E3 Rumour gt6 coming to ps4 1080p 60fps

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Reworking all the code for PS4 wont get those glitches away.
You have to be kidding. The reason the shadows are so frooky in GT5 and 6 is because good shadowmaps are essentially textures, and like all textures, need sufficient ram to look their best.

Have you missed the Digital Foundry article in which they remarked about the limited ram hurting the game? "we can't help but think that the RAM requirement alone rules out the mooted audio patch, but let's hope that this is coming." So yeah, throwing GT6 onto PS4 is going to reap rewards - with proper coding of course, this isn't a bottlenecked Cell architecture, after all.

Now, you can want a full blown GT6 and I can want a mammoth GT7 all we wish, but what's going to ultimately happen will be decided by the bosses in Japan. Maybe you'll get your wish, but what happens at E3 may well dismay someone. And if SONY decides to throw in the towel on GT6 because of lackluster sales and a net full of screaming malcontents... hey, I made the case for that scenario a few times, and no one much cared.
 
Hhhmmm...so, Instead of an XL edition we'll get a PS4 version? I don't know if this is true, but I'd be cool with that. It isn't coming out until at least the middle of next year according to the rumor so that's plenty of time to play GT6 on the PS3 and have them add in the other features and content before moving over to the PS4.

No reason to get all bummed.

Edit: I think the biggest benefit for GT6 on the PS4 would be a smoother and more consistent experience. Better framerate, no more screen tearing, ect.
 
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Your "case" never bothered to explain the cause for celebration even when specifically asked to. Possibly why it was dismissed.
 
Reworking all the code for PS4 wont get those glitches away.

Heck even reworking the whole code to work from 6 cores to a single core architecture is going to be a pain in the neck for whoever writes that at PD. They would probably have to rework everything from scratch, ND took like 8 months reworking the most of the UI for Last of Us remastered Edition, DriveClub was delayed for similar reasons, there is no way they can proceed to that and the work on the next thing while also having pending features for GT6 itself.

I rather have them to god damn complete GT6 and everything they advertised at some point this year rather than the stupid hype machine of making or announcing a prologue, to end up as broken as GT5 was.

PS4 is has 8 cores, not a single core. And again, people seem to have forgotten that the GT6 engine was developed with next-gen consoles in mind, hence why Kaz kept mentioning the engine is flexible and expandable in interviews. It's not remotely the same case as with Naughty Dog on Last of Us, considering they created the engine to make the workload much easier to transition into next-gen hardware. There's a reason why tessellation was experimented with on GT6 ps3. I expect them to make full use of it by the time GT PS4 releases.

Kaz
“I am very pleased with everything about the new game and new additions, but the launch will be only the beginning for GT6”, said Yamauchi. “The game will continue to develop throughout its life. I already have many ideas for things I want to achieve in the next 15 years of Gran Turismo.
“We’re pleased to deliver GT6 to PlayStation 3 as we have a very loyal community on that platform,” said Yamauchi. “However, we have refactored the game to make it very flexible and expandable, with a view to making many future developments.”
http://www.trustedreviews.com/news/gran-turismo-6-news-screenshots-cars-and-release-date
 
I would like to get excited about the GT series coming to the PS4 but there has been a long history of grandiose performance claims that seldom panned out. I suspect the 1080p 60fps is yet another one in a long line.
 
Okay, yeah no. That's just PD taking the lazy route of re-releasing GT6 on PS4. NO! Rebuild GT again for PS4, honestly this is a bad idea. Then we'll just see the standard cars again, who wants that?...
 
I would like to get excited about the GT series coming to the PS4 but there has been a long history of grandiose performance claims that seldom panned out. I suspect the 1080p 60fps is yet another one in a long line.

GT6 on the PS3 already very nearly does 1080P @ 60 fps. You think they won't make it on a console several times as powerful?

You failed to mention bad sounds. If past history is any indication they will still be there in GTx :cheers:

While you have a point that the past has shown us that the sounds wont change, The big limiting factor for GT5/6 was the hardware. So who knows, that sound update might show up after all.
 
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GT6 on the PS3 already very nearly does 1080P @ 60 fps. You think they won't make it on a console several times as powerful?

Perhaps under almost ideal conditions it comes close. If you looks at the GT6 analysis done by digital foundry GT6 has some significant performance issues. Some people don't notice and don't care. For others it spoils the immersion factor and sense of speed.
 
