Does Anyone Else Consider These "Hybrid" Cars Cheating?

Do You Think using the "Hybrid" Cars is Considered Cheating?


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Well i dont go online with mine... Prob PD servers are down?.... it happened to me once. i just restarted the game. and i connected to servers.

If you got a error. then just restart game should be fine.

Does not explain why his other account without hacked cars can connect, both accounts are on the same PS3, he has cycled between them a few times to confirm. I have nothing against these cars used in the right place, but if they ruin the online racing experience they need dealing with.
 
Does not explain why his other account without hacked cars can connect, both accounts are on the same PS3, he has cycled between them a few times to confirm. I have nothing against these cars used in the right place, but if they ruin the online racing experience they need dealing with.


I'm not buying your mate's troubles online are attributed to his owning hybrids. If/when PD does something we will know without doubt. I'm guessing there will be an update along with some sort of public statement, not one guy out of many who cannot get online.
 
I'm not buying your mate's troubles online are attributed to his owning hybrids. If/when PD does something we will know without doubt. I'm guessing there will be an update along with some sort of public statement, not one guy out of many who cannot get online.

You may be right, we will have to wait and see, I am surprised no one else has reported the same by now!
 
I am online but my friend the kitten can't get online. (also garage status not one hacked car)
 
Someone said the PP and weight can be edited, maybe that's why we see Evo with 3000HP+ and only 550PP
I think it's more easily explained by math. I posted an explanation of this early. It seems very unlikely than PP can be editied.


I don't think racing super soft can be restricted
OK if true that is a problem.
check the drag forum, they encountered a civic with racing super soft in a drag race, if they have racing soft restriction, how can the civic enter ?
Are you saying the Civic entered a RS tire room? It's the top tire restriction unlimited? I think you can only restrict up to RM.


I guess putting tire restriction when someone has hacked tire would be pointless if the driver deliberately enter car into the track just as the race started.
That just flags that person for kicking though. And it's problem that's been around forever.

The guys I often race with that are close to me on the track are separated by tenths or less. Give me a 20 hp advantage
Normally you can't get it though because of PP and/or HP. HP alone is already a little wonky because two cars with the same hp don't have to be anywhere close to each other and is one of the reasons I want combined HP and PP rules.

I agree than 20 hp makes a car faster and that speed can't be ignored, but when you're modding such small amount of power it's not very different from adding existing upgrades.

PP isn't perfect and technically some car with 20 hp could be dominant at whatever PP, and that's a problem yes.
Give me 40 hp and swap my drivetrain to MR from FR in some cars and I will be gone like the wind, only to be seen again on the replay.
Again it can be very dependent on what it does to PP.

That's the part you don't get. The game has been played for 2+ years and we've tuned every last tenth out of available cars within the confines of the game to date. Any small advantage is a huge advantage at this point. Every small advantage upsets the balance and integrity of the game.

The game was reset with every PP or physics change though (barring the last PP change that was undone), but point taken.
 
Well that's the nature of modding. If someone wants that car, they need to get it because it's not included in game.

I have no problem with modding games with no competitive multiplayer at all. Like Skyrim, mods really improve the general gameplay. Or older GT titles, like GT3, where players mostly used hybrids to get cars with different real life engine options etc. Yes, GT3/4 had cheat cars too, but nobody cared because those games had no online mode.
Now you can use the cheat X1 to farm enough XP to reach Lvl40 in few hours, while "legit" players have to do 24h races countless times. And yeah, reaching lvl40 gives advantages. You can buy the coloured X2010 cars and race them online. I saw lvl40 only servers in the past. Seeing a lvl40 player meant - in most cases - that this player knew what he was doing.




It's certainly a fair guess that PP works within the range that the game allows us to tune cars. So for most cars, probably up to 1000 or so HP, maybe a little more. But it's hard to be completely sure I'll give you that.

You as a modder have no informations or data sheets about PD`s logic behind the PP rating.

A Ferrari 599 has like (IIRC) 200hp more then a Ferrari 458 at 575PP. You really think that a bunch of modders -who don`t seem to care much about this games balancing, by looking at the way they destroyed online gaming- will give a 458 (with as much power as a maxed out 599 or Enzo) a balanced PP value?
 
I have no problem with modding games with no competitive multiplayer at all. Like Skyrim, mods really improve the general gameplay. Or older GT titles, like GT3, where players mostly used hybrids to get cars with different real life engine options etc. Yes, GT3/4 had cheat cars too, but nobody cared because those games had no online mode.
Mods are completely fine online too, you just need a way to separate modders from non modders.

