all I do is run them online. If you've ever seen my online lobbies you'd probably know. They were the ones with [attempted] closely matched cars on tires as low as CS. Never RS (except very, very rarely with LMP or FGT only races since those cars could possible reach RS grip and people would complain about having to buy RM's otherwise).
You assume two things:
- That the PP value works correct when a car is upgraded beyond what PD intended it to. A 458 is maybe balanced 700hp/1250kg, but is its PP rating balanced with 1200hp/1250kg?
This is an assumption, but I don't see why it's a strange assumption. PD did not hardcore PP for all the cars in the game. That's not how any programmer would do it. They used a formula that takes in car details and outputs a number. The formula would have to be able to work across the entire spectrum of all the variables (literally higher than three dimensional math - but not as impressive as it sounds) and then work a little bit beyond that or else it would not work at all. If taking a 1200 hp, 2500 lb car sounds reasonable in a game that has a 1600 hp car at 1500 lbs or a 1300 hp car at ~3000 lbs. 1500 hp? Might be stretching it. 2000 hp? Probably need to inspect it. More than that? It's probably broken, as we can see with some examples that have actually been created.
- That people don`t do extreme mods. You might take a look at those -3k PP x2010`s.
This is not an assumption I made, it was a condition that needed to be met for what I said to apply. And these cars, because they're obvious, should be easier to deal with.