Driveclub

  • Thread starter Waheed
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:drool: :drool: :drool: God the game look Gorgeous that's a launch title :eek: sick
I agree, it does look very good. Okay, I'm not sold on the physics, but there again the visual damage seems to be making more of an appearance now so who knows what the final game will be like?

I'm certainly interested.
 
I agree, it does look very good. Okay, I'm not sold on the physics, but there again the visual damage seems to be making more of an appearance now so who knows what the final game will be like?

I'm certainly interested.

Don't expect a SIM

The physics seem very appealing to me,seems a mix between HP3 and say GT3 ,If it is something like Driver SF (Which I adore) then that's very good.
 
This game is reminding me more and more of the PGR series. (Not a bad thing seeing how i enjoyed PGR3 quite a lot)
 
Don't expect a SIM

The physics seem very appealing to me,seems a mix between HP3 and say GT3 ,If it is something like Driver SF (Which I adore) then that's very good.
I wasn't really expecting a sim, though I'd be happy if it was like Driver SF too.

How can people tell judge the physics from a trailer?
Mostly due to the dev comments and the way these cars drift around nasty corners - like I said though, not a massive issue but I'd be happy to give it a try and I have a feeling I'll be pleasantly surprised.
 
Definitely looking forward to this game, and as PS+ member, I get the free version (demo? ^^) and will try that out.

But I have other games which are far more important and interesting to me.
 
I wasn't really keen on this at all when it was first announced, but after seeing the latest trailer I think it's definitely got potential. I've been playing GT2 lately, and despite the loose physics it's still fun. If Driveclub can capture that feeling with more aggressive AI, intuitive challenges against friends (if this is free for all PS+ members, it's going to be popular among my friends), and a steady frame rate, it's a winner in my eyes.
 
DriveClub didn't look so bad at all, but the hate for it just because its not 60fps and its 30fps was depressing. 👎 Even if it isn't, that doesn't mean it'll automatically fail. Plus the build from E3 was an early build, and this new build is just stunning.

It also looks really life-like as well, which I'm blown away by btw. I won't hesitate and say that it actually looks better than Forza 5 in my opinion, because at times it doesn't look like a game.
 
We have video footage captured direct from #PS4 for you!
It's the new #DRIVECLUB demo at Gamescom #GC2013.

Watch, share and tag in all of the friends you will be racing with on PS4!
 
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How can people tell judge the physics from a trailer?
The way it goes over bumps in the road, crests the hills, and clearly the way it turns the corners shows it is not a simulation racing game. Much more arcade and much more forgiving than a sim game for sure. I think the physics will be closer to the NFS Hot Pursuit series or PGR3 / PGR4.
 
Hot Pursuit and PGR were very very different in feeling. I mean being able to tell how it feels by watching it go over a hill? Nah.
 
Hot Pursuit and PGR were very very different in feeling. I mean being able to tell how it feels by watching it go over a hill? Nah.
HP and PGR were just examples of how Driveclub is not a simulation racing game. If you cant tell this is an arcade racer by watching the videos, then you haven't played very many racing games. Or you don't understand physics. No offense. :sly:
It does look beautiful that's for sure.
 
I played this game yesterday on the gamescom. It actually feels more like a sim than an arcade racer, like 70:30. I actually really liked it and was overall pleasantly surprised by this game. I mean, modern cars with traction control and whatnot are kind of arcady compared to a 70's sportscar.
The gameplay is not that simple, it'll take some time to master and I hope the game structure will provide enough longterm motivation.

It's no Forza 5 though, really looking forward to playing that one. I mean the retail version, played the demo yesterday in sim mode and had a hard time staying on track. Mainly because I forgot, that I had changed my control settings. It took me half the demo session to figure out that I didn't press the clutch but the e-brake instead :D
Anyway, my impression was, that the sim aspect was turned up a notch, but I guess two laps are not enough to be sure.
 
HP and PGR were just examples of how Driveclub is not a simulation racing game. If you cant tell this is an arcade racer by watching the videos, then you haven't played very many racing games. Or you don't understand physics. No offense. :sly:
It does look beautiful that's for sure.

Not denying its not a simulation. But you can't tell by how a car goes over a hill.
 
I played this game yesterday on the gamescom. It actually feels more like a sim than an arcade racer, like 70:30. I actually really liked it and was overall pleasantly surprised by this game. I mean, modern cars with traction control and whatnot are kind of arcady compared to a 70's sportscar.
The gameplay is not that simple, it'll take some time to master and I hope the game structure will provide enough longterm motivation.

In terms of physics, what would you say is the closest equivalent we have right now? NFS Shift, maybe?
 
In terms of physics, what would you say is the closest equivalent we have right now? NFS Shift, maybe?

First of all I have to say, that I played the game for approx. 5 minutes and it was the first time I played with the new gamepad.
So my focus shifted from feeling out the new DualShock, comparing it with theXboxone pad I had played some time earlier, to the graphics and the tracklayout.

Having also played Forza 5 and "the Crew" my actual memory of the sim aspect of Driveclub is a little vague.

I'll try my best though. Ok, under-and oversteer certainly were present in my Porsche, also heavy braking as well as rapid steering maneuvers affected the stability of the car. Then again as soon as you iniated a drift you could control it rather easily, spinning the car was no issue. So the actual racing felt like GT/Forza with driving aids. That's maybe the best way to describe it.

That's how I remember it, but again, we talk about a few minutes of driving and a long day with many next gen impressions.
 
Great feedback,how was the DS4 btw?
I may quote myself from another thread here:

DualShock4: Definitely an improvement over the DS3. Liked the feel of it from the very first second, although I still prefer the Xboxone pad, mainly because of the Sticklayout (left stick/ D-pad) and the RT/LT rumble effects (worked really great with Forza5) Overall: great job, can't complain.

It's a great gamepad, but I still think that the Xbone controller is superior. The gap is much closer than in current gen though. Of course that is just my impression, I guess if I wasn't used to the 360 pad, I couldn't complain at all.

I have to say though, the rumble effect in Forza 5 (RT) made you really feel the engine / wheelspin. Hard to explain, but totally awesome from what I could tell.
 
There is a good chance the Demo had aids on, most demos seem to lock them in to give the easiest playability.

Still anything better than Test Drive Unlimited 2 is great for this type of racing game. It's a social team based racing game and the multi player is where the meat of the game seems to be in terms of longevity.
 
it looks good but except for the landscape i canìt really see such a leap from old generation in terms of graphics. However it's not really my kind of game.
 
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