It seems that putting every setting on rear diff to zero it eliminates snap oversteer on WRC cars.
I'm suffering quite badly too, It's making me not want to play the career until the Patch comes. I just check for new moments and maybe try some cars I fancy driving and thats it.Doing the Rally of Mediterraneo(Corsica?) in the VW 2017, I think this was the worst instance for stuttering for me on the PC, I feel like for every other input its acommpanied by some stuttering then the vehicle react to it. So many times it just causes enough of a trajectory impact and I am spitting out the other side....I've tried tweaking down my tree details, shadow details, shader level, Anistropic(sp) level...etc and none of it really does anything....
Sorta the same here, I think the game is fun when it was running ok and the long stages are challenging in their own right jumping between cars and following notes, but not as fun when you are trying to keep up with the road and the notes and second guessing if the car is actually going to do what you are doing or not...I'm suffering quite badly too, It's making me not want to play the career until the Patch comes. I just check for new moments and maybe try some cars I fancy driving and thats it.
Yeah I play with 0 Cam Shake too and I think there is still some slight movement at times still.Sorta the same here, I think the game is fun when it was running ok and the long stages are challenging in their own right jumping between cars and following notes, but not as fun when you are trying to keep up with the road and the notes and second guessing if the car is actually going to do what you are doing or not...
I also noticed even I turned camera shake to zero the you notice the camera still moves sometimes...
It’s the Ai for me and career mode, be 30 seconds behind on 1 stage and then win by 3 minutes. I’m hoping it gets fixed in the first patch.I'm suffering quite badly too, It's making me not want to play the career until the Patch comes. I just check for new moments and maybe try some cars I fancy driving and thats it.
I did some runs on Estonia and it didnt seem bad at all, But todays Renault 5 Moment at Monte was quite rough I have to say.
Pity Australia and Wales are missing. Otherwise you could fully replicate CMR 1 championship mode. I will anyway run a tribute custom championship in the subaru 98.
Can confirm that it's fine on my XboxI confirm stage 2 of Corsica in the invitational event with the Polo is almost unplayable on Ps5. Especially the section in the small village. It almost freezes.
I confirm stage 2 of Corsica in the invitational event with the Polo is almost unplayable on Ps5. Especially the section in the small village. It almost freezes.
Play Championship mode which creates a full WRC season or create your own championship in quick playIs there any way to switch off the management stuff in the Career mode? I want to race the cars, not manage the team. Don't even get me started on the game telling me that I need to hire an engineer before an event (you don't actually need to, from what I can figure out), but then pushing me to enter an event without one anyway to please the sponsors.
Completely agree about the sponsor and engineer stuff its soooo meaningless... better to choose your own way in custom championships so you can avoid stutter stages until its patched.Is there any way to switch off the management stuff in the Career mode? I want to race the cars, not manage the team. Don't even get me started on the game telling me that I need to hire an engineer before an event (you don't actually need to, from what I can figure out), but then pushing me to enter an event without one anyway to please the sponsors.
Just play Championship mode instead. You don't need to hire engineers but your repair times will be longer without them.Is there any way to switch off the management stuff in the Career mode? I want to race the cars, not manage the team. Don't even get me started on the game telling me that I need to hire an engineer before an event (you don't actually need to, from what I can figure out), but then pushing me to enter an event without one anyway to please the sponsors.
Whereas on my Series X, it was a stuttering screen teary mess.Can confirm that it's fine on my Xbox
There is, it’s called gaming in the 2020s 😅I'm genuinely starting to think there's something bigger going on when every single new game I've tried this year is a buggy or poorly optimised mess
Whereas on my Series X, it was a stuttering screen teary mess.
I really don't get it, there seems to be no rhyme or reason. Can't wait til it's sorted - still bought the full version after the trial because I do have faith and I'm loving it other than the performance issues.
I'm genuinely starting to think there's something bigger going on when every single new game I've tried this year is a buggy or poorly optimised mess
That's true. Now... what if Codemasters turns out to make a difference, and make magic with that engine like no one else has ever done? Codemasters are programming geniuses. If anyone could get something out of this graphics engine, it would be this study. I'm sure.Posted yesterday on EA Sports WRC Discord. Informative post.
Wow. Ya'll really got lost in the weeds on the engine stuff, haha. Which version of UE4 it's using is irrelevant (but it is 4.27!), the traversal stutters will be there regardless, even after the shader compilation process is implemented. Been an issue in all sorts of UE games with how larger maps are divided up into separate tiles and how assets are streamed/loaded in on the fly since the beginning. So in WRC, every time you cross the boundary in a stage that triggers the load for the next tile on the fly, you will get a hitch. Even with very fast NVMe storage and the best PC hardware out there. It's a bummer in any game, but a fast paced racing game like this it's even worse when it hits, even if it is consistent and always happening in the same exact spot every time.
You only have to look at how many people are being made redundant in the games industry right now to see that there are issues. Devs are under more pressure than ever before to make more complex games with tighter deadlines and budgets. Optimisation seems to be one of the first areas to fall as it can be a huge time sink with the sheer amount of PC specs that are out there.I'm genuinely starting to think there's something bigger going on when every single new game I've tried this year is a buggy or poorly optimised mess
The weird thing to me though is that for me it had no issues at all for the first while and I had no idea what everyone was complaining about.It sounds more and more like the shaders compiling to me, otherwise why would two people on the same hardware have different experiences?
Thing is, no game in this day and age should have an asterix next to it saying "on certain events your experience will be really ropy until you play it long enough for the shaders to compile at which point performance should improve"
They really need to get the patch out. Personally I've been avoiding all the tarmac rallies because I dunno if it's the faster turning on tarmac or what, but those seem to be the ones where there are issues. I can play most of the gravel rallies and it's fine. But I did try Monte Carlo again before and it seemed better than the last time. I'm unsure whether you have to actually run the specific stages to get the performance to improve or whether its just general play hours and s gradual process across the board.
It sounds more and more like the shaders compiling to me, otherwise why would two people on the same hardware have different experiences?
Thing is, no game in this day and age should have an asterix next to it saying "on certain events your experience will be really ropy until you play it long enough for the shaders to compile at which point performance should improve"
They really need to get the patch out. Personally I've been avoiding all the tarmac rallies because I dunno if it's the faster turning on tarmac or what, but those seem to be the ones where there are issues. I can play most of the gravel rallies and it's fine. But I did try Monte Carlo again before and it seemed better than the last time. I'm unsure whether you have to actually run the specific stages to get the performance to improve or whether its just general play hours and s gradual process across the board.
That's bang on.Posted yesterday on EA Sports WRC Discord. Informative post.
Wow. Ya'll really got lost in the weeds on the engine stuff, haha. Which version of UE4 it's using is irrelevant (but it is 4.27!), the traversal stutters will be there regardless, even after the shader compilation process is implemented. Been an issue in all sorts of UE games with how larger maps are divided up into separate tiles and how assets are streamed/loaded in on the fly since the beginning. So in WRC, every time you cross the boundary in a stage that triggers the load for the next tile on the fly, you will get a hitch. Even with very fast NVMe storage and the best PC hardware out there. It's a bummer in any game, but a fast paced racing game like this it's even worse when it hits, even if it is consistent and always happening in the same exact spot every time.
Indeed it was the first event i played that day. Stage 1 was super fluid no issues, stage 2 was insane. I was worried my ps5 was faulting.Getting the feeling that the performance issues are at least partly dependent on how much you've played the game because they improve the more hours you put in as the shaders load in or whatever. Hopefully the next patch sorts it.