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- catamount39
Dang...it's just about VR? That's boring.
Oculus Rift feedback is that 60fps is not really enough to combat nausea in VR, it works best with very low latency 90+ fps. I am wondering just what the experiences are from 60fps testing....
That's insane!Hi, have a look at this:
http://ps4daily.com/2015/03/ps4-vr-headset-120-fps/"all games will always run at 120 fps.
"All games will always run at 120 fps."
That's insane!
Hi, have a look at this:
http://ps4daily.com/2015/03/ps4-vr-headset-120-fps/"all games will always run at 120 fps.
"All games will always run at 120 fps."
ConfirmedThat's insane!
trademark and IP.Riddle of the year.
Instead of Driveclub Bikes, why not Rideclub
Hopefully plenty of city tracks and an update to 60fps. Those two things would get me back playing the game.Paul Rustchynsky @Rushy33 16 mins16 minutes ago
#DRIVECLUB is in here, wonder what we could be showing off
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And you will get them, probably in early November - new tracks, cars and other updates all due still...So still no news abount cars etc? I want a new season pass crap crapper de crap. Dont want VR or Bikes (bought it ) i want CARS!!!!!
After reading all your feedback on the bikes, I feel so left out because I haven't even been able to turn my PS4 on because I'm so busy with finals, which doesn't finish for another week. You guys are making me sad.
It's been said for ages that PS VR games would all be 60FPS for the natural look. Unfortunately it 99% most likely won't carry to the regular game.Also, 60FPS, I CALLED IT AND FINISHED ITS MINUTES!!! but wait it's only for VR right?
How do you customise the biker? I mean color coordinate with bike, not helmets and different leather models (that I found out easily).
I guess it is a bad idea for me to buy the expansion pack.I did. Not a good idea. It does work, but there is zero force feedback and you need to (re-)assign a second button for braking (front and rear brakes). I tried it with the controller and aside from forgetting to use the rear brake all the time, I got used to it pretty quickly. For the moment, I like driving cars more.
You'll be fine with the controller.I guess it is a bad idea for me to buy the expansion pack.
Yeah probably but I mostly use a wheel.You'll be fine with the controller.
The rider outfit colors seem to be chosen automatically to match the bike color scheme you choose. Or at least that appears to happen reasonably well with the two or three paintjobs I use.
It plays NOTHING like PGR so please lets not go there............AGAIN!
It certainly won't; it'd look like a dog's dinner because of excessive and unnatural distortion from the reprojection morph / warp, covering up to 25 ms [worth of motion] instead of 8. That alone will likely undo all that hard work these VR developers have put into anti-spew measures, despite the latency not increasing by much.... but I'm sure 30 fps won't be enough there for comfort, even with the 120 fps reprojection system.
You'll be pleased then...It certainly won't; it'd look like a dog's dinner because of excessive and unnatural distortion from the reprojection morph / warp, covering up to 25 ms instead of 8. That alone will likely undo all that hard work these VR developers have put into anti-spew measures, despite the latency not increasing by much.
60 fps is probably already the practical limit at this point, hence all the effort to that end, I'd say.
There's a reason Oculus are targeting 90 new frames every second, instead of just interpolating from 60 Hz to 120 Hz; of course, they could interpolate to 180 Hz, on the right display.
Confirmed
I know that exam feel bruv... 3.5 weeks left for me..