Now you can use the cheat X1 to farm enough XP to reach Lvl40 in few hours, while "legit" players have to do 24h races countless times. And yeah, reaching lvl40 gives advantages. You can buy the coloured X2010 cars and race them online. I saw lvl40 only servers in the past. Seeing a lvl40 player meant - in most cases - that this player knew what he was doing.
The only thing level 40 ever meant was that you've been playing (or rubberbanding) a while. I'm sure people have made level 40 only rooms, though I don't see the point. I'd stay away from them and yes I am level 40 and I got there as a side effect of grinding for money.






You as a modder have no informations or data sheets about PD`s logic behind the PP rating.

A Ferrari 599 has like (IIRC) 200hp more then a Ferrari 458 at 575PP. You really think that a bunch of modders -who don`t seem to care much about this games balancing, by looking at the way they destroyed online gaming- will give a 458 (with as much power as a maxed out 599 or Enzo) a balanced PP value?

No, because they can't change PP at all. The game will assign the modded car a PP value and it's likely to be fair if the mod isn't extreme.
 
I think, as long as the cars aren't that ridiculous (more than 1500hp) or too much hp on daihatsu midgets, it should be ok.

but hacking is illegal...
 
I think, as long as the cars aren't that ridiculous (more than 1500hp) or too much hp on daihatsu midgets, it should be ok.

but hacking is illegal...

No crap. Games are hacked... Call of Duty, Forza etc.... Theres no way of stopping it.

PD never decided to fix there Hybriding since GT1.
 
No crap. Games are hacked... Call of Duty, Forza etc.... Theres no way of stopping it.

So that's the justification for doing it?

PD never decided to fix there Hybriding since GT1.

It was also quite a lot different back then. Also, as there was no online racing, it didn't directly affect others.
 
Mods are completely fine online too, you just need a way to separate modders from non modders.


Yeah and guess what, this game never had options to seperate modders from LEGIT players. HP check in a PP room is NOT an option to seperate modders.

Leaving the race to change lobby settings means that the host starts from the back of the grid. At Nordschleife this could very well mean that this race is over. Also, if you do a hp check and start the race, players can still change their cars during the countdown and you CAN`T kick them after you started the timer.

So, this game has NO options to seperate modders, don`t you aggree? You can seperate them, but only if those players are thrustworthy - and then you wouldn`t need this anyway.

Modders have brought cars into this game, knowing that this cars will completly destroy any balance and crediblity this game had.
Its like using a wallhack in a shooter and then, after being caught cheating by other players, saying "Yeah not my problem if you can`t filter me through server options!". Why not modding a gun you use in CoD? Its fun afterall, right?

I just want to say that each person is different. Modding is fun to you, for me its no fun when people can use modded cars in online competitions (TT, drift seasonals, online lobbies). GT5 is my most played PS3 game because whenever I got bored of other games, I knew that I could just turn GT5 on and race online with clean drivers.
Now I can`t do this anymore because non-hybrid servers are a rare sight and even if I host a own room, people can still come into my lobby and use hybrids.




No, because they can't change PP at all. The game will assign the modded car a PP value and it's likely to be fair if the mod isn't extreme.

You assume two things:
- That the PP value works correct when a car is upgraded beyond what PD intended it to. A 458 is maybe balanced 700hp/1250kg, but is its PP rating balanced with 1200hp/1250kg?
- That people don`t do extreme mods. You might take a look at those -3k PP x2010`s.
 
Yeah and guess what, this game never had options to seperate modders from LEGIT players.

Using mods does not make one illegitimate. Cheating with them does. Anyway, yes we all know that. I was talking in the general case.

HP check in a PP room is NOT an option to seperate modders.
Of course.

Leaving the race to change lobby settings means that the host starts from the back of the grid. At Nordschleife this could very well mean that this race is over.
What difference does the track make? Over 200 laps the starting grip matters very little, and we can set up to 200 laps.

And the host will only start at the back if he decides not to qualify again. On top of that GT5 stores your position so long as don't change the track so even the host had to leave for all races but one and did not want to re-qualify he could start in first every time.

Also, if you do a hp check and start the race, players can still change their cars during the countdown and you CAN`T kick them after you started the timer.
This isn't a mod car problem. It also makes it very easy to know who to kick unless you decide not to pay attention at all.

Another thing, I don't quite remember but GT will only drop your lap once you leave free run. As in you can get off the track and go to the free run menu and keep your time. Doing thing when the countdown timer engages means than anyone who tries to switch cars will get kicked.

this game has NO options to seperate modders
No one said that it does.

You need to understand that just because I might disagree with you on a small point in this thread does not mean I'm fighting to the death to keep modded cars in GT.

Modders have brought cars into this game, knowing that this cars will completly destroy any balance and crediblity this game had.
Its like using a wallhack in a shooter and then, after being caught cheating by other players, saying "Yeah not my problem if you can`t filter me through server options!". Why not modding a gun you use in CoD? Its fun afterall, right?

