DA__doggDoes this game support the dfgt? Sounds like a cool game.
No wheel support.
Dang that sucks. No go for me then on this game.
Thanks for your answer. 👍
Well ,I've completed the storyline and I'm now blasting through the side missions in my Zonda Cinque.I've got about 78 of the cars at the moment...
Does anyone have a Uplay passport?
Yup, but I don't know why other than unlocking the film director. I guess it's supposed to let you get "stuff" of some kind, with points earned from playing the game, but there doesn't seem to be anything to get. I don't think the service is fully functional yet.
I think you need one to access online mode..?
How does the engine sound on that car in the game?
About 3 hours if you are good enough.
I have a uplay code that came with the game I rented.
Should I scratch it off to see what it is, or put it back in the box for the next renter to discover?
👍
I've been playing the demo, the thing I don't like is the whole body switching aspect. Just do a cop story. I'll have to play the demo more to see if it grows on me.
Enjoyed the demo so I figured I'd order a copy. The car list is very impressive, and the physics could be a bit more realistic but they're fun nonetheless.
Oh, and they also could've skipped the shift and boost functions in my book, but that's me.
Definitely a step in the right direction.
Yes, it definitely brings the franchise back to it's roots, which is what I too like about it. I still think it could've been just a little bit more realistic though, without making it too difficult to handle. The sense of speed could've been closer to real life as well I think. Feels too fast in a way IMO.I'd like it more if the gas and brakes could be assigned to the right stick, and had more sensitivity than "full on", "full off", and "somewhere in the middle". Otherwise I find the physics to be much like the original D1 and 2, albeit a bit more refined, perhaps a bit more stable. That's part of what I liked about the first two: the "TV show car chase" look you got from throwing around cars and being able to do so mainly because of a well balanced, but nowhere near realistic arcade physics model.