You have to be kidding. The reason the shadows are so frooky in GT5 and 6 is because good shadowmaps are essentially textures, and like all textures, need sufficient ram to look their best.

Have you missed the Digital Foundry article in which they remarked about the limited ram hurting the game? "we can't help but think that the RAM requirement alone rules out the mooted audio patch, but let's hope that this is coming." So yeah, throwing GT6 onto PS4 is going to reap rewards - with proper coding of course, this isn't a bottlenecked Cell architecture, after all.
None of which has anything to do with the majority of the complaints on GTP concerning the current state of the GT series. Most of the complaints revolve around broken promises, missing features, an incomplete and buggy game, poor game design, rubber banding AI etc. etc. etc. Fixing the visual aspect of the game at the cost of a PS4 console + the cost of the new game to consumers, will do very little to increase the appeal of this game. A pretty, crappy game, is still a pretty crappy game.
 
Anything with a hint of "rumor" contained within should be taken with a grain of salt. This happens every year around E3, simply because its the easiest time to arouse the fans whom are waiting for the event, whom are probably easily aroused anyway due to how important E3 is to most companies.
 
You have to be kidding. The reason the shadows are so frooky in GT5 and 6 is because good shadowmaps are essentially textures, and like all textures, need sufficient ram to look their best.

Have you missed the Digital Foundry article in which they remarked about the limited ram hurting the game? "we can't help but think that the RAM requirement alone rules out the mooted audio patch, but let's hope that this is coming." So yeah, throwing GT6 onto PS4 is going to reap rewards - with proper coding of course, this isn't a bottlenecked Cell architecture, after all.
So yeah ... by your logic the AI, the Track Editor, the online features, and the damage model, all is being stopped because they don't have more RAM to work with?

And that starting with how PD will translate the whole code without failures during the debug process (jagged edges in GT5 shadows, those were fixed by coding by GT6, the PS3 didn't had more RAM or anything BTW).

PS4 is has 8 cores, not a single core. And again, people seem to have forgotten that the GT6 engine was developed with next-gen consoles in mind, hence why Kaz kept mentioning the engine is flexible and expandable in interviews. It's not remotely the same case as with Naughty Dog on Last of Us, considering they created the engine to make the workload much easier to transition into next-gen hardware. There's a reason why tessellation was experimented with on GT6 ps3. I expect them to make full use of it by the time GT PS4 releases.
PS4 have 8 cores, but when is written for it the system works as a single unit, hence why indy developers and nearly all companies are working on it right now, the PS3 on the other hand have 6 functional cores which have to be written in a way in which all of them work at the same time, individually. Writing for 6 cores is far more tasking and more complicated than working for one that automatically works out the load for 8 cores.


Sony is not stupid, and PD isn't stupid either. They haven't finished with GT6 and they are still working on it. It amazes me how people can be so stupid in assuming that a PS4 might be on the way when PD has a limited amount of coders and Sony has a limited amount of resources (remind you that they pretty much own about 10-15 world wide studios developing stuff for the PS4 right now, not to mention getting people to work on the thing).


Each to their own I guess, but people is only setting themselves up to disappointment, as is naturally the case for GT games these days.
 
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Perhaps under almost ideal conditions it comes close. If you looks at the GT6 analysis done by digital foundry GT6 has some significant performance issues. Some people don't notice and don't care. For others it spoils the immersion factor and sense of speed.

Yeah, But remember that the PS4 is much, much, much more powerful than the PS3. I for one do get pretty bummed out by the performance issues but I'm pretty certain that the PS4 will solve those problems.
 
Yeah I'm better off getting DriveClub, Project CARS and The Crew for PS4 over a prettier verison of GT6, thanks.

Drive Club not sure about, The Crew looks interesting but will be running on 30fps apparently but pCARS looks delicious :P

I think the biggest benefit for GT6 on the PS4 would be a smoother and more consistent experience. Better framerate, no more screen tearing, ect.

Maybe wishful thinking but hopefully GT6 on PS4 with improved engine sounds, not sure what they will do about the standard cars though.
 
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Drive Club not sure about, The Crew looks interesting but will be running on 30fps apparently but pCARS looks delicious :P
Heh, I don't mind. As long as there fun, that's all that matters. I mean "games" bro. :sly:

Don't. Just don't. Only bad things can come from replying to that kind of post.