It's not like that at all since I've not even touched a mod in this game.

And this backlash against modding (as in modding in general) is ridiculous. Modding is a good thing period, it allows users to create additional game content. Abusing modding to cheat is the problem. It would be nice if PD and other devs design games for modding, which would include regulating less than good intentions like those we're seeing now. I hope we can agree on that.

I just want to say that each person is different. Modding is fun to you,
In general yes. Modding in FSX has doubled the plane list and added lots of high fidelity aircraft that are better than some of the ones that came with the game. Then you have X-Plane which is basically a game about modding. 99% of vehicles are mods.

Modding on GT5 though, I have no idea what you're talking about. I have never done it, I have no interest.

For the billionth time, I am not defending modding in GT5. If I disagree with you, it does not mean that I mod cars to have 10000 HP and all I do is run them online. If you've ever seen my online lobbies you'd probably know. They were the ones with [attempted] closely matched cars on tires as low as CS. Never RS (except very, very rarely with LMP or FGT only races since those cars could possible reach RS grip and people would complain about having to buy RM's otherwise).





You assume two things:
- That the PP value works correct when a car is upgraded beyond what PD intended it to. A 458 is maybe balanced 700hp/1250kg, but is its PP rating balanced with 1200hp/1250kg?

This is an assumption, but I don't see why it's a strange assumption. PD did not hardcore PP for all the cars in the game. That's not how any programmer would do it. They used a formula that takes in car details and outputs a number. The formula would have to be able to work across the entire spectrum of all the variables (literally higher than three dimensional math - but not as impressive as it sounds) and then work a little bit beyond that or else it would not work at all. If taking a 1200 hp, 2500 lb car sounds reasonable in a game that has a 1600 hp car at 1500 lbs or a 1300 hp car at ~3000 lbs. 1500 hp? Might be stretching it. 2000 hp? Probably need to inspect it. More than that? It's probably broken, as we can see with some examples that have actually been created.

- That people don`t do extreme mods. You might take a look at those -3k PP x2010`s.
This is not an assumption I made, it was a condition that needed to be met for what I said to apply. And these cars, because they're obvious, should be easier to deal with.
 
I aggree with you that mods are fine as long people don't try to cheat with them. I have no problem with people modding the premium SL55 amg and give it the engine of the standart SL65 amg.
Mods really improve gameplay in most games, but for each player who uses them in a reasonable way, there are 5 cheaters who will abuse them online if they can. And this is happening in GT5 right now.
 
I'm just wondering, I have A-Spec and B-Spec 40 and want more out of the game. I do not however, want to end up, IMO, cheating with hybrid cars. I think it is cheap to have a car, where all it does is act as a X1 2.0. I haven't seen one in any lobbies of mine or any I have been in, but I do know I'd easily kick anyone to comes into a lobby, I still think it is cheating.

I have added to my online profile Message Board "****** ANYONE caught driving hacked car in my room will get PSN ID blocked"

I will be looking at replays.

It is a shame- It is becoming harder and harder to host.
 
"Does anyone else consider these 'hybrid' cars cheating?"

Sony does. Modifying game save files is forbidden, regardless of purpose. Distributing tools for modifying game save files is forbidden. Distributing modified software is forbidden. Using modified software is forbidden.

This is according to the PSN terms of service.

http://www.sonyentertainmentnetwork.com/terms-of-service/

To conclude: Until PD includes modding into their games as a feature meant for players to use, it is strictly forbidden.
 
I believe this is a good thing for gt, but only to a certain extent... Anything above 1500hp is just rediculous.
 
I believe this is a good thing for gt, but only to a certain extent... Anything above 1500hp is just rediculous.

Its very sad... This guy in a room had a X1 engine in a Nissan S15. And he freaked out, and he said i will make you PSN account disconnect and steal all your cars.... (Such a troll)


Just because i told him, because you prob got it from a friend. me and a bud were laughing so hard.

And hybrids have been here since 2012 in december Sony did nothing.
 
You can set up the room with a pp restriction if you're worried about cheaters right? I mostly drift, so seeing slammed cars is awesome in my opinion.
 
Well, yes, it IS cheating, especially when you use those cars in online races, or do the money trick with -3000PP Red Bull. I've been trying out some of those wicked creations in the past days but I just don't want to earn a platinum (only two trophies left!) using hacked cars. So I got rid of them all.
 
You can set up the room with a pp restriction if you're worried about cheaters right?

No, this has been discussed in the thread, btw. The cheater cars have negative PP or whatnot & such...
EDIT: IE: PP regulations in lobbies/lounges = useless against the "hybrids"
 
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