TT92
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- TT__777
Do you get extra points for hitting everything in sight? So it's just another NFS arcade game that people have no idea how to drive on eh ;-)
Do you get extra points for hitting everything in sight? So it's just another NFS arcade game that people have no idea how to drive on eh ;-)
Do you get extra points for hitting everything in sight? So it's just another NFS arcade game that people have no idea how to drive on eh ;-)
Quick question about the "rubber banding " i have heard a few people mention
first off i dont have the game yet or a PS4 (so i cant try the ps+ version )
Is it really rubber banding or is it AI drafting the crap out of you a.k.a slipstreaming ?
the game makers said their wasn't , they said the AI will wait for you if you screw up (slow down )
What's your thought's ?
Cheers for the confirmation - humanity eh? We even have to pollute our games.It is litter indeed, I stopped a time trial yesterday just when a plastic bag slowly flew by. Lovliest example of environment pollution that I ever saw.
That is beautiful...I keep forgetting to snag a few screenshots, but have pulled a few from replays. Trouble is, those are less sharp than the in-game screenies.
How have you guys got the fast cars already, must be a lot of grinding right?
Like Vspectra says, just playing the game opens up a lot of them; most of them well before you need them too, so you can tool around in the TT/race/drift mode to get used to them.How have you guys got the fast cars already, must be a lot of grinding right?
Time is extremely subjective in Galway...I know because I used to live thereI'm so confused. I saw a trailer for it today, and was like, 'it's coming out already?'. Then I search for some news about it, and then read a review (thought it would have been like a pre-released review). Then I look some more for the release date, saw it was like 8 October and was like 'it's a good bit away yet'. I only realised now that it's like, what, the tenth or something? Time flies!
I noticed that some of the race targets are attaining clean laps - of course, those are the ones where the AI will brake suddenly or do suicidal/revenge dive-bombing runs at corners.The further I progress with this game, the more irritated I get about the AI. I get that the developers are impressed with their damage model, but every race is a demolition derby. I am increasingly finding myself drop to the back on purpose while they sort each other out and crash around every corner.
Competitive AI is great... But only if you aren't forced to barge past the entire field in a short race with narrow trackYou might as well give up the idea of racing clean if you want to win. I hate to say it but the AI is so competitive that you will never win at the higher difficulties if you try to race clean and avoid contact.
Competitive AI is great... But only if you aren't forced to barge past the entire field in a short race with narrow track
To compare with a very different game: Assetto Corsa has some special events where you race the AI starting 12th and need to win in a 5 lap race. 4 difficulty settings, achievement for each one. At higher difficulty it becomes a similar challenge as Driveclub sounds to be, with the added drawback of barging into AI generally causing you to spin off