Edit: See? it's already begun.
You do know that's what will happen if PD does re-releases GT6 on PS4, right?
 
You don't? Okay.


You're saying that standards will still be in the game if they release GT6 on the PS4? I assume that's true, but I don't see how it relates to what I said...

I was telling Spencer not to bother responding becuase as I said it never ends well. Totally unrelated to your stand cars post.
 
So yeah ... by your logic the AI, the Track Editor, the online features, and the damage model, all is being stopped because they don't have more RAM to work with?

And that starting with how PD will translate the whole code without failures during the debug process (jagged edges in GT5 shadows, those were fixed by coding by GT6, the PS3 didn't had more RAM or anything BTW).

The jagged shadows were fixed by lowering the resolution of the shadows considerably. Instead being high-res shadows from GT5, they're now low-res soft shadows that flicker considerably and I don't understand how anyone would call them an improvement over the hard jagged shadows of GT5. It was a compromise, not an improvement. The PS3's CPU is very capable of handling more work, but the split pool memory was a bottleneck. There's not much more they can do graphically. And this includes damage modeling and sound.

Content-wise (track editor, DLC, community features) they can add as much things as they want, because it doesn't have direct relation to the system graphics RAM, it's more related to the size of the disk and how much content it can hold, or the HDD size in the system to store the content.

The AI definitely needs improvement, and I agree they probably could have done better coding in that area instead of giving us rubber-band AI. As far as we know, the track editor is still coming and hasn't been stopped, just like how PD didn't announce when the Senna content was coming until the month it supposedly releases.


PS4 have 8 cores, but when is written for it the system works as a single unit, hence why indy developers and nearly all companies are working on it right now, the PS3 on the other hand have 6 functional cores which have to be written in a way in which all of them work at the same time, individually. Writing for 6 cores is far more tasking and more complicated than working for one that automatically works out the load for 8 cores.

That is still completely different from the "single core" statement that you mentioned. The PS4 has 8 fully actual functional cores. It's easier to develop for because you don't have to utilize all 8 cores, and each core has direct access to system memory. The PS3 has one fully functional core (PPE) with memory access, and 6 useable "helper" cores called SPU's that don't have direct access to system memory, hence the difficulty in coding. Rewriting some of the code will be required, but it will not be as difficult when porting GT6 code to PS4. It is also not necessary to completely rewrite the game code when switching between the two platforms. If that were even remotely true, PD would be better off creating a brand new rendering engine instead of using the GT6 graphics engine.


Sony is not stupid, and PD isn't stupid either. They haven't finished with GT6 and they are still working on it. It amazes me how people can be so stupid in assuming that a PS4 might be on the way when PD has a limited amount of coders and Sony has a limited amount of resources (remind you that they pretty much own about 10-15 world wide studios developing stuff for the PS4 right now, not to mention getting people to work on the thing).


Each to their own I guess, but people is only setting themselves up to disappointment, as is naturally the case for GT games these days.

Kaz has already mentioned that GT7 is in development and gave an estimated release time for when we would see GT on PS4. I'm not understanding why you would think they're not working on the PS4 at the moment.
 
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Yeah, But remember that the PS4 is much, much, much more powerful than the PS3. I for one do get pretty bummed out by the performance issues but I'm pretty certain that the PS4 will solve those problems.

It could. In theory. Unless PD repeats the pattern they had on PS3 and develop a game that can't meet the performance benchmarks they aim for. The PS2-era games ran at a much smoother framerate than GT5 (and especially GT6) could ever hope for, as just one example.

It'll be a more powerful engine, but there'll be more stuff running off of it. It's sort of like how an Elise can keep up with a car twice as powerful, that's also twice as heavy ;)
 
I'm going to keep an open mind and probably not believe it for a while, I'm guessing this is like the GT Vision trailer from 06-07
 
Yes!!!!
Come to papa!
Ps4 + GT6 will be a great solution.
Finally PD a good move, i bet this is what they wanted but didnt get to do because so many wanted a ps3 mission impossible solution.
Now, if i return to reality: if there is some truth in this then the date must be closer, more autumn 2014. That way PD can fix many of what they promissed but only ps4 edition. Would love that!
 
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